Z25

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Rank 4 USA
USS Helena Pack
Z25
germ_destroyer_class1936a_z25.png
GarageImage Z25.jpg
ArtImage Z25.jpg
Z25
AB RB SB
4.3 4.3 4.3
Show in game

Description

The Type 1936A, Z25, 1945 is a premium gift rank III German destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during Update "Hot Tracks" as a reward for Battle Pass: Season II, "Steel Centurion".

General info

Survivability and armour

Armourfront / side / back
Main fire tower30 / 20 / 5 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 543 t
Crew336 people

The Z25 offers very little additional protection except the basic hull with 16 mm of steel armour and a superstructure with 8 mm of steel armour. The gunshields on the single 15 cm mounts are 12.7 mm thick and the gunshields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small calibre machine gun fire.

The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.

Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armour.

Mobility

Speedforward / back
AB87 / 35 km/h
RB71 / 29 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 87 35
RB/SB Stock ___ ___
Upgraded 71 29

Due to one of the 15 cm gun were being replaced by AA mounts, the Type 1936A is slightly faster than the tech tree counterpart, the Type 1936A (Mob), and more comparable to Type 1936 (1941).

Modifications and economy

Repair cost
AB1 600 Sl icon.png
RB1 870 Sl icon.png
Crew training10 000 Sl icon.png
Experts120 000 Sl icon.png
Aces400 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 160 / 270 / 50 % Sl icon.png
Talisman.png 2 × 136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship tool kit.png
Tool Set
Mods manual ship extinguisher.png
Fire Protection System
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
150mm_ger_c36_naval_he_base_fuse_ammo_pack
Mods tank ammo.png
37 mm HE clips
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mod arrow 0.png
Mods he frag dist fuse ship.png
150mm_ger_c36_naval_he_dist_fuse_ammo_pack
Mods tank ammo.png
37 mm APT clips
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship mortar.png
Bomb mortar
Mods torpedo.png
Torpedo Mode

Armament

Primary armament

Turret2 x 15 cm/48 KC/36 cannon
Ammunition240 rounds
Vertical guidance-10° / 65°
2 х Turret15 cm/48 KC/36 cannon
Ammunition120 rounds
Vertical guidance-10° / 30°

The main armament of the Z25 comes in the form of 4 powerful 15 cm/48 KC/36 cannons, in 2 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds (with ace crew) and therefore a maximum of 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.

The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.

The HE shell has a TNT equivalent of around 3.91 kg and a muzzle velocity of around 835 m/s, making it a great choice for medium ranges against destroyers of any kind.

The second shell type, a semi-armour piercing capped shell has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of around 960 m/s, making this one of the fastest destroyer shells in the game. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of around 5,000 meters. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely. The last shell, an explosive round with time fuse, can be used against aircraft if aimed carefully.

Secondary armament

2 х Turret2 x 3.7 cm FlaK-Lafette C/36 mounting
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate250 shots/min
6 х Turret3.7 cm FlaK-Lafette C/36 mounting
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate250 shots/min

The Z25 sacrifices one of the 15 cm cannon for extra aerial protection. Other than two twin 3.7 cm FlaK from the Type 1936A (Mob) that are placed at the place where the second 15 cm turret were once located, it also featured six single 3.7 cm FlaK mounts, four placed around the ship's second funnel and two on the aforementioned former turret mount. These have a fire rate of 30 round per minute and provide anti-ship capabilities against smaller patrol vessels and ship at close ranges with HE and AP, as well as good anti-air capabilities against low-ceiling planes.

Anti-aircraft armament

Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
4 х Turret2 x 2 cm/65 Flakzwilling 38 automatic cannon
Ammunition4000 rounds
Belt capacity40 rounds
Fire rate501 shots/min

In addition to the 37 mm guns, the Z25 also featured four extra 20 mm emplacements (sixteen in total) in the form of dual 2 cm FlaK mounts. All four of which were located the front. The two quadmounts located front of the bridge and between the (former) second and third main gun placement. This gives the Type 1936A an impressive anti-air capabilities for close range encounters, although for longer ranges, this calibre is insufficient.

Other than that, the Type 1936A also featured a single 2 cm/65 C/38 autocannon mount directly at the front of the first main turret, this gun is nearly identical to that of the 20 cm FlaK.

Additional armament

Setup 18 x 533 mm G7a torpedo
Setup 24 x WBG depth charge
Setup 38 x 533 mm G7a torpedo
4 x WBG depth charge

The Z25 is equipped with basic two quadruple 533 mm G7a torpedo launchers placed at the centre of the ship. This torpedo has a speed of 81 km/h and a maximum range of 6 km. It takes 50 m to arm the torpedo. On-board is 358.4 kg TNT which causes a significant blow. The range can be extended up to 13 km with torpedo mode modification.

Usage in battles

The Z25 is essentially the Z32 that sacrifices one single 15 cm turret for more secondary and AA mounts. Although it has less broadside firepower than its tech tree counterpart. It still retains its function as an excellent ship boasting massive firepower bow-on.

Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Z25 is best used on medium or long ranges, where evasive manoeuvers can be made and enemies have a harder time hitting you. Following this, the Z25 should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the lack of firerate becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibres. Furthermore, the large calibre is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.

Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass cannon, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting whilst closing in to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the USS Trenton (CL-11), the Krasny Kavkaz, or the Köln.

In exchange to one less main gun, Z25 is equipped with a lot of small calibre mounts (ten 37 mm secondary guns and seventeen 20 mm AA guns in total) placed all over the ship. These guns is very deadly against enemy ship at close range (as it can cripple the enemy ship by depleting their crew and occasionally set the enemy ship on fire), various PT boats, and enemy aircrafts. While the AI gunners is able to reliably hit the enemy ship, smaller targets such as PT boats and occasionally aircraft may requires manual aiming to destroy them. It is advised to use the HE belts for the 37 mm against these targets as it can deal a good amount of damage via fragmentation blast.

Pros and cons

Pros:

  • High survivability for a destroyer thanks to its large crew count
  • Engine compartment is covered by fuel tanks
  • Powerful 15 cm guns
  • Secondary armament is effective against aircraft and small vessels
  • Long range G7a torpedoes

Cons:

  • Protection is still insufficient against most of cruisers
  • Rear turrets have limited forward elevation angles
  • Unsynchronized firing rate: rear guns use ready racks but front turret does not

History

Devblog

The Z25 destroyer of the Type 1936A class was laid down at the beginning of 1939 and launched a year later, soon joining the 8th destroyer flotilla along with other ships of the 1936A series. The destroyer began combat operations as part of the German Baltenflotte to protect Swedish ports from the hypothetical possibility of break through by ships of the Soviet Baltic Fleet from the besieged Leningrad. Shortly thereafter, the Z25 was active in hunting for Arctic convoys in the Barents and White Seas, where it converged with Soviet and British ships. In February 1942, she took part in the famous Operation Cerberus - a daring dash from France to Germany of two German battleships and a cruiser under the cover of a destroyer group along the channel between France and England. Under constant raids by British aircraft and destroyer attacks, the Z25 not only survived, but was not significantly damaged at all. After this brilliant operation, the destroyer returned North to intercept Allied Arctic convoys. After discovering problems with the power plant, the Z25 went to Germany for repairs. From the beginning of 1944 and until the end of the war, she continued to serve in the Baltic Sea, taking part in both combat and evacuation operations.

At the end of April 1945, the destroyer Z25 was decommissioned from service and after the war was transferred to France, where it received the name "Hoche". Here she served for more than 10 years and even underwent a major modernization, but by 1957 the exploitation of the German veteran was recognized as economically unprofitable and the ship was decommissioned soon after. The destroyer was finally scrapped in 1961.

Media

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Images
Videos

See also

Related development

External links


Germany destroyers
  K2
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
Type 1934  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z22 Anton Schmitt · Z25 · Z32 · Z43 · Z20 Karl Galster

Germany premium ships
Motor torpedo boats  LS 4 Esau · S-204 Lang
Minelayers  VS-8
Sub-chasers  M-802
Frigates  Lübeck
Destroyers  Jaguar · Luchs · T31 · Z20 Karl Galster · Z25
Light cruisers  Karlsruhe
Heavy cruisers  Prinz Eugen