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TBF-1C Avenger
General characteristics
4 peopleCrew
5.3 tEmpty weight
7.9 tTake-off weight
Flight characteristics
7 100 mCeiling
sec30.9/30.9/30.0Turn Time
82 km/hStalling speed
Wright R-2600-8Engine
airCooling system
Speed of destruction
612 km/hStructural
397 km/hGear
Offensive armament
2 х 12.7 mm M2 Browning machine gunWeapon 1
620 roundsAmmunition
750 shots/minFire rate
Defensive armament
12.7 mm M2 Browning machine gunTurret
400 roundsAmmunition
750 shots/minFire rate
7.62 mm Browning machine gunTurret
500 roundsAmmunition
1 000 shots/minFire rate
Suspended armament
4 х 500 lb AN-M64A1 bombSetup 1
1 х Mk.13 torpedo (2216 lbs)Setup 2
1 х Mk.13/44 torpedo (2216 lbs)Setup 3
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png680 / 873/567 / 728/740 / 950Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
x 1.18 Rp icon.pngReward for battle
Msg-info.png This page is about the aircraft TBF-1C. For the British version, see Avenger Mk II (Great Britain)


GarageImage TBF-1C.jpg

The TBF-1c Avenger is a Rank II American naval bomber with a battle rating of 2.0 (AB), 3.0 (RB), and 2.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight Performance

Max Speed
(km/h at 3,650 m)
Max altitude
Turn time
Rate of climb
Take-off run
414 402 7,100 31.3 31.9 2.6 3.5 307
Max Speed
(km/h at 3,650 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
449 432 7,100 28.7 30.0 8.4 5.1 307


Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
583 450 520 ~5 ~3
Optimal velocities
< 360 < 360 < 303 > 220
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
798 m 1,500 hp 1,669 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,162 m 1,350 hp 1,502 hp

Survivability and armour

  • 6.35 mm Steel - Armor plate in the nose
  • 12.7 mm Steel - Armor plate behind the pilot
  • 12.7 mm Steel - Armor plate in dorsal gunner's seat
  • 12.7 mm Steel - Armor plate in front of dorsal gunner
  • 12.7 mm Steel - Armor plate in front of ventral gunner
  • 6.35 mm Steel - Armor plate under the ventral gunner
  • 40 mm Bulletproof glass in front of dorsal gunner
  • 0.1 mm Wood - Connecting ventral gunner's armor


Offensive armament

Main article: Browning M2 (12.7 mm)

The TBF-1C is armed with:

  • 2 x 12.7 mm Browning M2 machine guns, wing-mounted (310 rpg = 620 total)

Suspended armament

The TBF-1C can be outfitted with the following ordinance:

  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 1 x 2,216 lb Mk. 13 torpedo (2,216 lb total)
  • 1 x 2,216 lb Mk. 13/44 torpedo (2,216 lb total)

Defensive armament

The TBF-1C is defended by:

  • 1 x 12.7 mm Browning M2 machine guns, dorsal ball turret (400 rpg)
  • 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)

Usage in the battles

As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target. Targets should be engaged from directly ahead or astern, making "leading" the target much easier. If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets.

The Avenger lacks much significant armament, but in a pinch it can serve as a fighter. The aircraft is not particularly fast or maneuverable, but, continuing the trend among mid-tier American aircraft, is extremely durable.

Fly low and fast, head towards your target drop your ordinance and bug out. However, If there are no hostile fighters, in the area. Destroy some enemy ground installations. E.g. AA, light vehicles, landing crafts and anti-tank positions.

Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Start engine, flaps: raised, elevator trim: 0%, aileron trim: 0%, rudder trim: 14% right, WEP throttle, hands off controls until you lift off the carrier.

Level-type carrier landing final approach (Auto engine control): Drop any secondary weapons you may still have, make sure your alignment with the carrier and heading are good for landing, use your stick to hold an altitude of 40 m/120 ft, slow down below 200 kph/125 mph/108 kt, elevator trim: 2%, aileron trim: 18%, rudder trim: 0%, after gently slowing down to 123 kph/77 mph/67 kt set throttle to about 55% (you will have to adjust throttle a lot, though), just before the carrier (less than 1 km/0.62 mi) cut throttle and reset all trim to 0%, landing should be easy after that.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Turret 7 mm ITC mk.III
II Compressor Airframe New 7 mm MGs (turret) Offensive 12 mm
III Wings Repair Engine Turret 12 mm Improved Torpedo
IV Engine Injection Cover New 12 mm MGs (turret) New 12 mm MGs
  • Performance is a secondary criteria for an attacker. The focus should be on improved armament, especially the upgraded torpedos make handling them much easier. The machine gun upgrades are not really needed, the normal M2 Browning does well enough. The turrets however profit and gain longer and more accurate fire. Of course performance upgrades do not hurt, Compressor, Engine and Engine Injection should be essential pick-ups, the rest on the other hand can be scheduled to the end of grind.

Pros and cons


  • Robust construction
  • Adaptive secondary ordinance for different maps e.g. naval and ground based operations
  • Very good vision from pilot's seat in cockpit
  • Great stability
  • Good defensive gunner coverage


  • Limited bomb selection for a bomber
  • Wing mounted 12.7 mm machine guns factoring in convergence
  • Poor low altitude performance, especially when turning
  • Slow
  • Touchy controls, tends to over-respond to small control inputs (SB)
  • Ventral gunner has little protection, easily knocked out
  • Only has landing flaps


Typical Monthly Production Grumman TBF-1
February, 1942 5
June, 1942 60
November, 1942 100

Battle Of Midway - June 4, 1942.
First Combat mission of the TBF-1 was on June 4, 1942 at the battle of Midway. Only six TBF-1 where available, for the start of the battle they where attached to VT-8. All apart from one, was lost.

Eastern Solomons - Aug. 24/25th 1942
Admiral Yamamoto informous naval counter-strike 24th of August. the opposing naval forces met; the US Navy had only two carriers: Saratoga (VT-8) and Enterprise (VT-3). The Imperial Japanese Navy (I.J.N) had the carriers: Shōkaku, Zuikaku and a light carrier Ryūjō By August, TBF's had been delivered to the two ships.
26 TBF-1 avengers from the VT-3 and VT-8 where lunched. Their torpedos, helped to sink the light carrier I.J.N. Ryūjō. Seven avengers were lost.

Santa Cruz - Oct. 26, 1942

Guadalcanal - Nov, 12/13th, 1942

  • Sank the I.J.N. Hiei battleship (37,000 tons) - Was the last big Japanese naval attack. TBF-1's where used by Marine Scout Bombing Squadron 131 (VMSB-131)


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.


USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 Dauntless · SB2C-1c Helldiver · SB2C-4 Helldiver
Torpedo  TBD-1 Devastator · PBY-5 Catalina · PBY-5a Catalina · TBF-1C Avenger · BTD-1 Destroyer
Medium  B-10B · B-18A · B-34 · PV-2D Harpoon · B-25J-1 Mitchell · B-25J-20 Mitchell · A-26C-45 Invader · A-26C-45DT
Heavy  B-17E Flying Fortress · B-17E Flying Fortress /Late · B-17G-60-VE Flying Fortress · PB4Y-2 Privateer · B-24D-25-CO Liberator · B-29A-BN Superfortress
Other  PBM-3 "Mariner"