Ar 234 C-3
1 х 1000 kg SC1000L2 bombSetup 4
|This page is about the aircraft Ar 234 C-3. For the other version, see Ar 234 B-2|
The Arado Ar 234 C-3 is a Rank V German jet bomber with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.70.1945 "Weapons of Victory".
| Max Speed
(km/h at 0 m - Sealevel)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at ?,000 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 500||< 500||< 650||> 250|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||910 kgf||No WEP|
Survivability and armour
- No armour plating
- No armour glazing
- Critical components located at front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near fuselage
The Ar 234 C-3 is armed with:
- 2 x 20 mm MG 151/20 cannon, chin-mounted (250 rpg = 500 total)
The Ar 234 C-3 can be outfitted with the following ordinance:
- 3 x 250 kg SC250JA bombs (750 kg total)
- 3 x 500 kg SC500K bombs (1,500 kg total)
- 1 x 1000 kg SC1000L2 bomb (1,000 kg total)
- 1 x 1000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)
Usage in the battles
The standard bombs on the Ar 234 C-3 are 3 x 250 kg bombs and 3 x 500 kg bombs. You will have access to them even if your Arado is stock. Additionally, this variant of the Arado possesses 2 x 20 mm MG 151 cannons, so one of the best ways to use your Arado to ensure you can farm RP and SL for your modifications is:
1- Equip the 3 x 500 kg bombs and start the match at the air spawn point.
2- On maps such as Berlin, move to one of the enemy bases and drop your 3 x 500 kg bombs. 1.5 tonnes worth of bombs are enough to destroy a base, so from there you have two options to choose from:
2.1 - Go back to the airfield and get new bombs
If you choose go back to airfield to get new bombs, be aware that unfortunately the Arado does not have any air brakes, which is a problem as it has particularly good energy retention and some pilots may find it hard to safely land.
When landing the Arado, decrease speed by turning before you reach the airfield (aim to be at 400 km/h or less) then align with the landing strip, activate your flaps and proceed with the landing. If using the landing gear, ensure that you are at extremely low speed before landing or that the landing strip is long enough to stop on. The Arado has extremely good energy retention and is very heavy, so it does take a long time to stop. You can land without gear, which, while obviously dangerous, offers a much better chance to stop in time on shorter landing strips. To do this, land flat on the belly and avoid allowing the wings to touch the ground before you stop moving.
2.2 - Search for enemy targets
Once you have dropped your bombs, you can turn your sights to enemy aircraft; the Arado C-3 is quite capable as a fighter, especially in comparison to other German BR 7.0 jets. It doesn't suffer from the same issues as the Me 262, which lacks in power and once it loses energy, often struggles to regain it, or the Ho 229, which can rip its wings very easily in high-G maneuvers. With the Arado, you won't encounter these kinds of problems, providing you don't attempt to turn fight. The Arado C-3 has the best climb rate of any BR 7.0 German jet. It also possesses a roll rate to rival the Me 262, so with your 4 powerful engines, you have everything you need to take on other jets. As such, once you've finished your bombing run, turn and climb towards the battlefield, and try to maintain altitude above other jets. Once you're reasonably high, pick vulnerable targets and dive in for a pass, taking a shot at them and then moving away to retain your energy. Avoid exceeding 750km/h when stock, as past that the dive can be hard to arrest. Once all modifications have been researched, however, the aircraft gains a reasonable amount of additional leeway before you encounter issues. If everything falls apart, and you gain fighters on your tail, try to keep accelerating if possible and try to bait the enemies near your own team so they can assist you.
Manual Engine Control
|Controllable||Not controllable||Not controllable||Not controllable||Separate||Not ontrollable||Not controllable|
|I||Fuselage Repair, Compressor|
|II||Airframe||ETC 1001 I|
|III||Wing Repair, Engine||Offensive 20 mm|
|IV||Cover||New 20 mm Cannons|
Pros and cons
- Incredibly fast.
- Very good at killing individual ground units in AB.
- Cannons provide decent air to air performance.
- Very good climb rate.
- Four engines provides the much needed speed increase from the previous model.
- Good acceleration.
- Stock payload is very versatile.
- Air spawn at 3,500 meters.
- While stock, is hard to recover from dives in speeds beyond 750 km/h.
- Pilot is usually easily killed.
- Can't carry many bombs, which means that you only can destroy 1 enemy base per bomb load.
- Doesn't have air brakes, which makes landing potentially very dangerous.
- No gun sight in the cockpit, you have to rely on perception to aim.
- Worse turn rate than the previous model.
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Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
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|Germany jet aircraft|
|Me.262||Me 262 A-1/U4 Pulkzerstörer · Me 262 A-1a Schwalbe · Me 262 A-2a Sturmvogel · Me 262 C-1a Heimatschützer I · Me 262 C-2b Heimatschützer II|
|He 162 A-1 · He 162 A-2 · Me 163 B · Ho 229 V3|
|Bombers||Ar 234 B-2 · Ar 234 C-3|
|Other countries||CL-13A Sabre Mk 5 · CL-13B Sabre Mk.6 · ▀MiG-15bis · ▀MiG-19S · Sea Hawk Mk.100|