Do 335 B-2

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Do 335 B-2
General characteristics
1 personCrew
8.3 tEmpty weight
10.0 tTake-off weight
Flight characteristics
11 000 mCeiling
sec31.5/31.5/29.0Turn Time
km/hStalling speed
Daimler-Benz DB-603EEngine
waterCooling system
Speed of destruction
945 km/hStructural
285 km/hGear
Offensive armament
3 х 30 mm MK 103 cannonWeapon 1
350 roundsAmmunition
380 shots/minFire rate
2 х 20 mm MG 151 cannonWeapon 2
400 roundsAmmunition
750 shots/minFire rate
Suspended armament
2 х 250 kg SC250JA bombSetup 1
1 х 500 kg SC500K bombSetup 2
2 х 250 kg SC250JA bomb
1 х 500 kg SC500K bomb
Setup 3
4 880 Ge icon.pngPurchase
Sl icon.png1 910/2 910/1 750Repair
10 000 Sl icon.pngCrew training
380 000 Sl icon.pngExperts
1 100 Ge icon.pngAces
x 2.72 Rp icon.pngReward for battle
Msg-info.png This page is about the aircraft Do 335 B-2. For other uses, see Do 335 (Disambiguation)


GarageImage Do335B2.jpg

The Do 335 B-2 is a premium Rank IV German strike fighter with a battle rating of 5.7. It was introduced in Update 1.57 "Battle March".

The Do.335 can only be played as a ground attack or aircraft interceptor. It is not advised to dogfight or even to evade pursuing enemy aircraft. However, it is normally able to deliver the first strike.

It's three 30 mm and two 20 mm cannons are able to make short work of any enemy vehicle which may try to oppose this unique plane. Not only that, it is able to carry up to 1000 kg of bombs. Its airframe is one of the strongest in the game. It is able to take hit after hit and can survive hard landings without too much critical damage. When the enemy is on your six o'clock, the rear engine is the most common part to be destroyed during that engagement. If the enemy is coming from the front they will very likely destroy the front engine or knock your pilot out. However, having one of the engines destroyed will not cause a large problem apart from a slower plane. Nevertheless, you should immediately disengage and return to base to repair.

Taking off and landing:
The 'Pfeil' has a rare push-pull design, with large twin vertical stabilizers with pusher propeller mounted behind it.

  • Taking Off: Taking off when fully loaded out with bombs very hard and long. Do not force the plane to climb or you will hit the vertical stabilizer and cause damage to it. The worst case scenario results in the plane crashing.
  • Landing: When on final approach, make sure you slow the plane down to ~270 km/h (~170 mph) before the gear and flaps are deployed. About 30 feet from the ground, lower the engine's throttle to 0% then flare slightly, land and apply full-brakes. **If you come in too steep, you will either hit the lower vertical stabilizer or the tail, if this happens - level the plane off and still continue with your landing. However in the worst case it could cause you to spin/roll and crash. The air frame is very strong so it should still be repairable in most cases.

General info

Flight Performance

Max Speed
(km/h at 9,500 m)
Max altitude
Turn time
Rate of climb
Take-off run
720 702 11,000 31.0 21.8 5.9 7.6 500
Max Speed
(km/h at 9,500 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
 ?  ? 11,000  ??.?  ??.?  ?.?  ?.? 500


Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
940 270 450 ~6 ~3
Optimal velocities
< 380 < 380 < 380 > 285
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,070 m 2,880 hp 3,280 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,300 m 2,800 hp 3,189 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
9,200 m 2,720 hp 3,098 hp

Survivability and armour

  • 5 mm Steel - 2 x Ammunition protection plate
  • 8 mm Steel - Behind pilot's seat
  • 70 mm Bulletproof glass


Offensive armament

The Do 335 B-2 is armed with:

  • 2 x 30 mm MK 103 cannon, wing-mounted (140 rpg = 280 total)
  • 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg = 70 total)
  • 2 x 20 mm MG 151 cannon, nose-mounted (200 rpg = 400 total)

Suspended armament

The Do 335 B-2 can be outfitted with payloads such as:

  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)

Usage in the battles

  • The Do 335s all have poor rudders, but a very good roll rate. Try using the roll rate to compensate for the rudder. It will take some time to get used to it.
  • When engaging a fighter, try to only pick head-ons and fighters that are unaware of you.
  • The Do 335 is usually faster than most planes at high altitude, always be higher than the other team. If you're always higher or at the same level as the other team, you'll never be caught by other planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 20 mm
II Compressor Airframe Offensive 30 mm, ETC 250/II
III Wing Repair, Engine New 20 mm Cannons
IV Engine Injection Cover New 30 mm Cannons, ETC 500/III

Pros and cons


  • Very tough air frame.
  • Very good roll rate
  • Two engines in push-pull configuration - can fly with one engine if the other one is damaged.
  • Great acceleration when no secondary ordnance are equipped.
  • Excellent control in dives, it can dive at +450 mph (+725 kph) and still be able to pull out.
  • Excellent firepower - up to 95 mm of penetration with HVAP-T Belt.
  • Excellent for hunting and destroying large enemy aircraft i.e. Bombers, float-planes.
  • Good choices for secondary bomb load, can carry up to 1000Kg.
  • Great RP and SL rewards


  • Large air frame.
  • Long take off strip required due to it's heavy weight and large air frame.
  • Long wings.
  • Long time to deploy landing gear.
  • Pusher and puller propeller, dual configuration.
  • It is easy to damage the rear propeller and/or lower rudder on take off and landing.
  • Due to its unique configuration, it takes time to learn how to take off and land.
  • Rear engine overheats slightly faster.
  • Rear engine is more likely to be damaged during combat.
  • Mediocre rudder.
  • Mediocre handling.
  • Unable to dogfight any fighter aircraft due to it's large air frame.


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.


Paste links to sources and external resources, such as:

  • topic on the official game forum;
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Germany twin-engine fighters
Messerschmitt  Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 109 Z
  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4
  Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Heinkel  He 219 A-7
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J