The Yak-28B is a rank VI Soviet jet bomber with a battle rating of 10.7 (AB) and 9.3 (RB/SB). It was introduced in Update "Red Skies".
This bomber is relatively fast, it can break the sound barrier above 4,000 metres. It also has a very high acceleration, high energy retention and a very good climb rate. However, it has a very poor turn rate and experiences moderate compression above 1,000 km/h.
|Characteristics|| Max Speed
(km/h at 12,000 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear||Drogue chute|
|Wings (km/h)||Gear (km/h)||Flaps (km/h)||Max Static G|
|Optimal velocities (km/h)|
|< 640||< 550||< 650||N/A|
|Engine name||Number||Wing loading (full fuel)|
|Tumansky R-11AF-300||2||9,196 kg||378 kg/m2|
|Engine characteristics||Mass with fuel (no weapons load)|| Max Takeoff|
|Weight (each)||Type||10m fuel||20m fuel||30m fuel||34m fuel|
|1,120 kg||Afterburning axial-flow turbojet||10,430 kg||11,588 kg||12,784 kg||13,311 kg||16,500 kg|
|Thrust to weight ratio @ 0 m (WEP)|
|Condition||100%||WEP||10m fuel||20m fuel||30m fuel||34m fuel||MTOW|
|Stationary||3,484 kgf||5,231 kgf||1.00||0.90||0.82||0.79||0.63|
|Optimal|| 3,484 kgf
| 5,231 kgf
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
|CCIP (Guns)||CCIP (Rockets)||CCIP (Bombs)||CCRP (Bombs)|
The Yak-28B is armed with:
- 1 x 23 mm NR-23 cannon, nose-mounted (50 rpg)
The Yak-28B can be outfitted with the following ordnance:
- 8 x 100 kg OFAB-100 bombs (800 kg total)
- 6 x 250 kg FAB-250M-46 bombs (1,500 kg total)
- 2 x 500 kg FAB-500M-46 bombs (1,000 kg total)
- 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)
- 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)
Usage in battles
This plane is rather fast, has an immense acceleration, but turns also very poorly. This feature however gives it a good energy retention that allows it to juggle enemies if they get behind. The Yak-28B is also infamous for its very inaccurate bombsight in level flight, so to counter this con, you should consider diving at -20° or lower as it makes your bombs more likely to hit their target. The CCIP function is available, however, as it was installed in the bombardier nose, the function is only available in 3rd person view. Once your bombs are dropped, you can either bait enemies (if you have countermeasures) or quickly return to the airfield to get ready for another bomb run.
Enemies worth noting:
- Harrier (Family): Harriers are very common and can pose you a significant threat, especially the ones that are loaded with the AIM-9G (AV-8A, AV-8C, Harrier GR.3) that has a very long range and a good 18 G overload. Harriers can also very commonly be seen flying very high, so they're very likely to spot you and dive on you. But you have a higher speed and a slightly better climb rate, so when you see a Harrier, make sure you're the farthest away from him and try to keep that distance. But if it fires a missile less than 3 km away from you and you don't happen to have countermeasures, you're very likely to lose your aircraft.
- Lightning F.6 / : another common enemy packed with some dangerous armement (Red Top missiles) and high performance that can easily sneak behind you. But you have an ace up your sleeve: Vertical manoeuvres. Since the Lightning has a high angle of attack, it will bleed a lot of speed when turning, and even more when manoeuvring vertically. So to avoid it, start a vertical manoeuvre and once the Lightning bled enough speed, dive back, and you'll easily leave him behind. Do remember however that having flares is recommended when attempting this kind of manoeuvre.
- F8U-2 / T-2: The same applies to the F8U-2 and the T-2, except the T-2 has less dangerous missiles and slightly more speed.
- F-4C: Possibly your worst enemy. Although quite rare, this plane has access to the AIM-7D Sparrow. You can fool these with Chaff, but you don't have RWR so you can't know when the F-4C has you locked and when the Sparrow is coming. This plane also can outperform you in every possible way so if a F-4C is eager to chase you, get rid of it as fast as possible by requesting support from your team.
Pros and cons
- Immense acceleration
- High top speed
- Very good climb rate
- Has access to flares and chaff for self-defense against missiles (64 units in total)
- High energy retention
- Above 1,000 km/h, your plane compresses very slightly. This allows you to pull hard in a turn without any significant overload
- Very resistant flaps and gear that acts like an airbrake
- Very easy stock grind (if you do not count the amount of RP needed)
- The 3,000 kg bomb is very useful for bombing runs in ground RB (in air RB too, as it can destroy every kind of bases and land targets)
- Has a primary weapon that can help you destroy some light ground targets at the end of the match
- At the deck, this plane can redline and snap its wings even with no WEP (70% thrust allows you to stay outside the redline speed)
- No airbrakes
- Below 1,000 km/h, your plane will start to experience extreme overloads that can easily snap your wings within 4 seconds if you pull too hard
- Fuel starvation happens in negative-G manoeuvres
- Horrible turn rate that makes you vulnerable to even AIM-9Bs if you do not have countermeasures
- Low roll rate
- Extremely inaccurate bomb sight
- The drogue chute opens at 280 km/h and drops at 200 km/h
- Absolutely pitiful ammo capacity for NR-23 cannon renders it useless for nearly everything
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
|A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)|
|Yak-1||Yak-1 · Yak-1B|
|Yak-3||Yak-3 · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U|
|Yak-9||Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT|
|Yak-15||Yak-15P · Yak-15|
|Yak-38||Yak-38 · Yak-38M|
|Foreign use||▄Yak-3 · Challe's ▄Yak-9T|
|USSR jet aircraft|
|Yakovlev||Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30 · Yak-38 · Yak-38M|
|Mikoyan-Gurevich||MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT|
|MiG-21F-13 · MiG-21PFM · MiG-21SMT · MiG-21bis · MiG-23M · MiG-27M|
|Lavochkin||La-174 · La-15 · La-200|
|Sukhoi||Su-9 · Su-11 · Su-7B · Su-7BKL · Su-7BMK · Su-17M2|
|Ilyushin||IL-28 · IL-28Sh|