6 km/h back41 km/h forward
5 km/h backSpeed
The ▄M4A4 Sherman is a rank III French medium tank with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update "Starfighters".
Survivability and armour
The hull is very similar to the American M4 Sherman, with a 50.8 mm thick upper glacis and protruding hatches interrupting the glacis (augmented with appliqué armour). Weak spots here include the machine gun port and ventilator on the right side. The hull sides feature appliqué armour plates covering the ammunition storage racks. The turret is also very similar but lacks the appliqué armour on the right cheek, leaving a small weakened zone in that area. Frontal protection is quite good for its rank and shots from smaller anti-tank guns can generally be shrugged off, particularly when hull down. However more powerful guns such as the Panzer IV F2's long 75mm can destroy the tank easily, so care should be taken. The side armour is only 38.1 mm thick and can be easily penetrated by just about any anti-tank gun, but the appliqué armour on this model can help if the tank is angled.
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull||___ mm|| ___ mm Top
___ mm Bottom
|___ mm||___ - ___ mm|
|Turret|| ___ - ___ mm Turret front
___ mm Gun mantlet
|___ - ___ mm||___ - ___ mm||___ - ___ mm|
|Cupola||___ mm||___ mm||___ mm||___ mm|
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|75 mm M3||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| Normalisation at 30°
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|98||91 (+7)||89 (+9)||86 (+12)||79 (+19)||62 (+36)||46 (+52)||31 (+67)||1 (+97)||No|
- To go into battle with the turret basket empty of ammo, pack 79 (+19) shells (racks 1 to 4 emptied).
- To go into battle with the turret basket and the flanks empty of ammo, pack 31 (+67) shells (racks 1 to 7 emptied).
- The 8th rack is large and located in a weak spot: the bottom section of the armor. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.
The M4A4 only has a coaxial 7.62 mm machine gun and lacks the familiar pintle-mounted M2 Browning seen on other Sherman models. This makes fending off lightly-armoured and fast opponents like the Puma more difficult as the main gun must be used instead. The lone M1919A4 is also unlikely to do significant damage to incoming aircraft.
|7.62 mm M1919A4|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
A well-rounded tank like most Shermans, the M4A4 enjoys decent armour, mobility, and firepower compared to its peers. Anyone familiar with the early Sherman models from other tech trees will feel right at home. It is best used at medium ranges, where the gun and armour are both quite effective, but it can partake in close range brawling in a pinch thanks to its vertical stabilizer. Stick close to teammates, keep an eye on the surroundings, and avoid overextending, as the reverse speed is bad and it is hard to retreat quickly.
While the frontal armour is good, especially when angled, staying constantly exposed to enemy fire is not advised due to a large number of weak spots. When hull-down, try to hide the portion of the right turret cheek next to the gun mantlet when possible, as the armour there is thin and lucky shot from a reserve tank might go through it. The side armour is very poor and it pays to watch out for flankers, even SPAAs.
Enemies worth noting:
M4A2 / A4: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armor unprotected by the mantlet, you can at least make them defenseless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.
A vehicle that the M4 Sherman will have trouble against is this German KV-1. While the L-11 is underpowered, the ZiS-5 is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick armour especially with its add-on armour plates. If this heavy tank is encountered and it's angling the hull, aim at the gun mantlet as it is only 50 mm thick. You can knock out its gunner easily. Or shoot at the thin cupola, there's also some chance to kill the gunner. Of course, the best way is to shoot at its sides and rear without any angle, where its armour is unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.
The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, manoeuvre as close to them as possible, the ideal distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.
The historical nemesis of any Sherman, the Panzer IV is one of the Sherman's biggest threats at this rank. The long barrel 75 mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80 mm, which will be much harder to penetrate with the APCBC over 500 m. Luckily the turret armour remains the same at 50 mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.
Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75 mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to kill the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly one-shot this vehicle. With the G variant, it is more reliable to use AP at ranges within 500 m to ensure penetration.
|II||Suspension||Brake System||FPE||Adjustment of Fire||M61 shot|
|III||Filters||Crew Replenishment||Elevation Mechanism|
Pros and cons
- Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well
- Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and one-shot most opponents like the T-34, Crusader, M4 and others
- Vertical stabiliser allows it to fire on the move, or, in a sudden encounter, fire before the enemy which is critical
- Well angled frontal armour; when angling the hull it can deflect some low calibre / low-penetrating shells like the Stuarts' 37 mm, 75 mm M1, 76 mm F-34 / Zis-5 and others
- Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking
- Rather fast reload speed for follow up shots
- Plenty of reserve ammunition for prolonged fighting without replenishing at captured points
- Due to it being a part of the German tech tree, you will not have to face the long barrel 75 mm (RB/SB) which increases its survivability quite a bit
- Large profile and weak side armour; flankers like the M24 Chaffee can easily see and penetrate it
- Frontal armour is still inadequate, will get frontally penetrated and one-shot by tanks like Achilles, M10 and T-34-57
- The best M61 shell struggles to penetrate heavy targets like KV-1 (ZiS-5), Churchill Mk.III or even the T-34 and M10 when angled
- Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at
- Hull traverse is quite slow, making it sluggish in a turn
- Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used M2 Browning
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|France medium tanks|
|D2 · S.35 · Lorraine 40t · Leclerc|
|AMX||AMX M4 · AMX-32 · AMX-40 · AMX-50|
|AMX-30||AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super|
|Based on M4||▄M4A1 · M4A1 (FL10) · ▄M4A3 (105) · ▄M4A4 · M4A4 (SA50)|
|Foreign||Panther "Dauphiné" (Germany)|