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This page is about the Japanese fighter A6M6c. For other versions, see A6M (Family).
GarageImage A6M6c.jpg
ArtImage A6M6c.png
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The A6M6c is a premium gift rank IV Japanese fighter with a battle rating of 5.0 (AB/RB) and 4.7 (SB). It was introduced during Update "Red Skies" as a reward for Battle Pass: Season IV, "Fearless Voltigeur".

The A6M6 mod. 53 was a prototype on the A6M5 mod. 52C (Hei) developed to carry the Sakae 31a engine, featuring a water-methanol engine boost which slightly improves engine power but during testing proved unsatisfactory due to the unreliability of the prototype engine. It also includes fuel tanks that were made self-sealing.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 6 400 m543 km/h
Turn time20 s
Max altitude10 900 m
EngineNakajima Sakae 31a
Cooling systemAir
Take-off weight3 t

With the new Sakae 31a engine, the A6M6c has a water-methanol injection that makes the engine less vulnerable to overheating under WEP. The main flaw of this engine is that once the water-methanol mixture runs out, WEP cannot be utilized anymore. The B7A2 also shares this similar flaw with the A6M6c. The WEP lasts for a total of 8 minutes, so it's recommended to conserve it once cruising altitude is reached. Saving a few minutes of WEP for a dogfight can make a vital difference in combat effectiveness. In total, the WEP setting adds 136 additional horsepower compared to 100% throttle setting.

The general flight performance of this Zero will match the traditional expectations. It is relatively light and nimble, it has an excellent turn rate, and it has great low altitude performance. However, when compared with other late war zeros such as the A6M5 Ko/Otsu, it feels much heavier and more sluggish. It also has a rather poor rate of climb. It behaves similarly to the A6M5 Hei, and if the pilot is familiar with the Hei, the pilot can master the A6M6.

Characteristics Max Speed
(km/h at 6,400 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 522 506 10900 20.9 21.7 7.8 7.8 350
Upgraded 566 543 19.1 20.0 14.4 10.7


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 300 398 369 220 ~14 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 420 < 410 > 336

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h

The A6M6c boasts pilot armour, armoured glass, and self-sealing fuel tanks, elements missing on earlier models of the A6M. It has increased survivability because of these bonus features. However, it isn't as tough as a P-51, as it is still a Zero, and the wings are vulnerable to incendiary rounds. The armour will save you, but you should not rely on it as your primary advantage.

Modifications and economy

Repair cost
AB1 384 Sl icon.png
RB2 972 Sl icon.png
SB4 263 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces820 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 80 / 190 / 400 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Mods compressor.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Mods metanol.png
Engine injection
Mods armor frame.png
Mods armor cover.png
Mods ammo.png
Mod arrow 1.png
Mods pilon rocket.png
Type 3 No.1 Mod.28 Mk.1 rockets
Mod arrow 0.png
Mods ammo.png
Mod arrow 1.png
Mods pilon rocket.png
Type 3 No.6 Mod.27 Mk.1 rockets
Mod arrow 0.png
Mods weapon.png
Mods pilon bomb.png
9 in (mod30)
Mod arrow 0.png
Mods weapon.png
Mods pilon bomb.png
12 in (mod30)


Offensive armament

Ammunition250 rounds
Fire rate490 shots/min
Ammunition710 rounds
Fire rate798 shots/min

The A6M6c is armed with:

  • 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total)
  • 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg)
  • 2 x 13.2 mm Type 3 machine guns, wing-mounted (240 rpg = 480 total)

Suspended armament

List of setups (4)
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb
Setup 21 x 250 kg Navy Type Number 25 Model 2 bomb
Setup 310 x Type 3 No.1 Mod.28 Mk.1 rockets
Setup 42 x Type 3 No.6 Mod.27 Mk.1 rockets

The A6M6c can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  • 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total)
  • 10 x Type 3 No.1 Mod.28 Mk.1 rockets
  • 2 x Type 3 No.6 Mod.27 Mk.1 rockets

Usage in battles

To master the A6M6c in the air, the pilot needs to channel all of the Zero's strengths and exploit them against the enemy. The primary goal is to set up a turning engagement and open fire roughly 300 m from the target in a turn. The Zero is vulnerable to energy fighting tactics, so it isn't recommended to boom and zoom, as the Zero isn't a fast aircraft. As the A6M6c has a poor climb rate, it is recommended to side climb slightly and engage targets that are low in energy and altitude. While side climbing, the most optimal angle to do so is at 20° maximum. This will allow you to climb without stalling your engines. When attacking bombers, your fighter cannot take much punishment so make sure to only pick targets that you can kill easily. An experienced bomber gunner can obliterate you out of the sky due to how relatively frail the Zero's airframe is.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not auto controlled
Not auto controlled
Separate Controllable
2 gears
Not controllable

The Zero's manual engine controls are simple to learn. The propeller pitch should be kept at 95% at all times. The radiators both should be kept between 5 and 15% depending if you are on a hot or cold map. The second supercharger gear should be activated at 3,500 m and above. The Mixture can be kept at 60% percent for all altitudes.

Pros and cons


  • Powerful armament with good ammo count, the 13 mm MGs are effective
  • Retains some of the famous manoeuvrability of the A6M series, makes for a capable dogfighter
  • Has some armour, combined with better guns it makes the plane capable for bomber hunting
  • Can carry effective rockets
  • Stronger WEP than earlier Zeros
  • Capable of carrier landing and takeoff
  • Self-sealing fuel tanks increase the survivability


  • Heavier than other zeros, does not handle as well
  • Mediocre climb rate, needs to side climb in order to gain altitude
  • Vulnerable to incendiary rounds
  • Very poor top speed
  • Not potent at high altitude
  • Limited WEP mode (only 8 minutes)


In late 1944 into early 1945, the skies over the Pacific Ocean were ruled by US military aviation. The Japanese Empire was forced to deploy the already obsolete Zero against up-to-date Corsairs and Hellcats, because the development of new models of carrier-based fighter aircraft was delayed, and new Japanese army fighters often lacked range to win a tactical initiative. The design team of Mitsubishi did everything possible in an attempt to bring the Zero to the level of modern Allied combat aviation.

One of the latest versions of the Japanese carrier-based fighter was the Model 53 hei (A6M6c), developed after the design of the previous version, the A6M5 hei. Efforts to strengthen the structure and increase firepower were also traced in the new model: the A6M6c, like its predecessor, was armed with a pair of automatic cannons and three high-caliber machine guns, and also had protected wing tanks. In addition, this modification was supposed to install a new Nakajima Sakae 31 engine with a water-methanol injection system. As tests showed, the promising afterburner proved to be very unreliable in operation, so only a few A6M6c units were produced - one prototype at the Mitsubishi plant and several units of the testing batch at the Nakajima plant.

-From Devblog



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan fighters
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Ki-61-I hei Tada's · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Bombers  Ki-21-I hei · H8K3 · B7A2 (Homare 23) · ▅B-17E