Difference between revisions of "User talk:DnaGonite"
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kiyoakiwah (talk | contribs) (reply) |
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Also, why did you revert the name of the Zrinyi II's gun from "105 mm MÁVAG 40/43M" back to "105 mm Mavag 40/43M"? The correct name for it is "MÁVAG", as this is the name of the company that made the gun, also it's supposed to be in caps as it's an acronym. "Mavag" literally means nothing and is probably just the result of some dev being too lazy to name the gun properly. | Also, why did you revert the name of the Zrinyi II's gun from "105 mm MÁVAG 40/43M" back to "105 mm Mavag 40/43M"? The correct name for it is "MÁVAG", as this is the name of the company that made the gun, also it's supposed to be in caps as it's an acronym. "Mavag" literally means nothing and is probably just the result of some dev being too lazy to name the gun properly. | ||
− | Regards, | + | Regards, [[User:U68923840|U68923840]] ([[User talk:U68923840|talk]]) 21:33, 27 September 2023 (UTC) |
+ | : Hello, | ||
+ | : Description sections are currently being reworked into a new format, which in general consists of a "historical" paragraph and a "gameplay" paragraph, and does not include that sentence. Your contributions were compatible with the new format, so I removed the sentence. | ||
+ | : The gun is named the 105 mm Mavag 40/43M in-game. If you believe this to be incorrect, please submit a bug report on the [https://community.gaijin.net/issues/p/warthunder official Community Bug Reporting website]. | ||
+ | : Many thanks, [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 23:16, 27 September 2023 (UTC) | ||
+ | |||
+ | == Radar Warning receiver == | ||
+ | |||
+ | Hi, do you think adding information about which radar uses which bands is useful? so you can figure out which radars are covered by which rwr? | ||
+ | i made a example here https://wiki.warthunder.com/User:U30821137 | ||
+ | the problem is it takes very much space, so we need to find a way to make it smaller i guess? | ||
+ | --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 08:35, 30 September 2023 (UTC) | ||
+ | |||
+ | Wow you already added all. Do you know what bands radars actually use? i found a website where many bands are actually communication or something like that? do radars in WT use all the possible bands? or if a RWR can see radio communication its not implemented ingame? | ||
+ | --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 18:02, 30 September 2023 (UTC) | ||
+ | |||
+ | == revertion of my edit to Pz.II C and Pz.II C (DAK) == | ||
+ | |||
+ | i removed the line "Racks disappear after you've fired all magazines in the rack." as i checked and they still remain when ammo is empty. | ||
+ | [[File:Pz.II C (DAK) ammo racks full.png|thumb|full]] | ||
+ | [[File:PZ. II C (DAK) ammo racks empty.png|thumb|empty]] | ||
+ | refer to the images on the right and undo your revert please, and next time check before undo-ing something. | ||
+ | |||
+ | if i'm somehow incorrect - which i don't seem to be as they're still there, please clarify further; if i don't hear anything back and the revert remains i'll undo it myself in a weeks time. | ||
+ | |||
+ | - kiyoakiwah, 09:48, 15th March 2024 (GMT) | ||
+ | |||
+ | : Hi, thanks for reaching out. I would understand the "racks" in "racks disappear" to mean the 4/8 magazines in each ammo rack in this context, rather than the little metal bands (which is what I am assuming you refer to). In this case, "[Ammo] Racks disappear after you've fired all magazines in the rack" indicates that the entire ammo rack must be emptied before anything in the rack disappears (as opposed to magazines/shells disappearing individually or in sets as they are fired). I am also confident that this was the original intention of the sentence, as mentioning if/when the metal band disappears has very little relevance to the gameplay of the vehicle. - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 10:43, 15 March 2024 (UTC) | ||
+ | |||
+ | i think there's been a misunderstanding, the racks exclusively refer to the container of the shells/magazines (here - the little metal band) and individual ammo is just referred to normally? as far i know, most of the tanks in game (atleast at the start, i'm pretty new) will not update individual shells/magazines rather everything will disappear from the rack after it has been 'emptied'. so you could be on the last shell in the rack, however it will still show as being full. no wiki page i've seen has specifically detailed whether ammunition updates on a single shell/mag basis, however there are instances in the game where the container of the shells (the rack) will disappear - and it's probably there to highlight the visual discrepency with the rack itself (different from the visual discrepency in the table, which is for when the amount of ammunition in the rack doesn't line up with what's modelled.) | ||
+ | [[File:Pz. 35 (t) missing ammo rack.png|thumb|gone]] | ||
+ | |||
+ | https://wiki.warthunder.com/Pz.35(t)#Ammo_racks - example of racks completely disappearing after being emptied | ||
+ | https://wiki.warthunder.com/15cm_sIG_33_B_Sfl#Ammo_racks - example of a tank (destroyer) for which shells disappear individually | ||
+ | |||
+ | https://wiki.warthunder.com/Pz.III_F#Ammo_racks - redundant example of a tank for which the shells in the rack do not update for every shot | ||
+ | |||
+ | if it were the other case, the phrasing of the sentence would be a little silly/unclear since it should be "ammo in the racks disappears only after you've fired all shots in the rack" or "ammo disappears on every reload" (something like that). both do not have any relevance to the gameplay of the vehicle, as you're not counting individual shots from your xray, and a lot of the tanks are modelled this way anyway. | ||
+ | |||
+ | - kiyoakiwah, 12:14, 15th March 2024 (GMT) | ||
+ | |||
+ | : We use "[ammo] racks" to refer to sets of shells in proximity that can be sensibly grouped as a single entity based on their order of disappearance, the groupings of which are indicated by the accompanying image. This often but does not always coincide with any modelling of "physical" shell storage in the x-ray view (i.e. metal bands, wet containers, carousels, etc), as in some cases ammo depletion may be modelled in such a way that, for example, half of a physical rack is used up and then it switches to another rack on the other side of the tank before returning to finish emptying the rack. | ||
+ | : I don't have any statistics on how many vehicles have individual shells modelled rather than entire racks or sets of 2/4/etc, but I think it is reasonably common, to the point that it is essentially our de facto default state, and generally only exceptions (non-individual shells) are noted in text. You can see for yourself any vehicle's model system by seeing how many shells are highlighted when you hover over one of them in x-ray. In general, I think newer (in terms of addition to the game) vehicles and refreshed models tend to have shells modelled individually. | ||
+ | : As far as I am aware, there are no cases where the shell storage disappears along with the shells. The Pz.35(t) is not a good example, because it does not have a shell storage system visible in x-ray to begin with; the shells might as well be free-floating. If you do find examples on the contrary (where the bands etc disappear along with the shells), feel free to let me know. | ||
+ | : The sentence can certainly be rephrased and clarified. | ||
+ | : As a side note, you can add a signature by inserting <code><nowiki>~~~~</nowiki></code> (four tildes), which will be automatically expanded on saving to show your username and the timestamp. | ||
+ | : - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 14:20, 15 March 2024 (UTC) | ||
+ | |||
+ | i guess it was a bit of ignorance, noobiness, ambiguous phrasing and bad luck (Pz. III F, Pz. 35 (t) entries) that led me to being incorrect, i apologize especially if i came off rude at first [usually my experiences with wiki moderators removing seemingly correct information have been quiete bad]. i went ahead and reverted the corrections/correct .III F. | ||
+ | |||
+ | [[User:U168221799|U168221799]] ([[User talk:U168221799|talk]]) 15:43, 15 March 2024 (UTC) |
Latest revision as of 15:44, 15 March 2024
User talk:DnaGonite/Archive/2019 |
Contents
- 1 Mobility template
- 2 Naval weapons charts
- 3 Creating a category
- 4 Missile specifications tables
- 5 Harrier GR.1
- 6 Germany flag
- 7 American or British English?
- 8 I sent you a message in the forum. Please read this.
- 9 Zrinyi II edit
- 10 Radar Warning receiver
- 11 revertion of my edit to Pz.II C and Pz.II C (DAK)
Mobility template
Hello, I've been using the Mobility Template Template:TankMobility lately but I've noticed a lot of discrepancies between in-game values and the wiki.
US tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
M13 MGMC | 259 HP | 282 HP | |||
M3 GMC | 259 HP | 282 HP | |||
M16 MGMC | 259 HP | 282 HP | |||
M8 Greyhound | 159 HP | 210 HP | |||
M10 GMC | 717 HP | 782 HP | |||
LVT(A)(4) ZIS-2 (USA) | 437 HP | 477 HP | |||
M6A1 | 1272 HP | 1526 HP | |||
M15A1 CGMC | 259 HP | 282 HP | |||
M18 GMC | 804 HP | 878 HP | |||
M4A3E2 | 795 HP | 954 HP | |||
M18 "Black Cat" | 804 HP | 878 HP | |||
Cobra King | 795 HP | 954 HP | |||
M4A3E2 (76) W | 795 HP | 954 HP | |||
M19 | 518 HP | 565 HP | |||
M36 GMC | 874 HP | 954 HP | |||
M56 | 350 HP | 382 HP | |||
T26E1-1 | 795 HP | 954 HP | |||
Super Hellcat | 804 HP | 878 HP | |||
T34 | 1287 HP | 1545 HP | 65.8t | 65.1t | |
T29 | 1224 HP | 1469 HP | |||
T30 | 1287 HP | 1545 HP | 65.8t | 65.1t | |
T32 | 1228 HP | 1469 HP | |||
T32E1 | 1228 HP | 1469 HP | |||
M42 | 874 HP | 954 HP | |||
T95 | 874 HP | 954 HP | |||
T114 | 280 HP | 305 HP | |||
M103 | 1287 HP | 1545 HP | |||
M163 | 11.0t | 11.2t | |||
M247 | 1310 HP | 1431 HP | |||
XM-803 | 2356 HP | 2385 HP | |||
M1 Abrams | 2533 HP | 2898 HP | |||
IPM1 | 2533 HP | 2898 HP | |||
M1A1 Abrams | 2533 HP | 2898 HP | |||
ADATS | 23.7t | 25.0t | |||
M1A2 Abrams | 2533 HP | 2898 HP |
XM-1 (Chrysler) couldn't be checked in-game as it wasn't displayed at the time.
German tree (finished)
Vehicle | AB Engine upgraded | Weight | ||
---|---|---|---|---|
In-game | Wiki | In-game | Wiki | |
Pz.III B | 334 HP | 477 HP | ||
Flakpanzer I | 100 HP | 109 HP | ||
Panzerjager I | 175 HP | 191 HP | ||
Flakpanzer 38 | 262 HP | 286 HP | ||
Sd.Kfz.234/3 | 367 HP | 401 HP | ||
15cm sIG 33 B Sfl | 271 HP | 296 HP | ||
Pz.III J | 21.8t | 21.3t | ||
StuG III A | 525 HP | 572 HP | ||
Pz.III J1 | 21.8t | 21.3t | ||
Sd.Kfz. 6/2 | 201 HP | 219 HP | ||
StuH 42 G | 525 HP | 572 HP | ||
Sd.Kfz.234/4 | 367 HP | 401 HP | ||
Marder III | 280 HP | 305 HP | ||
Marder III H | 262 HP | 286 HP | ||
StuG III F | 525 HP | 572 HP | ||
8,8 cm Flak 37 Sfl. | 402 HP | 439 HP | 24.3t | 25.0t |
StuG III G | 525 HP | 572 HP | ||
15 cm Pz.W.42 | 119 HP | 130 HP | ||
Dicker Max | 315 HP | 343 HP | ||
Tiger H1 | 1033 HP | 1240 HP | ||
Wirbelwind | 525 HP | 572 HP | ||
Jagdpanzer 38(t) | 280 HP | 305 HP | ||
KV-IB (Germany) | 954 HP | 1145 HP | ||
Sturer Emil | 542 HP | 591 HP | ||
Tiger E | 1133 HP | 1336 HP | ||
Ostwind | 525 HP | 572 HP | ||
Jagdpanzer IV | 525 HP | 572 HP | ||
KV II 754 (r) (Germany) | 954 HP | 1145 HP | ||
Pz.Kpfw. Churchill (Germany) | 556 HP | 668 HP | ||
Nashorn | 525 HP | 572 HP | 24.3t | 23.5t |
Panzer IV/70(V) | 525 HP | 572 HP | ||
Panzer IV/70(A) | 525 HP | 572 HP | ||
Brummbar | 463 HP | 506 HP | 27.8t | 28.2t |
VFW | 630 HP | 687 HP | ||
KV I C 756 (r) (Germany) | 954 HP | 1145 HP | ||
VK 45.01 (P) | 984 HP | 1183 HP | ||
Tiger (Germany) | 1033 HP | 1240 HP | ||
Waffentrager | 245 HP | 267 HP | 16.3t | 17.0t |
Tiger II (P) | 1113 HP | 1336 HP | ||
Ostwind II | 525 HP | 572 HP | ||
Jagdpanther | 1224 HP | 1336 HP | ||
Bfw. Jagdpanther | 1224 HP | 1336 HP | ||
Tiger II (H) Sla.16 | 1191 HP | 1431 HP | ||
Tiger II (H) | 1113 HP | 1336 HP | ||
Ferdinand | 926 HP | 1011 HP | ||
Pz.Bef.Wg.VI P | 841 HP | 1011 HP | ||
Flakpanzer 341 | 1048 HP | 1145 HP | ||
JPz 4-5 | 874 HP | 954 HP | ||
Kugelblitz | 525 HP | 572 HP | ||
Jagdtiger | 1224 HP | 1336 HP | ||
Tiger II (10.5 cm Kw.K) | 1431 HP | 1717 HP | ||
E-100 | 1431 HP | 1717 HP | ||
Maus | 1905 HP | 2290 HP | ||
RakJPz 2 | 874 HP | 954 HP | ||
RakJPz 2 (HOT) | 874 HP | 954 HP | ||
Gepard | 1450 HP | 1584 HP | ||
VT1-2 | ???? HP | 4197 HP | ||
Leopard 2K | 2500 HP | 2862 HP | ||
Leopard 2A4 | 2500 HP | 2862 HP | ||
Leopard 2A5 | 2500 HP | 2862 HP | ||
FlaRakPz 1 | 1048 HP | 1145 HP |
M4 748 (a) (Germany) couldn't be checked in-game as it wasn't displayed at the time.
Soviet tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
BT-5 | 487 HP | 696 HP | |||
SU-5-1 | 157 HP | 172 HP | |||
GAZ-AAA (4M) | 100 HP | 109 HP | |||
GAZ-AAA (DShK) | 100 HP | 109 HP | |||
T-35 | 795 HP | 954 HP | |||
SU-57 | 259 HP | 282 HP | |||
BM-8-24 | 133 HP | 145 HP | |||
T-III (USSR) | 21.8t | 21.3t | |||
ZiS-30 | 87 HP | 95 HP | |||
GAZ-MM (72-K) | 100 HP | 109 HP | |||
BM-13N | 164 HP | 179 HP | |||
KV-1 (L-11) | 954 HP | 1145 HP | |||
SU-76M | 245 HP | 267 HP | |||
BTR-152A | 192 HP | 210 HP | |||
SU-76M (5th Gv.Kav.Corps) | 245 HP | 267 HP | |||
KV-1S | 954 HP | 1145 HP | 41.4t | 42.5t | |
SU-122 | 874 HP | 954 HP | |||
ZiS-12 (94-KM) | 122 HP | 134 HP | 3.0t | 7.0t | |
MK-II "Matilda" (USSR) | 302 HP | 363 HP | |||
ZUT-37 | 297 HP | 324 HP | |||
SU-85A | 245 HP | 267 HP | |||
SMK | 1351 HP | 1622 HP | |||
KV-1 (ZiS-5) | 954 HP | 1145 HP | |||
ASU-57 | 96 HP | 105 HP | |||
SU-57B | 182 HP | 198 HP | |||
YaG-10 (29-K) | 164 HP | 177 HP | |||
KV-2 (1940) | 954 HP | 1145 HP | |||
KV-2 (1939) | 954 HP | 1145 HP | |||
KV-85 | 954 HP | 1145 HP | |||
SU-85 | 874 HP | 954 HP | |||
SU-85M | 874 HP | 954 HP | |||
ZiS-43 | 157 HP | 172 HP | |||
SU-100Y | 1486 HP | 162 HP | |||
IS-1 | 827 HP | 992 HP | |||
SU-152 | 1049 HP | 1145 HP | |||
KV-2 (ZiS-6) | 954 HP | 1145 HP | |||
KV-1E | 954 HP | 1145 HP | |||
Type 65 (USSR) | 874 HP | 954 HP | |||
KV-220 | 1351 HP | 1622 HP | |||
ISU-152 | 909 HP | 992 HP | |||
ZSU-37 | 245 HP | 267 HP | |||
KV-122 | 827 HP | 992 HP |
T-34 (Prototype) couldn't be checked in-game as it wasn't displayed at the time.
T-34 (1st Gv.T.Br.) couldn't be checked in-game as it wasn't displayed at the time.
T-34-85E couldn't be checked in-game as it wasn't displayed at the time.
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
IS-2 | 827 HP | 992 HP | 09.03.2020 | ||
IS-2 (1944) | 827 HP | 992 HP | 09.03.2020 | ||
ASU-85 | 367 HP | 401 HP | 09.03.2020 | ||
ISU-122 | 909 HP | 992 HP | 09.03.2020 | ||
ISU-122S | 909 HP | 992 HP | 09.03.2020 | ||
SU-100P | 699 HP | 763 HP | 09.03.2020 | ||
SU-100 | 874 HP | 954 HP | 09.03.2020 | ||
SU-122P | 874 HP | 954 HP | 09.03.2020 | ||
IS-2 "Revenge" | 827 HP | 992 HP | 09.03.2020 | ||
Type 62 (USSR) | 20.5t | 20.3t | 09.03.2020 | ||
IS-6 | 1113 HP | 1336 HP | 51.1t | 51.4t | 09.03.2020 |
IS-3 | 827 HP | 992 HP | 10.03.2020 | ||
SU-122-54 | 909 HP | 992 HP | 10.03.2020 | ||
ZSU-57-2 | 909 HP | 992 HP | 10.03.2020 | ||
Object 120 | 839 HP | 916 HP | 26.8t | 27.0t | 10.03.2020 |
IS-7 | 1669 HP | 2003 HP | 10.03.2020 | ||
IS-4M | 1192 HP | 1431 HP | 10.03.2020 | ||
Object 268 | 1310 HP | 1431 HP | 10.03.2020 | ||
T-10M | 1192 HP | 1431 HP | 11.03.2020 | ||
Object 906 | 14.8t | 15.0t | 11.03.2020 | ||
ZSU-23-4 | 490 HP | 534 HP | 20.7t | 21.0t | 11.03.2020 |
BMP-2 | 14.0t | 13.2t | 11.03.2020 | ||
Shturm-S | 420 HP | 458 HP | 11.03.2020 | ||
T-64B | 40.1t | 39.0t | 11.03.2020 | ||
T-72A | 41.0t | 40.2t | 11.03.2020 | ||
T-80B | 42.5t | 42.0t | 11.03.2020 | ||
ZPRK 2S6 | 1240 HP | 1355 HP | 34.6t | 34.0t | 11.03.2020 |
The weight discrepancy for BMP-2, T-64B, T-72A and T-80B comes from the fact that the add-on armor weight is removed twice. The add-on armor weight is most likely not counted in the total weight of the vehicle.
British tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
Mk.VIA AA | 154 HP | 168 HP | 11.03.2020 | ||
Daimler AC Mk.II | 137 HP | 181 HP | 12.03.2020 | ||
T17E2 | 339 HP | 370 HP | 12.03.2020 | ||
Independent | 588 HP | 706 HP | 32.0t | 31.7t | 12.03.2020 |
Matilda III | 302 HP | 363 HP | 12.03.2020 | ||
AC Mk II AA | 276 HP | 301 HP | 12.03.2020 | ||
Cromwell Mk.V (RP-3) | 28.2t | 28.4t | 12.03.2020 | ||
3 inch Gun Carrier | 612 HP | 668 HP | 12.03.2020 | ||
Churchill Mk I | 556 HP | 668 HP | 12.03.2020 | ||
Archer | 336 HP | 366 HP | 12.03.2020 | ||
Churchill Mk III | 556 HP | 668 HP | 12.03.2020 | ||
Achilles | 717 HP | 782 HP | 12.03.2020 | ||
Crusader AA Mk II | 595 HP | 649 HP | 12.03.2020 | ||
Churchill Mk VII | 556 HP | 668 HP | 12.03.2020 | ||
Excelsior | 997 HP | 1198 HP | 12.03.2020 | ||
QF 3.7 Ram | 699 HP | 763 HP | 12.03.2020 | ||
FV4202 | 37.0t | 37.2t | 12.03.2020 | ||
Charioteer Mk VII | 1049 HP | 1145 HP | 12.03.2020 | ||
Crusader AA Mk I | 595 HP | 649 HP | 12.03.2020 | ||
Black Prince | 556 HP | 668 HP | 12.03.2020 | ||
Caernarvon | 1287 HP | 1545 HP | 12.03.2020 | ||
Tortoise | 1137 HP | 1240 HP | 12.03.2020 | ||
FV4005 | 1137 HP | 1240 HP | 59.5t | 60.0t | 12.03.2020 |
Conway | 1110 HP | 1212 HP | 13.03.2020 | ||
Falcon | 372 HP | 406 HP | 13.03.2020 | ||
Conqueror | 1287 HP | 1545 HP | 13.03.2020 | ||
Swingfire | 420 HP | 458 HP | 15.9t | 16.2t | 13.03.2020 |
Chieftain Marksman | 1328 HP | 1450 HP | 13.03.2020 | ||
Rooikat 105 | 991 HP | 1082 HP | 19.03.2020 | ||
Vickers Mk.7 | 2500 HP | 2862 HP | 13.03.2020 | ||
Striker | 332 HP | 363 HP | 13.03.2020 | ||
Challenger Mk.3 | 65.5t | 65.0t | 13.03.2020 | ||
Challenger 2 | 62.5t | 61.4t | 13.03.2020 | ||
Stormer HVM | 437 HP | 477 HP | 13.03.2020 |
Achilles (65 Rg.) couldn't be checked in-game as it wasn't displayed at the time.
Black Prince couldn't be checked in-game as it wasn't displayed at the time.
The weight discrepancy for Challenger 2 comes from the fact that the add-on armor weight is removed twice. The add-on armor weight is most likely not counted in the total weight of the vehicle.
Japanese tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
Ha-Go | 160 HP | 229 HP | 15.03.2020 | ||
I-Go Ko | 11.1t | 11.5t | 15.03.2020 | ||
Ho-Ro | 297 HP | 324 HP | 14.8t | 15.0t | 15.03.2020 |
Type 94 | 119 HP | 130 HP | 15.03.2020 | ||
Ha-Go Commander | 160 HP | 229 HP | 15.03.2020 | ||
Ke-Ni | 173 HP | 248 HP | 7.0t | 7.2t | 15.03.2020 |
Chi-Ha | 14.8t | 15.0t | 15.03.2020 | ||
Ro-Go | 461 HP | 553 HP | 15.03.2020 | ||
Ka-Mi | 153 HP | 219 HP | 15.03.2020 | ||
Chi-Ha Kai | 14.8t | 15.0t | 15.03.2020 | ||
Ho-Ni I | 14.8t | 15.0t | 16.03.2020 | ||
Ta-Se | 168 HP | 248 HP | 7.0t | 7.2t | 16.03.2020 |
Chi-Ha Short Gun | 14.8t | 15.0t | 16.03.2020 | ||
Ho-Ni III | 297 HP | 324 HP | 16.8t | 17.0t | 16.03.2020 |
Na-To | 289 HP | 315 HP | 18.03.2020 | ||
So-Ki | 168 HP | 248 HP | 7.0t | 7.2t | 18.03.2020 |
Chi-Nu II | 19.8t | 20.0t | 18.03.2020 | ||
Heavy Tank No.6 (Japan) | 1113 HP | 1336 HP | 18.03.2020 | ||
ST-A1 | 34.2t | 34.0t | 18.03.2020 | ||
ST-A2 | 34.2t | 34.0t | 18.03.2020 | ||
Ho-Ri Production | 1924 HP | 2099 HP | 18.03.2020 | ||
M42 (Japan) | 874 HP | 954 HP | 18.03.2020 | ||
Ho-Ri Prototype | 961 HP | 1049 HP | 18.03.2020 | ||
Type 60 SPRG (C) | 262 HP | 286 HP | 7.7t | 8.0t | 18.03.2020 |
Type 60 ATM | 385 HP | 420 HP | 18.03.2020 | ||
STB-1 | 37.8t | 38.0t | 18.03.2020 | ||
Type 75 SPH | 786 HP | 859 HP | 18.03.2020 | ||
Type 75 MLRS | 525 HP | 572 HP | 18.03.2020 | ||
Type 87 | 1259 HP | 1374 HP | 18.03.2020 | ||
Type 74G | 37.3t | 38.5t | 18.03.2020 | ||
Type 90 | 2500 HP | 2862 HP | 18.03.2020 | ||
Type 16 | 997 HP | 1088 HP | 18.03.2020 | ||
Type 90 (B) | 2500 HP | 2862 HP | 18.03.2020 |
Heavy Tank No.6 (Japan) couldn't be checked in-game as it wasn't displayed at the time.
Ho-Ri Prototype couldn't be checked in-game as it wasn't displayed at the time.
Italian tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
M13/40 (I) | 13.6t | 14.0t | 19.03.2020 | ||
M13/40 (III) | 13.6t | 14.0t | 19.03.2020 | ||
AS42 | 192 HP | 210 HP | 19.03.2020 | ||
L3/33 CC | 75 HP | 82 HP | 19.03.2020 | ||
M13/40 (II) | 13.6t | 14.0t | 19.03.2020 | ||
47/32 L40 | 119 HP | 130 HP | 19.03.2020 | ||
M42 (Italy) | 324 HP | 353 HP | 20.03.2020 | ||
75/18 M41 | 280 HP | 305 HP | 20.03.2020 | ||
75/32 M41 | 280 HP | 305 HP | 20.03.2020 | ||
90/53 M41M | 280 HP | 305 HP | 20.03.2020 | ||
75/34 M42 | 324 HP | 353 HP | 20.03.2020 | ||
Breda 501 | 248 HP | 271 HP | 20.03.2020 | ||
R3 T20 FA-HS | 166 HP | 181 HP | 20.03.2020 | ||
105/25 M43 | 324 HP | 353 HP | 20.03.2020 | ||
M43 "G.C.Leoncello" | 324 HP | 353 HP | 20.03.2020 | ||
75/34 M43 | 324 HP | 353 HP | 20.03.2020 | ||
75/46 M43 | 324 HP | 353 HP | 20.03.2020 | ||
FIAT 6614 | 8.2t | 8.5t | 20.03.2020 | ||
M36B1 | 786 HP | 859 HP | 20.03.2020 | ||
AUBL/74 | 8.2t | 8.5t | 20.03.2020 | ||
SIDAM 25 | 371 HP | 404 HP | 20.03.2020 | ||
M113A1 (TOW) | 376 HP | 410 HP | 20.03.2020 | ||
Centauro | 909 HP | 992 HP | 25.0t | 27.0t | 20.03.2020 |
Centauro ROMOR | 909 HP | 992 HP | 28.0t | 30.0t | 20.03.2020 |
OTOMATIC | 1451 HP | 1584 HP | 20.03.2020 | ||
Ariete (P) | 2167 HP | 2480 HP | 53.0t | 53.8t | 20.03.2020 |
Centauro MGS | 909 HP | 992 HP | 25.0t | 27.0t | 20.03.2020 |
Ariete | 2167 HP | 2480 HP | 52.0+1.0t | 53.8t | 20.03.2020 |
SIDAM 25 (Mistral) | 371 HP | 404 HP | 20.03.2020 | ||
Ariete PSO | 2167 HP | 2480 HP | 20.03.2020 |
M60A1 "D.C.Ariete" couldn't be checked in-game as it wasn't displayed at the time.
French tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
AMC.34 YR | 160 HP | 229 HP | 21.03.2020 | ||
H.35 | 100 HP | 143 HP | 21.03.2020 | ||
P.7.T AA | 35 HP | 38 HP | 21.03.2020 | ||
AMR.35 ZT3 | 143 HP | 156 HP | 21.03.2020 | ||
H.39 "Cambronne" | 160 HP | 229 HP | 21.03.2020 | ||
H.39 | 160 HP | 229 HP | 21.03.2020 | ||
R.35 (SA38) | 109 HP | 156 HP | 21.03.2020 | ||
AMC.35 (ACG.1) | 240 HP | 343 HP | 21.03.2020 | ||
B1 bis | 488 HP | 586 HP | 21.03.2020 | ||
SAu 40 | 332 HP | 363 HP | 21.03.2020 | ||
B1 ter | 556 HP | 668 HP | 21.03.2020 | ||
M10 GMC (France) | 717 HP | 782 HP | 21.03.2020 | ||
ARL-44 (ACL-1) | 954 HP | 1145 HP | 21.03.2020 | ||
CCKW 353 AA | 164 HP | 179 HP | 21.03.2020 | ||
ARL-44 | 1049 HP | 1145 HP | 21.03.2020 | ||
Lorraine 155 Mle.50 | 787 HP | 859 HP | 21.03.2020 | ||
M4A3E2 (France) | 795 HP | 954 HP | 21.03.2020 | ||
AMX-13 DCA 40 | 372 HP | 515 HP | 22.03.2020 | ||
CA Lorraine | 1198 HP | 1307 HP | 22.03.2020 | ||
AMX-50 Surbaisse | 1351 HP | 1622 HP | 22.03.2020 | ||
AMX-30 DCA | 1224 HP | 1336 HP | 22.03.2020 | ||
AMX-50 Foch | 1748 HP | 1908 HP | 22.03.2020 | ||
AMX 50 Surblinde | 1590 HP | 1908 HP | 22.03.2020 | ||
AMX-10RC | 490 HP | 534 HP | 22.03.2020 | ||
Leclerc | 53.7t | 54.6t | 22.03.2020 | ||
Roland 1 | 1260 HP | 1374 HP | 22.03.2020 |
Chinese tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
M8 LAC (China) | 159 HP | 210 HP | 22.03.2020 | ||
M8 HMC (China) | 518 HP | 565 HP | 22.03.2020 | ||
Chi-Ha (China) | 14.8t | 15.0t | 22.03.2020 | ||
LVT(A)(4) (ZiS-2) (China) | 437 HP | 477 HP | 22.03.2020 | ||
Chi-Ha Kai (China) | 14.8t | 15.0t | 22.03.2020 | ||
SU-76M (China) | 245 HP | 267 HP | 22.03.2020 | ||
T-34 (1943) (China) | 29.8t | 30.0t | 22.03.2020 | ||
M10 (China) | 717 HP | 782 HP | 22.03.2020 | ||
Type 65 | 874 HP | 954 HP | 23.03.2020 | ||
M18 (China) | 804 HP | 878 HP | 23.03.2020 | ||
ISU-152 (China) | 909 HP | 992 HP | 23.03.2020 | ||
IS-2 (China) | 827 HP | 992 HP | 23.03.2020 | ||
M42 (China) | 874 HP | 954 HP | 23.03.2020 | ||
ISU-122 (China) | 909 HP | 992 HP | 23.03.2020 | ||
Type 62 | 20.2t | 20.5t | 23.03.2020 | ||
IS-2 mod.1944 (China) | 827 HP | 992 HP | 23.03.2020 | ||
M36 (China) | 874 HP | 954 HP | 23.03.2020 | ||
IS-2 No.402 | 827 HP | 992 HP | 23.03.2020 | ||
SU-100 (China) | 874 HP | 954 HP | 23.03.2020 | ||
WZ305 | 1015 HP | 1107 HP | 23.03.2020 | ||
M113A1 (TOW) (China) | 377 HP | 410 HP | 23.03.2020 | ||
CM11 | 50.4t | 54.0t | 23.03.2020 |
Swedish tree (finished)
Vehicle | AB Engine upgraded | Weight | Date | ||
---|---|---|---|---|---|
In-game | Wiki | In-game | Wiki | ||
Pvlvv fm/42 | 149 HP | 162 HP | 24.03.2020 | ||
fm/43-44 | 280 HP | 305 HP | 24.03.2020 | ||
Ikv 72 | 254 HP | 277 HP | 24.03.2020 | ||
Lago I | 17.8t | 18.0t | 24.03.2020 | ||
Lvtdgb m/40 | 245 HP | 267 HP | 24.03.2020 | ||
Sav m/43 (1944) | 280 HP | 305 HP | 24.03.2020 | ||
SAV 20.12.48 | 699 HP | 763 HP | 24.03.2020 | ||
Sav m/43 (1946) | 249 HP | 305 HP | 24.03.2020 | ||
Pvkv II | 288 HP | 315 HP | 24.03.2020 | ||
L-62 ANTI II | 252 HP | 275 HP | 24.03.2020 | ||
Pvkv m/43 (1946) | 716 HP | 782 HP | 24.03.2020 | ||
Ikv 103 | 234 HP | 286 HP | 24.03.2020 | ||
Lvkv 42 | 350 HP | 384 HP | 24.03.2020 | ||
Pvkv m/43 (1963) | 566 HP | 618 HP | 24.03.2020 | ||
U-SH 405 | 158 HP | 172 HP | 24.03.2020 | ||
VEAK 40 | 944 HP | 1030 HP | 24.03.2020 | ||
UDES 33 | 262 HP | 286 HP | 24.03.2020 | ||
Strv 103-0 | 900 HP | 1030 HP | 24.03.2020 | ||
Strv 103A | 900 HP | 1030 HP | 24.03.2020 | ||
Strv 103С | 1300 HP | 1488 HP | 24.03.2020 | ||
Lvrbv 701 | 238 HP | 259 HP | 24.03.2020 | ||
Pvrbv 551 | 238 HP | 259 HP | 24.03.2020 | ||
Strv 121 | 2500 HP | 2862 HP | 24.03.2020 | ||
Lvkv 90C | 961 HP | 1049 HP | 24.03.2020 | ||
Strv 122 | 2500 HP | 2862 HP | 24.03.2020 |
Is there a way to correct that? --Colok76286 (talk) 20:29, 9 February 2020 (UTC)
- Hello. The R3 T106 FA discrepancy is due to a difference in rounding strategies between the wiki and the game. Any values that are automatically inserted and seem to be off by +- 1 on the last digit are likely just rounding errors, and I'm not sure how much can be done to remedy them. As for the other values, I will see if we can get the database maintainer to check/correct the values. Could you check your values for M4 Tipo IC, as they don't seem to agree with either the game or the wiki. -DnaGonite (talk) 22:22, 9 February 2020 (UTC)
- My bad, it was the Breda 501 and not the M4 tipo Ic. --Colok76286 (talk) 22:52, 9 February 2020 (UTC)
- I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --Colok76286 (talk) 13:49, 11 February 2020 (UTC)
- This is the guy in charge of the numbers User:VolgaIgor--blastedryan (talk) 00:23, 12 February 2020 (UTC)
- There's nothing wrong with continuing updating the list here, however (unless DnaGonite is getting annoyed by the new talk notifications). The list has already been forwarded for investigation.--Inceptor57 (talk) 08:31, 12 February 2020 (UTC)
- I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --Colok76286 (talk) 14:31, 14 February 2020 (UTC)
- Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -DnaGonite (talk) 15:08, 14 February 2020 (UTC)
- Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --Colok76286 (talk) 15:42, 14 February 2020 (UTC)
- I've noticed that User:Oxygen_Thief removes the mobility tables from tank articles. it was already done for 2 articles: M11/39 & 47/32_L40. It went unnoticed because he sets his own modifications as approved. --Colok76286 (talk) 20:47, 19 March 2020 (UTC)
- Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --Colok76286 (talk) 15:42, 14 February 2020 (UTC)
- Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -DnaGonite (talk) 15:08, 14 February 2020 (UTC)
- I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --Colok76286 (talk) 14:31, 14 February 2020 (UTC)
- I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --Colok76286 (talk) 13:49, 11 February 2020 (UTC)
- My bad, it was the Breda 501 and not the M4 tipo Ic. --Colok76286 (talk) 22:52, 9 February 2020 (UTC)
@Colok could you recheck your values for the R3 T106 FA? I don't have the vehicle so I don't what the specs are spaded, but my stock rb is 84 hp instead of your 115 hp... - DnaGonite (talk) 00:07, 21 March 2020 (UTC)
- I confused HP and km/h even though I checked it twice because it seemed weird, I corrected it on the R3 T106 FA's page and removed it from the table above. --Colok76286 (talk) 09:16, 21 March 2020 (UTC)
Few days back I added Penetration statistics and Shell details to 3 inch Mk.33 (76 mm). I want to ask If that is right way or I should add it directly to correct armament section on vehicle page that is using it? Same like tanks. Thanks -Vianočka (talk) 07:03, 11 February 2020 (UTC)
- I don't see any harm in adding to both pages. The weapon pages are designed to be a more detailed overview of the weapon, but it's still useful information to be able to see when looking at a specific vehicle. The only problem I could see is if the ship has large amounts of different secondary/anti-air armaments, in which case the tables may overly bloat the page, but that shouldn't apply to the large majority of vehicles. -DnaGonite (talk) 10:17, 11 February 2020 (UTC)
Creating a category
I'd like to create a category: Multi-turreted tanks. Is it OK? How do I do to create such a category? (I tried adding it to an article, thinking it would de facto create a category page). --Colok76286 (talk) 15:24, 8 March 2020 (UTC)
- Hello Colok. Vehicle categories should already be automatically inputted into the page via the spec card template at the top. These categories represent what the vehicle is classified as in the game at the time. Creation of custom categories for these vehicle pages or branching existing ones vehicles that are not classified in those categories in the game are generally discouraged. However, the creation of a template table to categorize such vehicles is not out of the question, similar to how we have manufacturer template tables for plane. This can be arranged to have one created for multi-turreted tanks. If you have complications in making one, we can assist in having one made in the future. --Inceptor57 (talk) 18:54, 8 March 2020 (UTC)
- Hello, thanks for the answer. I am fine with a simple Wiki page if categories must reflect in-game classification. --Colok76286 (talk) 19:41, 8 March 2020 (UTC)
Missile specifications tables
I made tables detailing on missile specifications, and you just removed them. Stop it. I'm trying to make the pages more informative, that's the whole f**king point of a wiki.
Harrier GR.1
I edited the GR.1 in accordance with the new update, and you just removed them without warning. Stop doing this to other editors. It takes some time for an edit to solidify into the page, during which the page cannot be edited or the edits will be removed. Stop removing other editors' work, intentionally or unintentionally. -Thundrbird 12.1.2021
@Thundrbird Hello, DnaGonite is part of the war thunder wiki team. Please send me a forum PM and we can go over your edit. I will respond over the weekend, since I am currently very busy with real life. We need them to be as it is and not as if. The problem is their are a couple of issues with your edit, which are best explained in a PM. Don't worry we all make them, when we are new, we will show what we looking for & how to achieve it.
My forum is: https://forum.warthunder.com/index.php?/user/61578-patrioticalien/
--patrioticalien (talk) 22:47, 12 January 2021 (UTC)
Germany flag
Hello, I noticed you reverted my change on File:Germany flag.png and wondered why? If you look closely in the game, it has changed to the version with the German war cross again. KammRobert51 (talk) 13:13, 2 January 2022 (UTC)
- Assuming I can change it back again, since you didn't answer yet? KammRobert51 (talk) 22:04, 6 January 2022 (UTC)
American or British English?
I noticed you reverted some of my changes and I was wondering if it's customary to use British English spellings on this Wiki, and if it officially states that somewhere on the Wiki? - OfficialMorata (talk) 02:46, 7 April 2022 (UTC)
- Hello, yes, British English (and metric measurements) is our standard on the wiki. Imperial equivalents can be added in parentheses if it would be useful to do so. - DnaGonite (talk) 08:05, 7 April 2022 (UTC)
- Hey again, can you point me to where it states that, by chance? Also, how did you add a signature, I'm new here, and frankly, just wanted to update that missile as it was changed (20G to 30G), but I'd love it if you could point me to the guide or something, for how to improve and know the shortcuts. - OfficialMorata (talk) 16:28, 7 April 2022 (UTC)
- I'm not sure it's explicitly stated anywhere, it's simply what was adopted from the beginning and what we still maintain for consistency. To insert a user signature, you can use
~~~~
(four tildes) which will be converted into the signature once the edit is saved. Help:Creating articles might help for any other pointers you ought to know, otherwise if you have any other questions feel free to ask. - DnaGonite (talk) 16:58, 7 April 2022 (UTC)
- I'm not sure it's explicitly stated anywhere, it's simply what was adopted from the beginning and what we still maintain for consistency. To insert a user signature, you can use
- Hey again, can you point me to where it states that, by chance? Also, how did you add a signature, I'm new here, and frankly, just wanted to update that missile as it was changed (20G to 30G), but I'd love it if you could point me to the guide or something, for how to improve and know the shortcuts. - OfficialMorata (talk) 16:28, 7 April 2022 (UTC)
I sent you a message in the forum. Please read this.
I sent you a message in the forum. Please read this.
Zrinyi II edit
Hi,
Why did you get rid of the following section in the introduction of the Zrinyi II: "is a rank Hungarian tank destroyer with a battle rating of (AB), (RB), and (SB) in the Italian tech tree. It"
Also, why did you revert the name of the Zrinyi II's gun from "105 mm MÁVAG 40/43M" back to "105 mm Mavag 40/43M"? The correct name for it is "MÁVAG", as this is the name of the company that made the gun, also it's supposed to be in caps as it's an acronym. "Mavag" literally means nothing and is probably just the result of some dev being too lazy to name the gun properly.
Regards, Victory_799@psn (talk) 21:33, 27 September 2023 (UTC)
- Hello,
- Description sections are currently being reworked into a new format, which in general consists of a "historical" paragraph and a "gameplay" paragraph, and does not include that sentence. Your contributions were compatible with the new format, so I removed the sentence.
- The gun is named the 105 mm Mavag 40/43M in-game. If you believe this to be incorrect, please submit a bug report on the official Community Bug Reporting website.
- Many thanks, DnaGonite (talk) 23:16, 27 September 2023 (UTC)
Radar Warning receiver
Hi, do you think adding information about which radar uses which bands is useful? so you can figure out which radars are covered by which rwr? i made a example here https://wiki.warthunder.com/User:U30821137 the problem is it takes very much space, so we need to find a way to make it smaller i guess? --PolnischerBandit (talk) 08:35, 30 September 2023 (UTC)
Wow you already added all. Do you know what bands radars actually use? i found a website where many bands are actually communication or something like that? do radars in WT use all the possible bands? or if a RWR can see radio communication its not implemented ingame? --PolnischerBandit (talk) 18:02, 30 September 2023 (UTC)
revertion of my edit to Pz.II C and Pz.II C (DAK)
i removed the line "Racks disappear after you've fired all magazines in the rack." as i checked and they still remain when ammo is empty.
refer to the images on the right and undo your revert please, and next time check before undo-ing something.
if i'm somehow incorrect - which i don't seem to be as they're still there, please clarify further; if i don't hear anything back and the revert remains i'll undo it myself in a weeks time.
- kiyoakiwah, 09:48, 15th March 2024 (GMT)
- Hi, thanks for reaching out. I would understand the "racks" in "racks disappear" to mean the 4/8 magazines in each ammo rack in this context, rather than the little metal bands (which is what I am assuming you refer to). In this case, "[Ammo] Racks disappear after you've fired all magazines in the rack" indicates that the entire ammo rack must be emptied before anything in the rack disappears (as opposed to magazines/shells disappearing individually or in sets as they are fired). I am also confident that this was the original intention of the sentence, as mentioning if/when the metal band disappears has very little relevance to the gameplay of the vehicle. - DnaGonite (talk) 10:43, 15 March 2024 (UTC)
i think there's been a misunderstanding, the racks exclusively refer to the container of the shells/magazines (here - the little metal band) and individual ammo is just referred to normally? as far i know, most of the tanks in game (atleast at the start, i'm pretty new) will not update individual shells/magazines rather everything will disappear from the rack after it has been 'emptied'. so you could be on the last shell in the rack, however it will still show as being full. no wiki page i've seen has specifically detailed whether ammunition updates on a single shell/mag basis, however there are instances in the game where the container of the shells (the rack) will disappear - and it's probably there to highlight the visual discrepency with the rack itself (different from the visual discrepency in the table, which is for when the amount of ammunition in the rack doesn't line up with what's modelled.)
https://wiki.warthunder.com/Pz.35(t)#Ammo_racks - example of racks completely disappearing after being emptied https://wiki.warthunder.com/15cm_sIG_33_B_Sfl#Ammo_racks - example of a tank (destroyer) for which shells disappear individually
https://wiki.warthunder.com/Pz.III_F#Ammo_racks - redundant example of a tank for which the shells in the rack do not update for every shot
if it were the other case, the phrasing of the sentence would be a little silly/unclear since it should be "ammo in the racks disappears only after you've fired all shots in the rack" or "ammo disappears on every reload" (something like that). both do not have any relevance to the gameplay of the vehicle, as you're not counting individual shots from your xray, and a lot of the tanks are modelled this way anyway.
- kiyoakiwah, 12:14, 15th March 2024 (GMT)
- We use "[ammo] racks" to refer to sets of shells in proximity that can be sensibly grouped as a single entity based on their order of disappearance, the groupings of which are indicated by the accompanying image. This often but does not always coincide with any modelling of "physical" shell storage in the x-ray view (i.e. metal bands, wet containers, carousels, etc), as in some cases ammo depletion may be modelled in such a way that, for example, half of a physical rack is used up and then it switches to another rack on the other side of the tank before returning to finish emptying the rack.
- I don't have any statistics on how many vehicles have individual shells modelled rather than entire racks or sets of 2/4/etc, but I think it is reasonably common, to the point that it is essentially our de facto default state, and generally only exceptions (non-individual shells) are noted in text. You can see for yourself any vehicle's model system by seeing how many shells are highlighted when you hover over one of them in x-ray. In general, I think newer (in terms of addition to the game) vehicles and refreshed models tend to have shells modelled individually.
- As far as I am aware, there are no cases where the shell storage disappears along with the shells. The Pz.35(t) is not a good example, because it does not have a shell storage system visible in x-ray to begin with; the shells might as well be free-floating. If you do find examples on the contrary (where the bands etc disappear along with the shells), feel free to let me know.
- The sentence can certainly be rephrased and clarified.
- As a side note, you can add a signature by inserting
~~~~
(four tildes), which will be automatically expanded on saving to show your username and the timestamp. - - DnaGonite (talk) 14:20, 15 March 2024 (UTC)
i guess it was a bit of ignorance, noobiness, ambiguous phrasing and bad luck (Pz. III F, Pz. 35 (t) entries) that led me to being incorrect, i apologize especially if i came off rude at first [usually my experiences with wiki moderators removing seemingly correct information have been quiete bad]. i went ahead and reverted the corrections/correct .III F.
kiyoakiwah (talk) 15:43, 15 March 2024 (UTC)