6 km/h back42 km/h forward
5 km/h backSpeed
|This page is about the Chinese tank destroyer M10 (China). For other uses, see M10 (Disambiguation). For other vehicles of the family, see M10 (Family).|
The ␗3-inch Gun Motor Carriage M10 is a rank II Chinese tank destroyer with a battle rating of 3.7 (AB/RB) and 3.3 (SB). It was introduced in Update 1.91 "Night Vision". This Chinese vehicle is mostly identical to the US M10 GMC, however it does not have access to the Add-on Armor modification.
Survivability and armour
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet, Transmission area)
- Structural steel (Counterweight)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 38.1 mm (55°)
50.8 mm (7-55°) Transmission area
| 19.05 mm (38°) Top
25.4 mm Bottom
| 19.05 mm (28°) Top
25.4 mm (7-52°) Bottom
| 19.05 mm Front |
9.5 mm Rear
|Turret|| 25.4 mm (68-89°) Turret front
57.15 mm (0-47°) Gun mantlet
|25.4 mm (24-47°)|| 25.4 mm (30-47°) Turret rear
50 mm (0-50°) Counterweight
- Suspensions wheels are 20 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
- Belly armour is 12.7 mm thick.
- Hull rear sides are protected by attached grousers that give 20 mm of extra armour.
The armour of the M10 is quite decent for the rank and can make shells ricochet when angled properly, but nonetheless, the armour is not thick enough to resist the stronger tank weapons of Rank II. The thickest part of the front hull is the 51 mm lower plate and the upper plate is 38 mm, though both are sloping at 55 degrees from vertical. The sides and back are only 19 mm slightly angled and thus can be penetrated by most weapons stronger than a 12.7 mm machine gun. This fact is made worse by the positioning of ammo racks on the sides, making it easy to one-shot the M10 with a side penetration. The turret has slightly better armour with the gun mantlet having 57 mm angled at 45 degrees on the front, but it is still very weak on the sides and back. The front of the turret can often eat shells as the shell will fragment on the initial armour, and the massive breech of the 76mm cannon will often absorb most if not all of the spalling, leaving the turret crew untouched. This will take the M10 out of combat, but when backed up by team-mates it is possible to reverse away to repair. The turrets top is exposed and because of that artillery barrages and HE shells are much more lethal to the crew. One should avoid angling the armour a great degree as it may expose the weaker side armour at a more perpendicular angle.
For those fighting the M10 from the front, firing towards the upper left side of the hull glacis (towards the right from the firing perspective) will be able to knock out both the driver and/or gunner if the shot penetrates in the right angle. If this does not completely destroy the tank, it certainly has crippled it and the follow-up shot should go towards the opposite side to knock out the rest of the crew. Repeat if necessary in cases where the crews are still active inside the tank. It is also a good idea to shoot the bottom of the hull to disable the transmission if the M10 is trying to flee.
The M10's side is lined with ammo racks and it's extremely easy to one-shot the tank. Simply aim below the turret, shoot the side and the ammo should explode in a blaze of glory. If the ammo does not explode the first time, then try shooting the same spot again or aim more to the front of the hull to knock out any remaining crew. It is possible to blow up the fuel tanks or set it on fire by shooting the rear of the M10, the worse case at least the engine will be disabled.
There is not a whole lot of places to shoot at the back of the M10, though a shot at the turret can knock out the turret crew or a shot in the hull can cripple the engine. Two ammo racks are present at the rear of the turret, but these racks are most likely empty as 1) They are the first two to run dry and 2) Players will usually keep this empty with reduced ammo load. The best place to shoot in the rear would be the engine to immobilize the M10 and potentially set it on fire.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The 3-inch (76 mm) cannon is a wonderful and powerful gun. APCBC ammo can penetrate any tank on the battlefield even from long range. The M10 also has AP ammo with no explosive filler that has higher penetration but does less post-penetration damage. Because APCBC has enough penetration, the AP ammo is less useful, although carrying a few of these shells could prove useful in certain situations. It is not a bad idea to carry HE ammo as well to fight lightly armoured and open top tanks like the M16 SPAA. The powerful gun and potent ammunition make the M10 a good sniper vehicle at its battle rating, especially with its -10° gun depression, giving the M10 the ability to maximize a hull-down position. Unfortunately, even though this tank destroyer does feature a turret, its turret rotation speed is extremely slow (< 4.0°/s) due to its historic configuration of only possessing a hand crank for the turret traverse. It is possible to crest a ridge and watch as the enemy rotates their turret, takes aim, and shoots the M10, all while the latter is rotating its turret into position. Thus, it is better to see it as a regular fragile SPG instead of a turreted SPG and fight from a distance and in possible concealment. Take warning that the gun's excellent penetration is too much for lower rank tanks and can lead to over-penetration, thus dealing less or even no damage to the enemy. Also, start each round with at least six missing shells (as detailed in the Ammo Racks section) to remove the ammo racks on the rear of the turret, reducing turret penetration vulnerability to an instant cook-off.
|76 mm M7||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|54||52 (+2)||49 (+5)||37 (+17)||25 (+29)||13 (+41)||1 (+53)||No|
|12.7 mm M2HB|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
The M10 is a support vehicle. Find a good sniping position and lay behind the team taking out enemy tanks from a distance. Try to stay away from enemy tanks to avoid getting destroyed quickly. To make full use of its decent sniping capacity, find a spot that:
- overlooks key passageway / street / battle area
- is not too close to the frontline
- has slopes, hard covers or bushes
- is not too hard to get to
With a location like that, the M10 can utilise its -10° gun depression and use hull down. Its turret front and mantlet can consistently cause ricochets especially in a downtier. Looming behind bushes, an M10's well aimed shots should be able to knock out most enemy tanks at the battle-rating range from long range. Even if you get spotted, any slope or hard covers will provide protection for you.
If fighting in a close quarter's environment, do not try to push forward without support. Stay behind friendly tanks in order to support them without being shot at. If in an urban scenario on maps like Poland or Normandy, utilize the tank's turning speed to rotate the turret to the right angle. But, the best option is still to find a hull down location. For example, in Normandy, during arcade, the best location is towards the C point, where there are hills and dips that can be used to hide the hull, while giving a good view of the battlefield.
The M10 has a very slow turret rotation speed, but the M10 can traverse faster than it can rotate its turret and use its high speed when at high gear to produce some interesting skids via the physics engine to swerve the M10 and angle its gun at an enemy tank around the corner. It is recommended to understand and get a good feel of the M10's mobility and horsepower on dirt and paved roads before attempting this stunt. The low turret rotation speed means that a M10 player must always be aware of where the enemy tanks are, because they will not be able to turn the turret quickly if the enemy is able to flank the M10. In addition, the M10's side armour is weak, and the ammunition storage is in the hull sides, so if the enemy is able to shoot the M10 at that location, it is very likely to explode the ammo rack and destroy the tank with one shot.
Enemies worth noting:
R3 T20 FA-HS: this vehicle is the exact opposite tank when comparing to an M10: extremely high topspeed, great traverse and fast gun rotation. A well-maneuvered R3 can easily circle around the M10 and shoot AP shells through the thin side, while the M10 struggles to get the gun on target even when traversing the hull with the gun. If you know an R3 is around, you better turn your hull towards the possible direction and be ready to engage. Move the hull with the gun to target quicker. Even if you miss, the M2 Browning can still penetrate the R3 and knock out its crews. Note that a side shot on the R3 does not guarantee a kill as the fuse might not get triggered, and the crew are pretty separated. The R3 can run away and repair for another attack. A frontal shot, however, is likely to one shot it as the crew are all lined up.
8,8 cm Flak 37 Sfl.: also known as the "flak truck", it is rather hard to knock out due to the fact that its armor is so thin that almost every shell will over-penetrate, dealing almost no critical damage. Plus this vehicle mostly face their side to the targets, making it even harder to kill them as the crew are all far apart. So it can usually take quite some hits and take out the shooters one by one. As the shooter, aim for the left side of its turret first to disable its gunner first, then knock out the rest of its crew (right turret & driving compartment). Do not hope that the M2 HB can kill the crews, the "flak truck" 's armor is too thick for any MG to penetrate.
|II||Suspension||Brake System||FPE||Adjustment of Fire||M79 shot|
|III||Filters||Crew Replenishment||Elevation Mechanism|
First off get all protection modifications: Parts and FPE. After that move on to research modifications from the Firepower tree: Horizontal Drive, Adjustment of Fire, and the Elevation Mechanism. Lastly research the Mobility tree: Tracks, Filters, Engine, Transmission, Suspension, Brake System.
Though the M79 shot stock is an available module in the modifications, it can be at the bottom of prioritization as it currently possess no advantage over the stock M62 shell, having the same shell velocity but with worse penetration at all distances and angles, shallower ricochet angle, higher shell cost
Pros and cons
- Powerful gun, stock shell can penetrate virtually any opponent it encounters, even the Tiger H1 when aiming carefully, while the straight trajectory and good accuracy makes it a nice long-range gun
- Good top speed allows it to get to positions in time
- The huge, V-shaped gun mantlet can often bounce / absorb shells (eg. 75 mm M3 and 76 mm F-34 / ZIS-5), as well as the large gun breech behind it further protecting the turret crew
- Good gun depression of -10° adapts almost all terrains
- Powerful roof-mounted M2 Browning can damage light vehicles or low flying aircraft well
- Very poor turret traverse speed combined with its rather sluggish hull traverse "locks" it as a long range sniper for most players- close quarters combat is difficult and great situational awareness is required, as it often cannot get its gun on target in time
- Base armour is quite thin, can get easily penetrated by common opponents like the Pz.IV F2 or the US M10
- Open topped, vulnerable to aircraft strafing
- Only x3.5 gunsight zoom making it hard to shoot distant targets
- Poor reverse speed can sometimes get the player killed
- Does not have access to Add-on Armor, more vulnerable to enemy fire as a result
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
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Paste links to sources and external resources, such as:
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|China tank destroyers|
|American||␗M8 HMC · ␗LVT(A)(4) (ZiS-2) · ␗M10 · ␗M18 · ␗M36 · ␗M113A1 (TOW) · CM25|
|Soviet||␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100|