Lvrbv 701

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RANK VI USSR
T-72AV (TURMS-T) PACK
Lvrbv 701
sw_lvrbv_701.png
GarageImage Lvrbv 701.jpg
Lvrbv 701
AB RB SB
9.3 10.0 10.0
Class:
Research:180 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The Luftvärnsrobotbandvagn 701 is a rank VI Swedish SPAA with a battle rating of 9.3 (AB) and 10.0 (RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull25 / 10 / 5
Turret0 / 0 / 0
Crew4 people
Visibility93 %

Frontal armour on the Lvrbv 701 consists of 20 to 25 mm of rolled homogeneous armour. Ideally, this can provide 28 to 30 mm of effective protection which should stop most low calibre machine gun fire, as well as .50 cal machine guns.

Side armour on the Lvrbv 701 consists of 10 mm rolled homogeneous armour which, due to its limited angles, only affords protection against low calibre machine guns.

The turret has no armour whatsoever.

The crew of 4 consists of a driver, gunner, loader and commander all positioned closely together in the front half of the vehicle.

Overall, protection on the Lvrbv 701 isn't spectacular and with a compact crew placement, including an exposed gunner, a simple burst of machine-gun fire from a .50 cal or larger fired at the sides or top can leave you knocked out. Its low profile and compact size does, however, work in your favour and lets you hide from most other ground vehicles and any aircraft/helicopters that haven't spotted you launching a missile.

Mobility

Speedforward / back
AB42 / 8 km/h
RB and SB39 / 7 km/h
Number of gears4 forward
1 back
Weight9.7 t
Engine power
AB259 hp
RB and SB136 hp
Power-to-weight ratio
AB26.7 hp/t
RB and SB14.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 42 8 9.7 193 259 19.9 26.7
Realistic 39 7 120 136 12.37 14.02

Modifications and economy

Repair costBasic → Reference
AB21 170 → 28 177 Sl icon.png
RB15 480 → 20 603 Sl icon.png
SB3 720 → 4 951 Sl icon.png
Total cost of modifications147 700 Rp icon.png
246 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 170 / 190 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
Filters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_rb_70_2_aam_ammo_pack
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods scouting.png
Improved optics
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png

Armaments

Main armament

Rbs 70 SAM
Ammunition6 rounds
Belt capacity1 rounds
Reloadbasic crew → aces
15.6 → 12.0 s
Fire rate5 shots/min
Vertical guidance-5° / 35°
Horizontal guidance-100° / 100°
Fire on the moveup to 5 km/h
Main article: Rbs 70
Rbs 70 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 6 -5°/+35° ±100° N/A 22.0 30.5 37.0 40.9 43.5 15.60 13.80 12.72 12.00
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
RB 70 SAM 37 37 37 37 37 37
RB 70 Mk.2 SAM 200 200 200 200 200 200
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
RB 70 SAM 525 5,000 17 0 0.1 3,930 79° 80° 81°
RB 70 Mk.2 SAM 580 7,000 17 0.05 0.1 3,930 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • RB 70 Mk.2 missiles have 200 mm of penetration which can be useful against light ground targets
  • Small vehicle profile allows you to hide behind cover effectively
  • Unarmoured turret can help in reducing the visibility of the vehicle behind cover
  • Smoke grenades can help when getting strafed by aircraft
  • Upgraded RB 70 Mk.2 missiles are only a Tier II modification
  • Can use the scouting mechanic to tag enemies and also help repair teammates

Cons:

  • No secondary armament
  • No search radar, only a tracking radar meaning you have to manually find targets
  • Relatively sluggish turret rotation speed makes acquiring fast low flying targets difficult
  • Only 200° total (±100°) of missile launcher rotation
  • Max elevation of 35° makes tracking high altitude targets pretty much impossible
  • Average mobility with very slow reverse speed
  • Unarmoured turret leaves the gunner very vulnerable to knockouts

History

In 1983, the Swedish military gave a contract to Hägglunds and Söner to convert Ikv 102 and Ikv 103 vehicles into Lvrbv 701 surface-to-air missile carriers. The Ikv 102 and Ikv 103, infantry support vehicles mounting a 105 mm gun, had become obsolete in the past few years. At the same time, the same companies were contracted to convert Ikv 102 and Ikv 103 vehicles into Pvrbv 551 anti-tank missile carriers. The hull of the Ikv 102/Ikv 103 was plated over, in order to extend the crew compartment the full length of the vehicle. The engine was replaced by a Ford V-6 engine. The armament consisted of a RBS 70 surface-to-air missile launcher in the center of the hull, which was raised up through a circular opening in the roof of the vehicle - covered by a two piece hatch - in order to fire the weapon.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden anti-aircraft vehicles
  Lvrbv 701 · Lvkv 42 · Lvkv 9040C · Lvtdgb m/40
  L-62 ANTI II · Pvlvv fm/42 · VEAK 40 · ASRAD-R · ItO 90M