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General characteristics
3 peopleCrew
84 %Visibility
front / side / backArmour
22 / 19 / 9Hull
31 / 31 / 31Turret
12.0 tWeight
370 hp194 hpEngine power
31 hp/t16 hp/tSurface density
95 km/h forward
15 km/h back
87 km/h forward
14 km/h back
2 x 12.7 mm M2HB machine gunMain weapon
2 610 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-10° / 75°Vertical guidance
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png220 / 285/130 / 168/120 / 155Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
20 % Sl icon.png20 % Sl icon.png10 % Sl icon.png


GarageImage T17E2.jpg

The T17E2 is a Rank I British Self-Propelled Anti-Aircraft (SPAA) Gun with a battle rating of 2.3 (AB) and 1.7 (RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the rest of the British ground vehicles. A very mobile self-propelled anti-tank gun with a dual-mounted .50 cal machine gun, it also has armour rivaling some of the Rank I vehicle and can withstand a majority of the small shells, warranting its high battle rating.

The T17E2 has two obvious characteristics. It has wheels, giving it excellent speed and mobility, especially on hard surfaces like rock or roads. The wheels also mean that it struggles in mud, sand or snow. Then there are the guns, the T17E2 is armed with a seemingly light armament of two 12.7 mm (.50 cal) machine guns. Compared to other SPAA of the rank, the armament are light. German and Japanese SPAA are armed with highly potent 20mm auto cannons, which inflict far more damage to aircraft and vehicles alike. Instead, the T17E2 relies on longevity and rate of fire.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 22 mm (47°) Front glacis
22 mm (43°) Lower glacis
15 mm (32°) Driver's port
19 mm (8-12°) 9 mm (2-53°) 12.7 mm
Turret 31.7 mm (2-42°) 31.7 mm (0-1°) 31.7 mm (2°) N/A
  • Wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.


Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
12.0 N/A 96 (AB)
88 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 276 339
Realistic/Simulator 172 194
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 23.00 28.25
Realistic/Simulator 14.33 16.17


Main armament

12.7 mm M2HB (x2)
Capacity (Belt capacity each) Fire rate
2,610 (200) 577 -10°/+75° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 37.87 52.41 __.__ __.__ 74.87
Realistic 25.59 30.10 __.__ __.__ 43.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.40 9.20 8.48 8.00
Penetration statistics
Ammunition Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
AP 26 25 19 12 7 5
I 2 2 2 1 1 1
AP-I 23 22 16 10 6 5
APIT 23 22 16 10 6 5
Shell details
Ammunition Velocity
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
0% 50% 100%
AP 856 0.05 N/A N/A N/A 47° 56° 65°
I 944 0.04 N/A N/A N/A 47° 56° 65°
AP-I 887 0.04 N/A N/A N/A 47° 56° 65°
APIT 887 0.04 N/A N/A N/A 47° 56° 65°
Belt types
Belts Shell composition Combat usage
Default API-T / I / AP / API-T These rounds work well until the others are researched.
API API-T / AP-I / API-T These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
AP AP / AP / API-T These are best against enemy tanks at close range and do good damage to planes.
APIT API-T Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.
Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.
Ammo racks
Ammo rack of T17E2
rack empty
12 (+10) No

Explain how the optic's status can affect the tank's gameplay in any unique or meaningful way. A comparison to rival tanks of the rank is welcome.

If you are having problems with it, refer to the optics gallery page for examples.

T17E2 Optics
Which ones Default magnification Maximum magnification
Main Gun optics x2.1 x3.7
Comparable optics M13 MGMC

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Like every other vehicles, the "Parts" and "FPE" modifications should be prioritized so you won't lose your vehicle due to being disabled. After that, prioritize on the different ammunition, aiming for "APIT". Everything else are extra, but still essentials to upgrading the vehicle.

Pros and cons


  • Twin 50 caliber machine guns, are good against enemy air targets.
  • High rate of fire.
  • Good mobility.
  • Fast turret rotation.
  • Turret transverse, offers good speed for hitting fast moving targets.
  • Fast on roads.
  • More efficient than tracked vehicles when turning, due to it having all wheel drive.
  • Very effective against aircraft.


  • Wheeled vehicles are slower than treaded vehicles in the water.
  • Very vulnerable, weak armour.
  • Cannot pivot turn like a tank, drives like a truck.
  • Has difficulty against heavy armor tanks.
  • T17E2 Armour is only effective protecting against low caliber machine gun rounds.



The T17E2 started as an armoured car requested by US Army Ordnance in July 1941. The request asked for a medium armoured car for combat services. Two companies, Ford Motor Company and Chevrolet, submitted designs to this request, Ford's was an all driven 6x6 wheeled vehicle and Chevrolet's was an all driven 4x4 wheeled vehicle. These two were called T17 and T17E1 respectively, both were powered by two Hercules JXD engines in order to standardize on parts. These two vehicles were to use a turret developed by Rock Island Arsenal with a 37 mm cannon and machine guns, this would house a crew of five. Despite their development, the United States interest on the design waned and were never adopted fully by their armed forces, instead taking in the lighter M8 Greyhound car and using the T17 until the M8 production could be started. Had it been adopted, it would've been designated the M6.

British Adoption

During the T17's development, the British Purchasing Commission was also looking for a medium armoured car that could be used in the current campaign in North Africa. British requirements were a bit different than the American's and asked for the turret of the car to house at least two people and with a radio in the turret rather than in the hull. The British soon adopted the car and named it the "Deerhound", with production starting in October 1942. The T17E1 was also adopted as the "Staghound" and the British requested a production of 300 for testing, after which they then ordered another 1,500 for use. Production for the T17E1 also started on October 1942. When the US Army standardized their armoured cars to the M8 Greyhounds, the British vouched for the T17E1 production to continue for their use, to which the T17 was cancelled in early 1943 and only T17E1 were brought in by Lend-Lease. About 4,000 T17E1 "Staghounds" were produced in total for British use.


While the armoured car variants of the T17 served as a light reconnaissance force and armoured car regiments, some were converted into self-propelled anti-aircraft guns. The T17E1 was modified with a new turret developed by Frazer-Nash that equipped two .50 caliber M2 Browning machine guns, this modified vehicle was given the name T17E2. The turret was open-topped, had an electric-hydraulic traverse system, and reduced the number of crew on the T17E2 to three: the commander, gunner, and driver. About 789 Staghounds were converted into the T17E2, also named the "Staghound AA", in the period of October 1943 and April 1944.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.


Skins and camouflages for the T17E2 series from live.warthunder.com.


Youtuber PhlyDaily in the T17E2

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Britain anti-aircraft vehicles
Mk.VIA AA · T17E2 · AC Mk II AA · Crusader AA Mk II · Crusader AA Mk I · Falcon · Chieftain Marksman · Stormer HVM