Difference between revisions of "Assault Mode"
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=== Waves === | === Waves === | ||
Waves can be composed of (B) bombers or (A) attackers and in some cases it is (R) random (There's a 50% chance of getting bombers or attackers). | Waves can be composed of (B) bombers or (A) attackers and in some cases it is (R) random (There's a 50% chance of getting bombers or attackers). | ||
− | Bombers are spawning 20 kilometres away from the base position at | + | Bombers are spawning 20 kilometres away from the base position at 3500 meters ALT and they are flying in a straight line towards their target. |
The other type of enemy units are attackers, they also spawn 20 kilometres from the base but at much lower altitude - 1500 meters, their behavior is slightly more advanced than that one of bombers, just before reaching the base they start to dive to drop their bombs, they still can be intercepted during that action. | The other type of enemy units are attackers, they also spawn 20 kilometres from the base but at much lower altitude - 1500 meters, their behavior is slightly more advanced than that one of bombers, just before reaching the base they start to dive to drop their bombs, they still can be intercepted during that action. | ||
Revision as of 12:40, 16 January 2021
Assault Mode is a cooperative game mode for aircrafts, ground vehicles and helicopters where players fight against the AI.
The main objective is to defend the base from several waves of enemies. Team can consist of up to 10 players.
Rewards are based on how long the player survives the mission, also every day the first battle gives the player a special reward depending on the mission length (how many waves have been defeated). This game mode uses the damage, flight models and other rules from Arcade Battles (including rearming in flight).
There is no limit for how many times players can spawn the same unit, so it is possible to bring only one. Unlike in other modes here it is required to pay SL for spawning the unit (half of the normal amount), instead of when the player's unit is destroyed.
The minimal required amount of points in game to get the full reward (RP and SL amount) is 1500, everyone after reaching it will get the same amount of RP and SL.
Contents
Levels in Assault Mode
Air Assault mode
Depending on the BR of the aircraft being used, there are five level in Air Assault battles:
- The first level includes aircraft with a BR of between 1.0 and 2.3.
- The second level includes aircraft with a BR of between 2.7 and 3.7.
- The third level includes aircraft with a BR of between 4.0 and 5.0.
- The fourth level includes aircraft with a BR of between 5.3 and 6.3.
- The fifth level includes aircraft with a BR of 6.7+.
Ground Assault mode
Depending on the BR of the ground vehicle or helicopter being used, there are six ranks in Ground Assault battles:
- The first level includes tanks with a BR of between 1.0 and 2.3.
- The second level includes tanks with a BR of between 2.7 and 3.7.
- The third level includes tanks with a BR of between 4.0 and 5.0.
- The fourth level includes tanks with a BR of between 5.3 and 6.3.
- The fifth level includes tanks with a BR between 6.7 and 8.0.
- The sixth level includes tanks and helicopters with a BR of 8.3+.
Players can still use aircrafts with Battle Rating lower than in indicated range. For example it is possible to play propeller driven fighters in the highest rank battles.
Air Assault
Variant for aircrafts where players are defending the base on the center of map which is located under the spawn zone, the AI can use three unit types, bombers, attackers and ground artillery units.
Objective
The mission objective is to prevent the enemy units from destroying the base. It can be attacked by three different unit types which are bombers, attackers and ground artillery units.
The number of active players affects the amount of AI units which is being spawned by the game, for example when there are only five players then the game should spawn only the half of normal amount of planes.
The total amount of waves is 15, it is being shown in the left bottom corner next to other indicators (this one is to the right side), it always shows the remaining amount of waves to spawn for mission and it gets lower every time a new one appears.
The next wave appears when all planes are either destroyed or the time counter between waves reaches 0 (it is being reset every time a new wave appears). The total time counter number itself is being decreasing later during the mission, so waves of enemies will appear faster and at the end it is possible to fight two at the same time.
Artillery units
The last type of ground units that you fight against, the artillery units use different mechanics, they can not damage the main base directly, but instead they are removing points from the other pool, which also shows the health of main base, in game it is shown in left bottom corner next to the artillery icon. Those points are being decreased for as long as artillery units remain alive and when their amount hits the 0 then the battle is over.
Waves
Waves can be composed of (B) bombers or (A) attackers and in some cases it is (R) random (There's a 50% chance of getting bombers or attackers). Bombers are spawning 20 kilometres away from the base position at 3500 meters ALT and they are flying in a straight line towards their target. The other type of enemy units are attackers, they also spawn 20 kilometres from the base but at much lower altitude - 1500 meters, their behavior is slightly more advanced than that one of bombers, just before reaching the base they start to dive to drop their bombs, they still can be intercepted during that action.
A table showing when and what type of units spawn during the mission:
Waves | |||||||||||||||
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Wave | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Type | B | A | R | B | A | R | B | A | R | B | A | R | A | R | B |
The amount of spawned units can vary depending of battle level (1-5) and amount of beaten waves, the more of them are destroyed the more of enemies are spawning and the game increases their number up to 4 times per battle (that happens every 3-4 destroyed waves).
Spawn of ground artillery units is random and can happen from the second wave, but its chance for spawn is getting higher every wave, then when they appear the game activates puts a cooldown on those units which lasts until 8th wave.
Enemy types
Depending on level, the game spawns different units, the higher is the level of battle the harder they are to destroy.
Level 1 - (1.0 - 2.3)
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Level 2 - (2.7 - 3.7)
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Level 3 - (4.0 - 5.0)
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Level 4 - (5.3 - 6.3)
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Level 5 - (6.7+)
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Ground Assault
Variant for ground units and helicopters where players are defending the zone on the map center from incoming waves of enemy tanks. Helicopters are allowed only in the top tier bracket (BR 8.3+).
Objective
The main objective is to not let the enemy units capture the area on the center of map and slow them down as much as it is possible, the AI units can do that by entering the area marked on map, when they manage to enter it then it will start to flash and players' team will start to lose tickets, the more of them enter it, the more tickets the team loses.
The enemy units slow down upon entering the zone, the accuracy is also being lowered.
After successfully defending the zone and destroying enemy waves your team regain a small amount of lost tickets. If the tickets amount reaches 0 then the battle is lost.
The total amount of waves is being shown in the left bottom corner, it shows the remaining amount of waves to beat (including current one).
Destroying enemy planes is optional but highly recomended, some of them are equiped with weapons that can destroy player's vehicle in a single attack.
Sometimes a pickup can appear outside the zone, it can repair the tank and replenish its ammunition.
The number of active players affects the amount of AI units which is being spawned by the game.
Waves
Waves can be composed of four unit types, light tanks, medium tanks, slightly better medium tanks and heavy tanks, also every wave the game spawns two planes which attack ground units and player controlled helicopters.
In top tier assault battles SPAA units can also appear, they will engage only flying units, usually the game spawns one SPAA unit per player in a helicopter, their range is so large that they can reach players very soon after they leave the helipad. SPAA units spawn during 2nd, 5th, 8th and 11th wave and it happens 20 seconds after the tanks start to appear.
Spawn position of ground units is random, they always spawn from seven different predetermined directions.
Some enemy ground units can attack player controlled helicopters by using their roof mounted machine guns, one of examples are the Russian tanks on Kursk map.
The accuracy of the AI remains very high even when driving at full speed.
Note: It is a valiable tactics to destroy track of the front most vehicles to make them stop, but keep in mind that they can repair damaged parts, including the engine and extinguish parts that are set on fire.
A table showing when and what type of units spawn during the mission (Light (L), Medium (M), Intermediate (MH), Heavy (H) and (S) Air Cover units in top tier battles):
Waves | |||||||||||||||
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Wave | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||
Type | L | M + S | H | M | MH | H | L + S | MH | H | MH + S | H |
The amount of spawned units can vary depending of battle level (1-6) and amount of beaten waves, the more of them are destroyed the more of enemies are spawning and the game increases their number up to 4 times per battle (that happens every 3-4 destroyed waves).
Enemy types
Depending on level, the game spawns different units, the higher is the level of battle the harder they are to destroy.