Difference between revisions of "Scouting"

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(List of scout vehicles: Updated for 1.91)
(List of scout vehicles: Updated)
 
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'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers plus vehicles armed solely with anti-air guided missiles.
  
{{DISPLAYTITLE:Scouting}}
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== Scout traits ==
<div class="object-info clearfix" align="justify">
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=== Active Scouting ===
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The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, {{key press|V}}, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
  
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
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[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
  
__TOC__
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* '''ARCADE''' - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
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* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
  
==Scout traits ==
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Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.
  
=== Active Scouting===
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[[File:Award-intelligence.png|thumb|When your scouted target gets killed you get the intelligence award.]]
  
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
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Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode. You receive the '''Intelligence''' award and the killer receives '''According to Intelligence''' award, which can be the requirement for [[Battle_Pass_Seasons#Battle_Tasks|battle tasks]].
  
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
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* '''ARCADE''' - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
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* '''REALISTIC''' - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
  
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
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=== Team Repairs ===
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
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While any vehicle with the "Parts" modification installed has the ability to help repair allied vehicles, vehicles with the Active scouting capability are more effective in doing so.
  
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.
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;Helping a player who's already repairing
  
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
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Whenever an allied player is repairing their vehicle, the player will see a white wrench icon inside a timer circle above their tank. Moving your own tank close to the ally and then holding the Tank repair key increases the speed at which that allied vehicle is repaired threefold (compared to twofold with a vehicle without Active scouting capability).
  
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point.
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;Helping a player who can't repair
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
 
  
=== Team Repairs ===
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You can also help players who haven't unlocked their "Parts" module yet and therefore can't repair on their own. Tanks in that situation will request help for repair by displaying the white wrench icon alone above their tank. Helping them repair will however last the full duration of the repair time (no sped up repair).
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
 
  
 
=== Modifications ===
 
=== Modifications ===
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;  
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Vehicles with the capability of Active scouting also have access to two unique modifications — the first of which is '''Airstrike''' which grants a different benefit based on the gamemode;
  
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
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* '''ARCADE''' - At all times, players with this modification can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
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* '''REALISTIC''' - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
  
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
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There is also a second modification — '''Improved Optics''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
  
 
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
 
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
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== List of scout vehicles ==
 
== List of scout vehicles ==
''As of v.1.91.0.58''
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{{Tree-Unit|us_xm_8}}
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{{Tree-Unit|germ_sk105_a2}}
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{{Tree-Unit|jp_type_87_rcv}}
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{{Tree-Unit|cn_m_41d}}
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{{Tree-Unit|cn_wma_301}}
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{{Tree-Unit|it_b1_centauro}}
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{{Tree-Skip|10px}}
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{{Tree-Unit|it_vbc_pt2}}
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{{Tree-Unit|it_vcc_80_hitfist_60}}
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{{Tree-Unit|it_vrcc_centauro}}
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{{Tree-Skip|10px}}
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{{Tree-Unit|fr_amx_13_hot}}
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{{Tree-Unit|fr_mars_15}}
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{{Tree-Unit|germ_schutzenpanzer_puma}}
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{{Tree-Unit|germ_thyssen_henschel_tam_2c}}
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{{Tree-Unit|uk_stormer_hvm}}
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{{Tree-Unit|jp_type_81_tansam}}
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{{Tree-Unit|jp_type_93}}
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{{Tree-Unit|cn_qn506}}
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{{Tree-Skip|10px}}
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{{Tree-Unit|cn_zbd_04a}}
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{{Tree-Skip|10px}}
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{{Tree-Unit|cn_ztl_11}}
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{{Tree-Skip|10px}}
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{{Tree-Unit|it_centauro_mgs_120}}
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{{Tree-Skip|10px}}
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{{Tree-Skip|10px}}
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{{Tree-Unit|it_dardo_vcc}}
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{{Tree-Unit|it_freccia}}
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{{Tree-Unit|sw_patria_amv_ctcv_105}}
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{{Tree-Unit|sw_cv_90105_tml}}
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{{Tree-End}}
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 +
== Media ==
 +
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|2AF4ZDe6M2g|'''The Shooting Range #299''' - ''Tactical Briefing'' section at 13:13 discusses changes to team repair mechanic.|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics & Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}
  
 
== External Links ==
 
== External Links ==
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
 
  
<!--===References===
+
* [[wt:en/news/5193-development-new-opportunities-for-light-vehicles-en|[Development] New opportunities for light vehicles!]]
<references />-->
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 16:53, 21 June 2024

Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers plus vehicles armed solely with anti-air guided missiles.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

When your scouted target gets killed you get the intelligence award.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode. You receive the Intelligence award and the killer receives According to Intelligence award, which can be the requirement for battle tasks.

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

While any vehicle with the "Parts" modification installed has the ability to help repair allied vehicles, vehicles with the Active scouting capability are more effective in doing so.

Helping a player who's already repairing

Whenever an allied player is repairing their vehicle, the player will see a white wrench icon inside a timer circle above their tank. Moving your own tank close to the ally and then holding the Tank repair key increases the speed at which that allied vehicle is repaired threefold (compared to twofold with a vehicle without Active scouting capability).

Helping a player who can't repair

You can also help players who haven't unlocked their "Parts" module yet and therefore can't repair on their own. Tanks in that situation will request help for repair by displaying the white wrench icon alone above their tank. Helping them repair will however last the full duration of the repair time (no sped up repair).

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications — the first of which is Airstrike — which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modification can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification — Improved Optics — which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

Researchable vehicles Premium vehicles
USA flag.png
Germany flag.png
USSR flag.png
Britain flag.png
Japan flag.png
China flag.png
Italy flag.png
France flag.png
Sweden flag.png
Israel flag.png
II Rank
Item own.png
M5A1
us_m5a1_stuart.png
Item own.png
M5A1 TD
us_m5a1_stuart_td.png
Item prem.png
M8A1 GMC
us_m8a1.png
Item own.png
M24
us_m24_chaffee.png
Item own.png
M24 (TL)
us_m24_chaffee_tl.png
Item prem.png
▃Stuart VI (5th CAD)
us_m5a1_stuart_canadian_5st_arm.png
Item prem.png
T18E2
us_t18_e2.png
Item prem.png
Pz.Sfl.Ic
germ_pzkpfw_ii_ausf_h.png
Item own.png
Sd.Kfz.234/2
germ_sdkfz_234_2.png
Item own.png
Sd.Kfz.234/2 TD
germ_sdkfz_234_2_td.png
Item prem.png
BT-7A (F-32)
ussr_bt_7a_f32.png
Item own.png
T-50
ussr_t_50.png
Item own.png
T-80
ussr_t_80.png
Item prem.png
T-126
ussr_t_126sp.png
Item prem.png
AEC Mk II
uk_armored_car_aec_mk_2.png
Item prem.png
Crusader "The Saint"
uk_crusader_mk_2_the_saint.png
Item own.png
Crusader II
uk_crusader_mk_2.png
Item own.png
Crusader III
uk_crusader_mk_3.png
Item own.png
SARC MkVI (2pdr)
uk_marmon_herrington_mk_6_2pdr.png
Item own.png
SARC MkVI (6pdr)
uk_marmon_herrington_mk_6_6pdr.png
Item prem.png
␗M3A3 (1st PTG)
cn_m3a3_stuart_1st_ptg.png
Item own.png
␗M3A3 Stuart
cn_m3a3_stuart.png
Item own.png
␗M5A1
cn_m5a1_stuart.png
Item own.png
␗M24
us_m24_chaffee.png
Item own.png
AB 43
it_ab_43.png
Item own.png
▄M3A3
it_m3a3_stuart.png
Item prem.png
AMX-13-M24
fr_amx_13_chaffee.png
Item own.png
▄Crusader Mk.II
fr_crusader_mk_2.png
Item prem.png
LVT-4/40
fr_lvt_bofors.png
Item own.png
▄M3A3 Stuart
fr_m3a3_stuart.png
Item prem.png
Strv m/41 S-I
sw_strv_m41_s1.png
Item own.png
Strv m/41 S-II
sw_strv_m41_s2.png
III Rank
Item prem.png
M18 "Black Cat"
us_m18_hellcat_black_cat.png
Item own.png
M18 GMC
us_m18_hellcat.png
Item prem.png
Sd.Kfz.234/4
germ_sdkfz_234_4.png
Item own.png
ASU-57
ussr_asu_57.png
Item own.png
PT-76B
ussr_pt_76b.png
Item own.png
Concept 3
uk_concept3_ngac.png
Item own.png
▅M24
jp_m24_chaffee.png
Item prem.png
␗M41A3
cn_m41_a3_walker_bulldog.png
Item own.png
Object 211
cn_object_211.png
Item own.png
␗PT-76
cn_pt_76.png
Item own.png
▄M24
it_m24_chaffee.png
Item own.png
AMX-13 (FL11)
fr_amx_13_fl_11.png
Item own.png
E.B.R. (1951)
fr_panhard_ebr_1951.png
Item own.png
▄PT-76
sw_pt_76b.png
IV Rank
Item own.png
M41A1
us_m41_walker_bulldog.png
Item own.png
M50
us_m50_ontos.png
Item own.png
M56
us_m56_scorpion.png
Item prem.png
M551(76)
us_m551_76.png
Item prem.png
Super Hellcat
us_m18_super_hellcat.png
Item own.png
T92
us_t92.png
Item prem.png
Ru 251
germ_ru251.png
Item prem.png
SPz 12-3 LGS
germ_spz_12_3.png
Item own.png
leKPz M41
germ_le_kpz_m41.png
Item own.png
ASU-85
ussr_asu_85.png
Item own.png
▂Type 62
ussr_type_62.png
Item own.png
Eland 90 Mk.7
uk_eland_90_mk_7.png
Item own.png
Ratel 20
uk_ratel_20.png
Item own.png
Ratel 90
uk_ratel_90.png
Item own.png
▅M41A1
jp_m41_walker_bulldog.png
Item own.png
Type 60 ATM
jp_type_60_atm.png
Item own.png
Type 60 SPRG (C)
jp_type_60_sprg.png
Item own.png
␗M18 GMC
us_m18_hellcat.png
Item prem.png
M64
cn_type_64.png
Item own.png
Type 62
cn_type_62.png
Item own.png
Type 63
cn_type_63_i.png
Item own.png
AUBL/74
it_fiat_6616_cockerill.png
Item own.png
FIAT 6614
it_fiat_6614_106sr.png
Item own.png
▄M18
it_m18_hellcat.png
Item own.png
AMX-10P
fr_amx_10p.png
Item own.png
AMX-13
fr_amx_13_75.png
Item prem.png
AMX-13 (SS.11)
fr_amx_13_75_ss11.png
Item prem.png
E.B.R. (1954)
fr_panhard_ebr_1954.png
Item own.png
Pbv 501
sw_pbv_501.png
Item own.png
Strv 74
sw_strv_74.png
Item own.png
AML-90
il_aml_90.png
Item own.png
AMX-13
il_amx_13_75.png
Item own.png
Zachlam Tager
il_ss_11_halftrack.png
V Rank
Item prem.png
T114
us_t114.png
Item own.png
XM800T
us_xm_800t.png
Item own.png
DF105
germ_marder_df_105.png
Item own.png
Marder 1A3
germ_marder_1a3.png
Item own.png
Marder A1-
germ_marder_1a1.png
Item own.png
SPz BMP-1
germ_bmp_1_ddr.png
Item own.png
Wiesel 1A4
germ_wiesel_1_mk20.png
Item own.png
BMP-1
ussr_bmp_1.png
Item own.png
BTR-80A
ussr_btr_80a.png
Item own.png
Object 906
ussr_object_906.png
Item prem.png
PT-76-57
ussr_pt_76_57.png
Item own.png
Fox
uk_fv721_fox.png
Item own.png
Type 87 RCV (P)
jp_type_87_rcv_prot.png
Item own.png
ZBD86
ussr_bmp_1.png
Item own.png
ZTS63
cn_zts_63_1980.png
Item prem.png
AUBL/74 HVG
it_aubl_74_60_70m.png
Item own.png
◔BTR-80A
it_btr_80a_hungary.png
Item own.png
C13 T90
it_c13_t90.png
Item own.png
R3 T106 FA
it_oto_r3_106sr.png
Item own.png
AML-90
fr_aml_90.png
Item own.png
AMX-13-90
fr_amx_13_90.png
Item own.png
Char 25t
fr_bat_chat_25t.png
Item prem.png
E.B.R. (1963)
fr_panhard_ebr_1963.png
Item own.png
Ikv 91
sw_ikv_91.png
Item own.png
U-SH 405
sw_landsverk_ush_405.png
VI Rank
Item own.png
Imp.Chaparral
us_mim_72_chaparral.png
Item own.png
M3 Bradley
us_m3_bradley.png
Item own.png
M551
us_m551.png
Item own.png
XM8
us_xm_8.png
Item own.png
Begleitpanzer 57
germ_begleitpanzer_57.png
Item own.png
Class 3 (P)
germ_th_800_bismark.png
Item own.png
JaPz.K A2
germ_sk105_a2.png
Item own.png
TAM
germ_thyssen_henschel_tam.png
Item prem.png
TAM 2IP
germ_thyssen_henschel_tam_2ip.png
Item own.png
2S25
ussr_2s25.png
Item own.png
BMD-4
ussr_bmd_4.png
Item own.png
BMP-2
ussr_bmp_2.png
Item own.png
BMP-3
ussr_bmp_3.png
Item own.png
Object 685
ussr_object_685.png
Item prem.png
Rooikat 105
uk_rooikat_105_td.png
Item own.png
Rooikat MTTD
uk_rooikat_mttd.png
Item own.png
Rooikat Mk.1D
uk_rooikat_76.png
Item own.png
VFM5
uk_vfm_5.png
Item own.png
Vickers Mk.11
uk_vickers_mk_11.png
Item own.png
Warrior
uk_fv510_isv.png
Item prem.png
Type 16 (FPS)
jp_type_16_mod.png
Item own.png
Type 16 (P)
jp_type_16_mcv_prot.png
Item own.png
Type 87 RCV
jp_type_87_rcv.png
Item own.png
Type 89
jp_type_89.png
Item own.png
M41D
cn_m_41d.png
Item own.png
PTL02
cn_ptl_02.png
Item prem.png
WMA301
cn_wma_301.png
Item own.png
Centauro I 105
it_b1_centauro.png
Item own.png
Centauro I 105 R
it_b1_centauro_romor.png
Item own.png
VBC (PT2)
it_vbc_pt2.png
Item own.png
VCC-80/60
it_vcc_80_hitfist_60.png
Item prem.png
VRCC
it_vrcc_centauro.png
Item own.png
AMX-10RC
fr_amx_10rc.png
Item own.png
AMX-13 (HOT)
fr_amx_13_hot.png
Item own.png
MARS 15
fr_mars_15.png
Item own.png
SANTAL
fr_vab_santal.png
Item own.png
SK-105A2
fr_sk105_a2.png
Item prem.png
VBCI-2 (MCT30)
fr_vbci2_mct30.png
Item own.png
Vextra 105
fr_vextra_105.png
Item own.png
CV 9030FIN
sw_cv_9030_fin.png
Item prem.png
CV 9035DK
sw_cv_9035_dk.png
Item own.png
Ikv 91-105
sw_ikv_91_105.png
Item own.png
Lvrbv 701
sw_lvrbv_701.png
Item own.png
Strf 9040B
sw_strf_90b.png
VII Rank
Item own.png
AGS
us_ags_teledyne.png
Item own.png
CCVL
us_ccvl.png
Item own.png
HSTV-L
us_hstv_l.png
Item own.png
M3A3 Bradley
us_m3a3_bradley.png
Item own.png
M1128
us_m1128_mgs.png
Item prem.png
M1128 Wolfpack
us_m1128_wolfpack.png
Item own.png
XM975
us_xm_975_roland.png
Item own.png
FlaRakPz 1
germ_flarakpz_1.png
Item own.png
Ozelot
germ_wiesel_2_adwc.png
Item own.png
PUMA
germ_schutzenpanzer_puma.png
Item own.png
Radkampfwagen 90
germ_radpanzer_90.png
Item own.png
TAM 2C
germ_thyssen_henschel_tam_2c.png
Item own.png
Vilkas
germ_vilkas.png
Item own.png
Wiesel 1A2
germ_wiesel_1_tow.png
Item own.png
2S25M
ussr_2s25m.png
Item prem.png
2S38
ussr_2s38.png
Item squad.png
BMP-2M
ussr_bmp_2m.png
Item own.png
Strela-10M2
ussr_9a35_m2.png
Item own.png
Desert Warrior
uk_desert_warrior.png
Item own.png
Stormer HVM
uk_stormer_hvm.png
Item own.png
Type 16
jp_type_16.png
Item own.png
Type 81 (C)
jp_type_81_tansam.png
Item own.png
Type 93
jp_type_93.png
Item own.png
QN506
cn_qn506.png
Item own.png
ZBD04A
cn_zbd_04a.png
Item own.png
ZLT11
cn_ztl_11.png
Item own.png
Centauro I 120
it_centauro_mgs_120.png
Item prem.png
Centauro RGO
it_centauro_rgo_120.png
Item own.png
Dardo
it_dardo_vcc.png
Item own.png
Freccia
it_freccia.png
Item own.png
KF41
it_kf_41.png
Item own.png
VCC-80/30
it_vcc_80_hitfist_30.png
Item own.png
Roland 1
fr_amx_30_roland.png
Item own.png
ASRAD-R
sw_asrad_r.png
Item own.png
CT-CV 105HP
sw_patria_amv_ctcv_105.png
Item prem.png
CV 90105
sw_cv_90105_tml.png
Item own.png
Strf 9040 BILL
sw_strf_9056.png
Item own.png
Strf 9040C
sw_strf_90c.png
Item own.png
Imp.Chaparral
il_mim_72_chaparral.png
Item own.png
Namer 30
il_namer_rcws_30.png
VIII Rank
Item own.png
FlaRakRad
germ_flarakrad.png
Item own.png
Tor-M1
cn_tor_m1.png
Item own.png
▄ItO 90M
fr_crotale_ng.png
Item own.png
CV 90120
sw_cv_90120.png
Item own.png
ItO 90M
sw_crotale_ng.png

Media

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