The Rooikat Mk.1D is a rank VI British light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".
Survivability and armour
Armour on the Rooikat is, to say the least, nonexistent. It will be safe from rifle-caliber machine guns from all angles, but 12.7 mm and above will be able to penetrate the side armour at close ranges. Cannon-armed aircraft will also be a significant threat. This vehicle also has hull-break, so any main gun will probably instantly destroy the Rooikat Mk.1D. Therefore, the Rooikat Mk.1D's key to survival is mobility. It also comes stock with a desert yellow camouflage, which can be problematic on certain maps.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The mobility on the Rooikat Mk.1D is best described as good. It's decently fast, both on and off-road, but suffers from a poor turning circle and a somewhat under-powered engine, at least when stock. Users should not be surprised if they have trouble climbing even mild grades from a standstill and it is not uncommon to need to back up and gain some momentum before being able overcome some hills.
Modifications and economy
The Rooikat Mk.1D is armed with the Denel 76 mm GT-4 cannon. As far as game-play goes, it is essentially a hand-loaded version of the OTO-Melara 76mm/62 gun found on the OTOMATIC. It fires the same APFSDS and has HE with similar performance to the shell found on the OTOMATIC, albeit not VT-fused and thus far less useful. Its APFSDS has the ability to frontally penetrate any opponent in its battle-rating bracket, although the odd Maus may be troublesome, particularly if it is angled.
It has a base 8.7 second reload, which can be reduced to 6.7s through a fully trained and aced crew. Unfortunately this reload is exactly as long as the reload on 105mm armed vehicles it may face in its battle-rating bracket such as the Leopard series, OF-40 series, Centauro, and AMX-30 series. It also has the somewhat questionable accuracy of the OTO-Melara 76mm, so do not be surprised if its shots aren't pinpoint, though this matters more for shooting down the odd helicopter than for tanks. It gets access to a laser rangefinder to make long range shots easier which is useful on large maps like Sinai. It has decent turret traverse and good firing angles, so its quite flexible in terms of positioning.
|76 mm GT-4||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|48||46 (+2)||37 (+11)||29 (+19)||19 (+29)||11 (+37)||1 (+47)||Yes|
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 6 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
- Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.
- The visual discrepancy concerns the total number of shells as well as the number of shells per rack:
- 49 shells are modeled but you can pack only 48 shells.
- Rack 1 is modeled as 4 shells but contains only 3 shells.
|7.62 mm Browning MG4|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
- Currently the fastest vehicle in-game (120 km/h in RB), even with stock modules it can often drive off-road as fast as an upgraded BMP-2
- Access to APFSDS rounds
- Able to hull-break light tanks with the APFSDS round
- One of the only British scout tanks, along with the Warrior
- Sides and front can stop .50 cals at slight angle or at 100+ metres
- Cheap to repair, 3,600 stock, 6,161 spaded
- Has a laser rangefinder that can measure up to 4,260 m
- Very good reverse speed at -43 km/h
- Has good zoom variety for a light tank, having X8-12 zoom compared to usual X7-8 of light tanks at the rank
- Despite the indicated top speed, the vehicle will rarely get to 100+ km/h
- Not as good at reversing as other British light tanks or the Object 906
- Weak armour overall, unlike Warrior it will succumb to any autocannon fire instantly
- Vehicle will not be able to stabilise the gun at speeds of 75+ km/h (46.6+ mph)
- Has a rather large turning circle, so turning around in confined areas may require 3-point turns.
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
|Britain light tanks|
|Armoured cars||Daimler Mk II · AEC Mk II|
|A13||A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939|
|A15||Crusader II · Crusader "The Saint" · Crusader III|
|A17||Tetrarch Mk I|
|Post war||Warrior · VFM5|
|Foreign||Stuart I (USA) · Stuart III (USA) · Rooikat Mk.1D (South Africa)|