40 km/h back124 km/h forward
37 km/h backSpeed
The Type 93 is a rank VII Japanese SPAA with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Starfighters".
Survivability and armour
Armour protection on this vehicle is near non-existent, but the idea of "no armour is best armour" holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5 mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10 mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid an otherwise critical hit.
This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off-road.
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull||5 mm|| 5 mm Top
5 mm Bottom
|5 mm||5 mm|
|Turret|| 10 mm Turret front
10 mm Gun mantlet
|10 mm||10 mm||10 mm|
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The main armament for the Type 93 is a SAM launcher built by Toshiba Heavy Industries, loaded with Type 91 missiles. These missiles are a variant of the Type 91 SAM-2 fired from handheld launchers by infantry. Their design and purpose are similar to the AIM-92 Stinger.
The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.
The missiles use an infared and image-guidance system. It can lock onto heat-emitting targets but is also smart enough to detect the target through countermeasures, thus nullifying common countermeasures such as flares. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.
This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.
The launcher has a warm up time of 4s before it can gain a lock and fire the missiles. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per target and warm up and lock on must be achieved again.
The launcher can be fired on the move unlike other SPAA.
|Type 91 missile||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|1||0 (+ 1)||Yes|
- Missiles empty from left missile box to right
- Further emptying of the missiles are shown by an arrow
Usage in battles
One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 7 km in rear aspect and 4.5 km in all aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.
On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.
In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid.
|III||Filters||Crew Replenishment||Elevation Mechanism|
|IV||Transmission||Engine||Artillery Support||Laser rangefinder||Improved optics|
Pros and cons
- Very high top speed for a ground vehicle
- Its armament of SAMs can be deadly, especially at long range
- Lock on does not set off early warning for Jets or Helicopters
- Missiles can be fired on the move
- Fire and forget - after you successfully locked and launched missile, you can retreat without having to lead the target, unlike other SPAA
- Missiles have a tendency to miss target with
- Can easily be destroyed by heavy machine guns and strafing aircraft
- As with nearly all light vehicles, it is susceptible to the "Hull Break" mechanic
- No gun armament for backup
- As with all "cars", this vehicle cannot pivot in place like tanks can
- Warm up time of 4s on the launcher and missiles
- Hard collisions at fast speeds can instantly destroy the vehicle.
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
- [Devblog] Type 93: Breaking Barriers and Airframes
- [Forum] Type 93 Close Range Surface to Air Missile (SAM-3)
|Japan anti-aircraft vehicles|
|Tracked||Ta-Se · So-Ki|
|Post-War||Type 87 · Type 93|