Type 93

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Challenger DS Pack
This page is about the Japanese SPAA Type 93. For other uses, see Type 93 (Disambiguation).
GarageImage Type 93.jpg
ArtImage Type 93.png
Type 93
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The Type 93 is a SAM system carrying Type 91 SAM missiles on a BXD10 (Toyota Mega Cruiser), built to replace the Oerlikon KDA (35 mm) emplacements and Type 87 SPAAG carrying the same guns. Being built on a jeep it allows Japanese anti-air crews to use it as a very rapid response vehicle against aerial threats.

It was introduced in Update "Starfighters". Easily capable to reach its top speed, it can get behind the enemy tank force and protect the battlefield from any incoming air threats. This is best done to evade any kind of ground engagement while closing the gap on air spawns since the Type 93 lacks any kind of radar and can only fire once an aircraft is locked, making it almost impossible to combat any ground target. It does, however, double as a great scouting vehicle, equipping thermal sights, a small profile and fast manoeuvrability it can get to any scouting spot and out of it again while lighting up the whole map for the friendly team.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew3 people
Visibility70 %

Armour protection on this vehicle is near non-existent, but the idea of "no armour is best armour" holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5 mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10 mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid an otherwise critical hit.

This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off-road.

Armour Front (Slope angle) Sides Rear Roof
Hull 5 mm 5 mm Top
5 mm Bottom
5 mm 5 mm
Turret 10 mm Turret front
10 mm Gun mantlet
10 mm 10 mm 10 mm


Speedforward / back
AB136 / 42 km/h
RB and SB125 / 38 km/h
Number of gears7 forward
2 back
Weight4.6 t
Engine power
AB324 hp
RB and SB170 hp
Power-to-weight ratio
AB70.4 hp/t
RB and SB37.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 136 42 4.6 232 324 50.43 70.43
Realistic 125 38 133 170 28.91 36.96

Modifications and economy

Repair costBasic → Reference
AB5 213 → 7 720 Sl icon.png
RB4 407 → 6 526 Sl icon.png
SB5 265 → 7 797 Sl icon.png
Total cost of modifications211 200 Rp icon.png
353 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Mobility Protection Firepower
Mods new wheels.png
11 000 Rp icon.png
17 000 Sl icon.png
290 Ge icon.png
Mods new car suspension.png
13 000 Rp icon.png
20 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
13 000 Rp icon.png
20 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
19 000 Rp icon.png
30 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
15 000 Rp icon.png
23 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
15 000 Rp icon.png
23 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
3 300 Rp icon.png
17 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
3 900 Rp icon.png
20 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
19 000 Rp icon.png
30 000 Sl icon.png
500 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
11 000 Rp icon.png
17 000 Sl icon.png
290 Ge icon.png
Mods thermal sight.png
11 000 Rp icon.png
17 000 Sl icon.png
290 Ge icon.png
Mods airstrike.png
13 000 Rp icon.png
20 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
19 000 Rp icon.png
30 000 Sl icon.png
500 Ge icon.png
Mods art support.png
Artillery Support
15 000 Rp icon.png
23 000 Sl icon.png
400 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
15 000 Rp icon.png
23 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
15 000 Rp icon.png
23 000 Sl icon.png
400 Ge icon.png


Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Type 91 SAM
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition8 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Fire rate60 shots/min
Vertical guidance0° / 70°
Main article: Type 91
Type 91 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (8) 0°/+70° ±180° Two-plane 88.1 121.9 148.0 163.7 174.1 19.50 17.25 15.90 15.00
Realistic 59.5 70.0 85.0 94.0 100.0

The main armament for the Type 93 is a SAM launcher built by Toshiba Heavy Industries, loaded with Type 91 missiles. These missiles are a variant of the Type 91 SAM-2 fired from handheld launchers by infantry. Their design and purpose are similar to the AIM-92 Stinger.

The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.

The missiles use an infrared and image-guidance system. It can lock onto heat-emitting targets but is also smart enough to detect the target through countermeasures, thus nullifying common countermeasures such as flares. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.

This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.

The launcher has a warm up time of 4s before it can gain a lock and fire the missiles. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per lock and warm up and lock on must be achieved again.

The launcher can be fired on the move unlike other SPAA.


Missile details
Ammunition Type of
mass (kg)
Fuse delay
Fuse sensitivity
distance (m)
radius (m)
Explosive mass
(TNT equivalent) (g)
0% 50% 100%
Type 91 SAM 648 5,000 11.5 1 0.1 0 1 648 79° 80° 81°

Ammo racks

Ammo racks of the Type 93
rack empty
1 0 (+1) Yes
  • Missiles empty from left missile box to right
  • Further emptying of the missiles are shown by an arrow

Usage in battles

One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 6 km in any aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.

On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.

In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid.

Pros and cons


  • Very high top speed for a ground vehicle.
  • Its armament of SAMs can be deadly, especially at long range.
  • Lock on does not set off early warning for Jets or Helicopters.
  • Missiles can be fired on the move.
  • Fire and forget - after you successfully locked and launched missile, you can retreat without having to lead the target, unlike other SPAA.


  • Missiles have a high tendency to miss targets.
  • Explosive mass on rockets is usually not enough to down jets and helicopters in 1 shot, more than 1 is usually required.
  • Can easily be destroyed by heavy machine guns and strafing aircraft.
  • No gun armament for backup
  • As with all "cars", this vehicle cannot pivot in place like tanks can.
  • Warm up time of 4s on the launcher and missiles.
  • Hard collisions at fast speeds can instantly destroy the vehicle.
  • Tendency to oversteer at high speeds due to high hp/ton ratio.


The Type 93 Short Range SAM (93式近距離地対空誘導弾) was a direct successor to the L-90 35 mm Anti-Aircraft Twin Cannons found on vehicles such as the Type 87 or as a separate towed emplacement.

Within the Ministry of Defense the vehicle is known as the SAM-3. The military shortened it as Short-SAM (SAM) or nicknamed it as the Closed Arrow (クローズドアロー).


The first prototypes of the Type 93 were built in 1990 with the first tests already taking place in 1992. The main reason for having a short development time was because the missile itself, the Type 91 or SAM-2 (a man portable SAM launcher), was already done with its development in 1991 and was to simply be fitted on a Toyota Mega Cruiser. Most of the development time was put into the Fire Control System.

In 1993 it was adopted within the JGSDF as the Type 93 Short Range SAM and deployment started from 1994.

It is a vast improvement over the 35 mm KDA with the ability to track and shoot down enemy aircraft with its infrared homing included in the system. The Type 93 utilises 3rd generation infrared and ultraviolet guidance systems, which allow it to record a target's image profile and ignore defensive countermeasures such as flares.

A total of 113 SAM systems were made, the last being produced in 2008.

As of 5 October 2020, the Ministry of Defense has announced they would replace the Type 93 by the fiscal year (FY) 2021 with "an improved version of the SAM currently used for air defence by the JASDF".


Development on the Type 93 mobile SAM platform began in 1990 after the Japanese Department of Defense tasked the Toshiba Heavy Industries company with modifying the already in service military version of the Toyota Mega Cruiser (designated BXD10) to carry the Type 91 surface-to-air missiles with the aim of creating a contemporary replacement for conventional gun-armed SPAA units.

Given how all necessary components were already more or less readily available, the actual development time for the new vehicle was fairly short. As a result, shortly after the order was issued in 1990, a prototype of the Type 93 was built and underwent successful testing. In 1993, the vehicle was officially accepted into service with the JGSDF and mass production commenced. In total, 113 Type 93s were built between 1993 - 2008, with all produced units serving exclusively with the JGSDF even until this day.



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42