Type 93

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RANK 6 SWEDEN
CV 90105 TML PACK
Type 93
jp_type_93.png
AB
RB
SB
General characteristics
Brief
Detailed
9.7/9.7/9.7BR
Class
3 peopleCrew
70 %Visibility
front / side / backArmour
0 / 0 / 0Hull
0 / 0 / 0Turret
Mobility
2.6 tWeight
286 hp150 hpEngine power
108 hp/t57 hp/tPower-to-weight ratio
135 km/h forward
40 km/h back
124 km/h forward
37 km/h back
Speed
Armament
Type 91 SAMMain weapon
8 roundsAmmunition
15.0 / 19.5 sReload
8 roundsBelt capacity
60 shots/minFire rate
0° / 70°Vertical guidance
two-planeStabilizer
Economy
390 000 Rp icon.pngResearch
1 020 000 Sl icon.pngPurchase
Sl icon.png2 830 / 4 191/2 100 / 3 110/4 800 / 7 108Repair
290 000 Sl icon.pngCrew training
1 020 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
232 % Rp icon.pngReward for battle
160 % Sl icon.png150 % Sl icon.png150 % Sl icon.png

Description

GarageImage Type 93.jpg


The Type 93 is a rank VII Japanese SPAA with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armour protection on this vehicle is near non-existent, but the idea of "no armour is best armour" holds up true here. The armour is only suitable for stopping small arms fire as the vehicle is designed to be hidden away from the front lines. The hull armour is 5 mm thick all around, slightly more armour is offered on the wheels, chassis and the turret at around 10 mm. However there is a lot of empty space in this vehicle that means you can get lucky and avoid an otherwise critical hit.

This lack of armour allows this vehicle to obtain some of the fastest speeds in game on flat roads and a more than adequate speed off-road.

Armour Front (Slope angle) Sides Rear Roof
Hull 5 mm 5 mm Top
5 mm Bottom
5 mm 5 mm
Turret 10 mm Turret front
10 mm Gun mantlet
10 mm 10 mm 10 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 135 40 2.6 232 286 89.23 110
Realistic 124 37 133 150 51.15 57.69

Armaments

Main armament

Main article: Type 91

The main armament for the Type 93 is a SAM launcher built by Toshiba Heavy Industries, loaded with Type 91 missiles. These missiles are a variant of the Type 91 SAM-2 fired from handheld launchers by infantry. Their design and purpose are similar to the AIM-92 Stinger.

The launcher features a centralised optic system and 2 x 4 launchers located on either side. The turret is capable of 360 degree turning and elevation of 70 degrees, but there is no depression on the launcher meaning firing at targets below you will be difficult.

The missiles use an infared and image-guidance system. It can lock onto heat-emitting targets but is also smart enough to detect the target through countermeasures, thus nullifying common countermeasures such as flares. The optics contain a TV camera, infrared sensors, laser receivers and IFF antennas. These feed through to a launch control device located on the passenger side of the vehicle.

This optic also allows you to track onto targets within ±1 degree of the sight, however offers no radar itself to spot incoming enemies so they must be manually spotted and locked.

The launcher has a warm up time of 4s before it can gain a lock and fire the missiles. It is advised to keep the missiles warmed at all times to intercept fast-moving jets. Only 1 missile can be fired per target and warm up and lock on must be achieved again.

The launcher can be fired on the move unlike other SPAA.

Type 91 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 0°/+70° ±180° Two-plane 88.1 __.__ __.__ __.__ __.__ 19.50 17.25 15.90 15.00
Realistic 59.50 __.__ 85.00 __.__ __.__

Ammunition

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 91 SAM 1,000 7.70 1.0 10.0 648 47° 56° 65°

Ammo racks

Ammo racks of the Type 93
Full
ammo
1st
rack empty
Visual
discrepancy
1 0 (+ 1) Yes
  • Missiles empty from left missile box to right
  • Further emptying of the missiles are shown by an arrow

Usage in battles

One of the main advantages of this vehicle is the speed, your main goal will be not on the front lines but behind offering support or flanking to intercept air targets. With a range of 7 km in rear aspect and 4.5 km in all aspect you will need to move closer to the enemy than would be ideal for a vehicle like this. This vehicle is ideal for taking wide flanks through less trafficked parts of the map to get into position to lay ambushes for enemy air. While waiting for enemy air targets to spawn, you can also scout ground targets for your team.

On some maps you can be key to getting a quick cap on a middle point, or decapping a less contested point giving your team a slight advantage. Using your speed you can get in and out before many tanks realise you were even there.

In SB this vehicle really shines as maps are larger to allow more flanking so you can set up ambushes easier. Though the downside is as this vehicle does not feature radar you will have to rely on sounds and team callouts to know where to aim. However this is offset by the fact your missile lock on does not set off early warning unless you activate tracking, and by the time enemies see you it will be too late to avoid.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive NVD
II Suspension Brake System FPE Airstrike
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support Laser rangefinder Improved optics

Pros and cons

Pros:

  • Very high top speed for a ground vehicle
  • Its armament of SAMs can be deadly, especially at long range
  • Lock on does not set off early warning for Jets or Helicopters
  • Missiles can be fired on the move
  • Fire and forget - after you successfully locked and launched missile, you can retreat without having to lead the target, unlike other SPAA

Cons:

  • Missiles have a tendency to miss target with
  • Can easily be destroyed by heavy machine guns and strafing aircraft
  • As with nearly all light vehicles, it is susceptible to the "Hull Break" mechanic
  • No gun armament for backup
  • As with all "cars", this vehicle cannot pivot in place like tanks can
  • Warm up time of 4s on the launcher and missiles
  • Hard collisions at fast speeds can instantly destroy the vehicle.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan anti-aircraft vehicles
Wheeled  Type 94
Tracked  Ta-Se · So-Ki
Post-War  Type 87 · Type 93
America  ▅M42