Class 3 (P)
Survivability and armour
Due to the massive size of the Class 3, it is able to withstand high calibre ammunitions due to the poor armour as it will not create enough spalling when penetrated. The crew spacing as well as the interior spacing makes it one of the hardest wheeled vehicles to destroy in the game with only kinetic energy (KE) penetrators (APDS, APFSDS, etc etc). Centre of mass shots from the front with KE shells will often take the driver and set the engine on fire, but due to the turret crew being elevated, they are most likely to survive, meaning the turret is operational ready to engage any enemy threats. Chemical energy (CE) penetrators are a tricky topic when it comes to the frontal armour. Depending on the ammunition used an the impact angle, the Class 3 will be able to withstand the impact or not. CE rounds are most likely to penetrate and be partially or fully stopped thanks to the inner spall shields at a perpendicular angle but will knock out the driver and disable or damage engine as well as igniting the ammo rack. This changes when ATGMs take a play in engagements, they will often create much more spalling than tank-fired HEAT rounds as the calibre is higher (meaning a greater explosive mass) and will cause hullbreak if hit from the sides or if the ATGM spall goes all the way from the front to the back while penetrating the sides. For this same reason it is recommended to only carry ~24-26 rounds in the vehicle as it will empty most of the hull ammo racks but still keep the ready racks full in the turret. The armour is not to be relied on unless there are specific enemies (T-54's for example) as most of them will always penetrate your hull. The Class 3 is immune to autocannon fire from the front and hull upper half sides and turret sides due to the spaced armour. This is an advantage compared to the rest of wheeled light armoured vehicles in which 20 mm and 30 mm autocannons often penetrate and knock out crew and inner components.
Having spall shields bring multiple benefits against both CE and KE.
The air gap between plates not only reduces and scatters the shrapnel in a flatter surface so that the penetrating remains are less but they also reduce the speed and penetration of small calibre fire (below 40 mm), meaning they will not penetrate the second plate (below 30 mm) or will reduce the amount of shrapnel generated (above 30 mm). They also prematurely detonate APCBC shells and reduce the shrapnel generated. Due to this, all APCBC and APHE fuses will be activated which can be lethal in calibres higher than 76 mm even with the spall shields depending on where the round hits at.
Any part of the vehicle is susceptible to hull break if hit in the correct way, but often players will fire at centre of mass in which hull break is almost nullified. When a round is fired at the centre of mass frontally, the double plate armour will not only reduce the shrapnel but it is able to fully stop it, specially if said threat has a relative low explosive mass despite the armour penetration (PG-9 for example found on the BMP-1). When fired at the turret it may vary as it totally depends on the firing angle. A perpendicular hit to the turret will be lethal but an angled hit will often deviate the shrapnel which may damage or destroy modules but will keep the vehicle operational. Due to its huge height, the enemies that fire at turret will have a more angled hit, meaning that most of the shrapnel will be launched towards the roof and not to the crew compartment, this can take one or two crew members depending on the hit.
- Rolled homogeneous armour
- High hardness rolled armour
Super structure armour
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 30 mm glacis (76°)
29 mm lower frontal plate (20°)
| 20 mm Top
20 mm Bottom
|20 mm||10 mm|
|Turret|| 38 mm Turret front
80 mm Gun mantlet
|16 mm||20 mm||10 mm|
|Cupola||10 mm||10 mm||10 mm||10 mm|
Inner spall shields
|Armour||Front (Slope angle)||Sides||Rear|
|Hull|| 200 mm air
38 mm second lower frontal plate (20°)
| 10 mm air
30 mm upper half plate
|Turret|| 84 mm turret front first plate
80 mm air 38 mm turret front second plate
| 30 mm turret side first plate
120 mm air 16 mm turret side second plate
- Suspension is 10 mm thick
- Wheels are 10 mm thick
Despite the tremendous size and mass, the Class 3 is almost as fast as the Radkampfwagen. The 8 wheels give it an almost perfect cross-country capability with exception of mud, snow and deep sand. Acceleration wise, it takes time to make the Class 3 move if on a non urban environment or at an angle due to the mass. It has traction on the 8 wheels, meaning it is able to move even if only a pairs of wheels are touching the ground. As expected, due to the length, the turn radius is huge and it requires a big surface to be abe to make a 180° turn. Besides the length and height, the Class 3 is tremendously fast for a vehicle its size, specially if it is on urban environment. It is able to reach speeds of 80 km/h even on dirt. This not only makes the Class 3 a fearful tough to crack behemoth but also a flanking and "Hit N' Run" behemoth. Thanks to the stabilizer, the Class 3 is able to fire at enemy targets while on top speed, this requires practice but a handled commander will be able to achieve so.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
The Class 3 has a GT-3 105mm rifled bore main gun, it shares the same ballistics as the L7A3 the Leopard family share with the exact same ammunition. Thus, there should be no hard enough threat to kill, specially if DM33 is being used with its potent 408mm of penetration.
|105 mm GT-3||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|54||48 (+6)||32 (+22)||16 (+38)||5 (+49)||1 (+53)||No|
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 4 & 5 are first stage ammo racks. They total 15 shells and gets filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
- Simply not firing when the gun is loaded will move ammo from racks 1-38 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.
|7.62 mm Browning MG4|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
The Class 3 is considered like a bigger Radkampfwagen. Due to its speed, it may be used in a flanking manner, being able to go around the enemy and surprise them where they do not expect. When flanking, it is recommended to use roads if possible, as the Class 3 is a wheeled vehicle, and rough terrain will slow it down. However, even off-road, the vehicle is still capable of speeds that are much higher than many other contemporary MBTs.
It may also be used in a playstyle of a fast MBT. While the hull of the Class 3 is weak and prone to hullbreak, the whole front of the vehicle has multiple well angled and very bouncy plates, both interior and exterior, which allows the turret and hull to sometimes take hits without damage, or even ricochet some shells. However, it is important to note that even though enemy shells have a chance of bouncing, it is best not to rely on this, and to use the vehicle's stabilizer and situational awareness to get the first shot off.
Pros and cons
- Great top speed and good acceleration
- Lots of empty space, difficult to one shot without ammo racking
- Good gun, can deal with most enemies easily
- Good hull armor for a light tank, can frontally withstand most SPAA cannons as well as the guns of M3 Bradley and the BMP-2
- Turret is immune to every IFV and SPAA autocannon
- The length of the vehicle can cause APFSDS shrapnel created at the front of the tank to dissipate before it is able to reach the rear
- Absolutely gigantic, size is on par with the Maus
- Because of its size it may have difficult traversing certain areas of maps, especially urban maps with lots of tight corners
- Mediocre gun depression of -8°
The Henschel Wehrtechnik TH200, TH600 and TH800 were a series of armoured vehicles developed in Germany in the early '80s as test vehicles that could undertake a wide variety of combat roles. These vehicles have a hull of welded steel armour that provides guaranteed protection to low and high calibre machinegun fire but lacks protection against anti-tank weaponry. A series of 3 versions were done: The TH200 4x4, the TH600 6x6 and TH800 8x8. Each one of the variants had their own combat roles.
The smallest version of the platform, it was meant to be used as a reconnaissance vehicle as well as a mobile support vehicle, armoured personal carrier and weapon carrier. It could utilize a 90 mm Cockerill gun and turret. The combat weight was around 9,250 kg making it capable of being transported by heavy air lifters and also give it amphibious capabilities.
It was a test bed for a mobile gun system with a 105 mm cannon in a three man turret. A Rh L/44 120 mm cannon could also be added. The combat weight of this vehicle was augmented to 24,500 kg, making it loose considerably the options for air lifters as well as loosing completely the amphibious capabilities.
This version had a weight of 35,000 kg and could carry weapon systems with weight up to 13,000 kg, making it capable of carrying a heavier turret for both 105 mm and 120 mm cannons, anti-air systems for both 35 mm Oerlikon KDA autocannons and Surface-to-Air Missiles and 155 mm howitzers.
Class 3 was the third and heaviest wheeled combat vehicle prototype to compete for the South African Army. When developing a heavy version of a wheeled tank, the designers were not limited by limits of weight or dimensions, therefore, in terms of weight, firepower and level of security, the Class 3 is a true wheeled tank. The competition commission opted for a lighter prototype, which later became the Rooikat 76 tank destroyer. The Class 3 prototype was exhibited at the Bloemfontein War Museum with a different turret.
|Germany light tanks|
|Pz.II||Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic|
|Wheeled||Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD · Class 3 (P)|
|Czech||Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1|
|Post-war||Begleitpanzer 57 · Ru 251 · leKPz M41 · SPz BMP-1 · Radkampfwagen 90 · JaPz.K A2 · Marder A1- · TAM · TAM 2C · TAM 2IP|
|Pilot stars||Ro.57 Quadriarma · MiG-21PFM|
|Tanker stars||E.B.R. (1954) · Class 3 (P)|
|Sailor stars||Type K-8 No.13 · USS Baltimore|
|Pilot stars||TIS MA · J6K1|
|Tanker stars||QF 3.7 Ram · Merkava Mk.2B|
|Sailor stars||PT-811 · Jaguar|
|Pilot stars||M.B.152C1 · Fw 190 C|
|Tanker stars||SU-85A · T30|
|Christmas Lights||P-43A-1 · Comet I "Iron Duke IV"|
|Pilot christmas toys||P-40C · NC.900|
|Tanker christmas toys||AEC Mk II · Ersatz M10|
|Christmas Lights||Fw 189 A-1 · KV-2 (1940)|
|Pilot stages||Ki-21-I hei · Me 262 A-2a|
|Tanker stages||▃LVT(A)(4) ZIS-2 · ▂Type 62|
|2015||War Thunder Fulfills Your Wishes!|
|Tanker reward||VK 45.01 (P)|
|2014||Holiday War Thunder Marathon!|
|Rewards||TB-3M-17-32 · XF5F|