PLAY
Ground Vehicles
Marder 1A3
V
Rank
AB
8.0
RB
8.0
SB
8.0
Battle rating
Germany
Game nation
Light tank
Main role
105,000
RP
Research
300,000
SL
Purchase
FRG
Operator country
General information

The Marder 1A3 was one of the most important upgrades of the Marder IFV. The vehicle was produced from 1988 to 1998 and around 2100 A1/A2 models were upgraded to this standard. The vehicle received more capable armour, intended to resist the 30 mm autocannon used by the BMP-2, which had started to be fielded by East Germany around the time of the upgrade. Other changes included an upgraded turret and upgrades to the suspension to avoid loss of mobility due to the increased weight.

It was introduced in Update "Direct Hit". The Marder 1A3 is an improvement over the Marder A1- with additional High Hardness armour plates added all around the hull that should make the vehicle better withstand autocannon rounds from a distance, though close-range side armour is still paper thin. The additional armour implemented on Marder 1A3 does make the vehicle slightly heavier than the Marder A1-, and while this should make impact mobility slightly, the difference in in-game performance in negligible. Armament between the two variants are similar too, with the Marder 1A3 retaining the MILAN ATGM and the 20 mm Rh202 autocannon. Armament differences lie in the APDS availability for the 20 mm autocannon and the removal of the rear-mounted MG3A1, which greatly improves versatility, as the new DM63 rounds can now penetrate BMP based hulls from 500 metres and other comparable IFVs within 1,000 metres, besides the Warrior.



Survivability and armour
Armour front / side / back
Hull 32 / 15 / 11 mm
Turret 25 / 15 / 15 mm
Visibility 86 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7583 km/h
Backward 7583 km/h
Power-to-weight ratio 17.915.934.227.8 hp/t
Engine power 6005311,145930 hp
Weight 33.5 t
Optics
Gunner
Commander
Driver
Optics zoom
2.0x–6.0x
2.0x–6.0x
Optical device
Armaments
MILAN ATGM
Ammunition 4 rounds
Belt capacity 1 round
Reload basic crew → aces
13 → 10 s
Vertical guidance -5 / 20°
Horizontal guidance -30 / 30°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 10.58.436.723.5151252.533.6 °/s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM530530530530530530
20 mm Rh202 cannon
Ammunition 1,200 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 800 shots/min
Vertical guidance -17 / 65°
Turret Rotation Speed basic crew → aces
Horizontal 4235.779.157.16051112.981.6 °/s
Vertical 4233.614794.16048210134.4 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HVAP-T/HEFI-T575237241510
HEFI-T/HEFI-T/HEFI-T/HEFI-T765333
HVAP-T/HVAP-T/HVAP-T/HVAP-T575237241510
APDS/APDS/APDS/APDS666145312114
7.62 mm MG3A1 machine gun (coaxial)
Ammunition 4,400 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 2,834 → 4,515 SL
RB 3,279 → 5,223 SL
SB 4,173 → 6,648 SL
Crew training 86,000 SL
Experts 300,000 SL
Aces 1,200 GE
Research Aces 720,000 RP
Reward multiplier AB / RB / SB
110 / 160 / 200 % SL
196 % RP
Total cost of modifications 88,100 RP
145,400 SL
Talisman cost 2,100 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
13
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content