AML-90 (Israel)

From War Thunder Wiki
Jump to: navigation, search
Rank VI France | Premium | Golden Eagles
Dassault Milan Pack
This page is about the light tank AML-90 (Israel). For other versions, see AML-90 (Family).
AML-90
il_aml_90.png
GarageImage AML-90 (Israel).jpg
AML-90
AB RB SB
6.7 7.0 7.0
Class:
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

The AML-90 is a rank IV Israeli light tank with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull10 / 10 / 10
Turret12 / 10 / 10
Crew3 people
Visibility84 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB101 / 20 km/h
RB and SB91 / 18 km/h
Number of gears10 forward
2 back
Weight5.5 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 20 5.5 139 172 25.27 31.27
Realistic 91 18 80 90 14.55 16.36

Modifications and economy

Repair costBasic → Reference
AB3 370 → 4 893 Sl icon.png
RB4 390 → 6 374 Sl icon.png
SB6 280 → 9 118 Sl icon.png
Total cost of modifications71 600 Rp icon.png
116 900 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces990 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 130 / 160 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
240 Ge icon.png
Mods new car suspension.png
Suspension
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 800 Rp icon.png
Cost:
9 500 Sl icon.png
290 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 800 Rp icon.png
Cost:
9 500 Sl icon.png
290 Ge icon.png
Mods tank tool kit.png
Parts
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
240 Ge icon.png
Mods extinguisher.png
FPE
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
180 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
240 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods airstrike.png
Airstrike
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
180 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
180 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 800 Rp icon.png
Cost:
9 500 Sl icon.png
290 Ge icon.png
Mods scouting.png
Improved optics
Research:
5 800 Rp icon.png
Cost:
9 500 Sl icon.png
290 Ge icon.png

Armaments

Main armament

Ammunition20 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: DEFA F1 (90 mm)
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 32.9 40.0 44.2 47.1 8.71 7.71 7.10 6.70
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90 (Israel)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 17 (+3) 11 (+9) (+14) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
    • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition2 150 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (100) 900 -10°/+40° ±120°
Coaxial 2,150 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Is very short and narrow, can effectively hide itself and squeeze inbetween tanks while fighting in a city
  • High speed on road (~50-80 km/h), faster than tracked light tanks like M41, can sometimes rush through enemy fire while taking superficial damage
  • 90mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like Leopard 1 or T-44, although it will sometimes fail to do damage to tanks like T32E1
  • -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
  • Smoke grenades can conceal the vehicle when needed
  • Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much

Cons:

  • Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
  • Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
  • Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
  • HEATFS has limited post-penetration damage especially against spacious tanks like M60
  • HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
  • Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel light tanks
AML-90 · AMX-13