M41A3 (China)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the light tank M41A3 (China). For other versions, see M41 Walker Bulldog (Family).
␗M41A3
cn_m41_a3_walker_bulldog.png
GarageImage M41A3 (China).jpg
␗M41A3
AB RB SB
5.3 5.3 5.3
Purchase:2 980 Specs-Card-Eagle.png
Show in game

Description

The ␗M41A3, officially designated as M41A3戰車 or by its translated nickname 華克猛犬 (Walker Bulldog), was a light tank used by the ROCA and ROCMC from 1958 to 2022. The design concept of the M41 series was for improvements on close-quarter self-defense firepower while retaining mobility on the battlefield under the T41 program. While the tanks were produced during the Korean War, it was only until the Vietnam War when they were put in service. M41A3 was a modification of the older M41A1, equipped with a fuel-injected AOS 895-5 diesel engine which was received by the ROCA in 1958 as military aid to the heated Taiwan Strait frontline. They mostly served as the fire support vehicles for the outer islands and training vehicles for ROCA armored corps. Due to the aging and obsolete performance of Walker Bulldogs, ROCA upgraded 50 of these tanks with better hull condition to the M41D standard, while the remaining ones would serve until the 2020s when a fatal vehicle rollover accident accelerated the decommissioning of unconverted M41s, as well as replacing them with the CM32 series. The final vehicle was decommissioned at Armor Training Command, ROCA in Hsinchu on 25th February 2022.

Introduced in Update "Sons of Attila" as a GE premium light tank, the overall performance of the M41A3 is totally identical to its counterparts in different nations with pleasing mobility and sufficient firepower to take out most WWII tanks from the side. However, in the M41A3's case, it trades its advanced ammunitions (APDS and HEATFS) for a lower battle rating. Players can enjoy the Walker Bulldog now at lower tier, flanking enemies will be a piece of cake with caution.

General info

Survivability and armour

Armourfront / side / back
Hull31 / 25 / 19
Turret25 / 25 / 25
Crew4 people
Visibility88 %

As a light tank, expecting the overall protection to be sufficient against enemies is rather unrealistic - the armour itself can stop .50 cal ammunition up front without issue; but once enemy vehicles with autocannons see M41A3, they can tear down the vehicle rather quickly, let alone full-calibre shells which have more than enough, sometimes overkill penetration to go through the armour. For maximum survivability, finding terrain and hiding the hull is a good option as the mantlet can sometimes bounce oncoming shots if they landed on extreme angles, it also make sure only the largest autocannons will have the chance to penetrate you in this case.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 28.5 mm (49°) Front glacis
63.5 mm (33-37°) Lower glacis
28.5 mm 28.5 mm (46°) Top
25.4 mm (1°) Middle
25.4 mm (20°) Bottom
12.7 mm
Turret 44.4 mm (11-13°) Turret front
50.8 mm (2-43°) Gun mantlet
31.75 mm (1°) 31.75 mm (1°) 12.7 mm

Notes:

Mobility

Speedforward / back
AB81 / 21 km/h
RB and SB73 / 19 km/h
Number of gears4 forward
2 back
Weight23.1 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB41.3 hp/t
RB and SB21.6 hp/t

Although M41A3 was stated to be upgraded by a new engine, the only change on the AOS 895-5 engine is fuel injection instead of carburettor on the previous 895-3 engines; thus the overall mobility is totally identical to other M41A series in game and enables the M41A3 to perform flanking operations while still being able to retreat quickly to safety.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 21 23.1 775 954 33.55 41.3
Realistic 73 19 442 500 19.13 21.65

Modifications and economy

Repair cost
AB1 173 Sl icon.png
RB1 361 Sl icon.png
SB1 721 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 130 / 180 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement cn.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics
Mods tank ammo.png
76mm_us_M361_Smoke_ammo_pack

Armaments

Main armament

Ammunition65 rounds
First-order11 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-10° / 20°
Main article: M32 (76 mm)

All production M41As share the same 76 mm M32 cannon onboard. The ballistics of the gun is quite user-friendly and easy to get used to, the internal space and the calibre also make sure the gun can reload faster as enemies with larger guns need more time to reload - by the time they finished the reload (given an injured/knocked-out loader), an aced M41A3 could deliver up to 2 shots.

76 mm M32 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 65 -10°/+20° ±180° - 22.8 31.6 38.4 42.5 45.2 7.67 6.78 6.25 5.90
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M339 shot APBC 177 173 159 143 129 116
M352 shell HE 15 15 14 12 12 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M339 shot APBC 975 6.6 - - - 47° 60° 65°
M352 shell HE 732 6.8 0.2 0.1 867.22 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M361 713 7.1 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
65 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,200 (200) 575 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (250) 500 - -

Usage in battles

The M41 series are well known for their great mobility and great variety of shells at their tiers; in the case of the ROCA's M41A3, its battle rating is significantly lower than its US-allied counterparts. This might sound good to players as the gun can finally handle most targets even up front. All things come at a cost though - in this case, APDS and HEATFS are not available, so remembering where armour weakspots of enemy vehicles are is very essential for quick and clean victories, more shots fired means higher risk of being hunted down.

A rule of thumb for any light tank: never, ever be the first tank to appear on the horizon of the enemy. Although the M41A3 is designed to be a scout vehicle for armour divisions, the vehicle is not rated for heated battlefield with different calibres of shells flying everywhere; it does have the protection against .50 calibre HMGs though, which will be welcome news for players of the Object 211 or M18 GMC as these duo are not well-protected all-around. This also brings to an odd phenomena - for most light tanks, due to their rather unprotected hull, there are occasions that penetrated shots with explosive filler do little harm to the vehicle; the more-protected M41A3 is prone to trigger the delayed fuse of these shells and thus very likely lead to complete destruction of vehicle with a single shot. Having 65 shells on tank is a welcomed addition in case players need spare ammo for taking out multiple targets with multiple shots, which also means a nightmare for the 4 crews on M41A3 as they are literally sitting around ammunition (next to driver and below the turret); so taking less than half ammunition (at around 25 shells) should be more than enough to do extensive damage to enemy flanks.

Once players know the limits of M41A3, players will have to plan for a safe approach or a more efficient route to harass enemies; in urban maps that has many street corners, players can utilize them to perform sudden strikes on enemy tanks, better yet, shut down the engine once you are in position. It will usually take within 3 shots to finish off an enemy tank (given all hits do damage to internal compartments or crew) with the APBC shell; in case of having an armour column going to the frontline, it is not a good idea to hit the leading tanks, taking out those who are lagging behind is a better option as the column might not have the reaction time to send vehicles to hunt down M41A3. On an open-field map such as Kursk with very little building as cover, the terrain can be utilised for cover thanks to the sufficient gun depression; this also shrinks the overall profile of M41A3 from afar and could be further hidden with camouflage bushes installed (the barrel itself has camouflage net by default). This will be a good time to seek enemies who have exposed their sides or scouting for fellow enemy light tanks if they also attempt to flank the team, disable or destroy them according to their level of threat. But most of all, being a light tank and a scout, move from time to time after shots fired to minimize the risk of being found right away; if the battlefield allows for a more aggressive approach to enemy flanks, neutralizing any backup units going to the front is the key to secure victory for the team. The M41A3 still has a .50 cal HMG by the commander side hatch with abundance of ammo, use them for armoured cars or last ditch option to gun down strafing aircraft.

Pros and cons

Pros:

  • High mobility to navigate around the battlefield
    • Neutral steering transmission for tighter turns
    • Up to 72 km/h forward (at certain terrain) and 19 km/h reverse speed
  • Fast reload and gun traverse speed
  • .50 cal for gunning down light vehicles or oncoming aircraft
  • Commander override for last-ditch retaliation
  • Sufficient penetration to take down Panther or IS-1 up-front

Cons:

  • Large profile for a light tank
  • While the armour is thin, it's more than enough to trigger the fuse of most shells
  • Lacks HEATFS and APDS compared to other M41s; however, much lower battle rating negates this
  • Very cramped combat compartment, all crews are sitting on/next to ammunition

History

The ROCA received the first batches of the M41 series (A1 to A3) as replacements for the obsolete M24 Chaffee and M18 GMC in service. Due to the need to replace the older light tank fleet, the ROCA and ROCMC received 792 M41 series in 1981 as the main combat vehicle for the armed forces alongside the M48A1 series in their service. The M41 series would become key equipment during island defense exercises and training of the armored corps, as well as the only viable option to defend the outer islands (Matsu and Kinmen) thanks to their mobility and light weight. The M41A3 with fuel-injected diesel engine also became the target of reverse-engineering efforts to manufacture a domestic light tank for ROCA (as the Type 65) in 1976, but this never went into production.

By the last decade of the 20th century, after the failure to acquire the M8 AGS due to the halt of development and the intensification of the risk to a full-on armed conflict with the PLAGF/PLANMC, the ROCA sought for solutions to upgrade the M41 fleet with upgraded FCS, domestic cannon with the ability to fire APFSDS, and a more economic engine as supplements to the M60A3 TTS and CM11 fleet, thus producing the M41D program. Only 50 of the existing M41 series were upgraded to this standard. Although the tank didn't take part in any combat actions, these tanks have been the icon of ROCA armored corps all the way until late 2010s when the MND announced the "Project Leopard" MGS as the replacement by the 2020s. After a fatal accident involving an M41A3 on Kinmen, the ROCA accelerated the decommissioning of the M41A series, and 22nd February 2022 became the very last day of the M41A3 in service, leaving the M41D as the only light tank/fire support platform for the outer islands until the "Project Leopard" MGS replaces them.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P)
Heavy tanks  IS-2 No.402