Wiesel 1A4

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Rank VI USSR | Premium | Golden Eagles
T-72AV (TURMS-T) PACK
This page is about the German SPAA Wiesel 1A4. For other versions, see Wiesel (Family).
Wiesel 1A4
germ_wiesel_1_mk20.png
GarageImage Wiesel 1A4.jpg
Wiesel 1A4
AB RB SB
7.0 7.0 7.0
Class:
Research:130 000 Specs-Card-Exp.png
Purchase:370 000 Specs-Card-Lion.png
Show in game

Description

The Waffenträger Wiesel 1A4 MK is a rank V German SPAA with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Ground Breaking".

The Wiesel 1A4, while very weak in both armour and armament, is very small and fast compared to most other vehicles at its BR. Given the ability to spot, use thermals, and help teammates with repairs, the Wiesel handles a lot closer to a light tank than an SPAA as it has very limited gun elevation at 45°. Even with its poor elevation, the Rh202 is capable of taking down aircraft found at its BR such as the Su-9 as well as lightly-armoured vehicles like the U-SH 405.

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret8 / 8 / 8
Crew2 people
Visibility62 %

The armour is very thin throughout the vehicle, only able to protect from shrapnel and rifle-calibre machine gun fire. Anything with a calibre of 12.7 mm or larger will penetrate. The external fuel tank provides a minor increase in protection, but is still able to be penetrated by large-calibre machine guns. The interior armour provides minor protection to spalling and small shells, but isn't guaranteed to stop anything above 12.7 mm upon penetration. Two vents can be found on the tank with 5 mm of armour, one on the top above the radiator and the other in the middle of the left side, while not much of a difference, if shot at the right angle rifle-calibre machine gun fire can penetrate. The driver and gunner are sitting in a line if looking directly from the front or at a slight angle, which increases the likelihood of getting both knocked out with a single shot. Moreover, as there are only 2 crew members, losing even 1 man will knock out the vehicle unless on a point with crew replenishment.

Armour type:

  • Rolled homogeneous armour (Front, side, rear, roof, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (61°) Upper glacis
8 mm (10°) Lower plate
8 mm (67°) Lower glacis
8 mm (33°) Top
8 mm Bottom
8 mm (34°) Lower glacis
8 mm (47°) Upper plate
8 mm (29°) Lower plate
8 mm (29°-55°) Fuel Tank
8 mm (29°) Front glacis
8 mm (29°) Driver compartment
6 mm Fighting compartment
5 mm Engine vents
Turret 8 mm (51°) Turret front
6 mm (6°) Optic 6 mm (3°-7°) Ammo
8 mm (21-40°) Turret 8 mm (27°) 6 mm

Notes:

  • There is a 5 mm RHA internal plate separating the engine compartment from the crew.
  • Tracks, suspension wheels, and torsion bars are 20 mm thick.
  • Mudguards and storage boxes are 5 mm thick, mud flaps are 2 mm thick.
  • The gun breech is 150 mm thick and the gun mount is 6 mm thick (including ammo boxes).

Mobility

Speedforward / back
AB87 / 32 km/h
RB and SB81 / 30 km/h
Number of gears6 forward
2 back
Weight2.9 t
Engine power
AB166 hp
RB and SB87 hp
Power-to-weight ratio
AB57.2 hp/t
RB and SB30.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 32 2.9 124 166 42.76 57.24
Realistic 81 30 77 87 26.55 30

Modifications and economy

Repair costBasic → Reference
AB5 500 → 8 277 Sl icon.png
RB5 800 → 8 728 Sl icon.png
SB8 110 → 12 205 Sl icon.png
Total cost of modifications109 300 Rp icon.png
181 200 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training110 000 Sl icon.png
Experts370 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 150 / 250 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 900 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 700 Rp icon.png
Cost:
6 700 Sl icon.png
170 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
20mm_rh202_AP_ammo_pack
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods thermal sight.png
NVD
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
170 Ge icon.png
Mods airstrike.png
Airstrike
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
170 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
20mm_rh202_APDS_ammo_pack
Research:
7 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

20 mm Rh202 cannon
Ammunition400 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Vertical guidance-10° / 45°
Horizontal guidance-110° / 110°
Main article: Rh202 (20 mm)
20 mm Rh202 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (100) 800 -10°/+45° ±110° N/A 52.8 73.1 88.8 98.2 104.5 10.40 9.20 8.48 8.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: HVAP-T · HEFI-T
  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
  • DM63: APDS · APDS · APDS · HEFI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 57 52 37 24 15 10
DM51A1 57 52 37 24 15 10
DM43 57 52 37 24 15 10
DM63 66 61 45 31 21 14

Ammo racks

Ammo racks of the Wiesel 1A4
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
4
400
Magazines
Rounds
(+1)
300 (+100)
(+2)
200 (+200)
(+3)
100 (+300)
(+4)
(+400)
No

Notes:

  • The ammunition is modeled as 4 magazines of 100 rounds.
  • Even though racks 3 & 4 both are fed into the gun, the gun still reloads when switching from rack 3 to 4.

Usage in battles

Given the size and speed of the Wiesel, it is very competent at flanking or rushing objectives. With the ability to spot and use thermals, the Wiesel can help its team by spotting enemies when flanking, or help its team by assisting with repairs and shooting down low-flying aircraft. Because of the minimal armour though, the Wiesel will almost always die from a single shot because of this, being alone in open areas or near enemies is not a good idea.

Pros and cons

Pros:

  • Excellent acceleration and mobility
  • Good anti-air capability
  • Low profile, can hide in small areas
  • Its 20 mm has a high rate of fire
  • Access to 2nd generation thermals, night vision and a laser rangefinder

Cons:

  • Almost no armour
  • Can't penetrate tanks reliably
  • Turret can't rotate a full 360°
  • Its gun heats up quite quickly
  • Poor gun elevation compared to other SPAA

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany anti-aircraft vehicles
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard
Missile SPAA  FlaRakPz 1 · FlaRakRad