PLAY
Ground Vehicles
Marder A1-
V
Rank
AB
7.7
RB
7.7
SB
7.7
Battle rating
Germany
Game nation
Light tank
Main role
95,000
RP
Research
135,000
SL
Purchase
FRG
Operator country
General information

The Marder A1- was produced from 1979 to 1982. A total of 350 Marder 1s were upgraded to this standard. This version of the Marder was a downgrade of the Marder A1+; while it retained the MILAN anti tank guided missiles, it lost access to its thermal imaging system, though other upgrades like the dual fed 20 mm autocannon, allowing for ammo selection, and the night vision equipment with image intensifiers were fitted to the vehicle.

It was introduced in Update "Red Skies". Being the first true German IFV in the tech tree, the Marder A1- offers some unique options to its operator with regards to dispatching its opponents, no matter if they come on the ground or in the air. The Marder A1- offers a good balance of mobility, protection, and damage output. Your main weapon to fight heavier foes will be the Milan ATGMs, while this missile is good enough to penetrate most vehicles, it is quite slow, and must be used in situations in which you are not in immediate danger. For that, is better using the 20 mm autocannon to destroy components like the gun barrel, tracks, and engine, and then use the Milan ATGM to destroy them. Against lighter opponents however, like the BTR-80A, BMP-1, or M41 Walker Bulldog, the 20 mm autocannon should be sufficient as long as you aim for weakpoints.



Survivability and armour
Armour front / side / back
Hull 32 / 15 / 11 mm
Turret 25 / 15 / 15 mm
Visibility 86 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7583 km/h
Backward 7583 km/h
Power-to-weight ratio 20.518.239.231.8 hp/t
Engine power 6005311,145930 hp
Weight 29.2 t
Optics
Gunner
Commander
Driver
Optics zoom
2.0x–6.0x
2.0x–6.0x
Armaments
MILAN ATGM
Ammunition 4 rounds
Belt capacity 1 round
Reload basic crew → aces
13 → 10 s
Vertical guidance -5 / 20°
Horizontal guidance -30 / 30°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 10.58.436.723.5151252.533.6 °/s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM530530530530530530
20 mm Rh202 cannon
Ammunition 1,200 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 800 shots/min
Vertical guidance -17 / 65°
Turret Rotation Speed basic crew → aces
Horizontal 4235.779.157.16051112.981.6 °/s
Vertical 4233.614794.16048210134.4 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HVAP-T/HEFI-T575237241510
HEFI-T/HEFI-T/HEFI-T/HEFI-T765333
HVAP-T/HVAP-T/HVAP-T/HVAP-T575237241510
7.62 mm MG3A1 machine gun (coaxial)
Ammunition 4,600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm MG3A1 machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 1,200 shots/min
Vertical guidance -15 / 55°
Horizontal guidance -90 / 90°
Turret Rotation Speed basic crew → aces
Horizontal 2823.852.738.1403475.354.4 °/s
Vertical 1411.24931.420167044.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 2,996 → 4,398 SL
RB 3,578 → 5,253 SL
SB 4,873 → 7,154 SL
Crew training 78,000 SL
Experts 270,000 SL
Aces 1,100 GE
Research Aces 670,000 RP
Reward multiplier AB / RB / SB
110 / 160 / 200 % SL
190 % RP
Total cost of modifications 77,600 RP
129,800 SL
Talisman cost 2,000 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Like:
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Settings
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Characteristics:
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