|This page is about the German light tank TAM 2IP. For other versions, see TAM (Family).|
The Tanque Argentino Mediano 2IP is a premium rank VI German light tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Red Skies". Sitting between the TAM and TAM 2C in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armour for increased protection.
Survivability and armour
Base armour of TAM 2IP is very thin, just an 11 mm plate angled at 74° on the upper frontal glacis, and 15 mm of armour on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30 mm plate and sides being 25 mm thin.
On the bright side, the 2IP version is fitted with Iron Wall add-on composite armour. This variable thickness armour package dramatically increases effectiveness of armour against chemical munitions, but does little to protect against kinetic penetrators.
Most noticeable increase in protection is on the upper plate of the hull - even newer HEAT rounds and older ATGMs may struggle to penetrate the hull armour. Sadly, add-on protection on the turret is not enough to defeat those same munitions. Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.
Players also must be aware of the giant weak spot that is the driver's area - it is only 11mm plate angled at 74° and it is not protected by add-on armour, allowing vehicles like Dardo to get through.
While TAM 2IP is now resistant to 12.7mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7mm.
When looking at TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.
Both gunner and commander are protected by the transmission and the engine (similar to Merkava tanks); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armour.
The driver is very vulnerable as he sits behind an 11mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armour either.
- Rolled homogeneous armour
- Add-on composite armour
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 11 mm (77°) Upper glacis - Engine access panel
32 mm (77°) Upper glacis - Sides
32 mm (29°) Lower glacis - Top
32 mm (60°) Lower glacis - Bottom
| 15 mm (30°) Top
15 mm Bottom
| 11 mm (23°) Upper plate
11 mm (27°) Lower plate
| 11-32 mm (13°) Front glacis|
11 mm Crew compartment
5 mm Radiator vents
|Turret|| 50 mm (5-35°) Turret front
30 mm + 30 mm (51-63°) Mantlet Front
25 mm (7-10°) Mantlet Sides
20 mm (79°) Roof glacis
30 mm (cylindrical) Gunner periscope
| 25 mm (24-27°) Crew Compartment
15 mm (27°) Bustle
25 mm Cupola well
| 15 mm (22°)
11 mm (79°) Turret underside
| 20 (11°) Roof glacis|
|Cupola||35 mm (cylindrical)|| 35 mm Outer ring|
11 mm Centre
- Suspension wheels and tracks are 20 mm thick
- Side skirts are 4 mm thick
- Air intake on the right side is 5 mm thick
|Composite armour||Front (Slope angle)||Sides|
~90 mm Kinetic
~520 mm Chemical
|Upper side |
~45 mm Kinetic
~295 mm Chemical
~70-140 mm Kinetic
~70-340 mm Chemical
|Turret side |
~50 mm Kinetic
~260 mm Chemical
Even with additional protection, TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows TAM 2IP to perform many different roles, be it flanking, scouting, rushing favourable positions or relocating.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|Arcade||0||0||0||1116||0||Division by zero.||Division by zero.|
|0||0||637||0||Division by zero.||Division by zero.|
Modifications and economy
As a premium vehicle, TAM 2IP comes with all modifications unlocked.
Main armament consists of the 105 mm FMK.4 Modelo 1L cannon; a fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, a very potent round at its BR. TAM 2IP also comes equipped with a laser rangefinder - this gadget allows it to quickly acquire a target's distance, thus allowing long range shots immensely fast.
|105 mm FMK.4 Modelo 1L||Turret rotation speed (°/s)||Reloading rate (seconds)|
- DM12 HEATFS - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
- DM502 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
- DM23 APFSDS - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
- DM33 APFSDS - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage any enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|50||41 (+9)||30 (+20)||21 (+11)||1 (+49)||No|
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first (in the order of 3 then 4) but will replenish from the other racks, starting with rack 1 and then rack 2.
The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
|7.62 mm FN MAG 60-40|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
TAM 2IP essentially plays as its tech tree counterpart. While it can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, TAM 2IP is also a potent sniper.
Players should abuse TAM 2IPs mobility to reach advantageous positions and start picking off players. DM33 highly effective (only T-62M-1 providing better performance) and coupled with laser range finder, TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armour.
Due to TAM 2IPs excellent mobility, stabilised gun and powerful round, TAM 2IP is a potent flanker. Add-on armour allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, TAM 2IP employing hit and run tactics on flanks can become enemy teams worst nightmare.
While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. TAM 2IP turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.
Pros and cons
- DM33 APFSDS is more than competitive at this BR
- Same mobility as regular TAM, despite add-on armour
- Wide selection of ammunition
- Despite add-on armour, protection remains somewhat poor
- No thermals
- Lacks smoke shell, limiting its tactical potential
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|Germany light tanks|
|Pz.II||Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic|
|Wheeled||Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD · Class 3 (P)|
|Czech||Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1|
|Post-war||Begleitpanzer 57 · Ru 251 · leKPz M41 · SPz BMP-1 · Radkampfwagen 90 · JaPz.K A2 · Marder A1- · TAM · TAM 2C · TAM 2IP|
|Germany premium ground vehicles|
|Light tanks||Pz.II C (DAK) · Pz.Sfl.Ic · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · TAM 2IP|
|Medium tanks||Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 · mKPz M47 G · Leopard A1A1 (L/44)|
|Heavy tanks||▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)|
|VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16|
|Tank destroyers||Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · 15 cm Pz.W.42 · Brummbär · Panzer IV/70(A) · Bfw. Jagdpanther · VFW|