Desert Warrior

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Desert Warrior
uk_desert_warrior.png
GarageImage Desert Warrior.jpg
Desert Warrior
AB RB SB
10.0 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Desert Warrior / Fahris Infantry Fighting Vehicle (or simply Desert Warrior) was developed in the 1990s by GKN Defence for export markets, particularly those in arid regions. Based on the proven FV510 Warrior chassis, it features a new Delco two-man turret armed with a 25mm M242 Bushmaster chain gun and two BGM-71 TOW missiles mounted on the turret sides. Primarily designed for infantry transport and support, the vehicle has the capacity to carry seven fully equipped troops in addition to its crew. Kuwait became the primary operator of the Desert Warrior, integrating 254 of the type into their armored forces. The Desert Warrior has been in service with the Kuwaiti Army since its introduction in 1995, continuously receiving upgrades such as new fire control and thermal sight systems.

The Desert Warrior was introduced in Update "Seek & Destroy". It is a pleasant upgrade to the older FV510 Warrior, finding much needed upgrades in terms of its firepower. The newly equipped M242 Bushmaster 25mm chain gun proves highly effective against light-armored targets and is capable of engaging heavier vehicles from the side. To engage tougher opponents, the Desert Warrior is equipped with two deadly TOW missile launchers. The vehicle offers three types of missiles: the basic TOW-2 for standard anti-armor use, the TOW-2A with a tandem warhead effective against reactive armor and heavily armored targets, and the TOW-2B with a top-attack profile for hitting enemies in defilade or behind cover. Overall, the upgrades bring it close to the performance of its American counterpart, the M3A3 Bradley.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull44 / 44 / 44
Turret25 / 25 / 13
Crew3 people
Visibility70 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB84 / 84 km/h
RB and SB75 / 75 km/h
Number of gears9 forward
4 back
Weight29.0 t
Engine power
AB1 049 hp
RB and SB550 hp
Power-to-weight ratio
AB36.2 hp/t
RB and SB19.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 29 852 1,049 29.38 36.17
Realistic 75 75 486 550 16.76 18.97

Modifications and economy

Repair costBasic → Reference
AB3 717 → 5 843 Sl icon.png
RB3 568 → 5 608 Sl icon.png
SB4 790 → 7 529 Sl icon.png
Total cost of modifications213 100 Rp icon.png
349 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2a_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods scouting.png
Improved optics
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

25 mm M242 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition480 rounds
Belt capacity120 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate200 shots/min
Vertical guidance-8° / 60°
Main article: M242 (25 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

25 mm M242 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 480 (120) 200 -8°/+60° ±180° Two-plane 38.1 __._ __._ __._ __._ 10.4 _.__ _.__ _.__
Realistic 23.8 __._ __._ __._ __._

Ammunition

  • Default: APDS · HEI-T*
  • M791: APDS · APDS · APDS · HEI-T*
  • PMB 090: APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T* 7 6 4 3 3 3
APDS 81 80 74 67 61 56
APFSDS 101 100 95 88 81 74
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T* 1,100 0.19 0.1 0.1 54.4 79° 80° 81°
APDS 1,345 0.13 - - - 75° 78° 80°
APFSDS 1,385 0.1 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Ammunition10 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance-3° / 20°
Fire on the moveup to 6 km/h
Main article: BGM-71 TOW

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

BGM-71 TOW missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
10 (2) -3°/+20° - - 13.0 _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW-2 ATGM 800 800 800 800 800 800
TOW-2B ATGM (OTA) 100 100 100 100 100 100
TOW-2A ATGM (tandem) 800 800 800 800 800 800
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TOW-2 ATGM 329 3,750 21.45 0.05 0.1 4.41 80° 82° 90°
TOW-2A ATGM (tandem) 329 3,750 22.63 0.4 0.01 4.51 80° 82° 90°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TOW-2B ATGM (OTA) 309 3,750 22.59 0.05 0.1 30 3 3.38 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Main article: M240 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1400 (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

Following the Warrior’s introduction into the British Army, GKN Defence, the designers of the Warrior, were looking to export their vehicle to other countries. To attract potential customers, they opted to modify the Warrior to increase its outreach and interest, naming it the Desert Warrior. This new vehicle featured better internal cooling for the hotter desert climates, optimized areas for the desert sand, as well as a Delco turret featuring a stabilized 25 mm Bushmaster and TOW ATGMs on each side of the turret. In 1992 Kuwait gained interest in this new vehicle and put it up for trials against other similar vehicles. Following trials, Kuwait purchased around 250 Desert Warriors in 1993, where they have been serving in the Kuwait Army since 1995 until present day.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III