The Leichtes Flugabwehrsystem Ozelot is a rank VI German SPAA with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Ground Breaking".
Survivability and armour
The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle.
- Rolled homogeneous armour
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 8 mm (9°) Lower plate
8 mm (30-68°) Lower glacis
| 8 mm
8 mm (34°) Belly junction
|8 mm (37°)||6 mm|
|Superstructure||8 mm (59-73°) Upper glacis||8 mm (30-34°)|| 6 mm (7°) Crew compartment
8 mm Ammo rack
| 8 mm (17-31°) Engine compartment |
6 mm Crew compartment
|Missile launcher||6 mm||6 mm||6 mm||6 mm|
- Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
|Fliegerfaust 2 Stinger missile||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|2||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__|
Usage in battles
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent.
Activate the missile seeker and point the blinking green circle at the helicopter. When it turns red, you can fire the missile that will guide itself to the target. Once the missile is fired, you can begin to engage a different target while the missile is still in the air. For very low flying helicopters, you need to aim above the target as much as possible (about half of the circle's diameter, doing more will prevent a lock) in order to prevent the missile from hitting the ground. It may be beneficial if you choose an elevated position like a pile of rubble or a hill to fire from.
Engaging planes is more challenging due to the missile's low turning rate and energy retention. It is recommended to lock the target using your optical sensor or direct lock in the gunner's optics, but this is not required. As a rule of thumb for fast flying planes, aim as much as possible in front of where the plane is going to be and a little bit higher. Engaging a fast flying plane that is not flying towards you or away from you will usually cause the missile to miss. Experienced pilots will try to spot the white fume trail of the missile launch and will turn very hard, which is very likely to out-turn your missile. Since maneuvering planes will lose energy, you can drain the energy/speed of the plane to a level where you can hit it with your 3rd or 4th missile. If you wait with the launch of the 4th missile until the plane is at 1.5 km, the plane cannot engage you after evading the last missile. However, if you fire your last missile in the magazine too early, they will use their guns to wipe you off the map. Unless you can replenish your missiles on a cap point, it may be more efficient to not fire at planes circling your position.
Pros and cons
- Very fast and agile vehicle
- Small profile and easily hidden
- Missiles require no guidance after firing
- Missiles do not require the vehicle to be stopped to fire.
- Gen 3 thermals for scouting and sighting targets
- No armour
- Surface-to-air missiles can be unreliable
- Can not defend itself against ground vehicles
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
- Related development
|Germany anti-aircraft vehicles|
|Half-track||Sd.Kfz.251/21 · Sd.Kfz. 6/2|
|Flakpanzer IV||Wirbelwind · Ostwind · Ostwind II · Kugelblitz|
|Other Flakpanzers||Flakpanzer I · Flakpanzer 38 · Flakpanzer 341|
|Wiesel AWC||Wiesel 1A4 · Ozelot|
|Missile SPAA||FlaRakPz 1 · FlaRakRad|