The Close Combat Vehicle Light is a gift rank VI American light tank with a battle rating of 9.7 (AB) and 10.0 (RB/SB). It was introduced during Update "Drone Age" as a reward for the 2022 Project "Overpowered" event.
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull||___ mm|| ___ mm Top
___ mm Bottom
|___ mm||___ - ___ mm|
|Turret|| ___ - ___ mm Turret front
___ mm Gun mantlet
|___ - ___ mm||___ - ___ mm||___ - ___ mm|
|Cupola||___ mm||___ mm||___ mm||___ mm|
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
|105 mm M68A1||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive mass
(TNT equivalent) (kg)
|Smoke shell characteristics|
| Screen radius
| Screen deploy
| Screen hold
| Explosive mass|
(TNT equivalent) (g)
|43||33 (+10)||20 (+23)||1 (+42)||No|
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank.
- If you pack 20 (+23) shells or fewer, it will keep the front hull empty of ammo.
- Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 3. Firing will interrupt the restocking of the ready racks.
|7.62 mm M240|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
|USA light tanks|
|LVT||LVT(A)(1) · LVT(A)(4)|
|M2||M2A2 · M2A4 · M2A4 (1st Arm.Div.)|
|M3/M5 Stuart||M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)|
|M24 Chaffee||M24 · M24 (TL)|
|M18 Hellcat||M18 GMC · M18 "Black Cat" · Super Hellcat|
|M41 Walker Bulldog||M41A1|
|M3 Bradley||M3 Bradley · M3A3 Bradley|
|Wheeled||M8 LAC · T18E2 · M1128 · M1128 Wolfpack|
|Other||M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · AGS|