The Close Combat Vehicle Light (CCVL) is developed as part of the United States Army's Armored Gun System (AGS) competition in the 1990s to design a light tank to replace the M551 Sheridan and the TOW-equipped High Mobility Multipurpose Wheeled Vehicle (HMMWV; colloquially: Humvee) to equip new light divisions. It was the culmination of various development initiatives conducted in the 1970s to provide air-mobile light infantry squads with the firepower required for success on the battlefield. The three companies that were designed for the demand were Cadillac Gage Company, Teledyne Continental, and FMC Corporation. Cadillac Gage Company designed the Stingray light tank in the standard four-man configuration. The FMC Corporation designed the CCVL in a three-man configuration due to the installation of an autoloader. Teledyne Continental designed the Expeditionary Tank in an unusual two-man configuration, featuring an unmanned turret and autoloader. In 1992, the FMC design was chosen, readjusted, and renamed the M8 Armored Gun System. However, the entire AGS project was ultimately cancelled in the mid-1980s due to funds being withdrawn due to the Gramm-Rudman Act, and procurement of the M8 Armored Gun System terminated in 1997.
Introduced in Update "Drone Age" as a reward for the 2022 Project "Overpowered" Event, the CCVL is equipped with a Rheinmetall modified 105 mm cannon M68A1 in a soft-recoil, autoloading main gun turret-mount, as well as a co-axial 7.62 mm M240 machine gun. The three-man crew configuration included the commander and gunner in the turret, as well as the driver in the front centre of the hull. The armour provides limited protection against heavy machine gun (HMG) fire and small artillery shrapnel. The CCVL, which is two-plane stabilized and equipped with a laser rangefinder (LR) and thermal imaging equipment for the gunner, provides outstanding firepower as well as exceptional mobility, fulfilling its historic intended duty as a light mobile gun that can be easily airdropped and deployed.
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull||___ mm|| ___ mm Top
___ mm Bottom
|___ mm||___ - ___ mm|
|Turret|| ___ - ___ mm Turret front
___ mm Gun mantlet
|___ - ___ mm||___ - ___ mm||___ - ___ mm|
|Cupola||___ mm||___ mm||___ mm||___ mm|
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
|105 mm M68A1||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive mass
(TNT equivalent) (kg)
|Smoke shell characteristics|
| Screen radius
| Screen deploy
| Screen hold
| Explosive mass|
(TNT equivalent) (g)
|43||33 (+10)||20 (+23)||1 (+42)||No|
- Shells are modelled individually and disappear after having been shot or loaded.
- Rack 3 is a first stage ammo rack. It totals 19 shells and gets filled first when loading up the tank.
- If you pack 20 (+23) shells or fewer, it will keep the front hull empty of ammo.
- Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 3. Firing will interrupt the restocking of the ready racks.
|7.62 mm M240|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
- Fairly quick, useful as a scout vehicle at higher BRs
- Can deploy a personal UAV
- Ammunition combined with a powerful main armament creates a deadly combination
- Much easier to aim due to two-plane stabilization
- Lacking in armour protection, lightweight vehicle means less protection
- Can be picked off by sustained arms fire
- Transmission and engine can easily be knocked out
- Ammunition cooking is painfully common, especially when trying to rush a point
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
|USA light tanks|
|LVT||LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)|
|M2||M2A2 · M2A4 · M2A4 (1st Arm.Div.)|
|M3/M5 Stuart||M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)|
|M24 Chaffee||M24 · M24 (TL)|
|M18 Hellcat||M18 GMC · M18 "Black Cat" · Super Hellcat|
|M41 Walker Bulldog||M41A1|
|M3 Bradley||M3 Bradley · M3A3 Bradley|
|Wheeled||M8 LAC · T18E2 · M1128 · M1128 Wolfpack|
|Other||M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · AGS|