- 1 Description
- 2 General info
- 3 Armaments
- 4 Usage in battles
- 5 History
- 6 Media
- 7 See also
- 8 External links
The AML-90 is a rank IV French light tank with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.95 "Northern Wind".
Survivability and armour
- Rolled homogeneous armour (hull, turret)
- Structural steel (mudguards, storage boxes)
- Wheel (tires)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 10 mm (51°) Upper glacis
10 mm (17°) Upper glacis
| 10 mm (4°) Front half
10 mm (6°) Rear half
| 10 mm Upper plate
10 mm (46°) Upper glacis
10 mm (20°) Lower glacis
| 10 mm (40°) Front glacis |
10 mm (44°) Rear glacis
|Turret|| 12 mm (30°) Turret front
12 mm (8°) Gun mantlet
| 10 mm (17-21°)
10 mm Viewports
|10 mm (16°)|| 10 mm (16°) Front part |
10 mm Rear part
8 mm Gunner hatch
|Cupola||8 mm (spherical)|
- Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
- Storage boxes and mudguards are 5 mm thick.
- The belly is 8 mm thick.
- The gun barrel is 20 mm thick.
The AML-90 lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
The AML-90 uses a powerful 90 mm DEFA F1 low pressure cannon. The AML-90 comes with a stock OCC 60-62 HEATFS ammunition, capable of penetrating most tanks at its BR at any distance. It should be noted that the AML-90 only carries 20 rounds at max, meaning all rounds should be aimed for a kill shot as the small capacity will make the tank ammunition deplete faster than in other tanks if precautions are not taken. Commanders should always shoot to kill in the least shots necessary, know center of mass, ammunition racks, etc to successfully engage a target.
|90 mm DEFA F1||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|OE 90 F1||HE||13||13||13||13||13||13|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|OE 90 F1||HE||640||10.45||0||0.1||945||79°||80°||81°|
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|20||16 (+4)||11 (+9)||7 (+13)||1 (+19)||No|
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
- Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.
|7.62 mm A-A-F1N|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
The small calibre of the A-A-F1N machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
AML-90 should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower (tremendous for such a small vehicle). The AML-90 has primarily 3 uses:
As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.
Due to the high speed and really powerful gun, the AML-90 can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can even be able to take on a Maus or E-100 if used properly (320 mm of penetration at all ranges at 0°). Use smoke to cover your trail when you have been spotted.
Despite the optics not having a huge zoom, it is enough to be able to detect, target and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 20, so make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the battle rating (105 mm, other 90 mm, 122 mm) thanks to the muzzle brake. Bushes can also be used to make this vehicle invisible due to its low profile. A big bunch of branches can cover almost 70% of the front of the AML-90, making it a moving and deadly bush. It also creates a small engine sound that will be, most of the time, masked up by other tanks, giving you a stealth capability which can be exploited in urban combat.
Pros and cons
- Its very small size makes it easy to get around and avoid shots.
- 320 mm penetrating HEAT-FS ammo should be able to take care of any expected enemies.
- Has access to smoke grenades and smoke shells that will allow it to move around unseen.
- Has a roof mounted 7.62 mm that can be good to shoot planes and open-topped vehicles.
- Armour is thin enough to not fuse some high calibre APHE shells, most notably from Soviet cannons.
- Prone to overpressure damage.
- Only has a crew of 3, a single shot will most likely knock the AML-90 out.
- Only 10 to 12 mm of frontal armour, can get penetrated by .50 cal HMG fire and other small-calibre weapons.
- Very low ammo count of 20 shells.
- Terrible brakes, it will take you 20 metres to stop.
- Wheeled vehicle mobility: any obstacle makes you lose a lot of speed (walls, fences, potholes, hills).
- Taking smoke shells means having to take less HEAT-FS on the already limited ammo storage.
In the 1950s, the French Army was still operating Daimler Ferrets that were becoming obsolete. For their replacement, French companies were solicited to produce a light armoured car. Panhard proposed the AML in 1957, along concurrent projects like the ELC AMX.
The first prototypes were tested in 1959 and the vehicles entered service in 1961. The early versions were armed with a 60 mm mortar in the turret. A new turret integrating a 90 mm cannon was developed the same year they entered service. The AML was an export success with many armies around the world adopting the AML 90, in particular African or Middle-Eastern countries with limited budgets. Almost 5,000 units were produced.
The AML 90 saw service in the French Army and in numerous armies around the world, the most renowned foreign operators being South Africa, Spain, Israel, Saudi Arabia and Iraq. The AML 90 saw combat action during many conflicts throughout the years: Six-Day War, South African Border War, Iran-Iraq war, Toyota War among the most know and remains in service until today.
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
|Armoured cars||AMD.35 · AML-90 · E.B.R. (1954) · E.B.R. (1963)|
|France light tanks|
|AMC.34/35||AMC.34 YR · AMC.35 (ACG.1)|
|H.35/39||H.35 · H.39 · H.39 "Cambronne"|
|E.B.R||E.B.R. (1954) · E.B.R. (1963)|
|AMX-13||AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)|
|Wheeled||AMD.35 · AML-90 · AMX-10RC|
|Other||FCM.36 · R.35 (SA38) · Char 25t · MARS 15|
|Great Britain||▄Crusader Mk.II|