User:島風/SenshaDo
Contents
Sensha-dō
Team v Team with single spawn and flagged tanks in the full simulator. Once a team's flag tank is eliminated the match is over.
Matches can be played by Nation v Nation or up to player choice.
- Vehicle Notes
- Main Focus Is Time Period With Balance As Guideline.
- No SPAA Allowed What So Ever
- The Allowed Collaboration Of Multiple Nations Goes As Follows:
- Basic Matching Guidelines:
- Axis: Germany · Japan · Italy · Finland
- Allies: USA · UK · USSR · France · Sweden
- Advanced Matching Guidelines
- Western Theatre ( v ):
- Western Allies: USA · UK · France
- Mainland Axis: Germany · Italy · Hungary
- Ostfront Theatre ( v ):
- USSR: USSR
- Mainland Axis: Germany · Italy · Hungary · Sweden · Finland
- Pacific Theatre ( v ):
- Pacific Allies: USA · UK · China
- USSR: USSR
- Pacific Axis: Japan
- Western Theatre ( v ):
- Otherwise:
- Nation vs Nation
- Basic Matching Guidelines:
Summary
Preperation
The mission type for maps are preferenced towards are either Battle or Conquest.
Before the battle commences, teams ready up a line-up out of the allowed vehicles in the list below and join the match. Once in, teams will coordinate and plan out their attack together with vehicle spawn depending on strategy and flag tank. While in the preparation phase you're not allowed to leave the spawn, but can switch vehicles at any time during this phase as plans change.
Only the flag tank player is allowed to select a limited choice vehicle but can still pick a free choice at the cost of not taking a limited vehicle into battle. (1 Limited vehicle may be taken per 5 players).
The flag tank acts as team leader and announces their vehicle in all chat so the other team knows what tank and person they're looking for, for a swift victory, once both teams have announced their team leaders and are ready to battle, someone counts down and commences the battle.
Battle
Single spawn battle with the goal of wiping out the other's flag tank or win on tickets.
Only the flag tank is allowed to initiate the capture of a zone, but once initiated, other vehicles can join into progress the capture or halt and deny the capture.
It is strongly advised to use voice communication and play as a cohesive team.
Vehicle Choice
Western Allies
- Notes
- (▄) Lendleased Vehicles Allowed
- No HEAT-FS (M36B2)
- No APDS (Except For Late)
Early
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Mid
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Late
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Mainland Axis
Germany
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USSR
USSR
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Japan
Japan
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- Can only be played in conjunction with Axis or Allies against USSR
- Can be played independently against Axis or Allies
- APDS is strictly banned for Scandinavian vehicles
Sweden
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