|This page is about the American tank destroyer M36B2. For other versions, see M36 Jackson (Family).|
The 90-mm Gun Motor Carriage M36B2 is a rank IV American tank destroyer with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update "Drone Age".
Survivability and armour
- Rolled homogeneous armour (Turret, Hull)
- Cast homogeneous armour (Gun mantlet, Transmission area)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 38.1 mm (54°) Front glacis
50.8-107.8 mm (6-70°) Transmission housing
| 19.05 mm (38°) Top
25.4 mm Bottom
| 19.05 mm (31-36°) Top
19.05 mm (13-45°) Bottom
| 19.5 mm|
|Turret|| 31.75 mm (5-53°) Turret front
76.2 mm Gun mantlet
|31.75 mm (14-21°)||25.4 mm (0-22°)||6.5 mm|
- Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
- Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
- Track blocks on the side hull armour allows an extra 20 mm of armour at their locations.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.
The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.
|90 mm M3||Turret rotation speed (°/s)||Reloading rate (seconds)|
The available ammunition allows for engaging all types of targets:
- T33: APBC; a solid shot with an average penetration power and no explosive filler.
- M71: HE; useful for destroying open and lightly armoured vehicles.
- M304: APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
- M82: APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
- M348: HEATFS; a HEAT round with very high penetration and excellent performance on angled armour
- M313: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive mass
(TNT equivalent) (g)
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive mass|
(TNT equivalent) (g)
|47||39 (+8)||30 (+17)||21 (+26)||12 (+35)||7 (+40)||1 (+46)||No|
|12.7 mm M2HB|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
- Fast speed
- Roof cover to protect from air attacks
- Fast turret traverse
- Carries a powerful gun
- HEATFS and APCBC to fight German heavies and post-war vehicles
- Browning .50 cal to deal with light vehicles and aircraft
- Slow and lacking in manoeuvrability when stock
- Most opponents can penetrate your thin armour with autocannons, guns, and bombs
- Roof armor is 6.5 mm thick, meaning most cannons and rifle-calibre weaponry can knock out the crew
- HEATFS explodes on fences and bushes
- Useless APCR shell
- Stock APBC is mediocre
- HEATFS sometimes requires extra shots for destroying heavily-armoured targets
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- Other M36B2s
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- topic on the official game forum;
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|USA tank destroyers|
|M36||M36 GMC · M36B2|
|T95||T28 · T95|
|ATGM||M901 · ADATS|
|Wheeled||M3 GMC · T55E1|
|Other||M8 HMC · M50 · M56|