User contributions
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- 13:01, 21 April 2024 (diff | hist) . . (+1,551) . . Strela-10M2 (Nobody mentions this tank's extremely obnoxious stealth field ability, so i will. No, this is not salt, people literally claim 14 aircraft kills spawning with this thing from the start and then nuking people.) (current)
- 18:22, 28 February 2024 (diff | hist) . . (+1,139) . . m Tornado GR.1 (some minor tweaks)
- 23:18, 25 February 2024 (diff | hist) . . (+85) . . m VBC (PT2) (fixed some obvious mistakes and misspells to save time to whoever is going to proofread this.)
- 18:44, 25 February 2024 (diff | hist) . . (+8,007) . . VBC (PT2) (Added some text and tried to make overall text to fit into both AB and RB. Also please approve/moderate BTR text as well if this one is fine, changes refer to it much (very intentional). May drop more pictures in, but otherwise won't touch.)
- 18:19, 25 February 2024 (diff | hist) . . (+251) . . N File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots) (current)
- 11:37, 23 February 2024 (diff | hist) . . (+729) . . Tornado GR.1 (Appearantly forced spotting with tiald was a bug that was fixed, but it still kinda works, so i digress. Added some points about the bombs.)
- 19:27, 21 February 2024 (diff | hist) . . (+824) . . ZSU-23-4 (Italy) (added a bit more of petty details. There isn't much more to add unless a long paragraph of "how can one possibly sneak behind someone while driving 40 km/h" is in order, i don't think many people would go down that rabbit hole on some random SPAA page.) (current)
- 19:07, 21 February 2024 (diff | hist) . . (+319) . . N File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...) (current)
- 00:02, 21 February 2024 (diff | hist) . . (+6) . . m ZSU-23-4 (Italy) (still managed to miss some words...)
- 23:59, 20 February 2024 (diff | hist) . . (+6,241) . . ZSU-23-4 (Italy) (Filled the page. Despite the myth of it being "only good for AA", i found it being able to trash even SPG in a 1v1, but it's kinda obvious that its just too slow to be a duelist tank.)
- 23:34, 20 February 2024 (diff | hist) . . (+177) . . N File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots) (current)
- 22:32, 20 February 2024 (diff | hist) . . (+1,759) . . ZSU-57-2 (Italy) (Added info.) (current)
- 20:29, 20 February 2024 (diff | hist) . . (+379) . . Gepard (this page needs a lot of info check, but i don't have it so i'll only add what is clearly missing and is kinda unique.)
- 20:18, 20 February 2024 (diff | hist) . . (+302) . . ZA-35 (tripled down on radar and apds features) (current)
- 20:11, 20 February 2024 (diff | hist) . . (+90) . . Chieftain Marksman (added some facts.) (current)
- 19:44, 19 February 2024 (diff | hist) . . (+2,688) . . OF-40 (Rewrote a bit to focus on what makes it greater than others.) (current)
- 19:22, 19 February 2024 (diff | hist) . . (+290) . . N File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...) (current)
- 18:19, 19 February 2024 (diff | hist) . . (+379) . . m BTR-80A (Italy) ({{PAGENAME}} gives [btr(italy)], so i have to replace that. Added some wording where it seemed not explaining enough.)
- 12:24, 19 February 2024 (diff | hist) . . (+4,403) . . Vickers Mk.7 (While i don't think i'm capable of rewriting this thing completely, i'll at least complete parts that i understand well.)
- 11:16, 19 February 2024 (diff | hist) . . (+167) . . N File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots) (current)
- 10:40, 19 February 2024 (diff | hist) . . (+9,388) . . BTR-80A (Italy) (Tried to write it up to make sense hyping up VBC (PT2) later down the line (basically i'll trashtalk BTR there and say how good that one is comparetively).)
- 10:09, 19 February 2024 (diff | hist) . . (+129) . . N File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots) (current)
- 10:08, 19 February 2024 (diff | hist) . . (+137) . . N File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots) (current)
- 10:07, 19 February 2024 (diff | hist) . . (+190) . . N File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots) (current)
- 19:24, 16 February 2024 (diff | hist) . . (+4,270) . . Object 292 (Tried to make information more coherent and true.)
- 16:54, 10 February 2024 (diff | hist) . . (+2) . . m R3 T106 FA (→Usage in battles: brackets)
- 16:50, 10 February 2024 (diff | hist) . . (+8,497) . . R3 T106 FA (I feel like the summary in the beginning is very bad no matter how i try to rephrase it. Added to the overall text as much as i could.)
- 16:06, 10 February 2024 (diff | hist) . . (+293) . . N File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...) (current)
- 16:05, 10 February 2024 (diff | hist) . . (+177) . . N File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots) (current)
- 16:04, 10 February 2024 (diff | hist) . . (+149) . . N File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots) (current)
- 16:03, 10 February 2024 (diff | hist) . . (+88) . . N File:R3 aim over hill bad.jpg (R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots) (current)
- 16:02, 10 February 2024 (diff | hist) . . (+227) . . N File:R3 aiming over semi-flat terrain.jpg (Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots) (current)
- 13:12, 10 February 2024 (diff | hist) . . (+864) . . AUBL/74 (i don't think i can add much more substance to the text so i'll move onto R3.)
- 21:00, 5 February 2024 (diff | hist) . . (+490) . . m AUBL/74 (minor fix)
- 20:50, 5 February 2024 (diff | hist) . . (+3,020) . . SIDAM 25 (It will be eternity until i can properly test this vehicle, but i can already tell that a lot of things either changed or werent tested thoroughly.)
- 19:51, 5 February 2024 (diff | hist) . . (+32) . . m C13 T90 (rephrased mg point, because it got misunderstood and garbled.) (current)
- 19:02, 3 February 2024 (diff | hist) . . (+4,690) . . C13 T90 (I'm not particularly sure how to improve this one. I also want to visualise MG aiming, but it seems i can't do it without .GIF, which is unfortunate. That should be 3/4.)
- 18:32, 3 February 2024 (diff | hist) . . (+234) . . N File:С13 T90 side with marked empty space .jpg (Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots) (current)
- 17:19, 3 February 2024 (diff | hist) . . (+8,017) . . FIAT 6614 (Tried to make the page better, particularly for AB. I kinda broke my 3-picture-per-gallery rule, but it seemed appropriate. I did not check grammar of my own nor previous writer too much.)
- 17:06, 3 February 2024 (diff | hist) . . (+120) . . N File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots) (current)
- 16:54, 3 February 2024 (diff | hist) . . (+258) . . N File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...) (current)
- 16:52, 3 February 2024 (diff | hist) . . (+312) . . N File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...) (current)
- 16:50, 3 February 2024 (diff | hist) . . (+100) . . N File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots) (current)
- 16:48, 3 February 2024 (diff | hist) . . (+206) . . N File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots) (current)
- 16:44, 3 February 2024 (diff | hist) . . (+93) . . N File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots) (current)
- 16:41, 3 February 2024 (diff | hist) . . (+152) . . N File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots) (current)
- 22:15, 29 January 2024 (diff | hist) . . (+1) . . m Vickers Mk.11 (→Pros and cons: R)
- 22:14, 29 January 2024 (diff | hist) . . (-825) . . M109G (Italy) (The other half of comparison was removed on other page by a mod, so i guess that would have to eventually go away too.)
- 15:11, 27 January 2024 (diff | hist) . . (+51) . . m AUBL/74 (fixed mistakes)
- 00:49, 27 January 2024 (diff | hist) . . (+9,644) . . AUBL/74 (Rewrote the page a bit, as it was barren at places and i saw actual false info. Sometimes kind of doubled same info, but they are so split apart i think it's okay. suppose it will make more sense once other 3 tanks in same br line will be rewritten too.)
- 16:34, 23 January 2024 (diff | hist) . . (+206) . . Vickers Mk.11 (i'd really appreciate if the drone pro stayed, it really is that powerful. Added to con text to explain that it mostly relates to stock state of the tank (tbh VFM5 has it much worse with being a natural 9.3 while having only half of the benefits.))
- 11:01, 20 January 2024 (diff | hist) . . (+51) . . m M109G (Italy) (→Pros and cons: forgot one point.)
- 10:24, 20 January 2024 (diff | hist) . . (+612) . . M36B1 (→Pros and cons: My personal opinion of this tank is bad, but since italy has no better alternatives...) (current)
- 10:05, 20 January 2024 (diff | hist) . . (+1,066) . . M109G (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 10:04, 20 January 2024 (diff | hist) . . (+1,367) . . 2S1 (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 17:48, 17 January 2024 (diff | hist) . . (+1,533) . . Stormer HVM (tried to fact-check the page with more RB perspective and whatever changed over time.)
- 16:20, 17 January 2024 (diff | hist) . . (-1) . . m Strv 122B+ (→Pros and cons: Е)
- 18:44, 16 January 2024 (diff | hist) . . (+328) . . Tornado GR.1 (→Suspended armament: tried to further pinpoint max range of tv bombs, though i'm not sure. It's performance and even NVD options change from mode to mode to map.)
- 19:20, 15 January 2024 (diff | hist) . . (+5,479) . . Tornado GR.1 (Got some context for TV bombs. Not going to touch on dogfighting with this, it's just not worth doing. I comprehend that TV bombs aren't Cruise missiles, but the analogy should make it easier to understand. Maybe i'm wrong.)
- 23:05, 7 January 2024 (diff | hist) . . (+679) . . m Challenger 3 TD (→Pros and cons: Now that the guy mentioned it, the roof is almost comically weak to overpressure. Added some additional points which are actually rather concerning, at least to me. Edit them out if they sound irrelevant to you.)
- 22:20, 7 January 2024 (diff | hist) . . (+47) . . m Vickers Mk.11 (→Usage in battles: typo and miswording i guess)
- 22:13, 7 January 2024 (diff | hist) . . (+2,295) . . Vickers Mk.11 (Will add whatever i found for its uses. Mine take on this tank play is very much an anathema to the general public, so feel free to edit this out, idk.)
- 20:39, 7 January 2024 (diff | hist) . . (+4,120) . . Breda 90/53 (wrote up more text on this vehicle.)
- 19:05, 7 January 2024 (diff | hist) . . (+453) . . Zrinyi I (Since the buildings are no longer penetrable on most maps, the rockets now can be intentionally to blow up buildings (earlier it was too detrimental to the user to even mention it).) (current)
- 18:49, 7 January 2024 (diff | hist) . . (+1,266) . . Challenger 2 OES (→Pros and cons: I'ts literally a Challenger TES, so i'll copy-paste the pro/con.)
- 13:17, 4 January 2024 (diff | hist) . . (+1,165) . . VIDAR (again someone was writing armour evaluation without checking the armour profile ingame or anything really.)
- 15:52, 2 January 2024 (diff | hist) . . (-38) . . UDES 33 (→Pros and cons: it got a better atgm upgrade now, so the point no longer stands.)
- 17:44, 26 December 2023 (diff | hist) . . (+629) . . Lynx AH.Mk.1 (→Pros and cons: section seems to be very dry, neither explaining how its better than previous heli, nor makes much sense how apache is better (if at all))
- 17:22, 26 December 2023 (diff | hist) . . (+1,746) . . AH Mk.1 Apache (→Pros and cons: I think this section neither shows how its better or worse than either Lynx or other Apaches, so redone it.)
- 16:44, 26 December 2023 (diff | hist) . . (+886) . . Challenger 3 TD (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:29, 26 December 2023 (diff | hist) . . (+398) . . Challenger 2E (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:23, 26 December 2023 (diff | hist) . . (+641) . . Black Night (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 14:16, 26 December 2023 (diff | hist) . . (+409) . . Challenger 2 TES (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:03, 26 December 2023 (diff | hist) . . (+294) . . Challenger 2 (2F) (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 13:56, 26 December 2023 (diff | hist) . . (+309) . . Challenger 2 (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 11:57, 26 December 2023 (diff | hist) . . (+5,168) . . Vickers Mk.11 (i dunno if i will be curious/bored enough to actually play it to mastery and write how to use it properly, but this page has been empty for way too long and nobody seems to notice that it has thermals on a scout drone... at 8.7...)
- 13:30, 17 December 2023 (diff | hist) . . (+1,557) . . JAS39C (adding some preliminary pro/con. won't be writing anything on it for very long time.)
- 12:47, 17 December 2023 (diff | hist) . . (+435) . . Tornado IDS WTD61 (Germany) (→Pros and cons: I guess texts over other tornados could be literally copy-pasted in here, but since i never used it and never will, i will leave that to those who do.)
- 12:05, 17 December 2023 (diff | hist) . . (+1,007) . . BMP-2 (→Additional armament: ATGM was buffed on this particular BMP.) (current)
- 12:01, 17 December 2023 (diff | hist) . . (+98) . . N File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots) (current)
- 12:00, 17 December 2023 (diff | hist) . . (+252) . . N File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots) (current)
- 11:40, 17 December 2023 (diff | hist) . . (+114) . . m Warrior (no thermal or nvd on launcher either, in AB i wouldn't care but it would matter in rb i guess.)
- 11:36, 17 December 2023 (diff | hist) . . (+3,021) . . Warrior (Vehicle got buffed a bit. i so love inconsistent upgrades that require a whole screenshot gallery to demonstrate, but it comes before ZT3A2 which uses the same strategy, so there.)
- 11:06, 17 December 2023 (diff | hist) . . (+379) . . N File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...) (current)
- 11:05, 17 December 2023 (diff | hist) . . (+375) . . N File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...) (current)
- 11:02, 17 December 2023 (diff | hist) . . (+205) . . N File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots) (current)
- 10:22, 17 December 2023 (diff | hist) . . (+276) . . IT-1 (nerfed into oblivion)
- 09:39, 17 December 2023 (diff | hist) . . (+586) . . Pbv 302 (BILL) (New changes make it significantly better.)
- 01:04, 3 December 2023 (diff | hist) . . (-1) . . m Tornado F.3 (although i re-read this multiple times, appearantly still has typo's)
- 01:01, 3 December 2023 (diff | hist) . . (+7,897) . . Tornado F.3 (I'd recommend to adapt the flight performance explanation to all tornados, but keep in mind that this is the performance without bombs. with that in mind, made some additional text, particularly for turning.Hopefully it's all more or less easily readable.)
- 19:19, 27 November 2023 (diff | hist) . . (-427) . . Drones (drone spotting in ab changed a bit. half of the third text block kinda could be placed in RB section, so i tried.) (current)
- 14:55, 26 November 2023 (diff | hist) . . (+5,771) . . TOG II (Filled the page to the best of my ability and tried to conform it more to wiki ruleset. There were typos everywhere, so you might want to double check after me as well.)
- 14:57, 28 October 2023 (diff | hist) . . (+152) . . m Tornado GR.1 (further pinpointing)
- 14:54, 28 October 2023 (diff | hist) . . (+211) . . m Tornado IDS MFG (Germany) (further pinpointing)
- 14:54, 28 October 2023 (diff | hist) . . (+617) . . Tornado IDS ASSTA1 (Germany) (→Pros and cons: trying to diffirentiate tornados more.)
- 14:35, 28 October 2023 (diff | hist) . . (+316) . . Tornado IDS MFG (Germany) (→Pros and cons: trying to diffirentiate tornados more.)
- 14:21, 28 October 2023 (diff | hist) . . (+894) . . Tornado GR.1 (i wish i could better diffirentiate tornados between eachother so i will try to do at least surface-level research on that. can't fact check much either so far.)
- 19:34, 18 October 2023 (diff | hist) . . (+3,252) . . Tempest Mk V (Vickers P) (rewrote some text here as some is no longer true and some needed more reasons to be believed.)
- 20:20, 14 October 2023 (diff | hist) . . (+472) . . Tornado F.3 (Changed the wording for gun since it's not entirely correct. Added a little note about supertemp.)
- 20:52, 7 August 2023 (diff | hist) . . (+978) . . User talk:bangerland (→new driving changes kinda make some driving notes obsolete: new section) (current)
- 09:08, 3 August 2023 (diff | hist) . . (+1,539) . . Striker (Tried to find and document all differences from previous striker version. Checked numbers in the entire text to fit current version. Although i tried to write properly, may need some moderation. Won't edit more unless a picture.) (current)
- 20:15, 29 July 2023 (diff | hist) . . (+1,043) . . Tornado F.3 (tried to find any more tech for the plane, but i think i'm not good enough for that. SARH tips seem to be pointelss to me in real game, but maybe i'm wrong so i wont touch. Anyway is someone checking my edits? i know its a long walls of text but still.)
- 20:09, 20 July 2023 (diff | hist) . . (+636) . . Striker (I think this gallery should be sufficient to teach people how to use this thing in it's current state, but i digress.)
- 20:05, 20 July 2023 (diff | hist) . . (+133) . . N File:Striker 250 m indirect shot.jpg (When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots) (current)
- 20:03, 20 July 2023 (diff | hist) . . (+131) . . N File:Striker 450 m indirect shot.jpg (Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots) (current)
- 19:47, 20 July 2023 (diff | hist) . . (+113) . . N File:Striker 50 m shot.jpg (As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots) (current)
- 10:36, 20 July 2023 (diff | hist) . . (+744) . . Striker (Striker returns to the semi-useful state, but again most pictures are useless... i will try to explain what i can with words, maybe will drop a picture to replace unrealistic event examples eventually.)
- 07:33, 20 July 2023 (diff | hist) . . (+230) . . m ZT3A2 (drunk missiles update)
- 07:17, 20 July 2023 (diff | hist) . . (+234) . . m Tornado F.3 (small addition and brief wording check)
- 13:58, 18 July 2023 (diff | hist) . . (+16,364) . . Tornado F.3 (not the best summary i can give but better than a copy-paste of bombers and silly notions that this plane is allowed to leave ground in a real match. There is no radar section so i will dump some text in tactics. Can copy onto italian one, they are same.)
- 16:26, 31 March 2023 (diff | hist) . . (+796) . . Chieftain Marksman (laser rangefinder, zoom changes, etc. probably more things could be mentioned, but i can't remember yet.)
- 16:01, 31 March 2023 (diff | hist) . . (0) . . Type 89 (→Pros and cons)
- 22:38, 24 March 2023 (diff | hist) . . (+1,717) . . Swift F.7 (Last missile patch kinda changed how missile works in terms of drag. also details. hopefully i'm not right for a wrong reason here. Also requesting to check hotkey, but i don't think i ever set this up, so it should be correct.)
- 14:07, 18 March 2023 (diff | hist) . . (+1,278) . . Churchill I (tried to condense points and add utility of artillery for AB. You could also say i'm exaggarating, but it overshadows 15cm sIG 33 B Sfl and at 990 m range it can fire over 3 stories house inside tank standing behind a hill, so i digress.)
- 10:38, 13 March 2023 (diff | hist) . . (+5,743) . . Swift F.7 (The text is nice literarily, but makes 0 sense for game perspective for air RB. Took me a while to actually find out how to use it. If its different in sim, i'm sorry but this is just not making sense. Can't check some other facts (like enemy perspective))
- 20:15, 3 March 2023 (diff | hist) . . (+1,548) . . Tempest Mk V (Vickers P) (some details.)
- 18:44, 23 February 2023 (diff | hist) . . (+405) . . m Tempest Mk V (Vickers P) (additional snippet for when the map is very bad for the plane. (rare, but still))
- 13:26, 23 February 2023 (diff | hist) . . (+6,234) . . Tempest Mk V (Vickers P) (I'm not sure how to fill plane pages properly, but i feel like this text doesn't do it much justice either? I seldom used it to grind.)
- 09:56, 23 February 2023 (diff | hist) . . (+108) . . m Pbv 302 (BILL) (Some important details)
- 20:24, 26 January 2023 (diff | hist) . . (+2,504) . . Lynx AH.Mk.1 (Rewrote guidance notice in a way that makes sense. Wrote more in-detail about IOG in weapon section. I kind of repeated the point already seen in tactics, but in different perspective. Can someon judge if this was necessary?)
- 22:23, 1 January 2023 (diff | hist) . . (+202) . . VEAK 40 (→Ammunition: i think this needs a slight rewrite, sweden players would probably already take HE-VT more seriously than the rest, but wiki is for players of all kinds, so maybe someone will find it curious.)
- 16:04, 27 December 2022 (diff | hist) . . (+1,923) . . Lynx AH.Mk.1 (Will supply missing pieces of information on top of presented text, though i'm not an expert on low alt flying at all. Also the ATAS is all-aspect, how did that slip in pro/con? Cannot fix tactics RB text since i dont play that.)
- 15:56, 23 December 2022 (diff | hist) . . (+78) . . m Khrizantema-S (→Radars: i think that was the last piece i didn't notice.)
- 16:33, 22 December 2022 (diff | hist) . . (+65) . . m Khrizantema-S (there are some pieces of text that i did not convert or remove on my first skim-through.)
- 17:18, 19 December 2022 (diff | hist) . . (+793) . . Pvrbv 551 (the text is a bit too hype at places but i mostly agree.)
- 16:51, 19 December 2022 (diff | hist) . . (+5,456) . . Strv 103A (added detalization)
- 15:45, 19 December 2022 (diff | hist) . . (+1,790) . . Pbv 302 (BILL) (some additions, mostly opinion.)
- 15:23, 10 December 2022 (diff | hist) . . (-2,786) . . Shturm-S (Ability to fire with launcher was removed. There was also a nerf to ability to aim down from a high hill, but the extent of the nerf is hard to pinpoint, so i will note it later if i can.)
- 15:17, 10 December 2022 (diff | hist) . . (-658) . . Khrizantema-S (basically, the mechanic of using launcher as a primary weapon was removed, and guidance was additionally nerfed on top of that so you cannot aim directly at enemies behind a hill, but introduced another "feature" where bino does that... basically rip.)
- 15:03, 10 December 2022 (diff | hist) . . (+110) . . N File:Khrizanetma-s firing over cover.jpg (Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots) (current)
- 20:05, 17 November 2022 (diff | hist) . . (+5) . . m Pbv 302 (BILL) (→Pros and cons)
- 19:58, 17 November 2022 (diff | hist) . . (+3,906) . . Pbv 302 (BILL) (I will fill this as much as i can since nobody seems to be interested, so others can add to it. Armour section is nonsensical as usual. I again vouch to move ATGM to primary weapon and this peashooter to secondary, for reasons now. Rest of text later.)
- 18:34, 17 November 2022 (diff | hist) . . (+259) . . N File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...) (current)
- 16:22, 3 November 2022 (diff | hist) . . (+2,340) . . U-SH 405 (some scrutiny. i wish the gun rearm text stays as is, because this can REALLY screw you over. or make it a notice thing if you dislike bold text idk.)
- 12:00, 30 October 2022 (diff | hist) . . (+1,838) . . VEAK 40 (i may be delusional, but the text here does not much fit the reality i'm seeing while using this. I don't disagree that some people can use it as SPG but it's really not a good idea most of the time due to mantlet armour. idk, added what i thought needed.)
- 19:55, 26 October 2022 (diff | hist) . . (-148) . . Object 268 (→Machine guns: outdated info removed)
- 20:01, 13 October 2022 (diff | hist) . . (+1) . . m Scout AH.Mk.1 (→Usage in battles)
- 16:23, 12 October 2022 (diff | hist) . . (+1) . . m Wasp HAS.Mk.1 (→Usage in battles: typo)
- 16:12, 12 October 2022 (diff | hist) . . (+426) . . m Scout AH.Mk.1 (→Suspended armament: doubled down on the feature.)
- 16:03, 12 October 2022 (diff | hist) . . (+545) . . m Wasp HAS.Mk.1 (I'm sorry but some of the text is already outdated.)
- 15:50, 12 October 2022 (diff | hist) . . (-675) . . Scout AH.Mk.1 (→Usage in battles: rewrote some AB pve text due to changes to the mode, tried to write in more future-proof way.)
- 19:34, 4 October 2022 (diff | hist) . . (+395) . . m UDES 33 (i suppose the overpressure also works against soviet tanks, but this is not that useful in a real fight considering fragility of the carrier.)
- 19:37, 3 October 2022 (diff | hist) . . (+1,070) . . Bkan 1C (I tested the backwards charge tactic a lot in AB, in most cases enemies waste at least 1 to 3 minutes trying to destroy me, which often leads to their own loss. Even better players waste at least one shot. Pointed out some flaws.)
- 18:58, 3 October 2022 (diff | hist) . . (+355) . . N File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...) (current)
- 18:51, 3 October 2022 (diff | hist) . . (+815) . . UDES 33 (Appearantly this missile overpressures through 20 RHA so it technically CAN counter the counter. Sometimes.)
- 18:32, 3 October 2022 (diff | hist) . . (+275) . . N File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...) (current)
- 18:30, 3 October 2022 (diff | hist) . . (+220) . . N File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots) (current)
- 15:04, 29 September 2022 (diff | hist) . . (+1,404) . . UDES 33 (i figured pictures are a must, especially when i tried to explain how not to attack...)
- 14:43, 29 September 2022 (diff | hist) . . (+160) . . N File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+178) . . N File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+119) . . N File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+93) . . N File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots) (current)
- 15:20, 25 September 2022 (diff | hist) . . (+4,576) . . UDES 33 (the text was not very realistic even by when it was released. this should be better a bit.)
- 12:44, 25 September 2022 (diff | hist) . . (+2,090) . . Ikv 91 (added observations)
- 08:35, 24 September 2022 (diff | hist) . . (+200) . . m Nuclear weapons (→Gameplay: i must note that it uses airstrike points, not kills, are also acquired by shooting enemy planes, effective scouting, any kind of assists to squadmate, and sometimes even passively given for reasons i don't know (probably from cap points).)
- 08:41, 22 September 2022 (diff | hist) . . (+1,671) . . Drones (→Scout drones: added AB, changed some phrases looking way too self-defeating.)
- 20:19, 13 September 2022 (diff | hist) . . (+216) . . m U-SH 405 (→Main armament: i noticed that many users of this tank just spam both guns, so added a note on separate triggers. I could put it into big orange "notice", but that might be overkill? idk.)
- 20:10, 13 September 2022 (diff | hist) . . (+637) . . m Bkan 1C (→Survivability and armour: Alternate use for autoloader. I actually have a picture with a hit from G6 if someone would want proof.)
- 15:11, 13 September 2022 (diff | hist) . . (+799) . . Shturm-S (Corrections to the current state)
- 14:43, 13 September 2022 (diff | hist) . . (+175) . . Talk:Warrior (→MILAN ATGM ranges incorrect in first chart) (current)
- 18:04, 12 September 2022 (diff | hist) . . (+2,363) . . U-SH 405 (rewrote some text, added some observations and checked for logic flaws. As for gun depression, it can be argued that american rocket tanks have gun depression too, but the rocket aim is so incoherent that it's irrelevant.)
- 19:32, 11 September 2022 (diff | hist) . . (+1,019) . . Bkan 1C (Expanded on HE-VT and some other details.)
- 20:52, 30 August 2022 (diff | hist) . . (+257) . . ZA-35 (→Pros and cons: tried to rewrite pro/con a bit to make more sense when compared to falcon and marksman.)
- 20:35, 30 August 2022 (diff | hist) . . (0) . . m SU-100
- 16:29, 26 August 2022 (diff | hist) . . (+2,307) . . Zrinyi I (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.)
- 15:39, 26 August 2022 (diff | hist) . . (+853) . . Leopard 2AV (→Pros and cons: i'm not going to use it but here is my approximation.)
- 19:25, 21 August 2022 (diff | hist) . . (+161) . . m User:bangerland (→Ground forces missile power comparison checklist) (current)
- 19:02, 21 August 2022 (diff | hist) . . (+9,613) . . User:bangerland (Drafted comparison guideline for ATGM tanks, maybe someone will find this useful or update ATGM page with it, idk. I didn't bother writing in 3 separate places that already has similar information just to have it all in same place for convenience.)
- 21:08, 13 August 2022 (diff | hist) . . (+236) . . ZBD86 (bmp-1 without autoloader actually fires faster. Also tandem just ignores ERA and adds splash damage from what i know, pen comes from missile itself.)
- 15:55, 10 August 2022 (diff | hist) . . (+20) . . m Rooikat Mk.1D (→Pros and cons: minor fix)
- 12:31, 8 August 2022 (diff | hist) . . (+3,150) . . User:bangerland (New ATGM technique. But very buggy and unsportsman-like.)
- 11:48, 8 August 2022 (diff | hist) . . (-2) . . m Warrior (Appearantly works in RB too.)
- 00:42, 7 August 2022 (diff | hist) . . (+1,671) . . Warrior (Tried to make comparisons that make more sense in ATGM tank landscape. The tank was stealth buffed several times (RHA screens inside), investigation needed. The commander optics buff also changes the dynamics with ATGM, making the tank much more useful.)
- 22:21, 1 August 2022 (diff | hist) . . (+1) . . m Crew skills (→Radio Operator Gunner: The radio communication was buffed significantly, maxed radio comms now allows you to control the entire map if you are in the middle.)
- 15:28, 1 August 2022 (diff | hist) . . (-374) . . ZT3A2 (the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.)
- 23:37, 29 July 2022 (diff | hist) . . (+136) . . Stormer HVM (pointing out changes.)
- 23:11, 29 July 2022 (diff | hist) . . (+241) . . ADATS (M113) (→Pros and cons: While this is still a throwaway tank, i have to re-evaluate it a bit after laser ATGM update and overpressure changes.)
- 22:45, 29 July 2022 (diff | hist) . . (+30) . . m IT-1 (→Pros and cons: fixed the phrase to avoid misunderstanding because IT-1 is actually almost immortal when compared to things like wiesel or ZT3 that can be literally ammo racked by MG.)
- 21:26, 29 July 2022 (diff | hist) . . (+533) . . Shturm-S (Found another reason to use ESS, so it seem.)
- 13:48, 28 July 2022 (diff | hist) . . (+1,082) . . Concept 3 (It's more about the gun refusing to get back on the track, IE gun traverse simply being too slow in RB to compensate.)
- 15:39, 25 July 2022 (diff | hist) . . (+232) . . Caernarvon (→Pros and cons: to be honest i'm not sure how much of the text here is even relevant to the game, because i don't play RB. In AB it's pathetic and forced to play against GE 24/7 which just hard-counters it.)
- 01:31, 25 July 2022 (diff | hist) . . (+3,122) . . G6 (Text about armour looked a bit weird to me, so i took the liberty of rewriting that as well.)
- 23:31, 23 July 2022 (diff | hist) . . (+207) . . m Zachlam Tager (minor corrections and scrutiny.)
- 16:17, 21 July 2022 (diff | hist) . . (-5) . . m Centurion Mk 1 (→Survivability and armour: typo)
- 14:37, 21 July 2022 (diff | hist) . . (+1) . . m Charioteer Mk VII (typo)
- 14:05, 21 July 2022 (diff | hist) . . (-10) . . Falcon (reload no longer takes forever)
- 13:33, 21 July 2022 (diff | hist) . . (+2,111) . . G6 (added context among artillery tanks and british tree)
- 12:05, 21 July 2022 (diff | hist) . . (+214) . . m Avenger (It seems HE can't simply kill it, and hitting the parts that hold the roof together from the inside is obscenely difficult, so i think its safe to say it's not overpressurable by small guns)
- 23:58, 20 July 2022 (diff | hist) . . (+743) . . Centurion Mk 1 (tried to rearrange and rewrite some text.)
- 23:16, 20 July 2022 (diff | hist) . . (+221) . . Charioteer Mk VII (Checked why it was demoted from SPG to medium tank, so rewriting things that are immediately apparent to me. as per default, a lot of the text is simply lies.)
- 22:39, 14 July 2022 (diff | hist) . . (-2) . . m Chieftain Marksman (excessive -s. I also don't know if the first pic (the one with lock on a heli) should stay up there or to be moved?)
- 16:14, 14 July 2022 (diff | hist) . . (+20) . . ZT3A2 (The ammo rack seems to be permanently locked in the turret now, despite firing off missiles. Adjustment of fire is finally gone. Rewrote some text that isn't really true anymore.)
- 12:15, 14 July 2022 (diff | hist) . . (+244) . . Chieftain Marksman (the belt buff kinda nerfed this tank it feels like. Pushed some text to relevant categories and removed some doubles or even triples. Also tried to formalize text up to the rules.)
- 11:13, 14 July 2022 (diff | hist) . . (-27) . . ZA-35 (has nvd now.)
- 11:03, 14 July 2022 (diff | hist) . . (+27) . . Falcon (No longer needs eternity to rearm, also there are two belts now. I might have missed some other change, but it seems about right?...)
- 00:09, 14 July 2022 (diff | hist) . . (+56) . . m MEPHISTO (rephrased)
- 23:47, 13 July 2022 (diff | hist) . . (+265) . . ZT3A2 (→Usage in battles: added a picture, as this became even more relevant with the suspension update.)
- 23:39, 13 July 2022 (diff | hist) . . (+230) . . N File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots) (current)
- 23:36, 13 July 2022 (diff | hist) . . (+1,665) . . MEPHISTO (Rounded some facts as comparing it just the americans or just 901 is kinda heretical. unfortunately i don't own it, so i can't really write up every aspect of it. For example i can't really compare its mobility (including 3d mobility).)
- 20:39, 13 July 2022 (diff | hist) . . (-695) . . ZT3A2 (buff/fixes from the patch are really important. will take time to actually measure new performance, but it's much better.)
- 09:53, 7 July 2022 (diff | hist) . . (-1) . . m StuH 42 G (→Usage in battles: this looks a bit off)
- 01:11, 7 July 2022 (diff | hist) . . (+4,396) . . StuH 42 G (Much like with SU tree, it seems the people writing about GE SPG were high when writing the text. The overpressure also changed it's usefulness as well.)
- 04:42, 20 June 2022 (diff | hist) . . (+104) . . Scout AH.Mk.1 (→Usage in battles: patch removed attackers, and switched some stuff up, so...)
- 18:00, 10 June 2022 (diff | hist) . . (-77) . . m Scout AH.Mk.1 (on second thought, it does eat boosters but somehow the end results for RP boosters are inconclusive, so i'll look into it more for now.)
- 21:57, 9 June 2022 (diff | hist) . . (0) . . m Scout AH.Mk.1 (typo)
- 21:52, 9 June 2022 (diff | hist) . . (+5,208) . . Scout AH.Mk.1 (→Usage in battles: is that mixed battle subsection legal or not? anyway, added helicopter pve mode explanation. Tbh i wish there was some instructions on how to use the new ATGM lock in-game, but alas.)
- 21:44, 31 May 2022 (diff | hist) . . (-1,722) . . IT-1 (No longer nuclear ATGM (nerfed severely). Also tried to note vulnerability to tandem ATGM.)
- 20:31, 31 May 2022 (diff | hist) . . (+570) . . AML-90 (Israel) (→Pros and cons: i'm not sure why, but i saw quite the opposite on many points.)
- 15:09, 22 May 2022 (diff | hist) . . (+413) . . Rooikat 105 (→Pros and cons: this seems to need additions)
- 00:31, 11 May 2022 (diff | hist) . . (+290) . . Category talk:USSR ground vehicles (mild inspection result) (current)
- 21:48, 10 May 2022 (diff | hist) . . (-11) . . m Zachlam Tager (→Usage in battles: misphrased)
- 21:41, 10 May 2022 (diff | hist) . . (+10,193) . . Zachlam Tager (Wrote up more details. I tried to not touch RB text as much as possible, but cannibalized a part of it into "overall" part. If you think something is incompatible with RB just move it into AB part, ig. Hopefully it helps someone, lol.)
- 21:23, 10 May 2022 (diff | hist) . . (+174) . . m M-51 (→Main armament: a picture for fighting/escaping a certain death)
- 21:18, 10 May 2022 (diff | hist) . . (+387) . . N Category talk:USSR ground vehicles (weird page interaction?)
- 19:37, 10 May 2022 (diff | hist) . . (+293) . . N File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+197) . . N File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+296) . . N File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+180) . . N File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+306) . . N File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+266) . . N File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+241) . . N File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots) (current)
- 22:14, 7 May 2022 (diff | hist) . . (+2,586) . . Zachlam Tager (Since it was moved down to rank iV i can test it's missiles for a bit. I tried to write reload as coherent as possible, but i feel like i still failed. I will write more once i actually got and used it for a while.)
- 17:11, 29 April 2022 (diff | hist) . . (+749) . . User talk:Colok76286 (→Sound files on wiki and RWR: new section)
- 01:06, 24 April 2022 (diff | hist) . . (+1) . . m Shturm-S (→Main armament)
- 17:10, 23 April 2022 (diff | hist) . . (+110) . . m Striker
- 13:31, 23 April 2022 (diff | hist) . . (0) . . m ZT3A2 (typo)
- 20:46, 20 April 2022 (diff | hist) . . (-268) . . Type 60 ATM (In AB, the tank now aims ATGM exclusively with sniper crosshairs, so a lot of text no longer makes sense. Now the AB version is worse than RB version, lol.)
- 19:57, 20 April 2022 (diff | hist) . . (-1,899) . . Striker (The feature that allowed the striker to use the second camera was removed. This means that the tank now only guides with the sniper scope, which also affects AB. I just wonder why they do this, lol. I'll mostly remove now impossible text for now.)
- 01:01, 17 April 2022 (diff | hist) . . (-5) . . m M-51 (future -> present?)
- 19:46, 15 April 2022 (diff | hist) . . (0) . . m M-51 (→Mobility: typo)
- 19:44, 15 April 2022 (diff | hist) . . (+5,646) . . M-51 (I'll write some AB synopsis for this tank because i'm forced to grind towards the atgm, might as well write about things down the line. Redact it with RB info? Can't detail if you can summon it many times with many other tanks unlocked yet.)
- 21:16, 14 April 2022 (diff | hist) . . (-40) . . m PUMA (→General info: moved new tip to an appropriate subsection and removed some of my own text to not be a repeat of that. Also i kinda doubt that it will lose all of the ammo from just 1 hit (i mean, some of it is on the floor in the hull, isn't it?))
- 21:06, 14 April 2022 (diff | hist) . . (+478) . . m Churchill VII (Edited one paragraph regarding ammo. Even though it's armour is still kinda janky, with new HE it almost felt like an anti-SPG, minus the sturer emil one hit wonders, ofc.)
- 13:51, 14 April 2022 (diff | hist) . . (+105) . . m ZT3A2 (→Pros and cons: Forgot to mention a negative point about it's height)
- 11:51, 14 April 2022 (diff | hist) . . (+1) . . m ZT3A2
- 11:48, 14 April 2022 (diff | hist) . . (+2,784) . . ZT3A2 (update to the text)
- 10:37, 14 April 2022 (diff | hist) . . (+24) . . M901 (removed some points that no longer make sense.)
- 17:32, 9 April 2022 (diff | hist) . . (-99) . . m Bkan 1C (Through more testing i found this very unreliable, so i think it's better to omit.)
- 14:09, 6 April 2022 (diff | hist) . . (+136) . . Type 60 ATM (Added one more picture to reassure the reader that the missile is not a complete garbage.)
- 14:06, 6 April 2022 (diff | hist) . . (+135) . . N File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots) (current)
- 13:53, 6 April 2022 (diff | hist) . . (-2,648) . . Type 60 ATM (tank was nerfed to the ground during the missile characteristics update, so i have to rewrite this entire thing, which took me too long. Also br changed to 6.7 .)
- 13:25, 6 April 2022 (diff | hist) . . (+191) . . N File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots) (current)
- 13:25, 6 April 2022 (diff | hist) . . (+177) . . N File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots) (current)
- 14:25, 3 April 2022 (diff | hist) . . (-2) . . m Zachlam Tager
- 14:22, 3 April 2022 (diff | hist) . . (+3,013) . . Zachlam Tager (Some observation of it's powers from RB perspective. I do not own it, so i can't write a text wall on how to use it and don't know if it can be ammo racked/hit in bino/comment on AB performance of it yet, which is important to determine if its op or not.)
- 21:46, 1 April 2022 (diff | hist) . . (+9) . . m PUMA (miswording in mine text)
- 02:20, 1 April 2022 (diff | hist) . . (+7,845) . . PUMA (Armour section seems weird so i rewrote it with more specifics. wrote-up counter section and some other things. I don't own it, so it's a give or take from what i saw.)
- 03:55, 24 February 2022 (diff | hist) . . (+344) . . m Crew skills (Split keen vision tips as arcade mode text is not about scouting mod, but KV itself. Added some practical application to driving regarding turning, as "responsiveness when turning" seems a bit short to me.)
- 18:18, 27 January 2022 (diff | hist) . . (+2,725) . . Bkan 1C (several additions.)
- 17:37, 27 January 2022 (diff | hist) . . (-103) . . m Ho-Ri Production (→Usage in battles: no longer possible even against the inferior version of the tank)
- 16:34, 23 January 2022 (diff | hist) . . (+865) . . Ikv 103 (I'm rather skeptical about HEATFS performance, every time i use it it fails me in spectacular ways. It's also failing in 7.0 AB, and then enemies MG the tank to death, so HEAT is still superior. But it's faster for long range, so ig it has a use...)
- 14:10, 22 January 2022 (diff | hist) . . (+273) . . m Type 75 SPH (since there is 3 of very same tanks in different nations now i had to rewrite this a bit. Also am i wrong or the autoloader behaviour was changed?)
- 00:21, 22 January 2022 (diff | hist) . . (+22) . . m Bkan 1C (→General info)
- 00:14, 22 January 2022 (diff | hist) . . (+74) . . m Bkan 1C (fixed a few other sentences that seemed off to me on re-re-re-read, but i can't really catch more mistakes myself.)
- 23:45, 21 January 2022 (diff | hist) . . (-2) . . m Bkan 1C (i tried to not make typos or engrish, but it would seem i failed again.)
- 23:34, 21 January 2022 (diff | hist) . . (+11,488) . . Bkan 1C (Well, it's basically busted op, but at the same time it's not. Patience is necessary. Filled the page as much as i can with what i saw. I may detalize it further, but RB point of view is necessary and i'm losing my patience with 7.0 as i hate it much.)
- 21:18, 21 January 2022 (diff | hist) . . (+130) . . N File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots) (current)
- 21:20, 17 January 2022 (diff | hist) . . (+2,185) . . Strv m/42 DT (Tried to add more information and answer the question "so what" for where the text just states stats or something.)
- 20:03, 17 January 2022 (diff | hist) . . (+532) . . Ikv 103 (specified some things)
- 15:12, 16 January 2022 (diff | hist) . . (+383) . . Strv m/42 DT (i'm yet to see if it just dies to HE/HEAT, but it probably does.)
- 14:15, 16 January 2022 (diff | hist) . . (+1,282) . . Ikv 103 (Tried to make some parts of text easier to read by separating into topics, added some additional points.)
- 17:51, 15 January 2022 (diff | hist) . . (+1) . . m L-62 ANTI II
- 00:34, 15 January 2022 (diff | hist) . . (+205) . . Pvkv II (i'm not entirely sure about "anywhere" but i did hit other PVKV into a track and it just imploded, so i assume this tank has an instant death flag for overpressure damage. Which is kinda weird, as it's not consistent with the rules, but idk.)
- 14:17, 14 January 2022 (diff | hist) . . (+2,645) . . L-62 ANTI II (i know people here dislike mentioning BRs, but if you look at its predisposition in AB/RB you will see an entire BR diff, for 40 mm its very important. I'll try to just mention ranks instead, but srsly. I can't write "tactics" because its RB toy, not AB.)
- 03:43, 14 January 2022 (diff | hist) . . (+2,807) . . Pvkv m/43 (1946) (i'd argue that its nothing special but when spaded it's okay. Also the "almost best ammo at BR" in ammo is kinda subjective, considering GE and SU angle negating shells, but whatever. There were typos even in the original text, but i can't see anymore.)
- 02:56, 14 January 2022 (diff | hist) . . (+169) . . N File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots) (current)
- 02:37, 14 January 2022 (diff | hist) . . (+2,483) . . Pvkv II (i may be delusional, but i think the roof armour saved me a lot. Also the 5th guy in the hull makes it basically unoneshottable, unless you got hit by sturer emil, which, to be honest, splatters even op tanks. Wrote up whatever felt important to note.)
- 19:05, 13 January 2022 (diff | hist) . . (+34) . . m Pvkv II (→Pros and cons: i feel like this sentence is worded a bit weirdly, but i probably butchered it myself too.)
- 19:01, 13 January 2022 (diff | hist) . . (+247) . . m Pvkv II (→Survivability and armour: ammo tip)
- 17:24, 13 January 2022 (diff | hist) . . (+205) . . m Ikv 103 (fixed logic for HE - this tank only has chem ammo, therefore any open topped tank is food for it automatically, no need to swap to HE. Light tanks at this point will also laugh at it, so yeah. minor nitpicks in pro/con)
- 16:56, 12 January 2022 (diff | hist) . . (+9) . . m Ikv 91 (→Pros and cons: nerfed)
- 20:51, 3 January 2022 (diff | hist) . . (-5) . . m Sav m/43 (1946) (→Main armament: TYPO)
- 18:56, 3 January 2022 (diff | hist) . . (+319) . . Sav m/43 (1946) (Separated HE a bit more as it is actually useful here. Also its HEAT can randomly overpressure medium tanks through gun barrel, kinda weird ngl.)
- 18:33, 3 January 2022 (diff | hist) . . (+2,880) . . Pbv 301 (this "spaa" is really dangerous if used right, compared to the next and previous ones it's literally death incarnate...)
- 17:50, 3 January 2022 (diff | hist) . . (+139) . . N File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots) (current)
- 17:24, 3 January 2022 (diff | hist) . . (+187) . . N File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots) (current)
- 17:09, 3 January 2022 (diff | hist) . . (+99) . . N File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots) (current)
- 03:28, 2 January 2022 (diff | hist) . . (+723) . . Bkan 1C (→Pros and cons: might as well bring some attention to this tank, but i won't write full page before using it myself.)
- 03:14, 2 January 2022 (diff | hist) . . (-8) . . m Type 75 SPH (→Pros and cons: adding in my own edit about autoloader on the side)
- 02:57, 2 January 2022 (diff | hist) . . (+270) . . Ikv 91 (rewrote rangefinder text because this is now bananas level op (already was in RB, but now in AB also...).)
- 02:43, 2 January 2022 (diff | hist) . . (-89) . . m Shturm-S (rewrote some text in relation to rangefinder AB aim assist change.)
- 02:08, 2 January 2022 (diff | hist) . . (+2,923) . . Pbv 301 (This vehicle was kind of left out unexplained, so i did some text. It's very similar to marders from 7.3 br, which kinda is depressing considering its BR of 2.3, but ok.)
- 00:56, 2 January 2022 (diff | hist) . . (+569) . . Pvlvv fm/42 (→Pros and cons: condensed some points, detailed other things that would make no sense to a person who just started playing otherwise.)
- 09:37, 21 December 2021 (diff | hist) . . (+13) . . m Falcon (fix to a fix)
- 09:36, 21 December 2021 (diff | hist) . . (-83) . . Falcon (tried to bandaid fix some text.)
- 23:20, 17 December 2021 (diff | hist) . . (-4,593) . . Striker (I don't understand why it was nerfed yet again, but i guess it's just karma. A lot of pics are now impossible so removed. I know some dislike tons of pictures in text, but there is no way i'll explain deadzone fighting with just words. sorry. anyway...)
- 20:48, 17 December 2021 (diff | hist) . . (+413) . . N File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...) (current)
- 20:46, 17 December 2021 (diff | hist) . . (+205) . . N File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots) (current)
- 20:44, 17 December 2021 (diff | hist) . . (+120) . . N File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots) (current)
- 20:43, 17 December 2021 (diff | hist) . . (+219) . . N File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots) (current)
- 20:42, 17 December 2021 (diff | hist) . . (+204) . . N File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots) (current)
- 20:41, 17 December 2021 (diff | hist) . . (+128) . . N File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots) (current)
- 20:07, 17 December 2021 (diff | hist) . . (-4) . . m Rooikat Mk.1D (→Usage in battles: typo)
- 20:04, 17 December 2021 (diff | hist) . . (+2,796) . . Rooikat Mk.1D (Armour section is super outdated and was wrong to begin with. I manage to fight 4 guys at once every other time with this tank, and i captured a point and defended it in 8 consecutive 1v1s where both of us shot eachother.)
- 10:58, 17 December 2021 (diff | hist) . . (0) . . m ADATS (speed fix)
- 10:39, 17 December 2021 (diff | hist) . . (+692) . . Stormer HVM (tried to rewrite text to accomodate for new missile tracking situation. TLDR they were nerfed against jets to a point of near uselessness, but i am not a professional SAM and i do not play in RB where that matters. Text needs revision by someone who does.)
- 10:16, 17 December 2021 (diff | hist) . . (+128) . . ADATS (M113) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)
- 09:52, 17 December 2021 (diff | hist) . . (+4) . . m ZT3A2 (potato writing)
- 06:53, 17 December 2021 (diff | hist) . . (+1,251) . . ZT3A2 (redacted this page a bit to match new situation more.)
- 18:58, 6 December 2021 (diff | hist) . . (+75) . . m Striker (→Main armament: That's some hardcore nerfs, the 06.12 atgm movement change is NOT a joke. A lot of text on all atgm tanks will need editing it would seem. Particularly, it seems that attacks over 90 degrees in any axis are no longer possible.)
- 08:26, 23 November 2021 (diff | hist) . . (+447) . . Stormer HVM (so basically, after hotfix the carrier missile has 30-20 pen depending on angle of attack, works like HESH but kills like HE if pens. IE if you use X40 zoom to aim at a tank and hit plate with ~25 mm as straight as you can, they die. Also added some text.)
- 14:48, 12 November 2021 (diff | hist) . . (+816) . . Wiesel 1A2 (→Pros and cons: i did not see many of these, but it seems to be a bit like type 60 atm to me. I can't elaborate more until i used it myself, which may be never.)
- 13:37, 12 November 2021 (diff | hist) . . (+17) . . m Object 906 (also, the reverse driving numbers are outdated here.)
- 13:33, 12 November 2021 (diff | hist) . . (+189) . . m Object 906 (emphasized the insane autoloader in pro/con. as for uptiers, well, uptiers mean 90% light tank/sniper tank combo now, so heatfs is less about uptier and about what you fight.)
- 11:47, 12 November 2021 (diff | hist) . . (+2,233) . . Centurion Mk.5 AVRE (i kinda disagree with many points in this text, but i digress (ab and rb difference is 0.7 which is a lot). Rearranged text and added some points which didn't exist at the time or weren't elaborated.)
- 09:31, 12 November 2021 (diff | hist) . . (+1,249) . . FV4005 (rewrote to replace hullbreak with overpressure. Kinda wrote more about HESH since it's first tank in the tree to use it anyway, and all other HESH tanks were moved very far up in BR and into rank V, so...)
- 06:54, 12 November 2021 (diff | hist) . . (+178) . . m Tank ammunition (→High-Explosive Squash Head (HESH): the sentence was cut off at a weird point, so i fixed it and added tip about fuse sensitivity, because all of them are 4 mm now. i did not check if something else was written in a weird way.)
- 10:10, 11 November 2021 (diff | hist) . . (+792) . . FV4005 (→Usage in battles: returned HESH fuse tip back, since fuse sensitivity for all hesh is double as slow as it was when i originally wrote it, so it is relevant again.)
- 08:56, 11 November 2021 (diff | hist) . . (+1,901) . . Khrizantema-S (elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
- 06:38, 10 November 2021 (diff | hist) . . (+259) . . Shturm-S (Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
- 15:33, 9 November 2021 (diff | hist) . . (+809) . . Striker (some reinforcements or fixes)
- 15:06, 9 November 2021 (diff | hist) . . (+3) . . m Type 60 ATM (typo)
- 15:03, 9 November 2021 (diff | hist) . . (+479) . . m Type 60 ATM (fixed a few sentences, but i don't think i can rewrite it any further rn.)
- 14:49, 9 November 2021 (diff | hist) . . (+536) . . ZT3A2 (→Survivability and armour: rewrote it to remove repetition)
- 14:26, 9 November 2021 (diff | hist) . . (+606) . . m Khrizantema-S (I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
- 14:15, 9 November 2021 (diff | hist) . . (+76) . . m Rooikat (Family) (→Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
- 14:04, 9 November 2021 (diff | hist) . . (+183) . . Damage mechanics (→Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
- 13:56, 9 November 2021 (diff | hist) . . (+28) . . m Object 268 (→Armaments: fix to typo and logic)
- 13:50, 9 November 2021 (diff | hist) . . (+508) . . m Shturm-S (some fixes)
- 13:26, 9 November 2021 (diff | hist) . . (+2,387) . . Type 89 (The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
- 18:53, 15 September 2021 (diff | hist) . . (+552) . . ZT3A2 (Found another change they did to this tank, its missiles now can cause overpressure through more RHA than you would normally expect. It was already legit scary when hitting enemy roofs and could dunk on IT-1, but now it's just ridiculous.)
- 07:29, 10 September 2021 (diff | hist) . . (-48) . . Marconi S-400 (→Pros and cons: Folding info is no longer true. Also these texts about radars "locking at 10km" make me die inside, as in-game they only lock at 4km, maximum 5km (unstable) range. Should i rewrite them for their real performance or leave this as it?)
- 07:04, 10 September 2021 (diff | hist) . . (+1,194) . . Type 89 (I remind you, that the deleted text and pics rely on things this tank no longer has, there is no reason to not approve the page since wiki is about current tank state, even if it means that some sections have to simply unexist. here is some placeholder...)
- 16:06, 8 September 2021 (diff | hist) . . (+553) . . Type 89 (Added type 79 ASM as well, with a brief explanation of what it is, but i did not use it myself so i don't really know.)
- 10:48, 8 September 2021 (diff | hist) . . (-5,190) . . Type 89 (The almost entire text is now irrelevant due to nerfs. Removal of APHE and addition of autoloader made it incredibly weak, and removal of atgm fire-on-move made it even worse. I'm not willing to investigate further, sz. Also add new atgm here, please.)
- 19:16, 7 September 2021 (diff | hist) . . (-82) . . m BMD-4 (→Additional armament: forgot to clean second table. I'd check if there are any remainders of this ATGM on the page, but i think that's all)
- 19:15, 7 September 2021 (diff | hist) . . (-758) . . BMD-4 (lol, as i expected they nerfed it again and took away the second atgm. And devs did epic move of not swapping bmd-4 controls to ones like on bmp-3 but to also ruin its controls to be like bmd-4 despite most forums suggesting opposite, its hysterical, lol.)
- 18:00, 7 September 2021 (diff | hist) . . (+1) . . m ADATS (M113) (typo)
- 17:59, 7 September 2021 (diff | hist) . . (+163) . . ADATS (M113) (Thanks to the new test drive i can finally stopwatch the rearm durations without risking being annihilated, and wow its awful. just wow. The explanation in cons is long but i just cannot overstate how awful it is. Maybe its to be moved to ammo, but?...?)
- 17:38, 7 September 2021 (diff | hist) . . (-311) . . ZT3A2 (Turret bug was fixed and point of view moved to optics or launcher, as it should always have been. I'd say it is quite solid now and new camera placement could justify instagib on ammo racks. Will keep monitoring changes applied to it.)
- 17:42, 6 September 2021 (diff | hist) . . (+92) . . ZT3A2 (graphical nonesence was fixed and penetration on tandem was buffed. Other bugs/features - not so much.)
- 20:54, 5 September 2021 (diff | hist) . . (-4) . . m Khrizantema-S (→Usage in battles: "the the")
- 22:46, 4 September 2021 (diff | hist) . . (+86) . . Type 60 ATM (→Survivability and armour: they nerfed the launcher by making damage to it actually matter, but then buffed repair speed to like 4 seconds on a noob crew, so good crew will just repair them back instantly. Why even bother? I guess if 4 tanks MG you...)
- 10:33, 4 September 2021 (diff | hist) . . (+3,038) . . Khrizantema-S (Tried to make text additions more coherent and added most of things i could observe from using it myself, i don't think i can edit it better at this point, so i'm done.)
- 18:46, 2 September 2021 (diff | hist) . . (+4) . . m Khrizantema-S (→Usage in battles: that text block was really messed up.)
- 18:41, 2 September 2021 (diff | hist) . . (-54) . . m Khrizantema-S (→Usage in battles: I'll move the creation tip like this, because AB and RB points of view are absolutely incompatible. I'd also like to read someone writing about it, i feel like this actually being there would encourage them more. del if unneeded.)
- 18:35, 2 September 2021 (diff | hist) . . (+8,001) . . Khrizantema-S (It seems every top ATGM tank was nerfed or it's just that AB is very punishing for normal ATGM tanks, i personally find it impossible to use with them without using some kind of exploit. launcher swap mechanic op. Also, the armour gap is hysterically bad.)
- 17:49, 2 September 2021 (diff | hist) . . (+172) . . N File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots) (current)
- 17:48, 2 September 2021 (diff | hist) . . (+197) . . N File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots) (current)
- 16:17, 30 August 2021 (diff | hist) . . (+1,414) . . User talk:VolgaIgor (→Regarding ATGM announcement.: new section) (current)
- 23:27, 28 August 2021 (diff | hist) . . (+621) . . m BMD-4 (Some additions and fixes. I don't think i can add more so i'll stop editing this.)
- 17:13, 28 August 2021 (diff | hist) . . (+2,558) . . BMD-4 (I don't have enough patience to play this tank properly, so further text must be written by somebody else (even though ZT3A2 is kinda similar i manage to do better in it, i suppose because BMD-4 is bad at landing vertical shots without HE))
- 19:50, 27 August 2021 (diff | hist) . . (+271) . . m BMD-4 (phrasing fix. Also i don't know if this should be in notes, but i thought it might be interesting. If to go by logic "this is not a place for bugs", you can rephrase it into "even if you only take 1 belt you will be given 2 regardless".)
- 19:40, 27 August 2021 (diff | hist) . . (+60) . . m Shturm-S (→Main armament: I can't really pinpoint if HE-VT does or does not react to rocket walls, i test it one day, nothing happens, i try it on the next week and it does. I will leave it as ambigious as it is.)
- 13:52, 27 August 2021 (diff | hist) . . (+5,381) . . BMD-4 (Base text.I dunno if they will or will not nerf the ludicrous 5 sec reload or atgm loadout, but it's still there. Also i understand that overpressure area of effect may not sound important, but if you fire that at forest, you need 2 shots, not 20 with tht)
- 09:57, 27 August 2021 (diff | hist) . . (+29) . . m Type 75 SPH (minor fixes, including nerf to scope fov)
- 18:11, 25 August 2021 (diff | hist) . . (+1,025) . . BMD-4 (→Pros and cons: Why is this even legal? Were IS-7 and BMP-2M incidents not enough already?... This is not even salt, i'm just baffled. Downed like 30 of these things already, but only because their users pay literally 0 attention to the game.)
- 06:22, 25 August 2021 (diff | hist) . . (+4) . . m Shturm-S (some engrish fixes)
- 19:14, 24 August 2021 (diff | hist) . . (+2,650) . . Shturm-S (I think i'm done adding things to this page. I'll try to see if i got any typos or my default basic engrish, but i'll wait until it's approved or moderated before that. Could be nice if someone added a better RB text but it's not my specialty , soz.)
- 18:42, 24 August 2021 (diff | hist) . . (+371) . . N File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+352) . . N File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+301) . . N File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+374) . . N File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+241) . . N File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+264) . . N File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+136) . . N File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+147) . . N File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+242) . . N File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots) (current)
- 18:41, 24 August 2021 (diff | hist) . . (+155) . . N File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots) (current)
- 14:55, 24 August 2021 (diff | hist) . . (0) . . m Stormer HVM (→Mobility: The type 90 was in examples because it is uncharacteristically fast even for an MBT, i don't see a point of using type 93 as an example (they are harmless, you don't run with them as HVM, but launch 1400m/s missile at them and laugh))
- 14:49, 24 August 2021 (diff | hist) . . (+713) . . m IT-1 (Some edits to the text that felt weird to me on re-read.)
- 11:50, 24 August 2021 (diff | hist) . . (+6,915) . . Shturm-S (Addition to text. Tried to not make spelling mistakes but some might've slipped in. Will also add some screenshots later in the day and stop touching this page (probably for good).)
- 21:36, 15 August 2021 (diff | hist) . . (+99) . . m CM25 (→Pros and cons: the top ATGM is the main selling point of this thing, so moved it up on the list. it's probably the only thing that can just dunk on IT-1 and countless leopards in one shot without need to train or develop any specific skills.)
- 19:21, 15 August 2021 (diff | hist) . . (+1,125) . . Khrizantema-S (i assume it was nerfed a few times, but even from a test drive i can say it's still stronger than whatever i used before. Unfortunately i need to actually aquire it first to get radar and missile angles, as test drive map is unfit for AB ATGM testing.)
- 22:20, 13 August 2021 (diff | hist) . . (+2) . . m IT-1 (typo and slight rephrases)
- 21:40, 13 August 2021 (diff | hist) . . (+4,008) . . Shturm-S (Added pictures and tried to refine text where i found possible. Maybe i will also add a 3 picture gallery to demonstrate a perfect way to attack, but rn all screens i got are not too good. I don't plan to edit this until its spaded (will take forever prb))
- 21:03, 13 August 2021 (diff | hist) . . (+223) . . N File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots) (current)
- 18:22, 13 August 2021 (diff | hist) . . (+100) . . N File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots) (current)
- 17:44, 13 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots) (current)
- 17:37, 13 August 2021 (diff | hist) . . (+105) . . N File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots) (current)
- 17:21, 13 August 2021 (diff | hist) . . (+185) . . N File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots) (current)
- 17:16, 13 August 2021 (diff | hist) . . (+50) . . N File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots) (current)
- 17:11, 13 August 2021 (diff | hist) . . (+95) . . N File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots) (current)
- 10:07, 13 August 2021 (diff | hist) . . (+25) . . m Shturm-S (fx to questionnare)
- 09:32, 13 August 2021 (diff | hist) . . (+7,856) . . Shturm-S (Wrote up base text for AB, next will be screenshots. I noticed that admins do not like 324892389234 pictures in the middle of the text, but you'll have to deal with it, because it is barely possible to explain what to do with text alone here. Sorry in adv)
- 22:45, 12 August 2021 (diff | hist) . . (+1,073) . . IT-1 (I think i'm done adding photos and adding information to this for now. Not sure why it wasn't moderated yet, if it's because you want me to reduce the engrish amount myself, just let me know and i will try better.)
- 22:31, 12 August 2021 (diff | hist) . . (+101) . . N File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots) (current)
- 21:25, 12 August 2021 (diff | hist) . . (+24) . . m Shturm-S (i underestimated severity of this bug.)
- 19:50, 12 August 2021 (diff | hist) . . (+1,257) . . Shturm-S (→Main armament: i am far from HE-VT yet, but i have to write some details down already, as otherwise i'll forget. I will have to later drop a text wall with pictures for tactics section, since nerfs force this tank to employ really edgy tactics in AB.)
- 22:07, 10 August 2021 (diff | hist) . . (-14) . . Shturm-S (This was severely nerfed from last time i looked at it. Combat CC is removed, even CC1 places launcher away, fire on move was basically removed as 6 km/h is impossible to maintain, original ATGM was nerfed in terms of damage cone. Pure suffering, really.)
- 16:19, 10 August 2021 (diff | hist) . . (+165) . . BMP-1 (→Additional armament: dropping gen-1 atgm screenshot here as well, just as an example of use.)
- 16:07, 10 August 2021 (diff | hist) . . (+1,298) . . IT-1 (Screenshots and minor fix to typos in notable enemy section.)
- 15:53, 10 August 2021 (diff | hist) . . (+217) . . N File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots) (current)
- 15:50, 10 August 2021 (diff | hist) . . (+169) . . N File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots) (current)
- 15:48, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots) (current)
- 15:46, 10 August 2021 (diff | hist) . . (+70) . . N File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots) (current)
- 15:45, 10 August 2021 (diff | hist) . . (+68) . . N File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots) (current)
- 15:41, 10 August 2021 (diff | hist) . . (+151) . . N File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots) (current)
- 15:39, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots) (current)
- 09:04, 9 August 2021 (diff | hist) . . (+11,108) . . IT-1 (will try to coherently write up the page, but screenshots for proof and ease of understanding will have to come later, i was too busy grinding shturm-s to focus on making good pictures.)
- 19:39, 6 August 2021 (diff | hist) . . (+42) . . IT-1 (→Pros and cons: To be honest, i'd never be able to tell from the side that they can, because they use this ability so rarely... lol.)
- 08:19, 6 August 2021 (diff | hist) . . (+378) . . WMA301 (→Pros and cons: why would anyone use it as a conventional tank is beyond me, from my perspective this is very strong. I can't even put it in to a pro in any shorter way just to drive the point. You can just shorten it to the first sentence.idk)
- 09:46, 4 August 2021 (diff | hist) . . (+258) . . IT-1 (→Pros and cons: i was suspecting IT-1 missiles were weird for a long time, but i did not want to write this until tested it myself. It is indeed at least triple the area compared to british, japanese and german ATGM. Not sure about swedish, but i idek)
- 19:18, 3 August 2021 (diff | hist) . . (0) . . m SU-122-54 (removed typo and my own engrish. i think there was one more typo somewhere, but i can't find it anymore.)
- 14:46, 3 August 2021 (diff | hist) . . (+2,447) . . SU-122-54 (Second row of attempts to reformat this, hopefully i did not cut in the middle of moderation.)
- 10:49, 3 August 2021 (diff | hist) . . (+1,237) . . SU-122-54 (Seems copied off object, whoever wrote this? But why is 6.7 tank armour section mentioning 4.3 tanks? It's irrelevant unless you mention meta flank tanks like M18, IMO. Also, as strong as JT????? why t10M?? For now, just edited some info on the side.)
- 07:40, 3 August 2021 (diff | hist) . . (+4,304) . . Object 268 (Expansion onto info about tank. As usual, the basis for point of view is AB, where enemies can aim better by default.)
- 14:30, 2 August 2021 (diff | hist) . . (+92) . . m BMP-1 (fix)
- 14:22, 2 August 2021 (diff | hist) . . (+5,474) . . BMP-1 (I will try to merge AB/RB point of view and detalize weaknesses and strenghts, because, honestly, while it is relatively simple to destroy, it will survive a lot more than said here. Also, if german bmp1 is indeed same, then relocation of the text is ok?)
- 06:26, 26 July 2021 (diff | hist) . . (+280) . . User talk:Colok76286 (→Tank mobility: a weird bug?)
- 07:36, 23 July 2021 (diff | hist) . . (+2,970) . . SU-100P (added arcade mode text and some pro/con.)
- 14:38, 22 July 2021 (diff | hist) . . (+309) . . SU-100P (pro/con: I think the shell comment is irrelevant, especially if you look at angled pen difference, but reload might actually be interesting to some. Made grave reality of open topped tank at 6.3 more clear. that is, if table's info is correct...)
- 13:57, 22 July 2021 (diff | hist) . . (+1,656) . . SU-100 (Cannibalized general info text to make the page look less barren. Fixed some comparison issues. Page needs text about fighting 7.3, but i so rarely get uptiered that all i can say is "don't get exploded and l2aim, duh".)
- 14:17, 21 July 2021 (diff | hist) . . (+36) . . m SU-85M (→Pros and cons: Rephrased point about gun traverse to make sense. The gun really does turn slowly, at least when stock, so it's not impossible to take too long to re-aim at something appearing from opposite direction.)
- 10:04, 21 July 2021 (diff | hist) . . (+1,712) . . ASU-85 (some info about gun and defences)
- 08:33, 21 July 2021 (diff | hist) . . (+3,105) . . SU-85M (apcr is garbage against m4a3e2 and all those at regular combat range due to angled armor (lets just say that even if you kill a gunner in turret he will be replaced before you even reload). Tried to add information i felt is correct. Feel free to delete.)
- 10:45, 20 July 2021 (diff | hist) . . (+1,504) . . ZT3A2 (→Usage in battles: tried to expand notable enemies part, but i can't word it in more readable piece. I might need help.)
- 12:30, 19 July 2021 (diff | hist) . . (+616) . . User talk:bangerland (→Angling in a SU)
- 10:34, 19 July 2021 (diff | hist) . . (0) . . m User talk:bangerland (fix links)
- 10:29, 19 July 2021 (diff | hist) . . (+213) . . m SU-85 (I did write the extensive explanation in my answer to PM, but TL:DR is that it is very inconvenient to try to oneshot angled SU-85M or SU-100, or even ISUs(despite them being flat) and cupola's angle doesn't matter (if you die, you die).)
- 09:56, 19 July 2021 (diff | hist) . . (+1,982) . . User talk:bangerland (→Angling in a SU)
- 08:14, 19 July 2021 (diff | hist) . . (+1,206) . . SU-85 (→Survivability and armour: explanation to armour. I feel like angling tip should be copy-pasted in every angled small gun SU, since it is basically the only way you survive (85m can lolbounce tiger and spg shots if you angle, for example.).)
- 07:55, 19 July 2021 (diff | hist) . . (+752) . . ZiS-30 (the gun tilt is really awful, added some info to deal with that.)
- 07:32, 15 July 2021 (diff | hist) . . (-71) . . m Type 89 (missed that one.)
- 07:29, 15 July 2021 (diff | hist) . . (-506) . . Type 89 (They kind of fixed the neutral-gear 1 turn, but it still turns like a potato. Even though they said the "bandaid patch" onto neutral-1 gear should only affect AB, it also works in RB (it drives 3km/h then and turns like 5 degrees a second, but at least...)
- 09:59, 14 July 2021 (diff | hist) . . (+111) . . m ZT3A2 (→Usage in battles: I meant that phrase like this, so i expanded a bit. It's probably overkill, but it's better be safe than sorry ig.)
- 13:05, 13 July 2021 (diff | hist) . . (+2,173) . . Stormer HVM (Restored radar section which was completely removed over a stupid misunderstanding. This time its name is in line with other radar tank templates, so if someone will just carpet delete this again, you have no real justification to do so. Have a nice day.)
- 11:04, 13 July 2021 (diff | hist) . . (+938) . . m ZT3A2 (→Usage in battles)
- 10:23, 13 July 2021 (diff | hist) . . (+187) . . m ZA-35
- 09:34, 13 July 2021 (diff | hist) . . (+287) . . Type 89 (Converting the page to overpressure patch. might have missed something.)
- 07:31, 13 July 2021 (diff | hist) . . (+1,845) . . ZA-35 (this thing is basically a BMP-2 annihilator, so it should be praised as such. Also about 7.64 penning 10 rha - check table on my page, you will realize that it cannot pen 10 mm RHA no matter what. Only german 8mm could, even then its only for flat surf.)
- 13:55, 12 July 2021 (diff | hist) . . (+2,782) . . SU-122 (I feel like soviets downplay its armour and underplay the power of HE after overpressure patch. Sure, the HEAT is strong and can lolpen, but that lolpen almost never kills the other tank instantly, HE on other hand is disgusting at this BR. also chek text)
- 11:43, 12 July 2021 (diff | hist) . . (+1,783) . . ZT3A2 (specifications)
- 11:14, 12 July 2021 (diff | hist) . . (+1,709) . . Optics (Page needs a rework, probably hotkeys table is in order, also the table with specified zooms need a modification, since commander sight is now a separate entity. I suggest using X2-12 / binocular format like in driver view, or separate, what do you think?)
- 13:26, 4 July 2021 (diff | hist) . . (+4) . . m User:bangerland (→Who am I?: consider this my resignation.)
- 10:50, 2 July 2021 (diff | hist) . . (+1,031) . . ADATS (M113) (→Pros and cons: fixed some outrageous claims. And yes, the missile speed is not a meme, you can try to count it out with a calculator in a test drive, it's exactly that.)
- 02:45, 29 June 2021 (diff | hist) . . (+115) . . m Striker (ATGM explosion can literally reach it's optics anywhere now, so overpressure kills it instantly unlike most ATGM tanks now.)
- 02:07, 29 June 2021 (diff | hist) . . (+504) . . m ZT3A2 (Also added some encounters relevant for AB.)
- 01:45, 29 June 2021 (diff | hist) . . (+3,772) . . ZT3A2 (Added some detalization. Again, i am playing AB, so RB point of view is necessary. I could trashtalk modifications some more, but i don't think doing it on wiki would help much.)
- 00:46, 29 June 2021 (diff | hist) . . (+47) . . N File:ZT3A2 fragility example.jpg (Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
- 00:37, 29 June 2021 (diff | hist) . . (+142) . . N File:ZT3A2 Climbed impossible spot and sniped.jpg (Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
- 19:34, 22 June 2021 (diff | hist) . . (-8) . . ZT3A2 (Undo revision 106060 by U42773747 (talk) mistaken)
- 19:28, 22 June 2021 (diff | hist) . . (+8) . . m ZT3A2
- 01:31, 22 June 2021 (diff | hist) . . (+6,737) . . ZT3A2 (Somewhat filled the page with AB perspective. It will take me a long time to spade, so i might slowly make corrections to this text over time. Feel free to add to it though.)
- 11:00, 13 June 2021 (diff | hist) . . (+62) . . m IT-1 (→Pros and cons: Fuel tank no longer protects from chemical shells, but rather acts as instant death weakpoint. Hopefully i wrote it properly...)
- 20:37, 9 June 2021 (diff | hist) . . (-112) . . m Shturm-S (→Main armament: fix to HE payload description.)
- 20:25, 9 June 2021 (diff | hist) . . (+534) . . Type 60 ATM (New updates indirectly buffed type 60 ATM by removing input lag in RB. The control is actually reasonable now. But the targeting reticles for launchers are gone now. Should i remove targeting screenshots or leave them as is? Changed some text.)
- 19:06, 9 June 2021 (diff | hist) . . (+2,265) . . Striker (Since commander optics aiming is canon now, i am writing how to use mg scope aim for this tank, as developers did not add second scope aim for this tank in RB and i personally feel that this is unfair. Also minor fixes about HB, pressure and such.)
- 13:58, 26 April 2021 (diff | hist) . . (+336) . . Swingfire (Some changes due to overpressure. Also fixed some text where the point of it was lost in editing.)
- 09:16, 23 April 2021 (diff | hist) . . (-4) . . AMX-13 (HOT) (Some of the text is still here since HOT had 930 mm pen. This is no longer as strong and ATGMs are different now, so rewriting it a bit. I may be off about it's effectiveness against ERA, since i don't really use HOT, but milan2 and such (similar pen).)
- 06:20, 23 April 2021 (diff | hist) . . (-840) . . FV4005 (→Armaments: if shell fuse really was nerfed from 2 mm to below 1 mm sensitivity, then this text no longer makes sense and should be removed.)
- 10:32, 20 April 2021 (diff | hist) . . (+591) . . Damage mechanics (→Overpressure: Not exactly sure what triggers the effect for HEAT, but it is different from HE. Unsure if HESH works.Reiterated text to include heavy tanks and such. Not sure if expl. of HE is correct, so shortened it. HEAT tested via ATGM and HEATFS.)
- 12:36, 12 April 2021 (diff | hist) . . (+181) . . m Khrizantema-S (→Pros and cons: i think these points need to be slightly more descriptive to allow for better understanding. I am not aware if SAM can still break or "pressure" it by just hitting the radar, it's way too rare for me to test immediately.)
- 09:41, 12 April 2021 (diff | hist) . . (0) . . m ADATS (M113) (→Ammunition: fix to cropped table title) (Tag: Visual edit)
- 09:40, 12 April 2021 (diff | hist) . . (-6) . . m Stormer HVM (→Ammunition: I assume this is how it is supposed to be, but i do not have in-game ATX with me here, so double-check before approving)
- 09:22, 12 April 2021 (diff | hist) . . (+2,353) . . User talk:bangerland (Some technical and wiki questions about overpressure.)
- 08:14, 12 April 2021 (diff | hist) . . (-955) . . Warrior (Modified text to fit new pressure mechanic more. Overall, it survives more things now, and that awful track hb seems to be gone, but i have no energy to test it thoroughly against HE. Perhaps someone can tell more and in detail.)
- 23:50, 11 April 2021 (diff | hist) . . (+1,168) . . ZT3A2 (→Pros and cons: Suggesting pro/con for this tank from watching an RB videos, so people can at least compare it to others (do not have it myself yet, so can't give proper evaluation or AB specifics.))
- 22:44, 11 April 2021 (diff | hist) . . (-1,912) . . Stormer HVM (Seems like it was nerfed into oblivion in terms of damage to ground forces, but if someone disagrees, you can revert and edit the text.)
- 22:19, 11 April 2021 (diff | hist) . . (+482) . . Striker (→Survivability and armour: it gets worse. I don't know how to word it out better.)
- 21:46, 11 April 2021 (diff | hist) . . (+721) . . Ho-Ri Production (Overpressure damage related fix.)
- 06:57, 28 January 2021 (diff | hist) . . (+98) . . Damage mechanics (Added fv4005,chft mm,OTOMATIC to HB vehicle list, reason: See talk page. TL:DR version - they have turret hull break, so they can be "hull broken", and nobody aims for their hull anyway, so they should be here. You can disagree and deny edit, if you want.)
- 14:44, 27 January 2021 (diff | hist) . . (+1) . . m Striker (forgotten spacebar)
- 14:38, 27 January 2021 (diff | hist) . . (+147) . . m Striker (→Usage in battles: looking for anomalies spawned by "visual editor", such as doubles or voided sentences, adding "to","it","in" etc. where that seem to be missing.rearranged some old text. also tip for the .gif as it wont just work at this img size.)
- 11:02, 27 January 2021 (diff | hist) . . (+1,595) . . Talk:Damage mechanics (→Tanks with turret HB: new section) (current)
- 09:25, 27 January 2021 (diff | hist) . . (+801) . . m User:bangerland (→Hull down and other cover related items: ....)
- 17:17, 26 January 2021 (diff | hist) . . (-123) . . m Striker (→Ammo racks: tested this out myself just right now, both sentences are untrue.)
- 21:43, 25 January 2021 (diff | hist) . . (+5) . . m Striker (Sentences marked in diff contradict eachother. Striker didn't have full mag reload for a long time, and still didn't have at previous patch, did it change? Also, separate "reload" (reloading from ammo) from "rearm" (loading ammo on cap), if possible.)
- 10:42, 25 January 2021 (diff | hist) . . (0) . . m User:bangerland (The icon was here for amusement and science reasons anyway. I don't mind and will probably look at how it was re-made later. Though, i never really played in 2016, so probably 2018 is more accurate. (i still have "brother in arms" though, lol))
- 12:22, 22 January 2021 (diff | hist) . . (+1,048) . . N Talk:Stormer HVM (→Regarding "sensor system" or, by default, "radars" subsection.: new section) (current)
- 11:38, 22 January 2021 (diff | hist) . . (-678) . . m Swingfire (Typo. Also suggesting to move some of the text from hidden optic section towards defences or tactics, since it's not useless and removing the rest to reduce page size, ig.)
- 11:23, 22 January 2021 (diff | hist) . . (+24) . . m SPAA radars (fix to typo and made tank names into links for convenience.)
- 09:50, 22 January 2021 (diff | hist) . . (+6,729) . . m User:bangerland (more planning)
- 07:22, 22 January 2021 (diff | hist) . . (+2,930) . . m User:bangerland (throwing down text plan for myself)
- 06:30, 22 January 2021 (diff | hist) . . (+158) . . m User:Colok76286 (→Mobility checklist for a ground vehicle: may i suggest one more point in mobility check? Because braking and accelerating speed, as well as ability to turn at gear 1-2 rely almost entirely on the driver skill for many tanks. (esp 3 and 8 gear ones))
- 13:15, 20 January 2021 (diff | hist) . . (+13,649) . . User:bangerland (Collected some info about indirect fire from around wiki into same place for convenience. A bit chaotic and poorly redacted, since it needs more pictures that i do not posess anymore and would have to remake.)
- 06:30, 21 October 2020 (diff | hist) . . (+187) . . m User talk:bangerland (→Optics & NVD: about forum pm)
- 12:49, 19 October 2020 (diff | hist) . . (-629) . . m Sherman IC "Trzyniec" (→Optics: removing unwanted comments)
- 12:48, 19 October 2020 (diff | hist) . . (-628) . . m Comet I "Iron Duke IV" (→Optics: removing unwanted comments)
- 12:47, 19 October 2020 (diff | hist) . . (-2) . . m A.C.IV (→Optics: wrong row?)
- 12:46, 19 October 2020 (diff | hist) . . (-372) . . m Achilles (65 Rg.) (→Optics: removing unwanted comment)
- 12:46, 19 October 2020 (diff | hist) . . (-622) . . m Grant I (→Optics: removing unwanted comment. This wasn't commented out, but since it's kinda similar to other pages where it was neutred, ig i'll just do the same.)
- 12:42, 19 October 2020 (diff | hist) . . (-343) . . m Independent (→Optics: removed unwanted comment)
- 12:41, 19 October 2020 (diff | hist) . . (-595) . . m Light AA Mk I (→Optics: removing unwanted comment)
- 12:39, 19 October 2020 (diff | hist) . . (-2) . . m A13 Mk I (→Optics: wrong row?)
- 12:38, 19 October 2020 (diff | hist) . . (-2) . . m A13 Mk II (→Optics: wrong row?)
- 12:27, 19 October 2020 (diff | hist) . . (-371) . . m Type 61 (removing unwanted comments)
- 12:21, 19 October 2020 (diff | hist) . . (-718) . . Warrior (Not sure why is this hidden. Sure, most rank V light tanks have mostly same optics, but it is a milestone after rank III and IV optics (being max X6) and it has thermal, so data is at least somewhat useful regardless. Should i edit it in some way or?)
- 12:08, 19 October 2020 (diff | hist) . . (+709) . . User talk:bangerland (→NVD table comments: additional question.)
- 12:00, 19 October 2020 (diff | hist) . . (-2) . . m Gun Carrier (3-in) (→Optics: relates to gun, not ammo racks.)
- 11:53, 19 October 2020 (diff | hist) . . (+2) . . m Chieftain Marksman (→Optics and night vision: EX: Should i remove this comment, visible in "show changes"?)
- 11:33, 19 October 2020 (diff | hist) . . (+272) . . User talk:bangerland (→NVD table comments: Example.)
- 11:26, 19 October 2020 (diff | hist) . . (-373) . . m Sherman II (removing unwanted comments, moving row under the gun.)
- 11:24, 19 October 2020 (diff | hist) . . (-374) . . m Cromwell V (→Optics: removing unwanted comments, moving section a row higher (not related to ammunition, but to gun))
- 11:21, 19 October 2020 (diff | hist) . . (-371) . . m Crusader III (→Optics: removing unwanted comments)
- 11:15, 19 October 2020 (diff | hist) . . (-592) . . m Churchill III (removing unwanted comments)
- 11:14, 19 October 2020 (diff | hist) . . (-628) . . m Churchill VII (Nuked the small optic table comments, which are seemingly being moderated out from pages as dead weight. Could be nice if someone told me on my page "talk" the consensus about "NVD/optic" big table? IG i am supposed to erase comments from those as well?)
- 09:20, 13 October 2020 (diff | hist) . . (+158) . . m Ho-Ri Production (it would seem volumetric update increased vulnerability of JT machine gun port, but it's basically impossible to land a hit in a way it works (took me 7 shots with aim assist on). Is there any proper jargon for tanks in such situations?)
- 06:43, 13 October 2020 (diff | hist) . . (+1,010) . . Talk:Ground vehicles (→Fahrzeuge Licht bzw Scheinwerfer)
- 07:07, 12 October 2020 (diff | hist) . . (+352) . . m Chieftain Marksman (→Ammunition: Not sure why is that a thing and since when that is a thing, but it is a thing (in AB at least))
- 06:42, 12 October 2020 (diff | hist) . . (+1) . . m FV4005 (typo)
- 06:36, 12 October 2020 (diff | hist) . . (+492) . . FV4005 (Well, went out of my way to test this one as well, it also has hull break now. Just "amazing" how this is balanced. (yes, i am not salty at all that type 75 sph is better than this in every way possible))
- 11:00, 9 October 2020 (diff | hist) . . (-85) . . m Type 74 (E) (→Pros and cons: this is no longer a thing if i am not mistaken.)
- 10:12, 9 October 2020 (diff | hist) . . (+302) . . m RakJPz 2 (→Pros and cons: i think atgm cost pro is kind of "duh" moment, so probably worth removing. rearranged the rest of points, as they were all over the place.)
- 09:06, 9 October 2020 (diff | hist) . . (+2,369) . . Striker (→Pros and cons: tried to rewrite pro/con in more elaborate and competetive way, but mostly i can only give generalized examples, due to lack of other tanks with such properties. I mean, even RPJPZ is not comparable to this outside of speed.)
- 08:22, 8 October 2020 (diff | hist) . . (+1,294) . . Swingfire (→Pros and cons: rearranged and rewrote to more elaborate sentences)
- 06:46, 8 October 2020 (diff | hist) . . (+181) . . m Striker (→Main armament: re-added info about secondary camera to this section, as it sounded like only sniper cam can guide things. It might not be as viable in RB, but i can't measure exactly how far it can see. i digress.)
- 14:05, 5 October 2020 (diff | hist) . . (+467) . . m Type 60 ATM (This edit may seem petty, but it was always technically possible and though only very salty or very knowledgeable people abuse physics engine, i noneless managed to get pancaked during match on urban map. Other tanks usually just topple over (as a pro).)
- 12:20, 2 October 2020 (diff | hist) . . (+839) . . Merkava Mk.3D (USA) (→Pros and cons: Not sure about whole engine and APFSDS part, but i saw it not explode on direct hit and protection analysis says it can stop them, so i have to trust in that. Someone with practice should be able to tell better.)
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