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  • 09:46, 4 August 2021 (diff | hist) . . (+258). . IT-1(Pros and cons: i was suspecting IT-1 missiles were weird for a long time, but i did not want to write this until tested it myself. It is indeed at least triple the area compared to british, japanese and german ATGM. Not sure about swedish, but i idek) (current)
  • 19:18, 3 August 2021 (diff | hist) . . (0). . m SU-122-54(removed typo and my own engrish. i think there was one more typo somewhere, but i can't find it anymore.)
  • 14:46, 3 August 2021 (diff | hist) . . (+2,447). . SU-122-54(Second row of attempts to reformat this, hopefully i did not cut in the middle of moderation.)
  • 10:49, 3 August 2021 (diff | hist) . . (+1,237). . SU-122-54(Seems copied off object, whoever wrote this? But why is 6.7 tank armour section mentioning 4.3 tanks? It's irrelevant unless you mention meta flank tanks like M18, IMO. Also, as strong as JT????? why t10M?? For now, just edited some info on the side.)
  • 07:40, 3 August 2021 (diff | hist) . . (+4,304). . Object 268(Expansion onto info about tank. As usual, the basis for point of view is AB, where enemies can aim better by default.)
  • 14:30, 2 August 2021 (diff | hist) . . (+92). . m BMP-1(fix) (current)
  • 14:22, 2 August 2021 (diff | hist) . . (+5,474). . BMP-1(I will try to merge AB/RB point of view and detalize weaknesses and strenghts, because, honestly, while it is relatively simple to destroy, it will survive a lot more than said here. Also, if german bmp1 is indeed same, then relocation of the text is ok?)
  • 06:26, 26 July 2021 (diff | hist) . . (+280). . User talk:Colok76286(Tank mobility: a weird bug?) (current)
  • 07:36, 23 July 2021 (diff | hist) . . (+2,970). . SU-100P(added arcade mode text and some pro/con.)
  • 14:38, 22 July 2021 (diff | hist) . . (+309). . SU-100P(pro/con: I think the shell comment is irrelevant, especially if you look at angled pen difference, but reload might actually be interesting to some. Made grave reality of open topped tank at 6.3 more clear. that is, if table's info is correct...)
  • 13:57, 22 July 2021 (diff | hist) . . (+1,656). . SU-100(Cannibalized general info text to make the page look less barren. Fixed some comparison issues. Page needs text about fighting 7.3, but i so rarely get uptiered that all i can say is "don't get exploded and l2aim, duh".)
  • 14:17, 21 July 2021 (diff | hist) . . (+36). . m SU-85M(Pros and cons: Rephrased point about gun traverse to make sense. The gun really does turn slowly, at least when stock, so it's not impossible to take too long to re-aim at something appearing from opposite direction.)
  • 10:04, 21 July 2021 (diff | hist) . . (+1,712). . ASU-85(some info about gun and defences)
  • 08:33, 21 July 2021 (diff | hist) . . (+3,105). . SU-85M(apcr is garbage against m4a3e2 and all those at regular combat range due to angled armor (lets just say that even if you kill a gunner in turret he will be replaced before you even reload). Tried to add information i felt is correct. Feel free to delete.)
  • 10:45, 20 July 2021 (diff | hist) . . (+1,504). . ZT3A2(Usage in battles: tried to expand notable enemies part, but i can't word it in more readable piece. I might need help.)
  • 12:30, 19 July 2021 (diff | hist) . . (+616). . User talk:bangerland(Angling in a SU) (current)
  • 10:34, 19 July 2021 (diff | hist) . . (0). . m User talk:bangerland(fix links)
  • 10:29, 19 July 2021 (diff | hist) . . (+213). . m SU-85(I did write the extensive explanation in my answer to PM, but TL:DR is that it is very inconvenient to try to oneshot angled SU-85M or SU-100, or even ISUs(despite them being flat) and cupola's angle doesn't matter (if you die, you die).) (current)
  • 09:56, 19 July 2021 (diff | hist) . . (+1,982). . User talk:bangerland(Angling in a SU)
  • 08:14, 19 July 2021 (diff | hist) . . (+1,206). . SU-85(Survivability and armour: explanation to armour. I feel like angling tip should be copy-pasted in every angled small gun SU, since it is basically the only way you survive (85m can lolbounce tiger and spg shots if you angle, for example.).)
  • 07:55, 19 July 2021 (diff | hist) . . (+752). . ZiS-30(the gun tilt is really awful, added some info to deal with that.)
  • 07:32, 15 July 2021 (diff | hist) . . (-71). . m Type 89(missed that one.)
  • 07:29, 15 July 2021 (diff | hist) . . (-506). . Type 89(They kind of fixed the neutral-gear 1 turn, but it still turns like a potato. Even though they said the "bandaid patch" onto neutral-1 gear should only affect AB, it also works in RB (it drives 3km/h then and turns like 5 degrees a second, but at least...)
  • 09:59, 14 July 2021 (diff | hist) . . (+111). . m ZT3A2(Usage in battles: I meant that phrase like this, so i expanded a bit. It's probably overkill, but it's better be safe than sorry ig.)
  • 13:05, 13 July 2021 (diff | hist) . . (+2,173). . Stormer HVM(Restored radar section which was completely removed over a stupid misunderstanding. This time its name is in line with other radar tank templates, so if someone will just carpet delete this again, you have no real justification to do so. Have a nice day.) (current)
  • 11:04, 13 July 2021 (diff | hist) . . (+938). . m ZT3A2(Usage in battles)
  • 10:23, 13 July 2021 (diff | hist) . . (+187). . m ZA-35
  • 09:34, 13 July 2021 (diff | hist) . . (+287). . Type 89(Converting the page to overpressure patch. might have missed something.)
  • 07:31, 13 July 2021 (diff | hist) . . (+1,845). . ZA-35(this thing is basically a BMP-2 annihilator, so it should be praised as such. Also about 7.64 penning 10 rha - check table on my page, you will realize that it cannot pen 10 mm RHA no matter what. Only german 8mm could, even then its only for flat surf.)
  • 13:55, 12 July 2021 (diff | hist) . . (+2,782). . SU-122(I feel like soviets downplay its armour and underplay the power of HE after overpressure patch. Sure, the HEAT is strong and can lolpen, but that lolpen almost never kills the other tank instantly, HE on other hand is disgusting at this BR. also chek text)
  • 11:43, 12 July 2021 (diff | hist) . . (+1,783). . ZT3A2(specifications)
  • 11:14, 12 July 2021 (diff | hist) . . (+1,709). . Optics(Page needs a rework, probably hotkeys table is in order, also the table with specified zooms need a modification, since commander sight is now a separate entity. I suggest using X2-12 / binocular format like in driver view, or separate, what do you think?) (current)
  • 13:26, 4 July 2021 (diff | hist) . . (+4). . m User:bangerland(Who am I?: consider this my resignation.) (current)
  • 10:50, 2 July 2021 (diff | hist) . . (+1,031). . ADATS (M113)(Pros and cons: fixed some outrageous claims. And yes, the missile speed is not a meme, you can try to count it out with a calculator in a test drive, it's exactly that.)
  • 02:45, 29 June 2021 (diff | hist) . . (+115). . m Striker(ATGM explosion can literally reach it's optics anywhere now, so overpressure kills it instantly unlike most ATGM tanks now.)
  • 02:07, 29 June 2021 (diff | hist) . . (+504). . m ZT3A2(Also added some encounters relevant for AB.)
  • 01:45, 29 June 2021 (diff | hist) . . (+3,772). . ZT3A2(Added some detalization. Again, i am playing AB, so RB point of view is necessary. I could trashtalk modifications some more, but i don't think doing it on wiki would help much.)
  • 00:46, 29 June 2021 (diff | hist) . . (+47). . N File:ZT3A2 fragility example.jpg(Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
  • 00:37, 29 June 2021 (diff | hist) . . (+142). . N File:ZT3A2 Climbed impossible spot and sniped.jpg(Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
  • 19:34, 22 June 2021 (diff | hist) . . (-8). . ZT3A2(Undo revision 106060 by U42773747 (talk) mistaken)
  • 19:28, 22 June 2021 (diff | hist) . . (+8). . m ZT3A2
  • 01:31, 22 June 2021 (diff | hist) . . (+6,737). . ZT3A2(Somewhat filled the page with AB perspective. It will take me a long time to spade, so i might slowly make corrections to this text over time. Feel free to add to it though.)
  • 11:00, 13 June 2021 (diff | hist) . . (+62). . m IT-1(Pros and cons: Fuel tank no longer protects from chemical shells, but rather acts as instant death weakpoint. Hopefully i wrote it properly...)
  • 20:37, 9 June 2021 (diff | hist) . . (-112). . m Shturm-S(Main armament: fix to HE payload description.) (current)
  • 20:25, 9 June 2021 (diff | hist) . . (+534). . Type 60 ATM(New updates indirectly buffed type 60 ATM by removing input lag in RB. The control is actually reasonable now. But the targeting reticles for launchers are gone now. Should i remove targeting screenshots or leave them as is? Changed some text.) (current)
  • 19:06, 9 June 2021 (diff | hist) . . (+2,265). . Striker(Since commander optics aiming is canon now, i am writing how to use mg scope aim for this tank, as developers did not add second scope aim for this tank in RB and i personally feel that this is unfair. Also minor fixes about HB, pressure and such.)
  • 13:58, 26 April 2021 (diff | hist) . . (+336). . Swingfire(Some changes due to overpressure. Also fixed some text where the point of it was lost in editing.)
  • 09:16, 23 April 2021 (diff | hist) . . (-4). . AMX-13 (HOT)(Some of the text is still here since HOT had 930 mm pen. This is no longer as strong and ATGMs are different now, so rewriting it a bit. I may be off about it's effectiveness against ERA, since i don't really use HOT, but milan2 and such (similar pen).)
  • 06:20, 23 April 2021 (diff | hist) . . (-840). . FV4005(Armaments: if shell fuse really was nerfed from 2 mm to below 1 mm sensitivity, then this text no longer makes sense and should be removed.)
  • 10:32, 20 April 2021 (diff | hist) . . (+591). . Damage mechanics(Overpressure: Not exactly sure what triggers the effect for HEAT, but it is different from HE. Unsure if HESH works.Reiterated text to include heavy tanks and such. Not sure if expl. of HE is correct, so shortened it. HEAT tested via ATGM and HEATFS.)

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