User contributions
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- 22:31, 20 November 2024 (diff | hist) . . (+899) . . User:bangerland (current)
- 21:53, 20 November 2024 (diff | hist) . . (-763) . . Zachlam Tager (It's very glitchy currently, but it is what it is. I didn't extensively test the missile behaviour, it could also change significantly.) (current)
- 21:27, 20 November 2024 (diff | hist) . . (-453) . . ADATS (M113) (Ammo box buffed this tank really hard, but perhaps someone more sane needs to rewrite the text of this tank with it in mind.) (current)
- 20:48, 20 November 2024 (diff | hist) . . (-378) . . ZT3A2 (The missile behaviour keeps randomly changing without any notice.) (current)
- 20:09, 20 November 2024 (diff | hist) . . (-1,785) . . Striker (this tank ammo was changed in a previous update already, but i didn't have time to update the text. now they also changed rearm dynamics with ammo box, so i just have to rewrite it a bit.) (current)
- 19:15, 20 November 2024 (diff | hist) . . (+525) . . Shturm-S (ammo box is a thing now, so changing some text) (current)
- 18:39, 20 November 2024 (diff | hist) . . (+1,560) . . KF41 (due to a patch dropping some things changed. Also rewrote some wordings.) (current)
- 16:56, 25 October 2024 (diff | hist) . . (+2,641) . . Ballistic Computer (→EEGS usage: in-wiki EEGS means the thing that swaps your scope into the * thing, the gyroscopes are different and non-functional outside of AB (where it gives a circle) and SB (where it just works, lmao). hopefully this rewrite helps a bit.) (current)
- 16:50, 25 October 2024 (diff | hist) . . (+87) . . N File:EEGS with a radar.jpg (An example of EEGS with a radar. The lock is required. Category:In-game screenshots) (current)
- 16:48, 25 October 2024 (diff | hist) . . (0) . . m File:EEGS with a laser pointer.jpg (current)
- 16:48, 25 October 2024 (diff | hist) . . (+80) . . N File:EEGS with a laser pointer.jpg (Demonstartion of EEGS with TIALD laser pointer. Category:In-game screenshots)
- 15:52, 25 October 2024 (diff | hist) . . (+616) . . Talk:Ballistic Computer (second opinion) (current)
- 20:48, 23 October 2024 (diff | hist) . . (+573) . . KF41 (additional explanation on APS.)
- 20:38, 23 October 2024 (diff | hist) . . (+111) . . N File:KF41 ATGM exchange.jpg (KF41 is being attacked by IR ATGM in the middle of nowhere while firing back. Category:In-game screenshots) (current)
- 15:32, 23 October 2024 (diff | hist) . . (0) . . m KF41 (→Additional armament: managed to mangle the tank name in one of the big edits, so fix)
- 21:15, 22 October 2024 (diff | hist) . . (+5,326) . . KF41 (Added some gun-centric, close combat and capture-point centric gameplay examples and pictures. Also tried to use the "tacticool" replay to help me demonstrate things. Very useful when words fail, but idk if you'd like this kind of exposition. anyway...)
- 20:18, 22 October 2024 (diff | hist) . . (+125) . . N File:KF41 beats the opponent by sidestepping.jpg (Self-explanatory. The surrounded KF41 spams smoke everywhere and blindsides the chinese MBT. Category:In-game screenshots) (current)
- 20:17, 22 October 2024 (diff | hist) . . (+117) . . N File:KF41 point battle in arcade 1.jpg (A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots) (current)
- 20:17, 22 October 2024 (diff | hist) . . (+118) . . N File:KF41 point battle in arcade 4.jpg (A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots) (current)
- 20:16, 22 October 2024 (diff | hist) . . (+117) . . N File:KF41 point battle in arcade 3.jpg (A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots) (current)
- 20:16, 22 October 2024 (diff | hist) . . (+117) . . N File:KF41 point battle in arcade 2.jpg (A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots) (current)
- 20:14, 22 October 2024 (diff | hist) . . (+169) . . N File:KF41 point battle in arcade 0.jpg (A part of series of pictures to explain how to fight around capture point in arcade. This is a start (player arrived on a capture point) Category:In-game screenshots) (current)
- 20:13, 22 October 2024 (diff | hist) . . (+97) . . N File:KF 41 point blank gun kill through LFP.jpg (Appearantly Puma can penetrate leopard 2 LFP within 100 m range. Category:In-game screenshots) (current)
- 18:00, 19 October 2024 (diff | hist) . . (+427) . . Dardo (a few flanking pictures to dilute conservative "stay away and spam missiles" bias in the text.) (current)
- 17:53, 19 October 2024 (diff | hist) . . (+80) . . N File:Dardo parked on enemy spawn.jpg (Self explanatory. Blind people are being blind. Category:In-game screenshots) (current)
- 17:51, 19 October 2024 (diff | hist) . . (+50) . . N File:Dardo flank attack.jpg (Self explanatory. Category:In-game screenshots) (current)
- 17:50, 19 October 2024 (diff | hist) . . (+391) . . VCC-80/30 (added some pictures on top of the text.) (current)
- 17:40, 19 October 2024 (diff | hist) . . (+50) . . N File:VCC 80 30 commander scope camping.jpg (Self explanatory. Category:In-game screenshots) (current)
- 17:39, 19 October 2024 (diff | hist) . . (+206) . . N File:VCC 80 30 critical chokepoint.jpg (VCC 80 30 is parked just outside of reach of most enemies, while being able to terrorize everyone around itself (all of the dead tanks are its work). The key is to stay low. Category:In-game screenshots) (current)
- 17:30, 19 October 2024 (diff | hist) . . (+8,402) . . KF41 (Filled up the page more. The tank either works or it doesn't, so there it is. Didn't make many gun screenshots, simply due to being more an ATGM player.)
- 17:19, 19 October 2024 (diff | hist) . . (+186) . . N File:KF41 dominating capture point.jpg (KF41 endlessly fires spikes off the bridge capture point. Absolutely unfair from the victim point of view, but technically equally difficult to achieve. Category:In-game screenshots) (current)
- 17:15, 19 October 2024 (diff | hist) . . (+133) . . N File:KF41 atgm lock on presentation.jpg (KF41 aims spike at the tank, of which only the MG is visible (currenly in the smoke screen as well) Category:In-game screenshots) (current)
- 14:45, 19 October 2024 (diff | hist) . . (+68) . . m VCC-80/30 (Wrote something that wasn't technically correct, so fixed. Main text may still need proofreading, idk.)
- 12:10, 19 October 2024 (diff | hist) . . (+4,537) . . VCC-80/30 (Tried to upwrite this page to differentiate it from Dardo somewhat. Some points in pro/con are becoming kinda nonsensical with current BR rates, but i'll leave them there.)
- 06:58, 19 October 2024 (diff | hist) . . (+3,722) . . Dardo (some of the text contradicts itself within one block, some is just nonsence, some is just potentially confusing flair that makes no sense in-game and makes you skip reading the section tbh. i agree to disagree. I will edit other ita light tanks eventually)
- 14:11, 6 October 2024 (diff | hist) . . (+606) . . Shturm-S (Pinpointed changes to effective handling of missiles in AB. Changes made it near useless at short quarters, but still playable on medium sized maps.)
- 21:56, 20 September 2024 (diff | hist) . . (+1,035) . . N Talk:Tornado F.3 (The flight performance was bricked, so i need an advice on what to do in short term.) (current)
- 18:08, 15 July 2024 (diff | hist) . . (+3,680) . . JAS39C (Great Britain) (I'll add some more things on top of previous edits and not touch this page again i think.) (current)
- 17:11, 9 July 2024 (diff | hist) . . (+911) . . Night Vision Devices (→Thermal Imagers: Didn't see alternative TVD colors explanation on the wiki so decided to add that here. I'm not blind, right?) (current)
- 17:03, 9 July 2024 (diff | hist) . . (+88) . . N File:TVD red inverted example.jpg (Example for TVD color scheme red. This one is inverted. Category:In-game screenshots) (current)
- 17:03, 9 July 2024 (diff | hist) . . (+66) . . N File:TVD red example.jpg (Example for TVD color scheme red. Category:In-game screenshots) (current)
- 17:03, 9 July 2024 (diff | hist) . . (+90) . . N File:TVD green inverted example.jpg (Example for TVD color scheme green. This one is inverted. Category:In-game screenshots) (current)
- 17:03, 9 July 2024 (diff | hist) . . (+68) . . N File:TVD green example.jpg (Example for TVD color scheme green. Category:In-game screenshots) (current)
- 17:03, 9 July 2024 (diff | hist) . . (+89) . . N File:TVD grayscale inverted example.jpg (Example for TVD color scheme gray. This one is inverted. Category:In-game screenshots) (current)
- 17:03, 9 July 2024 (diff | hist) . . (+67) . . N File:TVD grayscale example.jpg (Example for TVD color scheme gray. Category:In-game screenshots) (current)
- 19:59, 4 July 2024 (diff | hist) . . (-897) . . U-SH 405 (both guns now reload separately and at any time on a cap point, so i removed all mentions of that i found (i might have missed one but i think i didn't)) (current)
- 15:59, 3 July 2024 (diff | hist) . . (+694) . . Talk:AIM-120B (i'll give my non-answer for now on the question.) (current)
- 12:25, 2 July 2024 (diff | hist) . . (+5,815) . . Freccia (Upwrote this page because the info here doesn't really provide details at all, which is a bummer.)
- 17:00, 28 June 2024 (diff | hist) . . (+621) . . Striker (There were some weird things going on behind the scenes again, so i rewrote some text.)
- 16:18, 28 June 2024 (diff | hist) . . (0) . . m ADATS (M113) (→Usage in battles: typo)
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