Challenger 2 (2F)

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Tank, Combat, 120-mm Gun, Challenger 2 (Dorchester Level 2F)
General characteristics
4 peopleCrew
88 %Visibility
front / side / backArmour
130 / 45 / 20Hull
270 / 90 / 63Turret
62.5 tWeight
2322 hp1217 hpEngine power
37.2 hp/t19.5 hp/tPower-to-weight ratio
66 km/h forward
41 km/h back
60 km/h forward
37 km/h back
120 mm L30A1 cannonMain weapon
50 roundsAmmunition
4 roundsFirst-order
5 / 6.5 sReload
-10° / 20°Vertical guidance
7.62 mm L94A1 machine gunCoaxial weapon
2300 roundsAmmunition
8 / 10.4 sReload
2000 roundsBelt capacity
600 shots/minFire rate
7.62 mm L37A2 machine gunMachinegun
1700 roundsAmmunition
8 / 10.4 sReload
100 roundsBelt capacity
650 shots/minFire rate
400000 Rp icon.pngResearch
1030000 Sl icon.pngPurchase
Sl icon.png7400 / 11018/6100 / 9082/8700 / 12954Repair
300000 Sl icon.pngCrew training
1030000 Sl icon.pngExperts
2100 Ge icon.pngAces
238 % Rp icon.pngReward for battle
160 % Sl icon.png150 % Sl icon.png150 % Sl icon.png
This page is about the British medium tank Challenger 2 (2F). For other uses, see Challenger (Disambiguation).


GarageImage Challenger 2 (2F).jpg

The Tank, Combat, 120-mm Gun, Challenger 2 (Dorchester Level 2F) is a rank VII British medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

The Challenger 2 (2F) was created to give increased protection against shaped charges and as much is evident when evaluating the armour. While the internal composite armour remains the same from the previous variant, a large amount of external composite and ERA has been added to the hull front and sides as well as the turret sides. Additional slat armour has also been mounted to the sides and rear of the hull and turret.

With the only real change being the additional external armour, the same structural weakspots that exist on the Challenger 2 remain on the 2F. The large driver's port is an obvious target for enemy armour, which can penetrate it at almost any angle due to only RHA protection. Kinetic rounds aimed through the driver's port from the direct or near-direct front will often go straight through the tank, often taking several crew members, the cannon breach or the engine, occasionally resulting in a knocked out crew. Chemical rounds are less effective but fragments may set off the charges stored next to the driver, especially when fired at from above.

The gun mantlet is also a large weakspot, although kinetic rounds will be most effective, as chemical rounds will often only knock out the cannon breach or be blocked by the optics mounted at the top of the gun, which will allow the tank to pull back and repair provided it has the distance to do so. Kinetic rounds will often not fragment properly, going straight through the back of the turret, at max taking out two crew members due to the breach acting as a shield to the other side of the turret. Only when attacking from above will rounds have a significant chance of detonating ammunition due to the 2 stage system used by British tanks. Any ammunition stored in the turret will be warheads which are not able to be detonated.

As with the last variant and many other MBTs, the sides have no real kinetic protection, however the 2F has additional protection against chemical rounds. Most shots to the side of the front half of the turret have a high likelihood of taking out the cannon breach and a crew member, occasionally knocking out 2 or 3 crew. Any shots the the back half of the turret from the side will be ineffective due to the large amount of empty space. Aiming low on the tank's hull will give the best results for penetration and ammo detonation. Despite the additional ERA on the lower frontal plate, chemical rounds such as the German DM12A1 can still get through, and can get through the side mounted composite screens on a flat angle (0-25°).

Armour Front Sides Rear Roof
Hull 38-50 mm (56-83°) Upper Plate

70 mm (31-34°) Lower Glacis 60 mm (0-80°) Driver's Port

25 mm Top (70°)

25 mm Middle (0°) 38 mm Bottom (0°)

25 mm (32°) 10-20 mm
Turret 38 - 50 mm (56-82°) Turret Front
30 mm (3-82°) Gun Mantlet
20-25 mm (8-10°) 20 mm (18°) 10-38 mm
Cupola 8 mm (3-78°) 8 mm (9-60°) 8 mm (1-80°) 44-60 mm
Composite Armour Front Sides
Hull Upper
Kinetic: 420-1000 mm
Chemical: 700-950 mm
Kinetic: 100-400 mm
Chemical: 350-570 mm
Ext. Composite with NERA:
Kinetic: 30 mm
Chemical: 400 mm
Turret Turret Cheeks
Kinetic: 440-720 mm
Chemical: 780-1000 mm
Internal Composite
Kinetic: 190-740 mm
Chemical: 300-1000 mm
Ext. Composite with NERA
Kinetic: 30 mm
Chemical: 400 mm


  • Upper Frontal Plate has additional 10 mm external plate.
  • Lower Frontal Plate has 25.4 mm external steel and ROMOR-A ERA.
  • Parts of the side and rear hull have mounted Slat Armour (50 mm Chemical Protection).


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 66 41 62.5 1.1 1,886 2322 30.18 36.51
Realistic 60 37 1,076 1217 17.22 19.14


Main armament

Main article: L30A1 (120 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm L30A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 29.5 40.8 __.__ __.__ 58.4 6.50 _.__ _.__ 5.00
Realistic 18.4 21.7 __.__ __.__ 31.0


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L23A1 APFSDS 396 394 387 376 367 357
Shell L31A7 HESH 152 152 152 152 152 152
L26 APFSDS 471 469 464 457 450 443
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
Shot L23A1 APFSDS 1,535 3.89 N/A N/A N/A 78° 80° 81°
Shell L31A7 HESH 670 17.1 0.4 0.1 6,560 73° 77° 80°
L26 APFSDS 1,550 4.1 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
Mass (kg)
Screen radius
Screen deploy time
Screen hold time
Explosive Mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
50 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm L37A2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,700 (100) 650 -10°/+50° ±180°
7.62 mm L94A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,300 (2,000) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive L34
II Suspension Brake System FPE Adjustment of Fire NVD
III Filters Crew Replenishment Elevation Mechanism Dorchester 2F
IV Transmission Engine ESS Laser rangefinder L26 Artillery Support

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".




Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Britain medium tanks
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Based on Cromwell  Challenger · Comet I · Comet I "Iron Duke IV"
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)
Valentine  Valentine I · Valentine IX · Valentine XI
Vickers  Vickers MBT · Vickers Mk.7
Foreign  Grant I (USA) · Sherman IC "Trzyniec" (USA) · Sherman Firefly (USA) · Sherman II (USA)
  A.C.IV (Australia) · Strv 81 (RB 52) (Sweden) · Sho't Kal Dalet (Israel)