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Ground Vehicles
M-51
IV
Rank
AB
6.0
RB
6.0
SB
6.0
Battle rating
Israel
Game nation
Medium tank
Main role
Free
Research
155,000
SL
Purchase
General information

After the establishment of the Israeli State in 1948, the IDF faced numerous conflicts with various nations, and needed a cheap way to create a capable armoured force. Various modifications of the M4 Sherman had been supplied from France in the 1950s, but these were rather outdated by this point. Thus, the M-50 was developed, combining the chassis of the M4A1 and a 76 mm cannon. However, this proved inadequate against more modern tanks like the T-54/55 that appeared in subsequent years. Consequently, the M-51 was developed, equipped with a 105 mm rifled cannon (the same used by the AMX-30). The tank saw action during the Yom Kippur War alongside Centurions and Patton tanks. The M-51, with its HEAT shell, proved more capable against the T-55 and T-62's armour; however, it suffered from poor engine reliability, mediocre off-road mobility, and minimal protection against enemy tanks, ATGMs, or RPGs. Eventually, the tanks were sold to Chile, where they became known as the M-60.

The M-51, introduced in Update "Wind of Change", boasts a powerful 105 mm cannon; however, unlike other Shermans, it lacks a stabiliser. Its HEAT shell is powerful enough to penetrate virtually every enemy at its BR, even the Maus. However, this is balanced by limited mobility and extremely weak armour; most times, the vehicle will be destroyed from a single hit. Moreover, its off-road mobility and reverse speed are subpar for its BR, even when compared to heavy tanks. Therefore, it excels in ambushes or a defensive playstyle. Rushing and remaining on the frontlines is ill-advised; instead, adopt a cautious approach and utilise the cover provided by your teammates.



Survivability and armour
Armour front / side / back
Hull 63 / 38 / 38 mm
Turret 76 / 51 / 51 mm
Visibility 121 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 3842 km/h
Backward 5 km/h
Power-to-weight ratio 11.510.22217.8 hp/t
Engine power 460407878713 hp
Weight 40 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x–8.0x
Armaments
105 mm M-51 cannon
Ammunition 56 rounds
First-order 8 rounds
Reload basic crew → aces
9.7 → 7.5 s
Vertical guidance -8 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEAT400400400400400400
HE252525252525
Smoke333333
7.62 mm M1919A4 machine gun (coaxial)
Ammunition 4,750 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm M1919A4 machine gun
Ammunition 750 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min
Vertical guidance -10 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 2,152 → 2,912 SL
RB 2,568 → 3,475 SL
SB 3,275 → 4,431 SL
Crew training 45,000 SL
Experts 155,000 SL
Aces 630 GE
Research Aces 440,000 RP
Reward multiplier AB / RB / SB
100 / 150 / 180 % SL
160 % RP
Total cost of modifications 40,600 RP
78,600 SL
Talisman cost 1,400 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Characteristics:
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