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Date Name Thumbnail Size Description Versions
18:19, 25 February 2024 VBC prototype ambush.jpg (file) 468 KB VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots 1
19:07, 21 February 2024 Zsu 23 4 ambushes medium tank.jpg (file) 509 KB ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f... 1
23:34, 20 February 2024 ZSU 23 overhead fire.jpg (file) 343 KB ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots 1
19:22, 19 February 2024 OF40 survives rocket spam.jpg (file) 328 KB Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur... 1
11:16, 19 February 2024 Vickers 7 surviving but crippled.jpg (file) 417 KB BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots 1
10:09, 19 February 2024 BTR side ambush.jpg (file) 536 KB BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots 1
10:08, 19 February 2024 BTR back flank.jpg (file) 500 KB BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots 1
10:07, 19 February 2024 Stock btr vs heavy.jpg (file) 400 KB BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots 1
16:06, 10 February 2024 R3 area denial impossible.jpg (file) 435 KB R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene... 1
16:05, 10 February 2024 R3 area denial easy.jpg (file) 461 KB R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots 1
16:04, 10 February 2024 R3 aim over hill good.jpg (file) 395 KB R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots 1
16:03, 10 February 2024 R3 aim over hill bad.jpg (file) 333 KB R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots 1
16:02, 10 February 2024 R3 aiming over semi-flat terrain.jpg (file) 382 KB Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots 1
18:32, 3 February 2024 С13 T90 side with marked empty space .jpg (file) 161 KB Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots 1
17:06, 3 February 2024 FIAT attacks enemy tank through a window.jpg (file) 359 KB A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots 1
16:54, 3 February 2024 FIAT rushes mountain top next to enemy spawn.jpg (file) 507 KB Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens... 1
16:52, 3 February 2024 FIAT attacks enemy spawn while camping A point.jpg (file) 570 KB Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i... 1
16:50, 3 February 2024 FIAT uses terrain elevation to camp infront of the enemy.jpg (file) 425 KB Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots 1
16:48, 3 February 2024 FIAT uses shallow hill to protect a point.jpg (file) 523 KB Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots 1
16:44, 3 February 2024 FIAT parking on a rock on a capture point.jpg (file) 598 KB Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots 1
16:41, 3 February 2024 FIAT hiding in a bomb hole.jpg (file) 609 KB Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots 1
12:01, 17 December 2023 Example of bmp-2 leaning to fire over a wall 3PV.jpg (file) 496 KB Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots 1
12:00, 17 December 2023 BMP-2 firing atgm over a wall atgm scope.jpg (file) 301 KB By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots 1
11:06, 17 December 2023 Warrior looking at church window ATGM sight.jpg (file) 398 KB The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so... 1
11:05, 17 December 2023 Warrior looking at church window commander sight.jpg (file) 382 KB Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM... 1
11:02, 17 December 2023 Warrior looking at church window gunner sight.jpg (file) 372 KB The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots 1
20:05, 20 July 2023 Striker 250 m indirect shot.jpg (file) 610 KB When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots 1
20:03, 20 July 2023 Striker 450 m indirect shot.jpg (file) 750 KB Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots 1
19:47, 20 July 2023 Striker 50 m shot.jpg (file) 640 KB As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots 1
15:03, 10 December 2022 Khrizanetma-s firing over cover.jpg (file) 382 KB Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots 1
18:34, 17 November 2022 Pbv 302 bill overhill shot example.jpg (file) 463 KB Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen... 1
18:58, 3 October 2022 Bkan works as a bait.jpg (file) 408 KB Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t... 1
18:32, 3 October 2022 UDES trades shot with light tank.jpg (file) 397 KB AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor... 1
18:30, 3 October 2022 UDES fires over wall.jpg (file) 425 KB AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots 1
14:43, 29 September 2022 UDES 33 stuck in a draw.jpg (file) 478 KB UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots 1
14:43, 29 September 2022 UDES 33 cover control.jpg (file) 454 KB Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots 1
14:43, 29 September 2022 UDES 33 countersnipes.jpg (file) 482 KB An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots 1
14:43, 29 September 2022 UDES 33 attacks from rocks.jpg (file) 537 KB An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots 1
23:39, 13 July 2022 ZT3A2 lean on a mountain to land a shot.jpg (file) 545 KB Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots 1
19:37, 10 May 2022 Zachlam medium range entrench.jpg (file) 507 KB A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of... 1
19:37, 10 May 2022 Zachlam indirect fire sniper scope example.jpg (file) 352 KB An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots 1
19:37, 10 May 2022 Zachlam horizontal exposure check.jpg (file) 506 KB Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as... 1
19:37, 10 May 2022 M51 heat long range attack over cover.jpg (file) 408 KB M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots 1
19:37, 10 May 2022 Zachlam indirect suppressing fire from capture point safe.jpg (file) 503 KB Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB... 1
19:37, 10 May 2022 Zachlam indirect suppressing fire from capture point risky.jpg (file) 703 KB Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game... 1
19:37, 10 May 2022 Zachlam medium range hill sniping.jpg (file) 435 KB Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots 1
14:06, 6 April 2022 Type 60 atm indirect shot.jpg (file) 570 KB Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots 1
13:25, 6 April 2022 Type 60 ATM control capture point.jpg (file) 684 KB Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots 1
13:25, 6 April 2022 Type 60 ATM control capture point AB only.jpg (file) 715 KB Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots 1
21:18, 21 January 2022 Autoloader safety Bkan 1C.jpg (file) 447 KB Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots 1
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