Difference between revisions of "MiG-15bis ISh"

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m (U38088265 moved page MiG-15bis ISH to MiG-15bis ISh: Renamed in 2.39)
 
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{{About
 +
| about = premium Soviet jet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = MiG-15 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=mig-15bis_ish
 
|code=mig-15bis_ish
|store=6571
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[MiG-15_(Disambiguation)|MiG-15 (Disambiguation)]]''}}
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]-->
+
In 1953-1954, there was multiple programs involving modifying the [[MiG-15bis]] into various other roles and specialities. One such variant was the MiG-15bis-ISH, a dedicated "Shturmovik", or ground attacker. For the ground attack modification, the MiG-15bis was given long wing-fence pylons on each wing, coupled with new experimental rocket launch rails that were angled downwards, allowing the MiG-15bis-ISH to carry a large quantity of bombs (for a MiG-15) or a lot of downwards angled rockets for ground attack runs.
{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift Russian jet fighter {{Battle-rating|1}}.
+
Introduced in [[Update 1.85 "Supersonic"]] as a [[wt:en/news/5924-development-shop-jet-packs-en|premium pack]], the MiG-15bis-ISH is arguably the best Soviet MiG-15 in-game, being at the same battle rating as the normal [[MiG-15]], and lower than the tech tree [[MiG-15bis]], the bis-ISH has access not only to a lot more ground-striking ordnance, but the powerful engine of the MiG-15bis, which more than offsets the added weight and drag of the comically large wing pylons.
 +
 
 +
The MiG-15bis ISH was removed from sale after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Birthday sale]]. It was since made temporarily available for purchase in-game ({{GE}}) during the [[wt:en/news/7279-special-day-of-the-russian-aerospace-forces-en|2021]] and [[wt:ru/news/15850-akciya-den-vvs-rossii-ru|2022]] "Day of the Russian Aerospace Forces" mini-events. It was reintroduced permanently for purchase in-game for the [[wt:en/news/8679-special-the-mig-15bis-ish-is-back-for-its-maiden-flight-anniversary-and-is-here-to-stay-en|2023 anniversary of its maiden flight]].
 +
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
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[[File:CockpitImage_MiG-15.jpg|thumbnail|right|250px|The MiG-15bis ISH's instrument panel.]]
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
 
{| class="wikitable" style="text-align:center"
+
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 1,062 || 1,046 || rowspan="2" | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan="2" | 475
 +
|-
 +
! Upgraded
 +
| 1,090 || 1,076 || 20.4 || 20.7 || 59.1 || 50.0
 
|-
 
|-
! colspan="8" | Characteristics
+
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="8" | ''Stock''
+
! colspan="6" | Features
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 1,020 m at sea level)
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
| X || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}}  || 21.0 || 22.2 || 42.2 || 40.7 || 475
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! colspan="7" | Limits
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 1,020 m at sea level)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Gear (km/h)
! colspan="2" | Turn time (seconds)
+
! colspan="3" | Flaps (km/h)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Max Static G
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Combat !! Take-off !! Landing !! + !! -
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || 20.4 || 20.7 || 59.1 || 50.0 || 475
+
| 1,132 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || 598 || 450 || ~12 || ~7
 
|-
 
|-
 
|}
 
|}
  
====Details====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Combat flap
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || || || X || X    <!-- ✓ --
+
| < 600 || < 700 || < 750 || -
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! colspan="2" | Engine name || Number
! rowspan="2" | Gear limit<br>(km/h)
+
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
! rowspan="2" | Combat flap<br> (km/h)
+
|-
! colspan="2" | Max Static G
+
| colspan="2" | Klimov VK-1 ||  1
 +
| colspan="2" | 3,768 kg || colspan="2" | 239 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
! +
+
! Weight (each) || colspan="2" | Type
! -
+
! 8m fuel || 20m fuel || 28m fuel
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 650 || ~?? || ~?
+
| 892 kg || colspan="2" | Centrifugal-flow turbojet
 +
| 4,100 kg || 4,598 kg || 4,930 kg || 6,100 kg
 
|-
 
|-
|}
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
+
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! Condition || 100% || WEP
 +
! 8m fuel || 20m fuel || 28m fuel || MTOW
 
|-
 
|-
! Ailerons<br>(km/h)
+
| ''Stationary'' || 2,450 kgf || N/A
! Rudder<br>(km/h)
+
| 0.60 || 0.53 || 0.50 || 0.40
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 600 || < 700 || < 750 || > ???
+
| ''Optimal'' || 2,450 kgf<br />(0 km/h) || N/A
 +
| 0.60 || 0.53 || 0.50 || 0.40
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
* No armour plating
+
=== Modifications and economy ===
* No armour glazing
+
{{Specs-Economy}}
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | [[Ballistic Computer]]
 +
|-
 +
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 +
|-
 +
| {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}
 +
|-
 +
|}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|N-37D (37 mm)|NR-23 (23 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)
-->
+
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
 +
The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.
  
===Modules===
+
=== Suspended armament ===
{| class="wikitable"
+
{{Specs-Avia-Suspended}}
! colspan="1" | Tier
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
! colspan="2" | Flight performance
+
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)}}
! colspan="1" | Survivability
+
{{main|S-1of|S-5K|S-5M}}
! colspan="2" | Weaponry
+
 
|-
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
| I
+
 
| Fuselage Repair
+
* Without load
| Radiator
+
* 6 x 100 kg OFAB-100 bombs (600 kg total)
|
+
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
|
+
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
|-
+
* 48 x S-5K rockets
| II
+
* 48 x S-5M rockets
|
+
* 8 x S-1of rockets
| Compressor
+
 
| Airframe
+
The MiG benefits from multiple suspended weapon payloads, consisting of six 100 kg bombs, four 250 kg bombs, two 500 kg bombs, eight S-1of or 48 x S-5K/S-5M rockets, mounted on two external mounted pods. Note that the pods are mounted at a downward-facing angle. This aircraft carries no air-to-air weapons nor any type of decoy munitions.
|
+
 
|-
+
== Usage in battles ==
| III
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
| Wings Repair
+
The MiG 15's main opponents are the same as most Soviet jets, mostly American and British jets, although some piston-driven aircraft will be a threat at low speeds. The MiG is not very good at turning at high speeds, as it loses speed very easily. If you intend to support your ground allies in any case, bombs are the better option. Rockets are only effective against light ground targets such as AA emplacements and aircraft on the ground. Try to avoid turning battles as the MiG is not exceptional, however, it is better than most Soviet aircraft at that battle rating. Being up-tiered is not good news since Tier 6 aircraft have some access to air-to-air missiles. Here avoiding aircraft in some situations is your best bet, that said the cannons, if aimed carefully will rip an aircraft to pieces, causing critical hits or sending them back to the hangar.
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent climb rate and acceleration.
+
* Excellent climb rate and acceleration
* Above average maneuverability.
+
* Above average manoeuvrability
 
* Powerful main armament, especially effective against bombers
 
* Powerful main armament, especially effective against bombers
* Able to carry massive S-21 rockets.
+
* Ground strike capability
* Ground strike capability.
+
** Able to carry 8x [[S-1of]] HE or 48x [[S-5K]] HEAT rockets
 +
** Ballistic computer for rockets
 +
** Depressed direction results in the player less prone to crashing into trees or buildings
 +
 
 +
'''Cons:'''
  
*
+
* Somewhat slow roll rate
 +
* Poor controllability due to compression at high Mach numbers (> Mach 0.9)
 +
* Armament difficult to use (low velocities, low ammo and two different trajectories)
 +
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts
 +
* Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and bottom view
 +
* CCIP position may be obscured by the aircraft in third person
 +
** The CCIP marker in cockpit view requires the player to move the pilot's head position fully up to see the impact point for the downward-launching rockets, effectively making the armoured glass frame block the view of what's ahead
 +
** The computed impact point may be blocked by the instrument panel if the aircraft is flying too slowly or is manoeuvring aggressively
  
'''Cons:'''
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.
 +
 
 +
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (""S""). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.
  
* Somewhat slow roll rate.
+
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37 mm Nudelman N-37D cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100 kg or 50 kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.
* Poor controllability due to compression at high mach numbers ( > Mach 0.9).
 
* Inhomogeneous main armament with different ballistic characteristics can make aiming difficult.
 
* Limited ammunition capacity.
 
* Rockets are difficult to aim due to angled mounts.
 
  
*
+
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.
  
== History ==
+
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
  
== Read also ==
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-15bis_ish Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
;Videos
 +
{{Youtube-gallery|KpWGXcI9PQc|'''The Shooting Range #129''' - ''Metal Beasts'' section at 00:39 discusses the MiG-15bis ISH.}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
 
  
== Sources ==
+
* [[MiG-15 (Family)]]
''Paste links to sources and external resources, such as:''
 
  
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5924-development-shop-jet-packs-en|[Shop] Jet Packs!]]
  
 +
{{AirManufacturer MiG}}
 
{{USSR jet aircraft}}
 
{{USSR jet aircraft}}
 +
{{USSR premium aircraft}}

Latest revision as of 19:57, 11 September 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium Soviet jet fighter MiG-15bis ISh. For other versions, see MiG-15 (Family).
MiG-15bis ISh
mig-15bis_ish.png
GarageImage MiG-15bis ISh.jpg
MiG-15bis ISh
Purchase:8 560 Specs-Card-Eagle.png
Show in game

Description

In 1953-1954, there was multiple programs involving modifying the MiG-15bis into various other roles and specialities. One such variant was the MiG-15bis-ISH, a dedicated "Shturmovik", or ground attacker. For the ground attack modification, the MiG-15bis was given long wing-fence pylons on each wing, coupled with new experimental rocket launch rails that were angled downwards, allowing the MiG-15bis-ISH to carry a large quantity of bombs (for a MiG-15) or a lot of downwards angled rockets for ground attack runs.

Introduced in Update 1.85 "Supersonic" as a premium pack, the MiG-15bis-ISH is arguably the best Soviet MiG-15 in-game, being at the same battle rating as the normal MiG-15, and lower than the tech tree MiG-15bis, the bis-ISH has access not only to a lot more ground-striking ordnance, but the powerful engine of the MiG-15bis, which more than offsets the added weight and drag of the comically large wing pylons.

The MiG-15bis ISH was removed from sale after the 2019 Birthday sale. It was since made temporarily available for purchase in-game (Ge icon.png) during the 2021 and 2022 "Day of the Russian Aerospace Forces" mini-events. It was reintroduced permanently for purchase in-game for the 2023 anniversary of its maiden flight.

General info

The MiG-15bis ISH's instrument panel.

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 076 km/h
Turn time20 s
Max altitude15 500 m
EngineKlimov VK-1
TypeJet
Cooling systemAir
Take-off weight6 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,062 1,046 15500 21.0 22.0 41.4 39.8 475
Upgraded 1,090 1,076 20.4 20.7 59.1 50.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,132 450 - 598 450 ~12 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 600 < 700 < 750 -

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Klimov VK-1 1 3,768 kg 239 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
892 kg Centrifugal-flow turbojet 4,100 kg 4,598 kg 4,930 kg 6,100 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MTOW
Stationary 2,450 kgf N/A 0.60 0.53 0.50 0.40
Optimal 2,450 kgf
(0 km/h)
N/A 0.60 0.53 0.50 0.40

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 290 Sl icon.png
RB6 331 Sl icon.png
SB7 577 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 380 / 600 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods g suit.png
G-suit
Mods jet engine.png
Engine
Mods armor frame.png
Airframe
Mods jet engine extinguisher.png
EFS
Mods armor cover.png
Cover
Mods ammo.png
ns23_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
FAB-100
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Mods pilon block rocket.png
S-5K
Mod arrow 0.png
Mods pilon bomb.png
FAB-250
Mod arrow 0.png
Mods ammo.png
ns37_belt_pack
Mod arrow 0.png
Mods pilon block rocket.png
S-5M
Mod arrow 0.png
Mods pilon bomb.png
FAB-500
Mods weapon.png
n37_new_gun
Mods pilon rocket.png
ORO-212

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon RedXCross.png Icon GreenCheckmark.png Icon RedXCross.png Icon RedXCross.png

Offensive armament

Ammunition40 rounds
Fire rate400 shots/min
Weapon 22 x 23 mm NR-23 cannon
Ammunition160 rounds
Fire rate900 shots/min

The MiG-15bis ISh is armed with:

  • 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)
  • 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)

The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.

Suspended armament

List of setups (6)
Setup 16 x 100 kg OFAB-100 bomb
Setup 24 x 250 kg OFAB-250sv bomb
Setup 32 x 500 kg FAB-500M-54 bomb
Setup 448 x S-5K rockets
Setup 548 x S-5M rockets
Setup 68 x S-1of rockets
Main articles: S-1of, S-5K, S-5M

The MiG-15bis ISh can be outfitted with the following ordnance:

  • Without load
  • 6 x 100 kg OFAB-100 bombs (600 kg total)
  • 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 48 x S-5K rockets
  • 48 x S-5M rockets
  • 8 x S-1of rockets

The MiG benefits from multiple suspended weapon payloads, consisting of six 100 kg bombs, four 250 kg bombs, two 500 kg bombs, eight S-1of or 48 x S-5K/S-5M rockets, mounted on two external mounted pods. Note that the pods are mounted at a downward-facing angle. This aircraft carries no air-to-air weapons nor any type of decoy munitions.

Usage in battles

The MiG 15's main opponents are the same as most Soviet jets, mostly American and British jets, although some piston-driven aircraft will be a threat at low speeds. The MiG is not very good at turning at high speeds, as it loses speed very easily. If you intend to support your ground allies in any case, bombs are the better option. Rockets are only effective against light ground targets such as AA emplacements and aircraft on the ground. Try to avoid turning battles as the MiG is not exceptional, however, it is better than most Soviet aircraft at that battle rating. Being up-tiered is not good news since Tier 6 aircraft have some access to air-to-air missiles. Here avoiding aircraft in some situations is your best bet, that said the cannons, if aimed carefully will rip an aircraft to pieces, causing critical hits or sending them back to the hangar.

Pros and cons

Pros:

  • Excellent climb rate and acceleration
  • Above average manoeuvrability
  • Powerful main armament, especially effective against bombers
  • Ground strike capability
    • Able to carry 8x S-1of HE or 48x S-5K HEAT rockets
    • Ballistic computer for rockets
    • Depressed direction results in the player less prone to crashing into trees or buildings

Cons:

  • Somewhat slow roll rate
  • Poor controllability due to compression at high Mach numbers (> Mach 0.9)
  • Armament difficult to use (low velocities, low ammo and two different trajectories)
  • Guns tend to spark a lot (the N-37 in particular), especially with stock belts
  • Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and bottom view
  • CCIP position may be obscured by the aircraft in third person
    • The CCIP marker in cockpit view requires the player to move the pilot's head position fully up to see the impact point for the downward-launching rockets, effectively making the armoured glass frame block the view of what's ahead
    • The computed impact point may be blocked by the instrument panel if the aircraft is flying too slowly or is manoeuvring aggressively

History


Archive of the in-game description

After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.

The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (""S""). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.

The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37 mm Nudelman N-37D cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100 kg or 50 kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.

The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.

The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.


Media

Skins
Videos

See also

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISh · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30