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GarageImage BI.jpg
6.3 6.3 6.3
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The BI is a gift rank V Soviet jet fighter with a battle rating of 6.3 (AB/RB/SB), nicknamed "The devil's broomstick". It was introduced during Update "Raining Fire" as a reward for the 2020 Wargame "Strategist" event, and is currently available for sale on the Marketplace.

General info

Flight performance

Max speed
at 2 000 m799 km/h
Turn time23 s
Max altitude12 000 m
EngineIsaev D-1a
Cooling systemAir
Take-off weight2 t
Characteristics Max Speed
(km/h at 2,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 791 786 12000 23.2 23.2 84.7 79.1 300
Upgraded 807 799 22.8 23.0 116.6 100.0
The BI taking off.


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
920 420 N/A N/A 320 ~9 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 410 < 550 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Isaev D-1a 1 924 kg 233 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight (each) Type 0m fuel 1m fuel
300 kg Liquid-fuel rocket 1,134 kg 1,629 kg 1,650 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 0m fuel 1m fuel MTOW
Stationary 1,121 kgf N/A 0.99 0.69 0.68
Optimal 1,121 kgf
(any speed)
N/A 0.99 0.69 0.68

Survivability and armour

Crew1 person
Speed of destruction
Structural920 km/h
Gear420 km/h
  • 5.5 mm steel behind the pilot.
  • 5.5 mm steel plate installed in the nose.
  • 64 mm bulletproof glass in front of pilot
  • Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)

*The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.

Modifications and economy

Repair costBasic → Reference
AB6 800 → 8 289 Sl icon.png
RB11 850 → 14 445 Sl icon.png
SB8 390 → 10 227 Sl icon.png
Total cost of modifications83 600 Rp icon.png
135 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 280 / 480 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
8 300 Rp icon.png
13 000 Sl icon.png
220 Ge icon.png
Mods aerodinamic wing.png
Wings repair
10 000 Rp icon.png
16 000 Sl icon.png
260 Ge icon.png
Mods jet engine.png
14 000 Rp icon.png
23 000 Sl icon.png
360 Ge icon.png
Mods armor frame.png
19 000 Rp icon.png
31 000 Sl icon.png
490 Ge icon.png
Mods armor cover.png
14 000 Rp icon.png
23 000 Sl icon.png
360 Ge icon.png
Mods ammo.png
8 300 Rp icon.png
13 000 Sl icon.png
220 Ge icon.png
Mod arrow 1.png
Mods weapon.png
10 000 Rp icon.png
16 000 Sl icon.png
260 Ge icon.png


BI after using its two cannons to down a Ar 234.

Offensive armament

Weapon 12 x 20 mm ShVAK cannon
Ammunition90 rounds
Fire rate800 shots/min
Main article: ShVAK (20 mm)

The BI is armed with:

  • 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)

Usage in battles

Fuel management

Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.

To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3000 meters, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5000 plus meters without burning much of your precious rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5000 meters, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.

When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to keep in you level flight.


The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 Km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down.

Due to the BI being able to go over 900 Km/h with ease and locks up at Mach 0.76, descending from height from 5000 meters needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.

A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.

A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go. When you descend keep your throttles at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.

Engaging in combat

Cockpit of the BI.

The BI is similar to the He 162 A-2 - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight.

Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed & small size will be your only zenith. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.

Engaging fighters

Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements.

The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing it's advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.

Engaging Bombers

Fighting bombers, aim for the wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.

Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If it is on fire, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.


To land the bi, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.

To land the BI, flip the plane on it's side, use the rudder during the turns to help cause more fiction with the air, which will start reducing it's speed. Due to the shape of the BI which features great guilder aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.

Landing on short runways, should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 meters or more. Ideally you should head back to the main airfield which has the long landing strip to land on.

BI attacking an enemy jet bomber.

Pros and cons


  • Amazing acceleration.
  • Great roll rate.
  • Excellent manoeuvrability.
  • Takes off is very fast.
  • Incredible climb rate, can climb at a whopping 70° when spaded.
  • Very strong airframe.
  • Very small size, makes successfully engaging it very hard.


  • Not very well armoured.
  • Only has landing flaps.
  • Can reach rip speed (Mach 0.81) while travelling in a straight line.
  • Very hard to pull out of a dive, due to its great speed.
  • Maximum fuel load is only 1 minute and 57 seconds.
  • Limited armament, only two ShVAK cannons with 45 rounds each.


Test Flight Log:

Date Place Pilot Issues
October, 1941 Lake Bilimbay Grigory Yakovlevich Bakhchivandzhi None
April, 1942 Koltsove Airfield Grigory Yakovlevich Bakhchivandzhi None
May 15th, 1942 19:02 (UTC) Koltsove Airfield Grigory Yakovlevich Bakhchivandzhi Aircraft was damaged because of a hard landing and the pilot was injured.
March 27th, 1943 Koltsove Airfield Grigory Yakovlevich Bakhchivandzhi Aircraft crashed and was severely damaged so the test flights were discontinued.


In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.

Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30 · Yak-38 · Yak-38M
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21SMT · MiG-21bis · MiG-23M · MiG-27M
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11 · Su-7B · Su-7BKL · Su-7BMK · Su-17M2
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T