Difference between revisions of "Fw 190 D-9 (USSR)"

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{{Specs-Card|code=fw-190d-9_ussr}}
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{{About
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| about = premium Soviet fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = Fw 190 (Family)
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}}
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{{Specs-Card
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|code=fw-190d-9_ussr
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The Focke-Wulf 190 "Dora" variant was designed to be a high-altitude fighter that could intercept bomber formations. However, that would never happen on a widespread scale, and 190 D-9s were relegated to attacking enemy fighters or ground attacks. The 190 D-9 was one of the most widely produced Fw variants, with over 1,800 built. With this many built, it was bound to end up in another country's hands, which happened with the Soviets. Although none would ever face combat against the Luftwaffe, the Soviets conducted several performance tests and mock dogfights against the La-7. Various pilots flew each plane and every time the La-7 came out on top, but this comes with the caveat that the 190 D-9 was not tested with methanol-water injection (MW50).
  
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The '''{{Specs|name}}''' was introduced as a premium Soviet fighter in [[Update 1.37]] but was later removed from in-game sales as part of the [[wt:en/news/7408-news-happy-birthday-war-thunder-en|9th Anniversary Sale]]. The D-9 is an excellent fighter thanks to its exceptional roll rate, climb rate, top speed, and much more. It also packs a deadly punch with two 20 mm MG 151 cannons and two additional 13.2 mm machine guns, all mounted near the nose. With the air target belt, the MG 151s can easily down a fighter with a burst and even a heavy bomber with properly placed shots. However, the one thing the D-9 lacks is its turn rate, which is abysmal without flaps. Many fighters can easily turn inside a Dora, so players should stick to energy fights. Due to the fact that the Soviet 190 D-9 is a captured version, it lacks suspended armament but is still an excellent fighter.
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
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{{Specs-Avia-Flight}}
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.
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The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive with the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf 109 K-4. Maximum speed at 2,200 m is 660 km/h (TAS) and rises from there, at 5,500 m it is 710 km/h, and at 8,000 m it's 680 km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of its opposition. Climb rate is equally good, taking 90 seconds to hit 2,000 m, 192 to 4,000 m, 297 to 6,000 m, and 430 to 8,000 m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane red-lines at about 880 km/h IAS, which is absolutely insane! I have yet to snap the wings off both in manoeuvring and extended dives. At the start of a RB match you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.
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It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case its turning is generally poor. The D-9's turn rate is at its best above 450 km/h, where it can swing its nose around at alarming speed. at speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximize your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilized to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with its extremely responsive and high rate of roll. The Fw 190s have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. Rate of the roll is sadly best utilized by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilize your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom & Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom & Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.
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{| class="wikitable" style="text-align:center" width="70%"
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! rowspan="2" | Characteristics
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! colspan="2" | Max Speed<br>(km/h at 4,800 m)
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! rowspan="2" | Max altitude<br>(metres)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(metres/second)
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! rowspan="2" | Take-off run<br>(metres)
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|-
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! AB !! RB !! AB !! RB !! AB !! RB
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|-
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! Stock
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| 680 || 655 || rowspan="2" | {{Specs|ceiling}} || 21.6 || 22.4 || 11.3 || 11.3 || rowspan="2" | 453
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|-
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! Upgraded
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| 745 || 710 || 19.3 || 20.4 || 22.0 || 15.8
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|-
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|}
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==== Details ====
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | Features
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|-
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
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|-
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| X || ✓ || ✓ || X || X    <!-- ✓ -->
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|-
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|}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="7" | Limits
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|-
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! rowspan="2" | Wings (km/h)
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! rowspan="2" | Gear (km/h)
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! colspan="3" | Flaps (km/h)
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! colspan="2" | Max Static G
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|-
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! Combat !! Take-off !! Landing !! + !! -
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|-
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" | Optimal velocities (km/h)
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|-
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! Ailerons !! Rudder !! Elevators !! Radiator
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|-
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| < 420 || < 300 || < 550 || > 320
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|-
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|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
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* 57 mm Bulletproof glass in cockpit front.
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* 8-12 mm Steel plates behind the pilot.
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* 3 mm Steel plate in front of the liquid cooling system.
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* 8 mm Steel plate under the fuel tanks.
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* 5 mm Steel plate behind the fuel tanks
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=== Modifications and economy ===
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{{Specs-Economy}}
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== Armaments ==
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{{Specs-Avia-Armaments}}
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=== Offensive armament ===
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{{Specs-Avia-Offensive}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|MG 151 (20 mm)|MG 131 (13 mm)}}
  
== Weaponry ==
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The '''''{{PAGENAME}}''''' is armed with:
=== Offensive weaponry ===
 
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
  
=== Suspended weaponry ===
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* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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* 2 x 13 mm MG 131 machine guns, nose-mounted (400 rpg = 800 total)
  
=== Defensive weaponry ===
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The Fw 190 D-9 carries a strong weapon set with two 20 mm MG 151 cannons in the wing root and two 13 mm MG 131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be air targets for the cannons and stealth for the MGs. The bulk of the firepower here are the cannons, so maximizing your Minengeschoß count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG 151 has a comparatively slow rate of fire and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
  
== Usage in the battles ==
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== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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The Fw 190 D-9 is considered by many to be the best prop plane Germany has at 6.0 BR and below, and for good reason. The 190 D-9 is one of the few planes where its advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.
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At the start of the battle, take the Fw 190 D-9 first out of your line up. Climb at a 30-45 degree angle while holding WEP (make sure you don't stall out). This plane should out climb everything it sees. Your priority targets are the highest enemy fighters. Bombers are fine too, but watch out for escort aircraft. Be careful when attacking heavily armoured bombers, as the MG 151 cannons sometimes take a while to bring down your target. Do not attack enemy aircraft under 1,000 m unless the match is near a close. If you do not have much energy and there is an enemy fighter less than 1,000 m higher, perform a head-on attack, but don't commit. Break about 600 m and dive. Once you reached 400 km/h, start climbing. Unless the enemy is flying an Fw 190, you will not be caught. Once you achieved air superiority above 3,000 m, look for climbing aircraft and aircraft tunnel-visioned on a target, as these generally result in easy kills. As for ammunition belts, use the Mine belt of the MG 151s and stealth for the 13 mm. These belts pack a punch and don't have much tracer ammunition, perfect for the surprise Boom & Zoom attacks. For the last tips, DO NOT TURN in combat under any circumstances (you will not out turn anything smaller than a B-17 and lose precious speed in the process). Also, always maintain at least 2,000 m of altitude (if you are caught at low altitudes, you will be caught and killed). In conclusion, this is one of the most OP planes in arcade. It has better top speed and climb rate than 6.0 BR aircraft and has a great armament. In the hands of even inexperienced pilots, this plane is almost invincible. This is possibly the best and most forgiving Boom & Zoom aircraft.
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=== Manual Engine Control ===
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="7" | MEC elements
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|-
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! rowspan="2" | Mixer
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! rowspan="2" | Pitch
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! colspan="3" | Radiator
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! rowspan="2" | Supercharger
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! rowspan="2" | Turbocharger
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|-
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! Oil !! Water !! Type
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|-
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| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
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|-
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|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
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* Exceptional climb rate
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* Exceptional speed
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* Great firepower
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* Exceptional roll rate at low speeds
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* High Altitude fighter, great bomber hunter
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* Energy fighter, "boom and zoom"
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* Great ammo capacity
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
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* Mediocre in turns
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
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* Bad flat turn rate
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* Elevator has low responsibility & effect at low speeds
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* Manoeuvrability at low speeds is bad
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 +
== History ==
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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Kurt Tank, the designer of the venerable Fw 190 lineup quickly realized by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190s played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190s retained air superiority over allied forces all the way up to the introduction of the British Spitfire Mk. IX. Despite this impressive service record, Fw 190s had one flaw, which would soon usher in the need of the "Dora" Line-up. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.
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Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw 190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed its 4 x 20 mm MG-151 cannons previously used in previous Fw 190s for two 20 mm MG-151 cannons, and a twin set of 13 mm MGs over the previous models' MG-82s. With an impressive 700+ km/h speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack rolls and fighter interception, using its speed to drop its payload and vanish long before enemy Flak had the time to line up a shot.
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{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied a Fw 190 D-9 with the assembly number W.Nr.210251.
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 +
On the model D-9, the Jumo 213A liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the Fw 190 A in speed and climbing rate.
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 +
According to leading specialists at the SAFRI, the modified Fw 190 D-9 could not go up against the Soviet Yak-3, Yak-9U and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 m, by more than 10 km/h. The German fighter's insufficient horizontal and vertical manoeuvrability also put it at a disadvantage.
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 +
The Soviet Union was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.
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 +
It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.
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A mock aviation battle between the Fw 190 D-9 and La-7 fighters showed the full superiority of the Soviet airplane. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the Fw 190 A-8. Having begun the "battle" on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these "battles" took place without using the engine's methanol-water injection WEP system.
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{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Прекрасным дополнением к статье станут видеогайды, а также скриншоты из игры и фотографии.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
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;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fw-190d-9_ussr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
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== See also ==
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
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 +
;Carbon-copy vehicle
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 +
* [[Fw 190 D-9]]
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
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* ''other literature.'' -->
* ''page on aircraft encyclopedia;''
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* ''other literature.''
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* [https://forum.warthunder.ru/index.php?/topic/94910-fw-190-d-9/ Official data sheet - more details about the performance (Russian Forum)]
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{{AirManufacturer Focke-Wulf}}
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{{USSR fighters}}
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{{USSR premium aircraft}}

Latest revision as of 04:53, 10 October 2023

RANK 5 FRANCE
Somua SM PACK
This page is about the premium Soviet fighter Fw 190 D-9 (USSR). For other versions, see Fw 190 (Family).
▂Fw 190 D-9
fw-190d-9_ussr.png
GarageImage Fw 190 D-9 (USSR).jpg
▂Fw 190 D-9
AB RB SB
5.0 5.0 5.7
Show in game

Description

The Focke-Wulf 190 "Dora" variant was designed to be a high-altitude fighter that could intercept bomber formations. However, that would never happen on a widespread scale, and 190 D-9s were relegated to attacking enemy fighters or ground attacks. The 190 D-9 was one of the most widely produced Fw variants, with over 1,800 built. With this many built, it was bound to end up in another country's hands, which happened with the Soviets. Although none would ever face combat against the Luftwaffe, the Soviets conducted several performance tests and mock dogfights against the La-7. Various pilots flew each plane and every time the La-7 came out on top, but this comes with the caveat that the 190 D-9 was not tested with methanol-water injection (MW50).

The ▂Fw 190 D-9 was introduced as a premium Soviet fighter in Update 1.37 but was later removed from in-game sales as part of the 9th Anniversary Sale. The D-9 is an excellent fighter thanks to its exceptional roll rate, climb rate, top speed, and much more. It also packs a deadly punch with two 20 mm MG 151 cannons and two additional 13.2 mm machine guns, all mounted near the nose. With the air target belt, the MG 151s can easily down a fighter with a burst and even a heavy bomber with properly placed shots. However, the one thing the D-9 lacks is its turn rate, which is abysmal without flaps. Many fighters can easily turn inside a Dora, so players should stick to energy fights. Due to the fact that the Soviet 190 D-9 is a captured version, it lacks suspended armament but is still an excellent fighter.

General info

Flight performance

Max speed
at 4 800 m710 km/h
Turn time20 s
Max altitude12 000 m
EngineJunkers Jumo 213А
TypeInline
Cooling systemWater
Take-off weight6 t

The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.

The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive with the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf 109 K-4. Maximum speed at 2,200 m is 660 km/h (TAS) and rises from there, at 5,500 m it is 710 km/h, and at 8,000 m it's 680 km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of its opposition. Climb rate is equally good, taking 90 seconds to hit 2,000 m, 192 to 4,000 m, 297 to 6,000 m, and 430 to 8,000 m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane red-lines at about 880 km/h IAS, which is absolutely insane! I have yet to snap the wings off both in manoeuvring and extended dives. At the start of a RB match you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.

It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case its turning is generally poor. The D-9's turn rate is at its best above 450 km/h, where it can swing its nose around at alarming speed. at speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximize your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilized to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with its extremely responsive and high rate of roll. The Fw 190s have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. Rate of the roll is sadly best utilized by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilize your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom & Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom & Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.

Characteristics Max Speed
(km/h at 4,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 680 655 12000 21.6 22.4 11.3 11.3 453
Upgraded 745 710 19.3 20.4 22.0 15.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
912 310 N/A 700 310 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 300 < 550 > 320

Survivability and armour

Crew1 person
Speed of destruction
Structural912 km/h
Gear310 km/h
  • 57 mm Bulletproof glass in cockpit front.
  • 8-12 mm Steel plates behind the pilot.
  • 3 mm Steel plate in front of the liquid cooling system.
  • 8 mm Steel plate under the fuel tanks.
  • 5 mm Steel plate behind the fuel tanks

Modifications and economy

Repair cost
AB1 704 Sl icon.png
RB4 645 Sl icon.png
SB5 536 Sl icon.png
Crew training10 000 Sl icon.png
Experts290 000 Sl icon.png
Aces940 Ge icon.png
Research Aces960 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 220 / 440 % Sl icon.png
Talisman.png 2 × 166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods ammo.png
mg131_belt_pack
Mod arrow 0.png
Mods weapon.png
mg131_new_gun
Mods ammo.png
mg15120_belt_pack
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun

Armaments

Offensive armament

Ammunition500 rounds
Fire rate700 shots/min
Ammunition800 rounds
Fire rate900 shots/min

The Fw 190 D-9 (USSR) is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (400 rpg = 800 total)

The Fw 190 D-9 carries a strong weapon set with two 20 mm MG 151 cannons in the wing root and two 13 mm MG 131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be air targets for the cannons and stealth for the MGs. The bulk of the firepower here are the cannons, so maximizing your Minengeschoß count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG 151 has a comparatively slow rate of fire and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.

Usage in battles

The Fw 190 D-9 is considered by many to be the best prop plane Germany has at 6.0 BR and below, and for good reason. The 190 D-9 is one of the few planes where its advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.

At the start of the battle, take the Fw 190 D-9 first out of your line up. Climb at a 30-45 degree angle while holding WEP (make sure you don't stall out). This plane should out climb everything it sees. Your priority targets are the highest enemy fighters. Bombers are fine too, but watch out for escort aircraft. Be careful when attacking heavily armoured bombers, as the MG 151 cannons sometimes take a while to bring down your target. Do not attack enemy aircraft under 1,000 m unless the match is near a close. If you do not have much energy and there is an enemy fighter less than 1,000 m higher, perform a head-on attack, but don't commit. Break about 600 m and dive. Once you reached 400 km/h, start climbing. Unless the enemy is flying an Fw 190, you will not be caught. Once you achieved air superiority above 3,000 m, look for climbing aircraft and aircraft tunnel-visioned on a target, as these generally result in easy kills. As for ammunition belts, use the Mine belt of the MG 151s and stealth for the 13 mm. These belts pack a punch and don't have much tracer ammunition, perfect for the surprise Boom & Zoom attacks. For the last tips, DO NOT TURN in combat under any circumstances (you will not out turn anything smaller than a B-17 and lose precious speed in the process). Also, always maintain at least 2,000 m of altitude (if you are caught at low altitudes, you will be caught and killed). In conclusion, this is one of the most OP planes in arcade. It has better top speed and climb rate than 6.0 BR aircraft and has a great armament. In the hands of even inexperienced pilots, this plane is almost invincible. This is possibly the best and most forgiving Boom & Zoom aircraft.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Exceptional climb rate
  • Exceptional speed
  • Great firepower
  • Exceptional roll rate at low speeds
  • High Altitude fighter, great bomber hunter
  • Energy fighter, "boom and zoom"
  • Great ammo capacity

Cons:

  • Mediocre in turns
  • Bad flat turn rate
  • Elevator has low responsibility & effect at low speeds
  • Manoeuvrability at low speeds is bad

History

Kurt Tank, the designer of the venerable Fw 190 lineup quickly realized by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190s played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190s retained air superiority over allied forces all the way up to the introduction of the British Spitfire Mk. IX. Despite this impressive service record, Fw 190s had one flaw, which would soon usher in the need of the "Dora" Line-up. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.

Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw 190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed its 4 x 20 mm MG-151 cannons previously used in previous Fw 190s for two 20 mm MG-151 cannons, and a twin set of 13 mm MGs over the previous models' MG-82s. With an impressive 700+ km/h speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack rolls and fighter interception, using its speed to drop its payload and vanish long before enemy Flak had the time to line up a shot.


Archive of the in-game description

The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied a Fw 190 D-9 with the assembly number W.Nr.210251.

On the model D-9, the Jumo 213A liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the Fw 190 A in speed and climbing rate.

According to leading specialists at the SAFRI, the modified Fw 190 D-9 could not go up against the Soviet Yak-3, Yak-9U and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 m, by more than 10 km/h. The German fighter's insufficient horizontal and vertical manoeuvrability also put it at a disadvantage.

The Soviet Union was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.

It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.

A mock aviation battle between the Fw 190 D-9 and La-7 fighters showed the full superiority of the Soviet airplane. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the Fw 190 A-8. Having begun the "battle" on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these "battles" took place without using the engine's methanol-water injection WEP system.


Media

Skins

See also

Carbon-copy vehicle

External links


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISh · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30