User contributions
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- 00:21, 22 January 2022 (diff | hist) . . (+22) . . m Bkan 1C (→General info)
- 00:14, 22 January 2022 (diff | hist) . . (+74) . . m Bkan 1C (fixed a few other sentences that seemed off to me on re-re-re-read, but i can't really catch more mistakes myself.)
- 23:45, 21 January 2022 (diff | hist) . . (-2) . . m Bkan 1C (i tried to not make typos or engrish, but it would seem i failed again.)
- 23:34, 21 January 2022 (diff | hist) . . (+11,488) . . Bkan 1C (Well, it's basically busted op, but at the same time it's not. Patience is necessary. Filled the page as much as i can with what i saw. I may detalize it further, but RB point of view is necessary and i'm losing my patience with 7.0 as i hate it much.)
- 21:18, 21 January 2022 (diff | hist) . . (+130) . . N File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots) (current)
- 21:20, 17 January 2022 (diff | hist) . . (+2,185) . . Strv m/42 DT (Tried to add more information and answer the question "so what" for where the text just states stats or something.)
- 20:03, 17 January 2022 (diff | hist) . . (+532) . . Ikv 103 (specified some things)
- 15:12, 16 January 2022 (diff | hist) . . (+383) . . Strv m/42 DT (i'm yet to see if it just dies to HE/HEAT, but it probably does.)
- 14:15, 16 January 2022 (diff | hist) . . (+1,282) . . Ikv 103 (Tried to make some parts of text easier to read by separating into topics, added some additional points.)
- 17:51, 15 January 2022 (diff | hist) . . (+1) . . m L-62 ANTI II
- 00:34, 15 January 2022 (diff | hist) . . (+205) . . Pvkv II (i'm not entirely sure about "anywhere" but i did hit other PVKV into a track and it just imploded, so i assume this tank has an instant death flag for overpressure damage. Which is kinda weird, as it's not consistent with the rules, but idk.)
- 14:17, 14 January 2022 (diff | hist) . . (+2,645) . . L-62 ANTI II (i know people here dislike mentioning BRs, but if you look at its predisposition in AB/RB you will see an entire BR diff, for 40 mm its very important. I'll try to just mention ranks instead, but srsly. I can't write "tactics" because its RB toy, not AB.)
- 03:43, 14 January 2022 (diff | hist) . . (+2,807) . . Pvkv m/43 (1946) (i'd argue that its nothing special but when spaded it's okay. Also the "almost best ammo at BR" in ammo is kinda subjective, considering GE and SU angle negating shells, but whatever. There were typos even in the original text, but i can't see anymore.)
- 02:56, 14 January 2022 (diff | hist) . . (+169) . . N File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots) (current)
- 02:37, 14 January 2022 (diff | hist) . . (+2,483) . . Pvkv II (i may be delusional, but i think the roof armour saved me a lot. Also the 5th guy in the hull makes it basically unoneshottable, unless you got hit by sturer emil, which, to be honest, splatters even op tanks. Wrote up whatever felt important to note.)
- 19:05, 13 January 2022 (diff | hist) . . (+34) . . m Pvkv II (→Pros and cons: i feel like this sentence is worded a bit weirdly, but i probably butchered it myself too.)
- 19:01, 13 January 2022 (diff | hist) . . (+247) . . m Pvkv II (→Survivability and armour: ammo tip)
- 17:24, 13 January 2022 (diff | hist) . . (+205) . . m Ikv 103 (fixed logic for HE - this tank only has chem ammo, therefore any open topped tank is food for it automatically, no need to swap to HE. Light tanks at this point will also laugh at it, so yeah. minor nitpicks in pro/con)
- 16:56, 12 January 2022 (diff | hist) . . (+9) . . m Ikv 91 (→Pros and cons: nerfed)
- 20:51, 3 January 2022 (diff | hist) . . (-5) . . m Sav m/43 (1946) (→Main armament: TYPO)
- 18:56, 3 January 2022 (diff | hist) . . (+319) . . Sav m/43 (1946) (Separated HE a bit more as it is actually useful here. Also its HEAT can randomly overpressure medium tanks through gun barrel, kinda weird ngl.)
- 18:33, 3 January 2022 (diff | hist) . . (+2,880) . . Pbv 301 (this "spaa" is really dangerous if used right, compared to the next and previous ones it's literally death incarnate...)
- 17:50, 3 January 2022 (diff | hist) . . (+139) . . N File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots) (current)
- 17:24, 3 January 2022 (diff | hist) . . (+187) . . N File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots) (current)
- 17:09, 3 January 2022 (diff | hist) . . (+99) . . N File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots) (current)
- 03:28, 2 January 2022 (diff | hist) . . (+723) . . Bkan 1C (→Pros and cons: might as well bring some attention to this tank, but i won't write full page before using it myself.)
- 03:14, 2 January 2022 (diff | hist) . . (-8) . . m Type 75 SPH (→Pros and cons: adding in my own edit about autoloader on the side)
- 02:57, 2 January 2022 (diff | hist) . . (+270) . . Ikv 91 (rewrote rangefinder text because this is now bananas level op (already was in RB, but now in AB also...).)
- 02:43, 2 January 2022 (diff | hist) . . (-89) . . m Shturm-S (rewrote some text in relation to rangefinder AB aim assist change.)
- 02:08, 2 January 2022 (diff | hist) . . (+2,923) . . Pbv 301 (This vehicle was kind of left out unexplained, so i did some text. It's very similar to marders from 7.3 br, which kinda is depressing considering its BR of 2.3, but ok.)
- 00:56, 2 January 2022 (diff | hist) . . (+569) . . Pvlvv fm/42 (→Pros and cons: condensed some points, detailed other things that would make no sense to a person who just started playing otherwise.)
- 09:37, 21 December 2021 (diff | hist) . . (+13) . . m Falcon (fix to a fix)
- 09:36, 21 December 2021 (diff | hist) . . (-83) . . Falcon (tried to bandaid fix some text.)
- 23:20, 17 December 2021 (diff | hist) . . (-4,593) . . Striker (I don't understand why it was nerfed yet again, but i guess it's just karma. A lot of pics are now impossible so removed. I know some dislike tons of pictures in text, but there is no way i'll explain deadzone fighting with just words. sorry. anyway...)
- 20:48, 17 December 2021 (diff | hist) . . (+413) . . N File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...) (current)
- 20:46, 17 December 2021 (diff | hist) . . (+205) . . N File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots) (current)
- 20:44, 17 December 2021 (diff | hist) . . (+120) . . N File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots) (current)
- 20:43, 17 December 2021 (diff | hist) . . (+219) . . N File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots) (current)
- 20:42, 17 December 2021 (diff | hist) . . (+204) . . N File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots) (current)
- 20:41, 17 December 2021 (diff | hist) . . (+128) . . N File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots) (current)
- 20:07, 17 December 2021 (diff | hist) . . (-4) . . m Rooikat Mk.1D (→Usage in battles: typo)
- 20:04, 17 December 2021 (diff | hist) . . (+2,796) . . Rooikat Mk.1D (Armour section is super outdated and was wrong to begin with. I manage to fight 4 guys at once every other time with this tank, and i captured a point and defended it in 8 consecutive 1v1s where both of us shot eachother.)
- 10:58, 17 December 2021 (diff | hist) . . (0) . . m ADATS (speed fix)
- 10:39, 17 December 2021 (diff | hist) . . (+692) . . Stormer HVM (tried to rewrite text to accomodate for new missile tracking situation. TLDR they were nerfed against jets to a point of near uselessness, but i am not a professional SAM and i do not play in RB where that matters. Text needs revision by someone who does.)
- 10:16, 17 December 2021 (diff | hist) . . (+128) . . ADATS (M113) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)
- 09:52, 17 December 2021 (diff | hist) . . (+4) . . m ZT3A2 (potato writing)
- 06:53, 17 December 2021 (diff | hist) . . (+1,251) . . ZT3A2 (redacted this page a bit to match new situation more.)
- 18:58, 6 December 2021 (diff | hist) . . (+75) . . m Striker (→Main armament: That's some hardcore nerfs, the 06.12 atgm movement change is NOT a joke. A lot of text on all atgm tanks will need editing it would seem. Particularly, it seems that attacks over 90 degrees in any axis are no longer possible.)
- 08:26, 23 November 2021 (diff | hist) . . (+447) . . Stormer HVM (so basically, after hotfix the carrier missile has 30-20 pen depending on angle of attack, works like HESH but kills like HE if pens. IE if you use X40 zoom to aim at a tank and hit plate with ~25 mm as straight as you can, they die. Also added some text.)
- 14:48, 12 November 2021 (diff | hist) . . (+816) . . Wiesel 1A2 (→Pros and cons: i did not see many of these, but it seems to be a bit like type 60 atm to me. I can't elaborate more until i used it myself, which may be never.)
- 13:37, 12 November 2021 (diff | hist) . . (+17) . . m Object 906 (also, the reverse driving numbers are outdated here.)
- 13:33, 12 November 2021 (diff | hist) . . (+189) . . m Object 906 (emphasized the insane autoloader in pro/con. as for uptiers, well, uptiers mean 90% light tank/sniper tank combo now, so heatfs is less about uptier and about what you fight.)
- 11:47, 12 November 2021 (diff | hist) . . (+2,233) . . Centurion Mk.5 AVRE (i kinda disagree with many points in this text, but i digress (ab and rb difference is 0.7 which is a lot). Rearranged text and added some points which didn't exist at the time or weren't elaborated.)
- 09:31, 12 November 2021 (diff | hist) . . (+1,249) . . FV4005 (rewrote to replace hullbreak with overpressure. Kinda wrote more about HESH since it's first tank in the tree to use it anyway, and all other HESH tanks were moved very far up in BR and into rank V, so...)
- 06:54, 12 November 2021 (diff | hist) . . (+178) . . m Tank ammunition (→High-Explosive Squash Head (HESH): the sentence was cut off at a weird point, so i fixed it and added tip about fuse sensitivity, because all of them are 4 mm now. i did not check if something else was written in a weird way.)
- 10:10, 11 November 2021 (diff | hist) . . (+792) . . FV4005 (→Usage in battles: returned HESH fuse tip back, since fuse sensitivity for all hesh is double as slow as it was when i originally wrote it, so it is relevant again.)
- 08:56, 11 November 2021 (diff | hist) . . (+1,901) . . Khrizantema-S (elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
- 06:38, 10 November 2021 (diff | hist) . . (+259) . . Shturm-S (Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
- 15:33, 9 November 2021 (diff | hist) . . (+809) . . Striker (some reinforcements or fixes)
- 15:06, 9 November 2021 (diff | hist) . . (+3) . . m Type 60 ATM (typo)
- 15:03, 9 November 2021 (diff | hist) . . (+479) . . m Type 60 ATM (fixed a few sentences, but i don't think i can rewrite it any further rn.)
- 14:49, 9 November 2021 (diff | hist) . . (+536) . . ZT3A2 (→Survivability and armour: rewrote it to remove repetition)
- 14:26, 9 November 2021 (diff | hist) . . (+606) . . m Khrizantema-S (I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
- 14:15, 9 November 2021 (diff | hist) . . (+76) . . m Rooikat (Family) (→Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
- 14:04, 9 November 2021 (diff | hist) . . (+183) . . Damage mechanics (→Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
- 13:56, 9 November 2021 (diff | hist) . . (+28) . . m Object 268 (→Armaments: fix to typo and logic)
- 13:50, 9 November 2021 (diff | hist) . . (+508) . . m Shturm-S (some fixes)
- 13:26, 9 November 2021 (diff | hist) . . (+2,387) . . Type 89 (The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
- 18:53, 15 September 2021 (diff | hist) . . (+552) . . ZT3A2 (Found another change they did to this tank, its missiles now can cause overpressure through more RHA than you would normally expect. It was already legit scary when hitting enemy roofs and could dunk on IT-1, but now it's just ridiculous.)
- 07:29, 10 September 2021 (diff | hist) . . (-48) . . Marconi S-400 (→Pros and cons: Folding info is no longer true. Also these texts about radars "locking at 10km" make me die inside, as in-game they only lock at 4km, maximum 5km (unstable) range. Should i rewrite them for their real performance or leave this as it?)
- 07:04, 10 September 2021 (diff | hist) . . (+1,194) . . Type 89 (I remind you, that the deleted text and pics rely on things this tank no longer has, there is no reason to not approve the page since wiki is about current tank state, even if it means that some sections have to simply unexist. here is some placeholder...)
- 16:06, 8 September 2021 (diff | hist) . . (+553) . . Type 89 (Added type 79 ASM as well, with a brief explanation of what it is, but i did not use it myself so i don't really know.)
- 10:48, 8 September 2021 (diff | hist) . . (-5,190) . . Type 89 (The almost entire text is now irrelevant due to nerfs. Removal of APHE and addition of autoloader made it incredibly weak, and removal of atgm fire-on-move made it even worse. I'm not willing to investigate further, sz. Also add new atgm here, please.)
- 19:16, 7 September 2021 (diff | hist) . . (-82) . . m BMD-4 (→Additional armament: forgot to clean second table. I'd check if there are any remainders of this ATGM on the page, but i think that's all)
- 19:15, 7 September 2021 (diff | hist) . . (-758) . . BMD-4 (lol, as i expected they nerfed it again and took away the second atgm. And devs did epic move of not swapping bmd-4 controls to ones like on bmp-3 but to also ruin its controls to be like bmd-4 despite most forums suggesting opposite, its hysterical, lol.)
- 18:00, 7 September 2021 (diff | hist) . . (+1) . . m ADATS (M113) (typo)
- 17:59, 7 September 2021 (diff | hist) . . (+163) . . ADATS (M113) (Thanks to the new test drive i can finally stopwatch the rearm durations without risking being annihilated, and wow its awful. just wow. The explanation in cons is long but i just cannot overstate how awful it is. Maybe its to be moved to ammo, but?...?)
- 17:38, 7 September 2021 (diff | hist) . . (-311) . . ZT3A2 (Turret bug was fixed and point of view moved to optics or launcher, as it should always have been. I'd say it is quite solid now and new camera placement could justify instagib on ammo racks. Will keep monitoring changes applied to it.)
- 17:42, 6 September 2021 (diff | hist) . . (+92) . . ZT3A2 (graphical nonesence was fixed and penetration on tandem was buffed. Other bugs/features - not so much.)
- 20:54, 5 September 2021 (diff | hist) . . (-4) . . m Khrizantema-S (→Usage in battles: "the the")
- 22:46, 4 September 2021 (diff | hist) . . (+86) . . Type 60 ATM (→Survivability and armour: they nerfed the launcher by making damage to it actually matter, but then buffed repair speed to like 4 seconds on a noob crew, so good crew will just repair them back instantly. Why even bother? I guess if 4 tanks MG you...)
- 10:33, 4 September 2021 (diff | hist) . . (+3,038) . . Khrizantema-S (Tried to make text additions more coherent and added most of things i could observe from using it myself, i don't think i can edit it better at this point, so i'm done.)
- 18:46, 2 September 2021 (diff | hist) . . (+4) . . m Khrizantema-S (→Usage in battles: that text block was really messed up.)
- 18:41, 2 September 2021 (diff | hist) . . (-54) . . m Khrizantema-S (→Usage in battles: I'll move the creation tip like this, because AB and RB points of view are absolutely incompatible. I'd also like to read someone writing about it, i feel like this actually being there would encourage them more. del if unneeded.)
- 18:35, 2 September 2021 (diff | hist) . . (+8,001) . . Khrizantema-S (It seems every top ATGM tank was nerfed or it's just that AB is very punishing for normal ATGM tanks, i personally find it impossible to use with them without using some kind of exploit. launcher swap mechanic op. Also, the armour gap is hysterically bad.)
- 17:49, 2 September 2021 (diff | hist) . . (+172) . . N File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots) (current)
- 17:48, 2 September 2021 (diff | hist) . . (+197) . . N File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots) (current)
- 16:17, 30 August 2021 (diff | hist) . . (+1,414) . . User talk:VolgaIgor (→Regarding ATGM announcement.: new section) (current)
- 23:27, 28 August 2021 (diff | hist) . . (+621) . . m BMD-4 (Some additions and fixes. I don't think i can add more so i'll stop editing this.)
- 17:13, 28 August 2021 (diff | hist) . . (+2,558) . . BMD-4 (I don't have enough patience to play this tank properly, so further text must be written by somebody else (even though ZT3A2 is kinda similar i manage to do better in it, i suppose because BMD-4 is bad at landing vertical shots without HE))
- 19:50, 27 August 2021 (diff | hist) . . (+271) . . m BMD-4 (phrasing fix. Also i don't know if this should be in notes, but i thought it might be interesting. If to go by logic "this is not a place for bugs", you can rephrase it into "even if you only take 1 belt you will be given 2 regardless".)
- 19:40, 27 August 2021 (diff | hist) . . (+60) . . m Shturm-S (→Main armament: I can't really pinpoint if HE-VT does or does not react to rocket walls, i test it one day, nothing happens, i try it on the next week and it does. I will leave it as ambigious as it is.)
- 13:52, 27 August 2021 (diff | hist) . . (+5,381) . . BMD-4 (Base text.I dunno if they will or will not nerf the ludicrous 5 sec reload or atgm loadout, but it's still there. Also i understand that overpressure area of effect may not sound important, but if you fire that at forest, you need 2 shots, not 20 with tht)
- 09:57, 27 August 2021 (diff | hist) . . (+29) . . m Type 75 SPH (minor fixes, including nerf to scope fov)
- 18:11, 25 August 2021 (diff | hist) . . (+1,025) . . BMD-4 (→Pros and cons: Why is this even legal? Were IS-7 and BMP-2M incidents not enough already?... This is not even salt, i'm just baffled. Downed like 30 of these things already, but only because their users pay literally 0 attention to the game.)
- 06:22, 25 August 2021 (diff | hist) . . (+4) . . m Shturm-S (some engrish fixes)
- 19:14, 24 August 2021 (diff | hist) . . (+2,650) . . Shturm-S (I think i'm done adding things to this page. I'll try to see if i got any typos or my default basic engrish, but i'll wait until it's approved or moderated before that. Could be nice if someone added a better RB text but it's not my specialty , soz.)
- 18:42, 24 August 2021 (diff | hist) . . (+371) . . N File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+352) . . N File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+301) . . N File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+374) . . N File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+241) . . N File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+264) . . N File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+136) . . N File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+147) . . N File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+242) . . N File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots) (current)
- 18:41, 24 August 2021 (diff | hist) . . (+155) . . N File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots) (current)
- 14:55, 24 August 2021 (diff | hist) . . (0) . . m Stormer HVM (→Mobility: The type 90 was in examples because it is uncharacteristically fast even for an MBT, i don't see a point of using type 93 as an example (they are harmless, you don't run with them as HVM, but launch 1400m/s missile at them and laugh))
- 14:49, 24 August 2021 (diff | hist) . . (+713) . . m IT-1 (Some edits to the text that felt weird to me on re-read.)
- 11:50, 24 August 2021 (diff | hist) . . (+6,915) . . Shturm-S (Addition to text. Tried to not make spelling mistakes but some might've slipped in. Will also add some screenshots later in the day and stop touching this page (probably for good).)
- 21:36, 15 August 2021 (diff | hist) . . (+99) . . m CM25 (→Pros and cons: the top ATGM is the main selling point of this thing, so moved it up on the list. it's probably the only thing that can just dunk on IT-1 and countless leopards in one shot without need to train or develop any specific skills.)
- 19:21, 15 August 2021 (diff | hist) . . (+1,125) . . Khrizantema-S (i assume it was nerfed a few times, but even from a test drive i can say it's still stronger than whatever i used before. Unfortunately i need to actually aquire it first to get radar and missile angles, as test drive map is unfit for AB ATGM testing.)
- 22:20, 13 August 2021 (diff | hist) . . (+2) . . m IT-1 (typo and slight rephrases)
- 21:40, 13 August 2021 (diff | hist) . . (+4,008) . . Shturm-S (Added pictures and tried to refine text where i found possible. Maybe i will also add a 3 picture gallery to demonstrate a perfect way to attack, but rn all screens i got are not too good. I don't plan to edit this until its spaded (will take forever prb))
- 21:03, 13 August 2021 (diff | hist) . . (+223) . . N File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots) (current)
- 18:22, 13 August 2021 (diff | hist) . . (+100) . . N File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots) (current)
- 17:44, 13 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots) (current)
- 17:37, 13 August 2021 (diff | hist) . . (+105) . . N File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots) (current)
- 17:21, 13 August 2021 (diff | hist) . . (+185) . . N File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots) (current)
- 17:16, 13 August 2021 (diff | hist) . . (+50) . . N File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots) (current)
- 17:11, 13 August 2021 (diff | hist) . . (+95) . . N File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots) (current)
- 10:07, 13 August 2021 (diff | hist) . . (+25) . . m Shturm-S (fx to questionnare)
- 09:32, 13 August 2021 (diff | hist) . . (+7,856) . . Shturm-S (Wrote up base text for AB, next will be screenshots. I noticed that admins do not like 324892389234 pictures in the middle of the text, but you'll have to deal with it, because it is barely possible to explain what to do with text alone here. Sorry in adv)
- 22:45, 12 August 2021 (diff | hist) . . (+1,073) . . IT-1 (I think i'm done adding photos and adding information to this for now. Not sure why it wasn't moderated yet, if it's because you want me to reduce the engrish amount myself, just let me know and i will try better.)
- 22:31, 12 August 2021 (diff | hist) . . (+101) . . N File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots) (current)
- 21:25, 12 August 2021 (diff | hist) . . (+24) . . m Shturm-S (i underestimated severity of this bug.)
- 19:50, 12 August 2021 (diff | hist) . . (+1,257) . . Shturm-S (→Main armament: i am far from HE-VT yet, but i have to write some details down already, as otherwise i'll forget. I will have to later drop a text wall with pictures for tactics section, since nerfs force this tank to employ really edgy tactics in AB.)
- 22:07, 10 August 2021 (diff | hist) . . (-14) . . Shturm-S (This was severely nerfed from last time i looked at it. Combat CC is removed, even CC1 places launcher away, fire on move was basically removed as 6 km/h is impossible to maintain, original ATGM was nerfed in terms of damage cone. Pure suffering, really.)
- 16:19, 10 August 2021 (diff | hist) . . (+165) . . BMP-1 (→Additional armament: dropping gen-1 atgm screenshot here as well, just as an example of use.)
- 16:07, 10 August 2021 (diff | hist) . . (+1,298) . . IT-1 (Screenshots and minor fix to typos in notable enemy section.)
- 15:53, 10 August 2021 (diff | hist) . . (+217) . . N File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots) (current)
- 15:50, 10 August 2021 (diff | hist) . . (+169) . . N File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots) (current)
- 15:48, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots) (current)
- 15:46, 10 August 2021 (diff | hist) . . (+70) . . N File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots) (current)
- 15:45, 10 August 2021 (diff | hist) . . (+68) . . N File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots) (current)
- 15:41, 10 August 2021 (diff | hist) . . (+151) . . N File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots) (current)
- 15:39, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots) (current)
- 09:04, 9 August 2021 (diff | hist) . . (+11,108) . . IT-1 (will try to coherently write up the page, but screenshots for proof and ease of understanding will have to come later, i was too busy grinding shturm-s to focus on making good pictures.)
- 19:39, 6 August 2021 (diff | hist) . . (+42) . . IT-1 (→Pros and cons: To be honest, i'd never be able to tell from the side that they can, because they use this ability so rarely... lol.)
- 08:19, 6 August 2021 (diff | hist) . . (+378) . . WMA301 (→Pros and cons: why would anyone use it as a conventional tank is beyond me, from my perspective this is very strong. I can't even put it in to a pro in any shorter way just to drive the point. You can just shorten it to the first sentence.idk)
- 09:46, 4 August 2021 (diff | hist) . . (+258) . . IT-1 (→Pros and cons: i was suspecting IT-1 missiles were weird for a long time, but i did not want to write this until tested it myself. It is indeed at least triple the area compared to british, japanese and german ATGM. Not sure about swedish, but i idek)
- 19:18, 3 August 2021 (diff | hist) . . (0) . . m SU-122-54 (removed typo and my own engrish. i think there was one more typo somewhere, but i can't find it anymore.)
- 14:46, 3 August 2021 (diff | hist) . . (+2,447) . . SU-122-54 (Second row of attempts to reformat this, hopefully i did not cut in the middle of moderation.)
- 10:49, 3 August 2021 (diff | hist) . . (+1,237) . . SU-122-54 (Seems copied off object, whoever wrote this? But why is 6.7 tank armour section mentioning 4.3 tanks? It's irrelevant unless you mention meta flank tanks like M18, IMO. Also, as strong as JT????? why t10M?? For now, just edited some info on the side.)
- 07:40, 3 August 2021 (diff | hist) . . (+4,304) . . Object 268 (Expansion onto info about tank. As usual, the basis for point of view is AB, where enemies can aim better by default.)
- 14:30, 2 August 2021 (diff | hist) . . (+92) . . m BMP-1 (fix)
- 14:22, 2 August 2021 (diff | hist) . . (+5,474) . . BMP-1 (I will try to merge AB/RB point of view and detalize weaknesses and strenghts, because, honestly, while it is relatively simple to destroy, it will survive a lot more than said here. Also, if german bmp1 is indeed same, then relocation of the text is ok?)
- 06:26, 26 July 2021 (diff | hist) . . (+280) . . User talk:Colok76286 (→Tank mobility: a weird bug?)
- 07:36, 23 July 2021 (diff | hist) . . (+2,970) . . SU-100P (added arcade mode text and some pro/con.)
- 14:38, 22 July 2021 (diff | hist) . . (+309) . . SU-100P (pro/con: I think the shell comment is irrelevant, especially if you look at angled pen difference, but reload might actually be interesting to some. Made grave reality of open topped tank at 6.3 more clear. that is, if table's info is correct...)
- 13:57, 22 July 2021 (diff | hist) . . (+1,656) . . SU-100 (Cannibalized general info text to make the page look less barren. Fixed some comparison issues. Page needs text about fighting 7.3, but i so rarely get uptiered that all i can say is "don't get exploded and l2aim, duh".)
- 14:17, 21 July 2021 (diff | hist) . . (+36) . . m SU-85M (→Pros and cons: Rephrased point about gun traverse to make sense. The gun really does turn slowly, at least when stock, so it's not impossible to take too long to re-aim at something appearing from opposite direction.)
- 10:04, 21 July 2021 (diff | hist) . . (+1,712) . . ASU-85 (some info about gun and defences)
- 08:33, 21 July 2021 (diff | hist) . . (+3,105) . . SU-85M (apcr is garbage against m4a3e2 and all those at regular combat range due to angled armor (lets just say that even if you kill a gunner in turret he will be replaced before you even reload). Tried to add information i felt is correct. Feel free to delete.)
- 10:45, 20 July 2021 (diff | hist) . . (+1,504) . . ZT3A2 (→Usage in battles: tried to expand notable enemies part, but i can't word it in more readable piece. I might need help.)
- 12:30, 19 July 2021 (diff | hist) . . (+616) . . User talk:bangerland (→Angling in a SU)
- 10:34, 19 July 2021 (diff | hist) . . (0) . . m User talk:bangerland (fix links)
- 10:29, 19 July 2021 (diff | hist) . . (+213) . . m SU-85 (I did write the extensive explanation in my answer to PM, but TL:DR is that it is very inconvenient to try to oneshot angled SU-85M or SU-100, or even ISUs(despite them being flat) and cupola's angle doesn't matter (if you die, you die).)
- 09:56, 19 July 2021 (diff | hist) . . (+1,982) . . User talk:bangerland (→Angling in a SU)
- 08:14, 19 July 2021 (diff | hist) . . (+1,206) . . SU-85 (→Survivability and armour: explanation to armour. I feel like angling tip should be copy-pasted in every angled small gun SU, since it is basically the only way you survive (85m can lolbounce tiger and spg shots if you angle, for example.).)
- 07:55, 19 July 2021 (diff | hist) . . (+752) . . ZiS-30 (the gun tilt is really awful, added some info to deal with that.)
- 07:32, 15 July 2021 (diff | hist) . . (-71) . . m Type 89 (missed that one.)
- 07:29, 15 July 2021 (diff | hist) . . (-506) . . Type 89 (They kind of fixed the neutral-gear 1 turn, but it still turns like a potato. Even though they said the "bandaid patch" onto neutral-1 gear should only affect AB, it also works in RB (it drives 3km/h then and turns like 5 degrees a second, but at least...)
- 09:59, 14 July 2021 (diff | hist) . . (+111) . . m ZT3A2 (→Usage in battles: I meant that phrase like this, so i expanded a bit. It's probably overkill, but it's better be safe than sorry ig.)
- 13:05, 13 July 2021 (diff | hist) . . (+2,173) . . Stormer HVM (Restored radar section which was completely removed over a stupid misunderstanding. This time its name is in line with other radar tank templates, so if someone will just carpet delete this again, you have no real justification to do so. Have a nice day.)
- 11:04, 13 July 2021 (diff | hist) . . (+938) . . m ZT3A2 (→Usage in battles)
- 10:23, 13 July 2021 (diff | hist) . . (+187) . . m ZA-35
- 09:34, 13 July 2021 (diff | hist) . . (+287) . . Type 89 (Converting the page to overpressure patch. might have missed something.)
- 07:31, 13 July 2021 (diff | hist) . . (+1,845) . . ZA-35 (this thing is basically a BMP-2 annihilator, so it should be praised as such. Also about 7.64 penning 10 rha - check table on my page, you will realize that it cannot pen 10 mm RHA no matter what. Only german 8mm could, even then its only for flat surf.)
- 13:55, 12 July 2021 (diff | hist) . . (+2,782) . . SU-122 (I feel like soviets downplay its armour and underplay the power of HE after overpressure patch. Sure, the HEAT is strong and can lolpen, but that lolpen almost never kills the other tank instantly, HE on other hand is disgusting at this BR. also chek text)
- 11:43, 12 July 2021 (diff | hist) . . (+1,783) . . ZT3A2 (specifications)
- 11:14, 12 July 2021 (diff | hist) . . (+1,709) . . Optics (Page needs a rework, probably hotkeys table is in order, also the table with specified zooms need a modification, since commander sight is now a separate entity. I suggest using X2-12 / binocular format like in driver view, or separate, what do you think?)
- 13:26, 4 July 2021 (diff | hist) . . (+4) . . m User:bangerland (→Who am I?: consider this my resignation.)
- 10:50, 2 July 2021 (diff | hist) . . (+1,031) . . ADATS (M113) (→Pros and cons: fixed some outrageous claims. And yes, the missile speed is not a meme, you can try to count it out with a calculator in a test drive, it's exactly that.)
- 02:45, 29 June 2021 (diff | hist) . . (+115) . . m Striker (ATGM explosion can literally reach it's optics anywhere now, so overpressure kills it instantly unlike most ATGM tanks now.)
- 02:07, 29 June 2021 (diff | hist) . . (+504) . . m ZT3A2 (Also added some encounters relevant for AB.)
- 01:45, 29 June 2021 (diff | hist) . . (+3,772) . . ZT3A2 (Added some detalization. Again, i am playing AB, so RB point of view is necessary. I could trashtalk modifications some more, but i don't think doing it on wiki would help much.)
- 00:46, 29 June 2021 (diff | hist) . . (+47) . . N File:ZT3A2 fragility example.jpg (Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
- 00:37, 29 June 2021 (diff | hist) . . (+142) . . N File:ZT3A2 Climbed impossible spot and sniped.jpg (Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
- 19:34, 22 June 2021 (diff | hist) . . (-8) . . ZT3A2 (Undo revision 106060 by U42773747 (talk) mistaken)
- 19:28, 22 June 2021 (diff | hist) . . (+8) . . m ZT3A2
- 01:31, 22 June 2021 (diff | hist) . . (+6,737) . . ZT3A2 (Somewhat filled the page with AB perspective. It will take me a long time to spade, so i might slowly make corrections to this text over time. Feel free to add to it though.)
- 11:00, 13 June 2021 (diff | hist) . . (+62) . . m IT-1 (→Pros and cons: Fuel tank no longer protects from chemical shells, but rather acts as instant death weakpoint. Hopefully i wrote it properly...)
- 20:37, 9 June 2021 (diff | hist) . . (-112) . . m Shturm-S (→Main armament: fix to HE payload description.)
- 20:25, 9 June 2021 (diff | hist) . . (+534) . . Type 60 ATM (New updates indirectly buffed type 60 ATM by removing input lag in RB. The control is actually reasonable now. But the targeting reticles for launchers are gone now. Should i remove targeting screenshots or leave them as is? Changed some text.)
- 19:06, 9 June 2021 (diff | hist) . . (+2,265) . . Striker (Since commander optics aiming is canon now, i am writing how to use mg scope aim for this tank, as developers did not add second scope aim for this tank in RB and i personally feel that this is unfair. Also minor fixes about HB, pressure and such.)
- 13:58, 26 April 2021 (diff | hist) . . (+336) . . Swingfire (Some changes due to overpressure. Also fixed some text where the point of it was lost in editing.)
- 09:16, 23 April 2021 (diff | hist) . . (-4) . . AMX-13 (HOT) (Some of the text is still here since HOT had 930 mm pen. This is no longer as strong and ATGMs are different now, so rewriting it a bit. I may be off about it's effectiveness against ERA, since i don't really use HOT, but milan2 and such (similar pen).)
- 06:20, 23 April 2021 (diff | hist) . . (-840) . . FV4005 (→Armaments: if shell fuse really was nerfed from 2 mm to below 1 mm sensitivity, then this text no longer makes sense and should be removed.)
- 10:32, 20 April 2021 (diff | hist) . . (+591) . . Damage mechanics (→Overpressure: Not exactly sure what triggers the effect for HEAT, but it is different from HE. Unsure if HESH works.Reiterated text to include heavy tanks and such. Not sure if expl. of HE is correct, so shortened it. HEAT tested via ATGM and HEATFS.)
- 12:36, 12 April 2021 (diff | hist) . . (+181) . . m Khrizantema-S (→Pros and cons: i think these points need to be slightly more descriptive to allow for better understanding. I am not aware if SAM can still break or "pressure" it by just hitting the radar, it's way too rare for me to test immediately.)
- 09:41, 12 April 2021 (diff | hist) . . (0) . . m ADATS (M113) (→Ammunition: fix to cropped table title) (Tag: Visual edit)
- 09:40, 12 April 2021 (diff | hist) . . (-6) . . m Stormer HVM (→Ammunition: I assume this is how it is supposed to be, but i do not have in-game ATX with me here, so double-check before approving)
- 09:22, 12 April 2021 (diff | hist) . . (+2,353) . . User talk:bangerland (Some technical and wiki questions about overpressure.)
- 08:14, 12 April 2021 (diff | hist) . . (-955) . . Warrior (Modified text to fit new pressure mechanic more. Overall, it survives more things now, and that awful track hb seems to be gone, but i have no energy to test it thoroughly against HE. Perhaps someone can tell more and in detail.)
- 23:50, 11 April 2021 (diff | hist) . . (+1,168) . . ZT3A2 (→Pros and cons: Suggesting pro/con for this tank from watching an RB videos, so people can at least compare it to others (do not have it myself yet, so can't give proper evaluation or AB specifics.))
- 22:44, 11 April 2021 (diff | hist) . . (-1,912) . . Stormer HVM (Seems like it was nerfed into oblivion in terms of damage to ground forces, but if someone disagrees, you can revert and edit the text.)
- 22:19, 11 April 2021 (diff | hist) . . (+482) . . Striker (→Survivability and armour: it gets worse. I don't know how to word it out better.)
- 21:46, 11 April 2021 (diff | hist) . . (+721) . . Ho-Ri Production (Overpressure damage related fix.)
- 06:57, 28 January 2021 (diff | hist) . . (+98) . . Damage mechanics (Added fv4005,chft mm,OTOMATIC to HB vehicle list, reason: See talk page. TL:DR version - they have turret hull break, so they can be "hull broken", and nobody aims for their hull anyway, so they should be here. You can disagree and deny edit, if you want.)
- 14:44, 27 January 2021 (diff | hist) . . (+1) . . m Striker (forgotten spacebar)
- 14:38, 27 January 2021 (diff | hist) . . (+147) . . m Striker (→Usage in battles: looking for anomalies spawned by "visual editor", such as doubles or voided sentences, adding "to","it","in" etc. where that seem to be missing.rearranged some old text. also tip for the .gif as it wont just work at this img size.)
- 11:02, 27 January 2021 (diff | hist) . . (+1,595) . . Talk:Damage mechanics (→Tanks with turret HB: new section) (current)
- 09:25, 27 January 2021 (diff | hist) . . (+801) . . m User:bangerland (→Hull down and other cover related items: ....)
- 17:17, 26 January 2021 (diff | hist) . . (-123) . . m Striker (→Ammo racks: tested this out myself just right now, both sentences are untrue.)
- 21:43, 25 January 2021 (diff | hist) . . (+5) . . m Striker (Sentences marked in diff contradict eachother. Striker didn't have full mag reload for a long time, and still didn't have at previous patch, did it change? Also, separate "reload" (reloading from ammo) from "rearm" (loading ammo on cap), if possible.)
- 10:42, 25 January 2021 (diff | hist) . . (0) . . m User:bangerland (The icon was here for amusement and science reasons anyway. I don't mind and will probably look at how it was re-made later. Though, i never really played in 2016, so probably 2018 is more accurate. (i still have "brother in arms" though, lol))
- 12:22, 22 January 2021 (diff | hist) . . (+1,048) . . N Talk:Stormer HVM (→Regarding "sensor system" or, by default, "radars" subsection.: new section) (current)
- 11:38, 22 January 2021 (diff | hist) . . (-678) . . m Swingfire (Typo. Also suggesting to move some of the text from hidden optic section towards defences or tactics, since it's not useless and removing the rest to reduce page size, ig.)
- 11:23, 22 January 2021 (diff | hist) . . (+24) . . m SPAA radars (fix to typo and made tank names into links for convenience.)
- 09:50, 22 January 2021 (diff | hist) . . (+6,729) . . m User:bangerland (more planning)
- 07:22, 22 January 2021 (diff | hist) . . (+2,930) . . m User:bangerland (throwing down text plan for myself)
- 06:30, 22 January 2021 (diff | hist) . . (+158) . . m User:Colok76286 (→Mobility checklist for a ground vehicle: may i suggest one more point in mobility check? Because braking and accelerating speed, as well as ability to turn at gear 1-2 rely almost entirely on the driver skill for many tanks. (esp 3 and 8 gear ones))
- 13:15, 20 January 2021 (diff | hist) . . (+13,649) . . User:bangerland (Collected some info about indirect fire from around wiki into same place for convenience. A bit chaotic and poorly redacted, since it needs more pictures that i do not posess anymore and would have to remake.)
- 06:30, 21 October 2020 (diff | hist) . . (+187) . . m User talk:bangerland (→Optics & NVD: about forum pm)
- 12:49, 19 October 2020 (diff | hist) . . (-629) . . m Sherman IC "Trzyniec" (→Optics: removing unwanted comments)
- 12:48, 19 October 2020 (diff | hist) . . (-628) . . m Comet I "Iron Duke IV" (→Optics: removing unwanted comments)
- 12:47, 19 October 2020 (diff | hist) . . (-2) . . m A.C.IV (→Optics: wrong row?)
- 12:46, 19 October 2020 (diff | hist) . . (-372) . . m Achilles (65 Rg.) (→Optics: removing unwanted comment)
- 12:46, 19 October 2020 (diff | hist) . . (-622) . . m Grant I (→Optics: removing unwanted comment. This wasn't commented out, but since it's kinda similar to other pages where it was neutred, ig i'll just do the same.)
- 12:42, 19 October 2020 (diff | hist) . . (-343) . . m Independent (→Optics: removed unwanted comment)
- 12:41, 19 October 2020 (diff | hist) . . (-595) . . m Light AA Mk I (→Optics: removing unwanted comment)
- 12:39, 19 October 2020 (diff | hist) . . (-2) . . m A13 Mk I (→Optics: wrong row?)
- 12:38, 19 October 2020 (diff | hist) . . (-2) . . m A13 Mk II (→Optics: wrong row?)
- 12:27, 19 October 2020 (diff | hist) . . (-371) . . m Type 61 (removing unwanted comments)
- 12:21, 19 October 2020 (diff | hist) . . (-718) . . Warrior (Not sure why is this hidden. Sure, most rank V light tanks have mostly same optics, but it is a milestone after rank III and IV optics (being max X6) and it has thermal, so data is at least somewhat useful regardless. Should i edit it in some way or?)
- 12:08, 19 October 2020 (diff | hist) . . (+709) . . User talk:bangerland (→NVD table comments: additional question.)
- 12:00, 19 October 2020 (diff | hist) . . (-2) . . m Gun Carrier (3-in) (→Optics: relates to gun, not ammo racks.)
- 11:53, 19 October 2020 (diff | hist) . . (+2) . . m Chieftain Marksman (→Optics and night vision: EX: Should i remove this comment, visible in "show changes"?)
- 11:33, 19 October 2020 (diff | hist) . . (+272) . . User talk:bangerland (→NVD table comments: Example.)
- 11:26, 19 October 2020 (diff | hist) . . (-373) . . m Sherman II (removing unwanted comments, moving row under the gun.)
- 11:24, 19 October 2020 (diff | hist) . . (-374) . . m Cromwell V (→Optics: removing unwanted comments, moving section a row higher (not related to ammunition, but to gun))
- 11:21, 19 October 2020 (diff | hist) . . (-371) . . m Crusader III (→Optics: removing unwanted comments)
- 11:15, 19 October 2020 (diff | hist) . . (-592) . . m Churchill III (removing unwanted comments)
- 11:14, 19 October 2020 (diff | hist) . . (-628) . . m Churchill VII (Nuked the small optic table comments, which are seemingly being moderated out from pages as dead weight. Could be nice if someone told me on my page "talk" the consensus about "NVD/optic" big table? IG i am supposed to erase comments from those as well?)
- 09:20, 13 October 2020 (diff | hist) . . (+158) . . m Ho-Ri Production (it would seem volumetric update increased vulnerability of JT machine gun port, but it's basically impossible to land a hit in a way it works (took me 7 shots with aim assist on). Is there any proper jargon for tanks in such situations?)
- 06:43, 13 October 2020 (diff | hist) . . (+1,010) . . Talk:Ground vehicles (→Fahrzeuge Licht bzw Scheinwerfer)
- 07:07, 12 October 2020 (diff | hist) . . (+352) . . m Chieftain Marksman (→Ammunition: Not sure why is that a thing and since when that is a thing, but it is a thing (in AB at least))
- 06:42, 12 October 2020 (diff | hist) . . (+1) . . m FV4005 (typo)
- 06:36, 12 October 2020 (diff | hist) . . (+492) . . FV4005 (Well, went out of my way to test this one as well, it also has hull break now. Just "amazing" how this is balanced. (yes, i am not salty at all that type 75 sph is better than this in every way possible))
- 11:00, 9 October 2020 (diff | hist) . . (-85) . . m Type 74 (E) (→Pros and cons: this is no longer a thing if i am not mistaken.)
- 10:12, 9 October 2020 (diff | hist) . . (+302) . . m RakJPz 2 (→Pros and cons: i think atgm cost pro is kind of "duh" moment, so probably worth removing. rearranged the rest of points, as they were all over the place.)
- 09:06, 9 October 2020 (diff | hist) . . (+2,369) . . Striker (→Pros and cons: tried to rewrite pro/con in more elaborate and competetive way, but mostly i can only give generalized examples, due to lack of other tanks with such properties. I mean, even RPJPZ is not comparable to this outside of speed.)
- 08:22, 8 October 2020 (diff | hist) . . (+1,294) . . Swingfire (→Pros and cons: rearranged and rewrote to more elaborate sentences)
- 06:46, 8 October 2020 (diff | hist) . . (+181) . . m Striker (→Main armament: re-added info about secondary camera to this section, as it sounded like only sniper cam can guide things. It might not be as viable in RB, but i can't measure exactly how far it can see. i digress.)
- 14:05, 5 October 2020 (diff | hist) . . (+467) . . m Type 60 ATM (This edit may seem petty, but it was always technically possible and though only very salty or very knowledgeable people abuse physics engine, i noneless managed to get pancaked during match on urban map. Other tanks usually just topple over (as a pro).)
- 12:20, 2 October 2020 (diff | hist) . . (+839) . . Merkava Mk.3D (USA) (→Pros and cons: Not sure about whole engine and APFSDS part, but i saw it not explode on direct hit and protection analysis says it can stop them, so i have to trust in that. Someone with practice should be able to tell better.)
- 10:00, 2 October 2020 (diff | hist) . . (+646) . . m IS-4M (→Pros and cons: elaborated armour a bit more, because it's not really its frontal armour alone, that causes people to religiously hate it, but it's actually the back armour. Also moved weakspot con higher, as its more important.)
- 14:26, 1 October 2020 (diff | hist) . . (+985) . . IT-1 (→Pros and cons: rewrote it to make more sense along ATGM tank logic and overall power balance. also i doubt the ammo rack can still be detonated, but i dunno, really.)
- 12:29, 1 October 2020 (diff | hist) . . (+512) . . m Challenger 2 (→Pros and cons: i'm not sure why, but in-game blow out panel is absolutely useless, so having inert ammo or no ammo in turret at all >>>>> blowout panel in my opinion. Feel free to correct me, if that's only a thing in AB and not in RB. idk.)
- 12:00, 1 October 2020 (diff | hist) . . (+70) . . m Striker (→Ammunition: the default ammo table does not display initial missile speed (important), nor acceleration (also kinda important but not for this tank, maybe). re-added velocity to notes instead)
- 08:17, 1 October 2020 (diff | hist) . . (-1) . . m BMP-2M (→Pros and cons: typo. i feel like i wrote this sentence in a bit awkward way, but i can't really tell.)
- 07:36, 1 October 2020 (diff | hist) . . (+551) . . m BMP-2M (→Pros and cons: wrote-up a pair of cons, which seem to be relevant for some people.)
- 09:13, 30 September 2020 (diff | hist) . . (-1) . . m Khrizantema-S (→Survivability and armour: typo)
- 23:38, 29 September 2020 (diff | hist) . . (+4,473) . . Khrizantema-S (anti-air properties. Someone would need to clarify if you can change ATGM types in single reload bundle. probably not possible. tried to fill radar info. i'm done since i dont own it and can't test it any further myself.)
- 16:39, 29 September 2020 (diff | hist) . . (+111) . . m Khrizantema-S (→Pros and cons: rewrote con to sound less engrish.)
- 15:54, 29 September 2020 (diff | hist) . . (+2,097) . . User talk:bangerland (→Copy and pasting from RU)
- 14:26, 29 September 2020 (diff | hist) . . (0) . . m Khrizantema-S (→Survivability and armour: typo in acronym)
- 14:16, 29 September 2020 (diff | hist) . . (+5,685) . . Khrizantema-S (Using various separate data, videos and WortexDaniel's text from .ru wiki to compile something semi-adequately showing the power of this tank. At the very least, fixing existing text is easier than nothing. i digress. Fact/grammar checking is needed,maybe)
- 06:59, 17 September 2020 (diff | hist) . . (+81) . . m Stormer HVM (→Pros and cons: I suppose in my ignorance i counted FAF missiles as radar seeking ones (the UI for them look awfully like locking on, so i guess that's why). These would be found on tiger-something helicopters. (UHT i think?))
- 06:15, 17 September 2020 (diff | hist) . . (-5) . . m Stormer HVM (→Main armament: if screenshots are to the side, then it should be like this, i suppose.)
- 11:12, 16 September 2020 (diff | hist) . . (+53) . . m Stormer HVM (→Pros and cons: i guess this would make more sense, since i built sentence in such way. Sorry for inconvenience.)
- 10:35, 16 September 2020 (diff | hist) . . (+797) . . Stormer HVM (→Pros and cons: added some last competetive pro/con i could find out using this vehicle and bullying various SAM in AB. The section kind of occured to be very big, does it need shortening?)
- 20:19, 15 September 2020 (diff | hist) . . (+7) . . m Type 60 ATM (→Main armament: logic consistency)
- 18:05, 15 September 2020 (diff | hist) . . (+26) . . m Type 60 ATM (→Main armament: i guess phrasing it this way should make it less confusing.)
- 17:57, 15 September 2020 (diff | hist) . . (0) . . File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (U42773747 uploaded a new version of File:Rooikat hullbreaks striker with 76mm APFSDS.jpg) (current)
- 17:33, 15 September 2020 (diff | hist) . . (-156) . . m Rooikat Mk.1D (→Main armament: censored myself, this should make more sense together with picture (if ~25 words)?)
- 17:27, 15 September 2020 (diff | hist) . . (+181) . . User talk:patrioticalien (→Regarding the rooikat edit.) (current)
- 17:20, 15 September 2020 (diff | hist) . . (+1,099) . . User talk:bangerland (→Type 60 ATM edits)
- 14:13, 15 September 2020 (diff | hist) . . (+467) . . User talk:patrioticalien (→Regarding the rooikat edit.: new section)
- 08:32, 15 September 2020 (diff | hist) . . (+563) . . Ho-Ri Production (→Mobility: 180 spin tip)
- 08:03, 15 September 2020 (diff | hist) . . (+399) . . Striker (→Usage in battles: several minor fixes)
- 07:16, 15 September 2020 (diff | hist) . . (+1,539) . . Type 60 ATM (tried to update text towards current situation, or to elaborate some points i felt are too dull, but idk about that.)
- 06:35, 15 September 2020 (diff | hist) . . (+295) . . m Ho-Ri Production (→Usage in battles)
- 06:18, 15 September 2020 (diff | hist) . . (0) . . m Rooikat Mk.1D (fix to my own broken grammar.)
- 17:22, 14 September 2020 (diff | hist) . . (+393) . . Rooikat Mk.1D (→Main armament: mildly controversial screenshot to prove the power of 76 mm against light tanks. I do not mind if you fix wording in some way, but i think it needs to be known to properly gauge tank power at 8.3, where is a lot of light tanks.)
- 17:17, 14 September 2020 (diff | hist) . . (+141) . . N File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Self explanatory. The very corner of hull was hit, which is 12 mm of aluminium, which results in hull break. Category:In-game screenshots)
- 08:31, 14 September 2020 (diff | hist) . . (+95) . . m Talk:SPAA radars (→Chrizantema radar?) (current)
- 08:13, 14 September 2020 (diff | hist) . . (+360) . . Talk:SPAA radars (→Chrizantema radar?: new section)
- 01:03, 12 September 2020 (diff | hist) . . (+468) . . Chieftain Marksman (went out of my way to test if "otomatic" turret hull break was also applied to marksman. It was. I wonder if FV4005 also has hull break now, or even Conway.)
- 00:53, 12 September 2020 (diff | hist) . . (+242) . . N File:Chieftain marksman hullbreak.jpg (Object 120 hullbreaks Chieftain Marksman. No fatal damage was done to any components, which means, that hullbreak was triggered by just doing damage to turret. Seems to be a "feature" of update "raining fire". Category:In-game screenshots) (current)
- 20:37, 11 September 2020 (diff | hist) . . (-213) . . m Stormer HVM (not a thing.)
- 19:52, 11 September 2020 (diff | hist) . . (+11) . . m Warrior (→Survivability and armour)
- 19:36, 11 September 2020 (diff | hist) . . (-5) . . m Swingfire (→Optics and night vision: zoom was nerfed, appearantly.)
- 19:31, 11 September 2020 (diff | hist) . . (-132) . . m Striker (→Optics and night vision: upd on zoom level.)
- 19:19, 11 September 2020 (diff | hist) . . (0) . . m Type 89 (→Optics and night vision: zoom levels, source : x-ray, checked in test drive.)
- 12:22, 11 September 2020 (diff | hist) . . (+1,230) . . Warrior (→Survivability and armour: tried to rearrange and write-up defences to fit reality without damaging text style too much. Hopefully it's alright.)
- 10:07, 11 September 2020 (diff | hist) . . (+1,050) . . Talk:Warrior (→Incredibly weird hullbreak situation: re)
- 11:12, 10 September 2020 (diff | hist) . . (+1,963) . . N Talk:Warrior (→Incredibly weird hullbreak situation: new section)
- 11:29, 9 September 2020 (diff | hist) . . (-87) . . m Chieftain Mk 10 (→Usage in battles: such strong HEAT are no longer a thing.)
- 11:01, 9 September 2020 (diff | hist) . . (+487) . . Stormer HVM (i can't really make screenshots of LWS system, since i don't own any vehicles with it. Not sure if just pointing it at enemy is enough to trigger it or mush fire first.If someone knows it more in-depth, try to elaborate/fix/delete/whatever the statements.)
- 13:55, 24 July 2020 (diff | hist) . . (+1,887) . . Type 89 (Added some text on mobility (you might want to rewrite that to ab/rb spec.).Tried to make text more neutral and third-person'ish where found it applicable. Also due to some changes to HEAT mechanics some parts of text became redundant, so rewrote.)
- 10:42, 24 July 2020 (diff | hist) . . (+30) . . m Chieftain Mk 10 (→Pros and cons: fixed sentence sensibility, though it may need rewrite anyways.)
- 09:42, 24 July 2020 (diff | hist) . . (+71) . . m BMP-1 (Tried to fix tip on top of page about "other model", as , i.o.w., SPz BMP1. Retained link to BMP-2 by mimicking template from german page.)
- 09:26, 24 July 2020 (diff | hist) . . (+3) . . m Chieftain Mk 10 (→Pros and cons: typo.)
- 09:25, 24 July 2020 (diff | hist) . . (+1,184) . . Chieftain Mk 10 (→Pros and cons: HEAT-FS was globally nerfed from 630 pen to 430 long ago, which is below dangerous levels, so turret con is more about being vulnerable to ATGM than anything else. Overall, rewrote some points about armour. You can disagree and del.)
- 12:11, 21 July 2020 (diff | hist) . . (+64) . . m Rooikat Mk.1D (→Pros and cons: rewrote optics pro to make more competetive sense.)
- 11:48, 21 July 2020 (diff | hist) . . (+204) . . m FV4005 (→Pros and cons: Pointing out, that if you hit a tank in a wrong spot it may do no damage, which is a reasonable con. It happens of ten when you hit first suspension wheel of Medium tanks, if you are curious.)
- 11:16, 21 July 2020 (diff | hist) . . (+840) . . m FV4005 (→Ammunition: minor HESH shell design note. Got bombed with that strategy at least twice, so it works, albeit not on every map. Fulda around B cap is a prime example of where it works.)
- 13:34, 17 July 2020 (diff | hist) . . (0) . . m Challenger 2 (→Survivability and armour: typo)
- 13:55, 16 July 2020 (diff | hist) . . (+1,315) . . m Challenger 2 (→Survivability and armour: split text and wrote a little design curiosity. I'm pretty sure it's useless in RB, but i dunno if i should specifically mention it's only been seen in AB? Melee-ing in this tank was also nice in 9.3+ night maps, smh.)
- 11:27, 7 July 2020 (diff | hist) . . (+529) . . m User:bangerland (hiding redundant or outdated information. minor edits.)
- 08:05, 7 July 2020 (diff | hist) . . (+287) . . m Chieftain Marksman (Minor tip, which may make optics more reasonable to use/consider.)
- 06:36, 7 July 2020 (diff | hist) . . (+2,286) . . Chieftain Marksman (NVD data and minor additions. Again, if something seems unreasonable - del.)
- 14:00, 6 July 2020 (diff | hist) . . (-100) . . m Type 89 (moved pic up and shortened descr, as it looks differently than i imagined at first.)
- 13:56, 6 July 2020 (diff | hist) . . (+4,528) . . Type 89 (Tried to finalize page, but it is very subjective. I sincerely hope someone can add more to tactics section, in particular, an RB point of view would be nice.)
- 13:16, 6 July 2020 (diff | hist) . . (+205) . . N File:Type 89 rush.PNG (Short map example for type 89. Red is path of type 89 trying to get to sniper spot with his buddies. Yellow is representing sector in which type 89 is trying to keep enemy sniper down in his hulldown spot.)
- 12:55, 6 July 2020 (diff | hist) . . (+198) . . Shturm-S (→Main armament: fixed AA missile mistake.)
- 12:02, 6 July 2020 (diff | hist) . . (+923) . . Warrior (Since previous editor deleted armor randomness notes, but retained RNG shield screenshots, i feel obligated to point out, that it's not likely to happen. Also fixed some minor things, but if i wrote something weird or outdated (in guidance esp.) -del.)
- 11:33, 6 July 2020 (diff | hist) . . (+141) . . m Type 93 (→Pros and cons: i believe that can be a pro for this car. Might be wrong.)
- 11:26, 6 July 2020 (diff | hist) . . (+1,048) . . Stormer HVM (Tried to make weapon section less obnoxious to read and removed no longer working tips. Also scouting and other patch notes. i'm not aware what's the resolution of third grade thermal, so used the ones seen on other vehicles (correct if i screwed up).)
- 14:38, 30 March 2020 (diff | hist) . . (+90) . . m Talk:UFO (signature)
- 14:37, 30 March 2020 (diff | hist) . . (+353) . . N Talk:UFO (It seems UFO page is dead or something.)
- 16:36, 27 March 2020 (diff | hist) . . (+252) . . m Type 74 (E) (Optics: fix table. Also triple checked through some tanks and it seems all the optics related comments are now useless as far as i can see, due to them shifting all the scopes to have same texture, so basically all it's good for now is to tell zoom level.)
- 13:57, 27 March 2020 (diff | hist) . . (+2,996) . . Type 74 (E) (Wrote some flavour text and rearranged pro/con, as comparing this to Leopard I is just silly.)
- 12:53, 12 February 2020 (diff | hist) . . (+850) . . Type 75 SPH (→Ammunition: attempt to change proximity fuse description to better represent the situation.)
- 10:16, 12 February 2020 (diff | hist) . . (+92) . . Talk:Rooikat Mk.1D (→Tank classification)
- 10:16, 12 February 2020 (diff | hist) . . (+250) . . N Talk:Rooikat Mk.1D (Tank class?)
- 10:14, 12 February 2020 (diff | hist) . . (+429) . . Rooikat Mk.1D (→Pros and cons: Mine experience may differ from other people, so edit out anything you feel like is rare or unlikely.)
- 10:04, 12 February 2020 (diff | hist) . . (+121) . . Warrior (→Pros and cons: attempt at fact fix, but it probably can be phrased somehow else. I'm also unaware if rooikat can be researched immediately upon unlocking the rank or not, so...)
- 09:52, 12 February 2020 (diff | hist) . . (+961) . . AMX-30 ACRA (Edited pro/con to match ATGM tank logic. Might need common sense or grammar fix.)
- 19:13, 17 December 2019 (diff | hist) . . (+2) . . Striker (the 1.95 patch destroyed the "indirect guidance" playstyle, so i guess this is no longer overpowered. Removed some sentences that no longer work. I feel like half of the text is no longer valid, but also kind is (depends on enemy), so left rest in.)
- 08:55, 12 December 2019 (diff | hist) . . (+4,083) . . Tank ammunition (attempted to expand on in-game properties of shells without breaking the text style too much, not sure if it worked out, but i can't do better at this point. If this seems unnecessary, just revert it back. also aphe might need optimization, if this goes.)
- 07:39, 11 December 2019 (diff | hist) . . (+93) . . m Talk:Tank ammunition (→Regarding shell descriptions: fix to links)
- 07:38, 11 December 2019 (diff | hist) . . (+1,174) . . Talk:Tank ammunition (→Regarding shell descriptions)
- 11:09, 10 December 2019 (diff | hist) . . (+3,255) . . Talk:Tank ammunition (suggestions)
- 12:58, 9 December 2019 (diff | hist) . . (+503) . . m Merkava Mk.1 (USA) (→Survivability and armour: slightly rewrote chemical protection thing (since 1.91 heat change). Unfortunately i can't phrase it from vehicle's perspective, so wrote it as sort of "counter tactics" style.)
- 11:21, 28 November 2019 (diff | hist) . . (+1,411) . . m KPz-70 (The buff to 20mm seems serious enough to mention here as many GE players just pretend it does not exist? There is a lot of things that could be expanded in weapon section, i think. i just dont have it myself to apply concrete evidence.)
- 10:36, 28 November 2019 (diff | hist) . . (+96) . . m User:bangerland (→links to remember)
- 08:16, 28 November 2019 (diff | hist) . . (+26) . . m ST-A2 (i think this form of reasoning is more adequate.)
- 06:35, 28 November 2019 (diff | hist) . . (-1,089) . . m ST-A2 (→Main armament: forgot to remove the double of optic table when moved sub section. fixed text a bit.)
- 13:24, 27 November 2019 (diff | hist) . . (+26) . . m Optics (→Zero-in the gun: context fixes, hopefully i made them right.)
- 12:03, 27 November 2019 (diff | hist) . . (+1,080) . . m ST-A2 (Copy pasted sta-1 optics because why not. slightly changed description to make it fit this page's narrative.)
- 11:59, 27 November 2019 (diff | hist) . . (+2) . . ST-A1
- 11:58, 27 November 2019 (diff | hist) . . (+77) . . Chieftain Marksman (Added ammunition sub section instead of just doing "belt types", as it seems reasonable compared to other pages. Again, i'm not very sure about this.)
- 11:53, 27 November 2019 (diff | hist) . . (+14) . . Falcon (This page's hierarchy is also different from other tanks, so i don't really know how to fix it better.)
- 11:49, 27 November 2019 (diff | hist) . . (+4) . . Black Prince
- 11:49, 27 November 2019 (diff | hist) . . (+4) . . Comet I "Iron Duke IV"
- 11:49, 27 November 2019 (diff | hist) . . (+4) . . A.C.IV
- 11:48, 27 November 2019 (diff | hist) . . (+4) . . Sherman IC "Trzyniec"
- 11:48, 27 November 2019 (diff | hist) . . (+4) . . Excelsior
- 11:47, 27 November 2019 (diff | hist) . . (+4) . . Achilles (65 Rg.)
- 11:47, 27 November 2019 (diff | hist) . . (+34) . . Crusader AA Mk II (→Armaments: made it like other pages (again, double check if i made it in wrong way.))
- 11:45, 27 November 2019 (diff | hist) . . (+10) . . Crusader AA Mk II (→Belt types: table here seems to not have style or even borders.) (Tag: Visual edit)
- 11:44, 27 November 2019 (diff | hist) . . (+5) . . Avenger
- 11:43, 27 November 2019 (diff | hist) . . (+3) . . Achilles
- 11:43, 27 November 2019 (diff | hist) . . (+4) . . Churchill VII
- 11:42, 27 November 2019 (diff | hist) . . (+18) . . Churchill III
- 11:42, 27 November 2019 (diff | hist) . . (+4) . . Challenger
- 11:41, 27 November 2019 (diff | hist) . . (+4) . . Comet I
- 11:41, 27 November 2019 (diff | hist) . . (+4) . . Sherman Firefly
- 11:38, 27 November 2019 (diff | hist) . . (+4) . . AEC Mk II
- 11:38, 27 November 2019 (diff | hist) . . (+4) . . Grant I
- 11:35, 27 November 2019 (diff | hist) . . (+4) . . Cromwell V (RP-3)
- 11:34, 27 November 2019 (diff | hist) . . (+4) . . Archer
- 11:34, 27 November 2019 (diff | hist) . . (+4) . . Valentine IX
- 11:32, 27 November 2019 (diff | hist) . . (+38) . . Staghound AA (This seemed a bit off, so i re-made it like other pages. You might want to double check this.)
- 11:29, 27 November 2019 (diff | hist) . . (+4) . . Valentine XI
- 11:29, 27 November 2019 (diff | hist) . . (+4) . . Churchill I
- 11:27, 27 November 2019 (diff | hist) . . (+4) . . Gun Carrier (3-in)
- 11:26, 27 November 2019 (diff | hist) . . (+4) . . Matilda III
- 11:26, 27 November 2019 (diff | hist) . . (+4) . . Sherman II
- 11:25, 27 November 2019 (diff | hist) . . (+4) . . Cromwell I
- 11:25, 27 November 2019 (diff | hist) . . (+4) . . Cromwell V
- 11:23, 27 November 2019 (diff | hist) . . (+4) . . A13 Mk II 1939
- 11:22, 27 November 2019 (diff | hist) . . (+4) . . Independent
- 11:22, 27 November 2019 (diff | hist) . . (+4) . . A13 Mk I (3rd R.T.R.)
- 11:20, 27 November 2019 (diff | hist) . . (+4) . . Light AA Mk I
- 11:19, 27 November 2019 (diff | hist) . . (+4) . . Valentine I
- 11:19, 27 November 2019 (diff | hist) . . (+4) . . Daimler Mk II
- 11:18, 27 November 2019 (diff | hist) . . (+4) . . Tetrarch I
- 11:17, 27 November 2019 (diff | hist) . . (+4) . . Crusader III
- 11:16, 27 November 2019 (diff | hist) . . (+4) . . Crusader II
- 11:16, 27 November 2019 (diff | hist) . . (+4) . . A13 Mk II
- 11:15, 27 November 2019 (diff | hist) . . (+4) . . A13 Mk I (since i received no conclusive answer to my intention of putting optics on row 3, i will go clean up my own mess and put them under gun slot where applicable. Will also try to fix hierarchy on some old pages if notice something weird.)
- 08:48, 27 November 2019 (diff | hist) . . (+756) . . Striker (MK2 was a lie all along, it is better against heavys, but it also brings a very high skill ceiling requirement. I hope i rewrote the text properly.)
- 08:31, 27 November 2019 (diff | hist) . . (+271) . . Talk:Type 75 SPH
- 20:08, 18 November 2019 (diff | hist) . . (+154) . . Striker (MK 2 missile was added. it certainly will make things easier, but i find it weird that they have the same stats as mk1.) (Tag: Visual edit)
- 22:38, 15 November 2019 (diff | hist) . . (+2,150) . . Stormer HVM (It seems the light tank "track hullbreak" mechanic is now applied to medium tanks in some way, since Stormer now can somehow translate damage through suspension wheels. Are pictures necessary? Anyway i don't think i am capable to write anything else here.)
- 15:09, 15 November 2019 (diff | hist) . . (+4) . . m SPAA radars (→Ground radar / sensors controls: controls change.)
- 15:07, 15 November 2019 (diff | hist) . . (-216) . . SPAA radars (→Passive Infrared and Optronic Systems: Selecting targets in sniper seat seems to no longer work, so rewriting the tip...)
- 13:36, 13 November 2019 (diff | hist) . . (+295) . . SPAA radars (Directly quoting patch notes about sensors being blocked out by trees. Tested with radars, sort of tested with Stormer HVM.)
- 13:16, 13 November 2019 (diff | hist) . . (+1,806) . . Stormer HVM (1.91 upd, also referring to patch notes regarding trees obscuring IR lock. will try to make a screenshot later.)
- 11:08, 13 November 2019 (diff | hist) . . (+4) . . m Type 75 MLRS (→Pros and cons)
- 11:07, 13 November 2019 (diff | hist) . . (+869) . . Type 75 MLRS (→Pros and cons: Added at least pro/con to the page. Is there nothing to backup for this page?)
- 10:52, 13 November 2019 (diff | hist) . . (+158) . . m Swingfire (NVD con)
- 10:04, 13 November 2019 (diff | hist) . . (+33) . . m Swingfire
- 09:21, 13 November 2019 (diff | hist) . . (+1,147) . . Swingfire (edits to the page due to various changes.)
- 08:44, 13 November 2019 (diff | hist) . . (+370) . . User:bangerland (→What certain shell types are like in-game (for real))
- 21:09, 12 November 2019 (diff | hist) . . (+4,256) . . Striker (idk how many times they have to change it, it becomes funny. An "autoloader" was added, which reloads missiles faster, but stops reloading if you fire again. ATGM now overpens, even the fuel tanks. Removed video since it's no longer valid. Need help.)
- 20:15, 12 November 2019 (diff | hist) . . (+93) . . N File:Striker perfect cover.jpg (Screenshot displays perfect type of combat cover for Striker Category:In-game screenshots) (current)
- 22:52, 8 November 2019 (diff | hist) . . (-430) . . m Type 60 ATM (→Mobility: mobility is now reduced to 15km/h even on spaded tank when damaged.)
- 07:25, 30 October 2019 (diff | hist) . . (-60) . . BMP-3 (Undo revision 35360 by U42773747 (talk) wrong table, so undoing my edit, but you get the point.)
- 07:22, 30 October 2019 (diff | hist) . . (+60) . . m BMP-3 (→Additional armament: i feel like this table might need some serious modification in this case...) (Tag: Visual edit)
- 08:49, 29 October 2019 (diff | hist) . . (+219) . . N Talk:M113A1 (TOW) (China) (Copy-paste possibility)
- 21:39, 28 October 2019 (diff | hist) . . (+1,550) . . Challenger (Optics/ammo.)
- 21:26, 28 October 2019 (diff | hist) . . (+898) . . Achilles (65 Rg.) (→Armaments: must be identical to achilles in ammo, if i remember correctly its only different in turret rotation?... It is now invisible in-game and i dont have it to double check. Copy-pasting.)
- 21:23, 28 October 2019 (diff | hist) . . (+905) . . Excelsior (→Armaments: Do not have any data on this tank, cannot check it, and it is also invisible in-game. Just dropping optics there.)
- 21:18, 28 October 2019 (diff | hist) . . (+1,667) . . Comet I "Iron Duke IV" (→Armaments: copy-paste comet I page for ammo/optics.)
- 21:15, 28 October 2019 (diff | hist) . . (+1,331) . . Sherman IC "Trzyniec" (→Armaments: copy-paste ammo/optics of firefly.)
- 21:11, 28 October 2019 (diff | hist) . . (+1,635) . . Comet I (→Armaments: optics/ammo. Dropping memo here as well, just in case. Also memo of APDS ballistics.)
- 21:00, 28 October 2019 (diff | hist) . . (+899) . . Churchill III (ammo seems up to date, adding optics.)
- 20:59, 28 October 2019 (diff | hist) . . (+899) . . Achilles (→Armaments: ammo/optics)
- 20:34, 28 October 2019 (diff | hist) . . (+283) . . User talk:bangerland (→Conqueror Weak Spot)
- 20:27, 28 October 2019 (diff | hist) . . (+1,300) . . Sherman Firefly (→Armaments: ammo/optics. dropped an optic memo as this is an optic milestone for brits. Why is penetration amount moving on these tanks constantly by 1 mm??...)
- 20:25, 28 October 2019 (diff | hist) . . (+1,306) . . Avenger (→Armaments: ammo/optics. dropped an optic memo as this is an optic milestone for brits.)
- 20:23, 28 October 2019 (diff | hist) . . (+1,300) . . Churchill VII (→Armaments: ammo/optics. dropped an optic memo as this is an optic milestone for brits.)
- 20:04, 28 October 2019 (diff | hist) . . (+1,391) . . Black Prince (→Armaments: Ammo and optics.)
- 19:35, 28 October 2019 (diff | hist) . . (+7) . . m A.C.IV (→Optics: commented instr out.)
- 19:34, 28 October 2019 (diff | hist) . . (+1,372) . . A.C.IV (→Armaments: ammo and optics)
- 18:51, 28 October 2019 (diff | hist) . . (+900) . . Cromwell V (→Armaments: ammo, optics)
- 18:49, 28 October 2019 (diff | hist) . . (+899) . . Cromwell I (→Armaments: ammo and optics)
- 18:47, 28 October 2019 (diff | hist) . . (+895) . . Sherman II (→Armaments: optics and ammo)
- 18:35, 28 October 2019 (diff | hist) . . (+1,224) . . Matilda III (→Armaments: ammo/optics. funny how this one can launch HE unlike others.)
- 18:33, 28 October 2019 (diff | hist) . . (+1,234) . . Churchill I (→Armaments: ammo/optics)
- 18:24, 28 October 2019 (diff | hist) . . (+904) . . Gun Carrier (3-in) (→Armaments: ammo and optics)
- 18:19, 28 October 2019 (diff | hist) . . (+904) . . Archer (→Armaments: lol the pen on stock ammo and apc is literally same now. /ammo fix and optics)
- 18:12, 28 October 2019 (diff | hist) . . (+896) . . Valentine XI (→Armaments: optics and ammo)
- 18:10, 28 October 2019 (diff | hist) . . (+1) . . m Valentine IX (→Ammunition)
- 18:09, 28 October 2019 (diff | hist) . . (+898) . . Valentine IX (→Armaments: ammo and optics)
- 17:52, 28 October 2019 (diff | hist) . . (+898) . . AEC AA (→Armaments: ammo&optics)
- 06:52, 28 October 2019 (diff | hist) . . (+5) . . m User talk:bangerland (→ERA properties)
- 06:52, 28 October 2019 (diff | hist) . . (+305) . . User talk:bangerland (→ERA properties: new section)
- 20:03, 27 October 2019 (diff | hist) . . (+971) . . AEC Mk II (ammo is untouched, adding optics and scouting fact.)
- 19:58, 27 October 2019 (diff | hist) . . (+56) . . m Warrior (→Pros and cons: fact fix)
- 19:40, 27 October 2019 (diff | hist) . . (+897) . . Grant I (→Armaments: ammo fix, optics)
- 19:28, 27 October 2019 (diff | hist) . . (+897) . . Cromwell V (RP-3) (→Ammunition: slight nerf to pen, optics) (Tag: Visual edit: Switched)
- 19:18, 27 October 2019 (diff | hist) . . (+898) . . Staghound AA (→Armaments: 12.7 pen seems unchanged, at least for flat angle. optics.)
- 19:14, 27 October 2019 (diff | hist) . . (+898) . . Light AA Mk I (→Armaments: Checked the pen on belts, it seems to be slightly different from what is listed on MG page, but i can't really discern separate bullets apart, so i won't meddle with it. Added optics.)
- 19:07, 27 October 2019 (diff | hist) . . (+904) . . Crusader III (→Armaments: fix to ammo, optics.)
- 19:04, 27 October 2019 (diff | hist) . . (+1,220) . . Crusader II (copy-pasting similar ammo table.)
- 19:01, 27 October 2019 (diff | hist) . . (+897) . . Independent (optics.)
- 18:57, 27 October 2019 (diff | hist) . . (0) . . Independent (→Ammunition: APHE fix)
- 18:55, 27 October 2019 (diff | hist) . . (+5,238) . . A13 Mk II 1939 (This page is also dead, copying weapons off fixed mk2 just to have something...)
- 18:52, 27 October 2019 (diff | hist) . . (+5,335) . . A13 Mk I (3rd R.T.R.) (Page is dead, but i'm pretty sure its near identical to normal one. Copy-paste weapon section for time being, just to have something on it.)
- 18:43, 27 October 2019 (diff | hist) . . (+1,227) . . Daimler Mk II (ammo similar to A13 mk1, copy-pasting.)
- 18:43, 27 October 2019 (diff | hist) . . (+1,226) . . Tetrarch I (Ammo similar to A13 mk1, copy-pasting.)
- 18:42, 27 October 2019 (diff | hist) . . (+1,225) . . Valentine I (Ammo similar to A13 mk1, copy-pasting.)
- 18:31, 27 October 2019 (diff | hist) . . (+1,226) . . A13 Mk II (→Armaments: seems same as mk1, copy-pasting.)
- 18:22, 27 October 2019 (diff | hist) . . (+1,226) . . A13 Mk I (→Armaments: The armament tables are very outdated, at least in this tech tree.)
- 16:01, 26 October 2019 (diff | hist) . . (+614) . . m Ho-Ri Production (→Survivability and armour: added an easy way to remove ho-ri.)
- 15:55, 26 October 2019 (diff | hist) . . (+225) . . N File:Ho-Ri frontal weak spot demonstration.jpg (The squares which are supposed to protect radiators of Ho-Ri are showing enemy tanks where to fire to penetrate Ho-Ri. Slightly above them there are windows which are even easier to penetrate. Category:In-game screenshots) (current)
- 23:38, 25 October 2019 (diff | hist) . . (+52) . . m Type 75 SPH (→Armaments)
- 23:37, 25 October 2019 (diff | hist) . . (+409) . . m Type 75 SPH (→Main armament: This tank never ceases to amaze me.)
- 23:01, 25 October 2019 (diff | hist) . . (+192) . . N File:Type 75 SPH firing over cover long range AB.jpg (Type 75 SPH uses gun adjustment to fire over cover like artillery. Can only be done from long range of about 1.1+ km, probably can only be done in arcade mode. Category:In-game screenshots) (current)
- 22:35, 25 October 2019 (diff | hist) . . (+678) . . m Conqueror (→Survivability and armour: restored an edit since the removal only said about a link and didn't remove the text overall.)
- 18:30, 25 October 2019 (diff | hist) . . (-32) . . m Optics (→For use around Wiki: facts fix. somehow missed it.)
- 17:56, 25 October 2019 (diff | hist) . . (+2) . . m Optics (→User-made scopes: i think that's last big typo i noticed.)
- 17:53, 25 October 2019 (diff | hist) . . (0) . . m Optics (→For use around Wiki)
- 17:49, 25 October 2019 (diff | hist) . . (+4) . . m Optics (→User-made scopes)
- 17:46, 25 October 2019 (diff | hist) . . (+2,138) . . Optics (Finalized re-hash of page. Request to mods to check what pictures sizes would work better and the text.)
- 17:28, 25 October 2019 (diff | hist) . . (+100) . . N File:Screenshot of an MBT mockup custom scope.JPG (Screenshot displays the use of a "modern" custom scope for a tank. Category:In-game screenshots) (current)
- 17:28, 25 October 2019 (diff | hist) . . (+156) . . N File:Type 75 MLRS custom scope in work.jpg (Screenshot displays use of a custom tank scope for type 75 MLRS. It allows to attack hostile tank directly without an issue.Category:In-game screenshots) (current)
- 17:28, 25 October 2019 (diff | hist) . . (+125) . . N File:Type 75 MLRS default scope is bad.jpg (Screenshot is used to display that sometimes default scope for a tank is really, really bad. Category:In-game screenshots) (current)
- 17:28, 25 October 2019 (diff | hist) . . (+205) . . N File:Challenger 2 scope zero in for arcade mode.jpg (Screenshot used to display the convenience of manual gun adjustment in Arcade battle. There is no AB hit marker past 1 KM, so challenger 2 would still have to aim manually. Category:In-game screenshots) (current)
- 17:28, 25 October 2019 (diff | hist) . . (+150) . . N File:Centurion AVRE Compensating for excessive gun zero-in.jpg (Screenshot displays, that if player adjusts the gun too hard they will have to aim in reverse ways to hit the target. Category:In-game screenshots) (current)
- 17:28, 25 October 2019 (diff | hist) . . (+137) . . N File:Centurion AVRE gun zero in for Realistic mode.jpg (Screenshot displays player using gun adjustment to be able to aim directly at hostile tank and attack it.Category:In-game screenshots) (current)
- 17:28, 25 October 2019 (diff | hist) . . (+196) . . N File:Centurion AVRE cannot aim at the tank.jpg (Screenshot used as an example to show that sniper scope on AVRE can become useless without zero-in of a gun. AB mode targeting displays that the tank won't be hit. Category:In-game screenshots) (current)
- 17:27, 25 October 2019 (diff | hist) . . (+107) . . N File:Settings for gun adjustment.jpg (Screenshot displays minimalistic settings, required to use "gun adjustment"Category:In-game screenshots) (current)
- 10:36, 25 October 2019 (diff | hist) . . (+1,093) . . m Optics (→Work-around methods for improper zoom levels: Base of text, which doesn't need 100% accuracy, seems to be done. Rest will be applied later after double-checking.)
- 09:15, 25 October 2019 (diff | hist) . . (+447) . . Optics
- 08:55, 25 October 2019 (diff | hist) . . (+180) . . N Talk:SIDAM 25 (Mistral) (Created page with "Can someone write if the missiles on this are actually heat-seeking like helicopter ones? --~~~~")
- 08:33, 25 October 2019 (diff | hist) . . (+1,373) . . Optics (Adding zero-in section, as it seems fitting and to avoid writing it on every page. Do not approve yet, it is unfinished and is kind of useless without example pictures.)
- 07:50, 25 October 2019 (diff | hist) . . (+91) . . m User talk:Inceptor57
- 07:49, 25 October 2019 (diff | hist) . . (+789) . . User talk:Inceptor57 (→Regarding the optics instructions)
- 07:47, 25 October 2019 (diff | hist) . . (-4) . . m ST-A1 (Moving optics out to "gun" level, since there may be many guns on some tanks and it's inconvenient if standardised otherwise.)
- 06:37, 25 October 2019 (diff | hist) . . (+512) . . User talk:bangerland (→Conqueror Weak Spot)
- 22:54, 24 October 2019 (diff | hist) . . (+678) . . m Conqueror (→Survivability and armour: Making a more elaborate example to leave less questions, also comparing it to similar tank m103, since comparing is fun.)
- 20:10, 24 October 2019 (diff | hist) . . (+623) . . User talk:bangerland (→Conqueror Weak Spot)
- 20:04, 24 October 2019 (diff | hist) . . (+179) . . N File:Weak HE damages conqueror via trapshot protection analysis.jpg (Demonstration of how HE can damage conqueror even if it's not powerful enough to fully penetrate the roof. The breech and driver both take damage. Category:In-game screenshots) (current)
- 19:21, 24 October 2019 (diff | hist) . . (+1,636) . . User talk:bangerland (→Conqueror Weak Spot: reply)
- 12:04, 24 October 2019 (diff | hist) . . (+2,643) . . m User:bangerland (slightly rewritten page.)
- 07:17, 24 October 2019 (diff | hist) . . (+778) . . m Conqueror (Applied some salt-inducing weakspot explanation from AB. Rewrite it if you can explain how exactly this happens.)
- 20:32, 23 October 2019 (diff | hist) . . (+396) . . User talk:Flame2512 (→Regarding the optics table)
- 20:27, 23 October 2019 (diff | hist) . . (-4) . . m User:Flame2512
- 20:21, 23 October 2019 (diff | hist) . . (-340) . . User:Flame2512 (If you look closely, you'll notice how sniper tanks have .*4 in their zoom and most fast tanks .*5 . It's almost as if it's intentional, lol... In tooltips they are still rounded down though, so rounding all of that to full number if its not strange.)
- 19:45, 23 October 2019 (diff | hist) . . (-759) . . m User:Flame2512 (→List of all tank sight magnifications: rounded most .*1/2/3/8/9 hence its rounded like this in the game anyway. Also it takes at least 0.06 to be noticeable on my screen with medium lenses, but maybe on 4k or other optics it would matter. IDK even.)
- 18:14, 23 October 2019 (diff | hist) . . (+256) . . User talk:Flame2512 (→Regarding the optics table)
- 16:44, 23 October 2019 (diff | hist) . . (+821) . . User talk:Flame2512 (→Regarding the optics table)
- 16:08, 23 October 2019 (diff | hist) . . (+1) . . m ST-A1 (Moved optics where i would normally put them (Could put them past machine guns as well, idk).)
- 16:07, 23 October 2019 (diff | hist) . . (+1,537) . . User talk:Inceptor57 (→Regarding the optics instructions: re)
- 15:38, 23 October 2019 (diff | hist) . . (-56) . . m ST-A1 (→Optics: Since it can be filled out initially, filling the table out might be unnecessary later on. I'm not sure if people will just click on the table header without specifically pointing out that it could help them. If so, link to it can be removed.)
- 15:30, 23 October 2019 (diff | hist) . . (+574) . . User talk:Inceptor57 (→Regarding the optics instructions: new section)
- 13:22, 23 October 2019 (diff | hist) . . (+590) . . ST-A1 (→Armaments: Optics. Requiest to moderators to check if shortened "optics only" instruction is fine or needs further reduction of text, as i'm going to just copy-paste it everywhere on non-nvd tanks as i fill in the tables.)
- 12:16, 23 October 2019 (diff | hist) . . (+1,724) . . Ho-Ri Production (edits. not sure if necessary.)
- 07:09, 23 October 2019 (diff | hist) . . (+675) . . User talk:Flame2512 (→Regarding the optics table)
- 23:10, 22 October 2019 (diff | hist) . . (+25) . . m Optics (→Examples of zoom levels for different confirmed vehicles: a reminder of what's to do.)
- 22:23, 22 October 2019 (diff | hist) . . (-8) . . m BMP-2 (→Optics and night vision: Zoom levels from data list)
- 22:15, 22 October 2019 (diff | hist) . . (+302) . . Talk:Update 1.91 "Night Vision" (→Server update) (current)
- 22:04, 22 October 2019 (diff | hist) . . (+471) . . User talk:Flame2512 (→Regarding the optics table)
- 19:34, 22 October 2019 (diff | hist) . . (+762) . . User talk:_artek (Reply)
- 19:11, 22 October 2019 (diff | hist) . . (+414) . . User talk:Flame2512 (→Regarding the optics table: confirmation)
- 18:55, 22 October 2019 (diff | hist) . . (+157) . . m User talk:Flame2512
- 18:54, 22 October 2019 (diff | hist) . . (+535) . . User talk:Flame2512 (→Regarding the optics table: new section)
- 16:06, 22 October 2019 (diff | hist) . . (+298) . . N Talk:Update 1.91 "Night Vision" (New BR decompression)
- 13:27, 22 October 2019 (diff | hist) . . (+2,900) . . Type 75 SPH (Added some info, mobility and optics. Please rephrase the "gun adjustment" part in optics if i wrote it incorrectly. Do not know popular terms for this. The tips may be excessive but IDK.)
- 09:07, 22 October 2019 (diff | hist) . . (+2) . . m Swingfire (→Optics and night vision: fix)
- 09:07, 22 October 2019 (diff | hist) . . (+2) . . m Falcon (→Optics and night vision: fix)
- 09:06, 22 October 2019 (diff | hist) . . (+2) . . m Warrior (→Optics and night vision: fix)
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