Difference between revisions of "A6M2 (USA)"
Inceptor57 (talk | contribs) m (→History) |
|||
(10 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
|cockpit=334205/1109942 | |cockpit=334205/1109942 | ||
}} | }} | ||
− | {{ | + | {{About |
+ | | about = Japanese fighter '''{{PAGENAME}}''' | ||
+ | | usage = other uses | ||
+ | | link = A6M (Family) | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
[[File:GarageImage_A6M2_USA.jpg|420px|thumb|left]] | [[File:GarageImage_A6M2_USA.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
− | The '''{{Specs|name}}''' is a premium | + | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American fighter {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.27. A captured Japanese [[A6M2]], this vehicle performs identical to its origin counterpart. |
+ | |||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | + | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | |
+ | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 65: | Line 71: | ||
! Arrestor gear | ! Arrestor gear | ||
|- | |- | ||
− | | | + | | ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
Line 81: | Line 87: | ||
! - | ! - | ||
|- | |- | ||
− | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || | + | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||510|| ~18 || ~10 |
|- | |- | ||
|} | |} | ||
Line 94: | Line 100: | ||
! Radiator<br>(km/h) | ! Radiator<br>(km/h) | ||
|- | |- | ||
− | | < | + | | < 310 || < 420 || < 410 || > 220 |
|- | |- | ||
|} | |} | ||
Line 108: | Line 114: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | | + | | 3,360 m || 935 hp || 1,055 hp |
|- | |- | ||
<!--! colspan="3" | Setting 2 | <!--! colspan="3" | Setting 2 | ||
Line 129: | Line 135: | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!-- | + | <!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --> |
− | * No armour | + | * No armour |
− | * | + | * Fuel tanks in wing roots |
− | |||
− | |||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
− | {{main| | + | {{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * | + | * 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total) |
− | + | * 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total) | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Usage in battles == | == Usage in battles == | ||
− | <!-- | + | <!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> |
+ | The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approaches speeds of 480 kph. | ||
+ | |||
+ | Force an enemy pilot into a dogfight at 370 - 400 kph and below 6,000 meters. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. | ||
===Manual Engine Control=== | ===Manual Engine Control=== | ||
Line 170: | Line 171: | ||
! Type | ! Type | ||
|- | |- | ||
− | | Controllable || rowspan="2" | | + | | Controllable || rowspan="2" |Controllable |
+ | | rowspan="2" |Controllable | ||
+ | | rowspan="2" |Controllable | ||
+ | | rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable | ||
|- | |- | ||
|} | |} | ||
Line 185: | Line 189: | ||
| Radiator | | Radiator | ||
| | | | ||
− | | | + | |Offensive 7 mm |
|- | |- | ||
| II | | II | ||
Line 191: | Line 195: | ||
| Compressor | | Compressor | ||
| Airframe | | Airframe | ||
− | | | + | |New 7 mm MGs |
|- | |- | ||
| III | | III | ||
Line 197: | Line 201: | ||
| Engine | | Engine | ||
| | | | ||
− | | | + | |Offensive 20 mm |
|- | |- | ||
| IV | | IV | ||
Line 203: | Line 207: | ||
| Engine Injection | | Engine Injection | ||
| Cover | | Cover | ||
− | | | + | |New 20 mm cannons |
|- | |- | ||
|} | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Excellent turn and roll rate |
+ | * Superior climb rate up to 4,500 m | ||
+ | * Extremely manoeuvrable | ||
+ | * Decent cannon armament | ||
+ | * Very good at catching enemies off guard | ||
+ | * Can out turn most enemies | ||
+ | * Tailhook enables it to land on carriers | ||
+ | * Very short takeoff distance | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * No armour and no pilot protection |
+ | * Limited 20 mm cannon ammunition | ||
+ | * 7.7 mm machine guns don't really do any significant damage | ||
+ | * Guns have different trajectories, you need to targets get really close to being effective | ||
+ | * Attacking bombers is one of the worst jobs for the Zero, as it can easily be damaged by their gunners | ||
+ | * Slow | ||
+ | * Strictly limited to the air-to-air role, although it performs exceptionally in it | ||
+ | * No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to smithereens quite often | ||
+ | * Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention | ||
+ | * Low dive speed, and easily compressed in a dive | ||
+ | * Has lots of bars inside the cockpit, limiting visibility | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to | + | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' |
+ | |||
+ | === In-game description === | ||
+ | "Mitsubishi A6M2 Type 0 Model 21 (Akutan Zero, Koga's Zero) single-engine carrier-based fighter | ||
+ | |||
+ | A single-seat carrier-based all-metal cantilever monoplane fighter with an enclosed cockpit and a retractable landing gear system. | ||
+ | |||
+ | The aircraft was developed by the Mitsubishi Company's design bureau. A prototype model made its first flight on April 1, 1939. Full-scale production began in June 1940. The plane was accepted for service with the Imperial Japanese Navy under the designation of Navy Type 0 Model 11 Carrier Fighter. | ||
+ | |||
+ | During World War II, the first Zero captured by the Americans in flyable condition was the A6M2 (Model 21), more commonly known as the Akutan Zero (after the name of the island that the plane crash-landed on) or Koga's Zero (after the pilot's name). | ||
+ | |||
+ | In June 1942, while preparing to capture Midway Atoll, the Northern Force of the Imperial Japanese Navy was operating in the area of the Aleutian Islands. The plan was to create a diversion and attack the US Navy base at Dutch Harbor, on the island of Unalaska. | ||
+ | |||
+ | On June 4, 1942, during the raid on Dutch Harbor, the A6M2 fighter with serial number 4593 was launched from the aircraft carrier Ryujo and its oil line was damaged in battle. Tadayoshi Koga, the Flight Petty Officer 1st Class who piloted the aircraft, attempted a forced landing on the desert island of Akutan. The pilot mistook swampy tundra for hard soil, and the plane nosed over upon landing, killing the pilot. About a month later, the plane was discovered by an American Catalina flying boat. Inspection showed that it had been minimally damaged upon landing. | ||
+ | |||
+ | The Americans transported the Akutan Zero away from the island and sent it to Naval Air Station North Island, California, where it was completely restored. | ||
+ | |||
+ | The restored Akutan Zero made its first flight from NAS North Island on September 20, 1942. The trophy was extensively tested, its weak points were revealed, and the tactical manoeuvre was developed, allowing American fighters to gain an advantage over the Zero. | ||
+ | The Akutan Zero was subsequently used to imitate the enemy during combat training for American pilots. Some experienced pilots were given the opportunity to fly the A6M2 in order to make an objective assessment of its strong and weak points. Air duels were simulated between the Akutan Zero and main Navy fighters, such as the F6F and the F4U. Later, similar simulated air duels were performed with army fighters, such as the P-38, the P-39, the P-40, and the P-51. | ||
+ | |||
+ | The Akutan Zero was destroyed in February 1945 when it collided with an SB2C Helldiver dive bomber while taxiing for takeoff." | ||
== Media == | == Media == | ||
− | '' | + | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> |
+ | Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m2_zero_usa A6M2 (USA)] in Warthunder Live. | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.''--> |
+ | ;Related development | ||
+ | * Nakajima [[A6M2-N]] | ||
+ | * Nakajima [[A6M3]] | ||
+ | * Nakajima [[A6M5]] | ||
+ | |||
+ | ;Aircraft of comparable role, configuration and era | ||
+ | * Brewster [[F2A (Family)|F2A]] Buffalo | ||
+ | * Curtiss-Wright [[CW-21]] | ||
+ | * Fiat [[G.50 (Family)|G.50]] | ||
+ | * Grumman [[F4F (Family)|F4F]] Wildcat | ||
+ | * Grumman [[F6F (Family)|F6F]] Hellcat | ||
+ | * [[IAR-81C|IAR-81]] | ||
+ | * Macchi [[C.200 (Family)|C.200]] | ||
+ | * Nakajima [[Ki-43 (Family)|Ki-43]] Oscar | ||
+ | * Supermarine [[Spitfire (Family)|Seafire]] | ||
+ | * Hawker [[Hurricane (Family)|Sea Hurricane]] | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''encyclopedia page on aircraft;'' | + | * ''encyclopedia page on the aircraft;'' |
− | * ''other literature.'' | + | * ''other literature.''--> |
+ | |||
+ | * [[Wikipedia:Akutan_Zero|[Wikipedia<nowiki>]</nowiki> Akutan Zero]] | ||
+ | {{AirManufacturer Mitsubishi}} | ||
{{USA fighters}} | {{USA fighters}} | ||
{{USA premium aircraft}} | {{USA premium aircraft}} |
Revision as of 19:31, 31 December 2019
Contents
This page is about the Japanese fighter A6M2 (USA). For other uses, see A6M (Family). |
Description
The ▃A6M2 Reisen is a premium rank III American fighter
with a battle rating of 3.7 (AB/RB) and 3.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.27. A captured Japanese A6M2, this vehicle performs identical to its origin counterpart.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 4,400 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
487 | 477 | 10300 | 17.9 | 18.1 | 10.2 | 10.2 | 175 |
Upgraded | |||||||
Max Speed (km/h at 4,400 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
533 | 510 | 10300 | 16.7 | 17.0 | 20.6 | 13.3 | 175 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
660 | 310 | 510 | ~18 | ~10 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 310 | < 420 | < 410 | > 220 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
3,360 m | 935 hp | 1,055 hp |
Survivability and armour
- No armour
- Fuel tanks in wing roots
Armaments
Offensive armament
The A6M2 (USA) is armed with:
- 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
- 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)
Usage in battles
The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approaches speeds of 480 kph.
Force an enemy pilot into a dogfight at 370 - 400 kph and below 6,000 meters. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable | Controllable | Controllable | Separate | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 7 mm | ||
II | Compressor | Airframe | New 7 mm MGs | ||
III | Wings Repair | Engine | Offensive 20 mm | ||
IV | Engine Injection | Cover | New 20 mm cannons |
Pros and cons
Pros:
- Excellent turn and roll rate
- Superior climb rate up to 4,500 m
- Extremely manoeuvrable
- Decent cannon armament
- Very good at catching enemies off guard
- Can out turn most enemies
- Tailhook enables it to land on carriers
- Very short takeoff distance
Cons:
- No armour and no pilot protection
- Limited 20 mm cannon ammunition
- 7.7 mm machine guns don't really do any significant damage
- Guns have different trajectories, you need to targets get really close to being effective
- Attacking bombers is one of the worst jobs for the Zero, as it can easily be damaged by their gunners
- Slow
- Strictly limited to the air-to-air role, although it performs exceptionally in it
- No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to smithereens quite often
- Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention
- Low dive speed, and easily compressed in a dive
- Has lots of bars inside the cockpit, limiting visibility
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
In-game description
"Mitsubishi A6M2 Type 0 Model 21 (Akutan Zero, Koga's Zero) single-engine carrier-based fighter
A single-seat carrier-based all-metal cantilever monoplane fighter with an enclosed cockpit and a retractable landing gear system.
The aircraft was developed by the Mitsubishi Company's design bureau. A prototype model made its first flight on April 1, 1939. Full-scale production began in June 1940. The plane was accepted for service with the Imperial Japanese Navy under the designation of Navy Type 0 Model 11 Carrier Fighter.
During World War II, the first Zero captured by the Americans in flyable condition was the A6M2 (Model 21), more commonly known as the Akutan Zero (after the name of the island that the plane crash-landed on) or Koga's Zero (after the pilot's name).
In June 1942, while preparing to capture Midway Atoll, the Northern Force of the Imperial Japanese Navy was operating in the area of the Aleutian Islands. The plan was to create a diversion and attack the US Navy base at Dutch Harbor, on the island of Unalaska.
On June 4, 1942, during the raid on Dutch Harbor, the A6M2 fighter with serial number 4593 was launched from the aircraft carrier Ryujo and its oil line was damaged in battle. Tadayoshi Koga, the Flight Petty Officer 1st Class who piloted the aircraft, attempted a forced landing on the desert island of Akutan. The pilot mistook swampy tundra for hard soil, and the plane nosed over upon landing, killing the pilot. About a month later, the plane was discovered by an American Catalina flying boat. Inspection showed that it had been minimally damaged upon landing.
The Americans transported the Akutan Zero away from the island and sent it to Naval Air Station North Island, California, where it was completely restored.
The restored Akutan Zero made its first flight from NAS North Island on September 20, 1942. The trophy was extensively tested, its weak points were revealed, and the tactical manoeuvre was developed, allowing American fighters to gain an advantage over the Zero. The Akutan Zero was subsequently used to imitate the enemy during combat training for American pilots. Some experienced pilots were given the opportunity to fly the A6M2 in order to make an objective assessment of its strong and weak points. Air duels were simulated between the Akutan Zero and main Navy fighters, such as the F6F and the F4U. Later, similar simulated air duels were performed with army fighters, such as the P-38, the P-39, the P-40, and the P-51.
The Akutan Zero was destroyed in February 1945 when it collided with an SB2C Helldiver dive bomber while taxiing for takeoff."
Media
Skin and Camouflages for the A6M2 (USA) in Warthunder Live.
See also
- Related development
- Aircraft of comparable role, configuration and era
- Brewster F2A Buffalo
- Curtiss-Wright CW-21
- Fiat G.50
- Grumman F4F Wildcat
- Grumman F6F Hellcat
- IAR-81
- Macchi C.200
- Nakajima Ki-43 Oscar
- Supermarine Seafire
- Hawker Sea Hurricane
External links
Mitsubishi Company (三菱商会) | |
---|---|
Fighters | A5M4 · Hagiri's A5M4 |
A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c | |
A7M1 (NK9H) · A7M2 | |
J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) | |
Hydroplanes | F1M2 |
Interceptors | Ki-83 · Ki-109 |
Bombers | G4M1 |
Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu | |
Jet Fighters | Ki-200 |
Captured | ▃A6M2 · ␗A6M2 |
See also | Mitsubishi Heavy Industries, Ltd. (Post-War) |
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35 |
P-36 Hawk | P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G |
P-39 Airacobra | P-400 · P-39N-0 · P-39Q-5 |
P-40 | P-40C · P-40E-1 · P-40E-1 TD · P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 |
P-51 Mustang | P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA |
P-63 Kingcobra | P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 · Thach's F2A-1 · F2A-3 |
BF2C | BF2C-1 |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
F4U Corsair | F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1 |
F6F Hellcat | F6F-5 · F6F-5N |
F8F Bearcat | F8F-1 · F8F-1B |
Other countries | ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc |
USA premium aircraft | |
---|---|
Fighters | Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · P-40C · P-43A-1 |
P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55 | |
▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc | |
Twin-engine fighters | XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3 |
Jet fighters | P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A |
Strike aircraft | A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · A-6E TRAM · A-10A |
Bombers | A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D |