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Rooikat 105 PACK
This page is about the American naval fighter F4U-1D. For other versions, see F4U (Family).
GarageImage F4U-1D.jpg
ArtImage F4U-1D.jpg
Research:9 200 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game


When the first F4U Corsairs were accepted in naval aviation services, the low visibility offered by its design caused complications in carrier landing, thus it was relegated to land operations among units like the United States Marine Corps Squadrons. Back in the factories, the F4U continued to be improved as user's experience and technology trickled into the design. This led to the installation of a more powerful Double Wasp engine, and accommodations for more ordnance as rockets and bombs that could be carried for the ground attack role, as well as being able to use external fuel tanks for extra range. The improved Corsair, designated the F4U-1D Corsair as produced by Vought, or FG-1D as produced by Goodyear, came in right as the US Navy began to accept the F4U Corsair for carrier operations. The first US Corsair squadron based on a carrier would be the USMC VMF-214 on the USS Essex with F4U-1Ds in December 1944. The F4U-1Ds would see service for the remainder of the war, even as improved Corsairs continued coming in.

The F4U-1D, introduced since the start of the Open Beta Test prior to Update 1.27, does not have many external differences from the F4U-1A. Despite the more powerful engine, the F4U-1D actually has lower maximum speed in comparison to its predecessor due to additional drags from its modifications. However, the ability to mount rockets and bombs onto the F4U-1D makes it more versatile to a changing battlefield, able to assist allies by blasting away lightly armoured foes with its rockets or with precision bomb strikes in a dive. In the air-to-air role, like its predecessor, play to its strength as an energy fighter by climbing and then performing boom-n-zoom attacks on your opponents, use the F4U-1D's greater maximum speed to escape from opponents before they have a chance to retaliate.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 7 000 m672 km/h
Turn time22 s
Max altitude11 247 m
EnginePratt & Whitney R-2800-8W
Cooling systemAir
Take-off weight7 t

The stock performance is not that great. The engine overheats extremely easily, even just at 100% throttle, and once it has overheated it takes a century to cool down. Don't even think about using WEP except takeoff or very extreme emergencies or else your engine will die. However, once spaded it can perform very well using Boom and Zoom tactics, and can even out turn some aircraft. It will quickly lose energy in a turn, so it is primarily an energy fighter.

Characteristics Max speed
(km/h at 7,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 645 622 11247 23.1 23.9 11.7 11.7 250
Upgraded 703 672 20.9 22.0 19.6 15.2


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 730 388 330 252 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 450 < 500 > 450

Survivability and armour

Crew1 person
Speed of destruction
Structural885 km/h
Gear730 km/h
  • 3 mm Steel - Upper engine cowling armour plate
  • 8 mm Steel - Behind pilot's seat
  • 12.7 mm Steel - Pilot's headrest
  • 38 mm Bulletproof glass - Windshield

Modifications and economy

Repair costBasic → Reference
AB884 → 1 110 Sl icon.png
RB1 847 → 2 319 Sl icon.png
SB2 840 → 3 567 Sl icon.png
Total cost of modifications19 800 Rp icon.png
32 400 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 140 / 270 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
1 300 Rp icon.png
2 100 Sl icon.png
120 Ge icon.png
Mods radiator.png
1 300 Rp icon.png
2 100 Sl icon.png
120 Ge icon.png
Mods compressor.png
1 500 Rp icon.png
2 500 Sl icon.png
135 Ge icon.png
Mods aerodinamic wing.png
Wings repair
1 700 Rp icon.png
2 800 Sl icon.png
155 Ge icon.png
Mods new engine.png
1 700 Rp icon.png
2 800 Sl icon.png
155 Ge icon.png
Mods metanol.png
Engine injection
2 100 Rp icon.png
3 400 Sl icon.png
190 Ge icon.png
Mods armor frame.png
1 500 Rp icon.png
2 500 Sl icon.png
135 Ge icon.png
Mods armor cover.png
2 100 Rp icon.png
3 400 Sl icon.png
190 Ge icon.png
Mods ammo.png
1 300 Rp icon.png
2 100 Sl icon.png
120 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
1 500 Rp icon.png
2 500 Sl icon.png
135 Ge icon.png
Mod arrow 1.png
Mods weapon.png
1 700 Rp icon.png
2 800 Sl icon.png
155 Ge icon.png
Mods pilon bomb.png
FLBC mk.1
2 100 Rp icon.png
3 400 Sl icon.png
190 Ge icon.png


Offensive armament

Ammunition2 350 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The F4U-1D is armed with:

  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total)

Suspended armament

List of setups (2)
Setup 18 x HVAR rockets
Setup 22 x 1000 lb AN-M65A1 bomb
Main articles: AN-M65A1 (1,000 lb), HVAR

The F4U-1D can be outfitted with the following ordnance:

  • Without load
  • 8 x HVAR rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the Fw 190 A-4. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.

When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.

Suitable for both dogfighting and ground attacking as the Corsair fulfils many roles.

With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.

Specific enemies worth noting

When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turnfight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.

When facing the Germans or Italians, you have to be wary of Bf 109 F-4s and Bf 109 G-2s, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190s, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turnfight it.


The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D outturn the agile Bf 109 F-4).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not auto controlled
Not auto controlled
Separate Controllable
3 gears
Not controllable

Pros and cons


  • High acceleration and speed in level flight and in a dive
  • Heavy armament of six .50 cal heavy machine guns
  • Large machine gun ammunition reserve and fast reload
  • Can carry significant ground attack ordnance
  • Good energy retention


  • Wing-mounted armament makes convergence an issue
  • Mediocre climb rate and turning capabilities
  • Relatively fragile airframe
  • High-speed handling suffers due to compression at speeds above 611 km/h (380 mph)
  • Poor cockpit visibility to the rear


The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in.

Archive of the in-game description

When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire ("The Corsair"), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A).

The plane's main innovation was its capacity to hold two 454 kg bombs and one 907 kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127 mm HVAR rockets.

The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled.

All in all, 1,685 F4U-1Ds were made at the Chance Vought factory and 1,997 FG-1Ds at the Goodyear factory.



See also

External links



Chance Vought Aircraft
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc