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"APACHE" | AH-64A Peten
F4U-1D Corsair
General characteristics
1 personCrew
6.7646000976562 tTake-off weight
3.23 kg/sBurst mass
Flight characteristics
11247 mCeiling
Pratt & Whitney R-2800-8WEngine
airCooling system
Speed of destruction
885 km/hStructural
730 km/hGear
Offensive armament
6 x 12.7 mm M2 Browning machine gunWeapon 1
2350 roundsAmmunition
750 shots/minFire rate
Suspended armament
8 x HVAR rocketsSetup 1
2 x 1000 lb AN-M65A1 bombSetup 2
18000 Rp icon.pngResearch
77000 Sl icon.pngPurchase
Sl icon.png4600 / 5773/4300 / 5396/1580 / 1982Repair
22000 Sl icon.pngCrew training
77000 Sl icon.pngExperts
400 Ge icon.pngAces
136 % Rp icon.pngReward for battle
340 % Sl icon.png270 % Sl icon.png90 % Sl icon.png
This page is about the American naval fighter F4U-1D. For other uses, see F4U (Family).


GarageImage F4U-1D.jpg

The F4U-1D Corsair is a rank III American naval fighter with a battle rating of 3.0 (AB) and 3.3 (RB/SB). This naval fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.

The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine.

The general playstyle of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turn-fight and keep your energy high. Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary load-out is a mistake and most likely will get you killed.

General info

Flight performance

The stock performance is not that great. The engine overheats extremely easily, even just at 100% throttle, and once it has overheated it takes a century to cool down. Don't even think about using WEP except takeoff or very extreme emergencies or else your engine will die. However, once spaded it can perform very well using Boom and Zoom tactics, and can even out turn some aircraft. It will quickly lose energy in a turn, so it is primarily an energy fighter.

Characteristics Max Speed
(km/h at 6,096 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 644 621 11247 23.1 23.9 11.7 11.7 250
Upgraded 703 671 20.9 22.0 19.6 15.2


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 730 470 278 245 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 450 < 500 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
300 m 2,000 hp 2,270 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,785 m 1,800 hp 2,043 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
6,400 m 1,650 hp 1,872 hp

Survivability and armour

  • 3 mm Steel - Upper engine cowling armour plate
  • 8 mm Steel - Behind pilot's seat
  • 12.7 mm Steel - Pilot's headrest
  • 38 mm Bulletproof glass - Windshield


Offensive armament

Main article: Browning M2 (12.7 mm)

The F4U-1D is armed with:

  • 6 x 12.7 mm Browning M2 machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total)

Suspended armament

Main articles: AN-M65A1 (1,000 lb), HVAR

The F4U-1D can be outfitted with the following ordnance:

  • Without load
  • 8 x 127 mm HVAR rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the Fw 190 A-4. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.

When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.

Suitable for both dog-fighting as ground attacking the Corsair fulfils many roles.

With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.

Specific enemies worth noting

When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turn-fight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.

When facing the Germans or Italians, you have to be wary of Bf 109 F-4's and Bf 109 G-2's, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190's, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turn-fight it.


The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turn-fight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile Bf 109 F-4).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not auto controlled
Not auto controlled
Separate Controllable
3 gears
Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe FRC mk.2
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover FLBC mk.1

Pros and cons


  • Great energy retention
  • Great at diving
  • High dive top speed
  • Good firepower
  • Great ammo reserves (> 375 rpg)
  • Good level top speed
  • Good turning radius
  • Good payloads
  • Mediocre rate of climb
  • Good acceleration
  • The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit


  • No rear visibility in the cockpit
  • Usually out-climbed by most enemies
  • Constant turning will cause plane to lose speed and energy quickly.
  • Tendency to catch on fire
  • Rather weak Damage Model
  • Wings are easily shot off by 20 mm cannons
  • Rudder jams above ~611 km/h (380 mph)


The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in.

In-game description

"When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire (“The Corsair”), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A).

The plane’s main innovation was its capacity to hold two 454-kg bombs and one 907-kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127-millimeter HVAR rockets.

The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled.

All in all, 1685 F4U-1Ds were made at the Chance Vought factory and 1997 FG-1Ds at the Goodyear factory."


  • Reworked model of the F4U-1D.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Chance Vought Aircraft
Fighters  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7
Captured  ▅F4U-1A

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22 RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc