F4U-1D

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F4U-1D Corsair
f4u-1d.png
Cockpit
AB
RB
SB
General characteristics
Brief
Detailed
3.7/3.7/3.0BR
1 personCrew
4.6 tEmpty weight
6.8 tTake-off weight
Flight characteristics
11 247 mCeiling
sec22.4/22.4/22.0Turn Time
km/hStalling speed
Pratt & Whitney R-2800-8WEngine
RadialType
airCooling system
Speed of destruction
885 km/hStructural
730 km/hGear
Offensive armament
6 х 12.7 mm M2 Browning machine gunWeapon 1
2 350 roundsAmmunition
750 shots/minFire rate
Suspended armament
8 х HVAR rocketsSetup 1
2 х 1000 lb AN-M65A1 bombSetup 2
Economy
18 000 Rp icon.pngResearch
77 000 Sl icon.pngPurchase
Sl icon.png2 568 / 3 222/2 826 / 3 546/1 250 / 1 568Repair
22 000 Sl icon.pngCrew training
77 000 Sl icon.pngExperts
400 Ge icon.pngAces
x 1.36 Rp icon.pngReward for battle
Msg-info.png This page is about the aircraft F4U-1D. For other uses, see F4U (Disambiguation)

Description

GarageImage F4U-1D.jpg


The F4U-1d Corsair is a Rank III American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine.

The general play style of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turn-fight and keep your energy high. Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary load-out is a mistake and most likely will get you killed.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 6,095 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
637 621 11,247 23.5 24.1 9.8 11.6 250
Upgraded
Max Speed
(km/h at 6,095 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
671 671 11,247 22.0 22.0 15.2 15.2 250

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
815 370 404 ~12 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 420 < 550 < 500 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
610 m 2,000 hp 2,228 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,876 m 1,800 hp 2,025 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
6,401 m 1,690 hp 1,901 hp

Survivability and armour

  • 3 mm Steel - Upper engine cowling armor plate
  • 8 mm Steel - Behind pilot's seat
  • 12.7 mm Steel - Pilot's headrest
  • 38 mm Bulletproof glass - Windshield

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The F4U-1D is armed with:

  • 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)

Suspended armament

Main articles: AN-M65A1 (1,000 lb), HVAR

The F4U-1D can be outfitted with the following ordinance:

  • Without load
  • 8 x 127 mm HVAR rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn (Fw 190 A-4). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.

When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.

Suitable for both dog-fighting as ground attacking the Corsair fulfills many roles.

With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.

Specific enemies worth noting

When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turn-fight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.

When facing the Germans or Italians, you have to be weary against Bf 109 F-4's and Bf 109 G-2's, each will out climb you, out gun you, and accelerate faster than you. The best way to counter a 109, is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190's, the only thing worth mentioning is to never head on one, and if you do happen to get one on your tail, either out dive it or turn-fight it.

Counter-tactics

The Biggest counter measure against the F4U-1D is to out climb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turn-fight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile Bf 109 F-4

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe FRC mk.2
III Wings Repair Engine New 12 mm MGs
IV Engine Injection Cover FLBC mk.1

Pros and cons

Pros:

  • Great energy retention
  • Great at diving
  • High dive top speed
  • Good firepower.
  • Great ammo reserves > 375 rpg
  • Good level top speed
  • Good turning radius
  • Good payloads
  • Mediocre rate of climb
  • Good acceleration
  • The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit

Cons:

  • No rear visibility in the cockpit
  • Usually out-climbed by most enemies
  • Constant turning will cause plane to lose speed and energy quickly.
  • Tendency to catch on fire
  • Rather weak Damage Model
  • Wings are easily shot off by 20 mm cannon
  • Rudder jams above ~611 kph (380 mph)

History

The F4U-1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippians Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on aircraft;
  • other literature.


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