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A7M2 Reppu
General characteristics
1 personCrew
4.7 tTake-off weight
3.33 kg/sBurst mass
Flight characteristics
11 000 mCeiling
Mitsubishi Ha-43-11Engine
airCooling system
Speed of destruction
826 km/hStructural
310 km/hGear
Offensive armament
2 x 20 mm Type 99 Model 2 cannonWeapon 1
400 roundsAmmunition
490 shots/minFire rate
2 x 13.2 mm Type 3 machine gunWeapon 2
600 roundsAmmunition
798 shots/minFire rate
Suspended armament
2 x 60 kg Navy Type 97 Number 6 ground bombSetup 1
2 x Type 3 No.1 Mod.28 Mk.1 rocketsSetup 2
2 x Type 5 No.1 Mod.9 rocketsSetup 3
2 x Type 3 No.6 Mod.27 Mk.1 rocketsSetup 4
2 x Type 5 No.6 Mod.9 rocketsSetup 5
40 000 Rp icon.pngResearch
150 000 Sl icon.pngPurchase
Sl icon.png29 000 / 36 888/7 000 / 8 904/2 500 / 3 180Repair
43 000 Sl icon.pngCrew training
150 000 Sl icon.pngExperts
700 Ge icon.pngAces
154 % Rp icon.pngReward for battle
460 % Sl icon.png320 % Sl icon.png120 % Sl icon.png
This page is about the Japanese fighter A7M2. For premium version, see A7M1 (NK9H).


GarageImage A7M2.jpg

The A7M2 Reppu is a rank III Japanese fighter with a battle rating of 4.3 (AB), 5.3 (RB), and 4.7 (SB). It was introduced in Update 1.55 "Royal Armour".

General info

Flight performance

The A7M2 on the ground, sporting a camouflage from the Market

The A7M Reppu was designed to be an improved version of the famed A6M Zero fighter, and as such, retains some of its legendary older brother's characteristics. The Reppu is an overall smooth operator at most altitudes thanks to its decent acceleration, vastly improved speed and decent manoeuvrability. Less manoeverable than the Zero, it can at certain times really struggle in dogfights, the rudder has a want to fight you at every turn requiring forceful control and slight damage to the airframe negates most of its ability to dogfight anything but the slowest turners effectively. The most noteworthy change is the replacement of the underpowered Nakajima Sakae Radial engine with a significantly more powerful Mitsubishi Ha-43 Radial. This new engine propels the Reppu to higher speeds previously unobtainable by the Zero and turns this aircraft from a nuisance to a universally feared opponent.

Characteristics Max Speed
(km/h at 5,660 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 608 589 11 000 19.3 20.2 15.1 15.1 250
Upgraded 654 630 18.8 19.0 22.8 18.5


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
826 310 510 510 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 380 < 400 > 324

Survivability and armour

The armour found on the A7M2
  • 70 mm bulletproof glass in front of the pilot
  • 13 mm steel plate behind the pilot seat
  • Self-sealing fuel tanks

While being slightly more durable than its older brother, the Reppu is still very vulnerable to any kind of battle damage. Anything with greater than .50 calibre weapons will be able to take off a wing or worse. The wingspan has also increased significantly to keep the manoeuvrability of the Zero while supporting increased weight added from the guns, engine and other updates. A downside is that this makes the wings easier to hit. However, The manoeuvrability of the Reppu allows this aircraft to avoid most damage if you can keep turning.


Offensive armament

A7M2 firing its rockets. Unlike the A7M1, it can carry rockets

The A7M2 is armed with:

  • 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)
  • 2 x 13.2 mm Type 3 machine guns, wing-mounted (300 rpg = 600 total)

Suspended armament

The A7M2 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  • 2 x Type 3 No.1 Mod.28 Mk.1 rockets
  • 2 x Type 5 No.1 Mod.9 rockets
  • 2 x Type 3 No.6 Mod.27 Mk.1 rockets
  • 2 x Type 5 No.6 Mod.9 rockets

Usage in battles

A7M2 in a steep climb

The A7M is played almost exactly like the Zero, but with a few changes due to the good performance. Due to its high top speed (for an IJN plane at least) and good dive speed, it can tailor to any form of dogfighting. It can turn fight in the right situation, energy fight, Boom-&-Zoom and others.

It is mandatory to keep your energy up at all times, as you can suitably engage opponents in multiple ways by doing so. Keep your speed at a medium and maintain altitude. A low flying Reppu is an easy prey for diving Americans and Russians that dive on you. However, you can attempt to pull rolling manoeuvres to avoid their strafe or turn as soon as they get within range.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not auto controlled
Not auto controlled
Separate Controllable
2 gears
Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 13 mm Type 3 No.1 Mod.28 Mk.1 rockets
II Compressor Airframe New 13 mm MGs Type 5 No.1 Mod.9 rockets 9 in (mod30)
III Wings repair Engine Offensive 20 mm Type 3 No.6 Mod.27 Mk.1 rockets
IV Engine injection Cover New 20 mm cannons Type 5 No.6 Mod.9 rockets

Pros and cons

An unguided rocket that the A7M2 can make excellent use of


  • Decently agile at all altitudes and most speeds
  • Powerful and accurate armament with decent belts
  • Vastly improved speed and diving ability compared to its counterpart
  • Can mount unguided air-to-air rockets
  • Can dogfight situationally
  • 70 mm bulletproof glass in front of the pilot
  • Large ammunition pool
  • Decent roll rate
  • EXCELLENT energy fighter
  • Good turn time
  • Engine cools well
  • 13.2mm guns hit quite hard, and can start fires, snipe pilots, and are good for long range shots
  • Cannons are the primary damage dealer, often snapping the wings of enemy planes in one burst


  • Significantly increased size compared to A6M
  • Flimsy wings, easily damaged
  • Roll rate extremely slow, slow turn prep, however has good elevator turn time
  • Almost useless when the engine is shot
  • 13.2 mm HMG's have a slow rate of fire
  • All guns are mounted on the wings, resulting in significant convergence
  • Control stiffening begins at relatively low speeds


The A7M2 firing its big guns

The A7M2 Reppu "Strong Gale" was designed to replace the A6M series aircraft. Nicknamed the "Sam" by allied pilots.

In 1940 the Japanese Navy requested a successor to be made for the A6M, the specifications were for an aircraft that was faster and could climb quicker to counteract against allied attacks with more ease. While still retaining the legendary manoeuvrability of the A6M. This provided an extreme contradiction of requirements as to make the plane faster would require an engine that was not built yet, it would be heavier and bigger than the A6M's "Nakajima NK1C Sakae-12" engine. Requiring the airframe of the A7M to be bigger and stronger to handle the increased weight.

Calculations by Horikoshi's development team suggested that in order to have a climb rate and top speed needed by the Navy they would have to use a minimum of 2,000hp engine. This proved to be an exceptional challenge as the two engines which theoretically could develop this power were still under development. In 1944, 4 years after the start of the project the first A7M1 prototype was developed with the 2,000 hp "Nakajima Homare 22" engine. Unfortunately, due to the increased weight and drag of the airframe (to handle the heavy engine), the A7M1 could only achieve roughly 350mph (570kmh) and did not meet the climbing requirements. It did, however, meet all the manoeuvrability requirements. With an abundance of A6M series aircraft being manufactured, they did not see any need to start development of the A7M as it currently was. The Japanese Navy requested further development of the A7M, as the A6M was starting to show it's age.

3 more variants of the A7M would be designed, with the last variant A7M3-J sporting a 2,200 hp turbo-supercharged Mitsubishi Ha-43 engine. Unfortunately, this variant was never built into a prototype, it would have sported 6 x 30 mm Type 5 cannons.

The last of the fully operational variants would be the A7M2 of only 8 were built. Equipped with a 2,200 hp Mitsubishi Ha-43, allowing for the plane to meet all criteria and exceed some criteria set by the Navy, the A7M2 was flight tested by Saburo Sakai one of Japans ACE pilots of the war. After the flight test, Sakai was extremely impressed with the A7M2. The Japanese Navy decided to develop the A7M2 as their main carrier-based fighter in late 1944.

In late 1944 an earthquake strained the manufacturing of the A7M2 causing only 8 to be built. In early 1945, Allied bombings of Japans mainland lead to the destruction of the A7M plans. This ceased the development of the A7M2 and the plane would never see combat. Only a single A7M2 would be built in 1945 due to allied bombings.

10 A7M variants were built (including prototypes), with none surviving the war.



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries (1945+)

Japan fighters
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M wasn't heard of yet)