A6M2 mod. 11

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RANK 5 SWEDEN
SAAB J-29D PACK
A6M2 mod. 11
a6m2_mod11.png
AB
RB
SB
General characteristics
Brief
Detailed
3.3/3.3/3.3BR
Class
1 personCrew
2.3 tTake-off weight
2.51 kg/sBurst mass
Flight characteristics
10 300 mCeiling
Nakajima Sakae 12Engine
RadialType
airCooling system
Speed of destruction
660 km/hStructural
310 km/hGear
Offensive armament
2 x 20 mm Type 99 Model 1 cannonWeapon 1
120 roundsAmmunition
516 shots/minFire rate
2 x 7.7 mm Type 97 machine gunWeapon 2
1 360 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 x 60 kg Navy Type 97 Number 6 ground bombSetup 1
Economy
11 000 Rp icon.pngResearch
38 000 Sl icon.pngPurchase
Sl icon.png2 470 / 3 124/3 370 / 4 263/1 080 / 1 366Repair
11 000 Sl icon.pngCrew training
38 000 Sl icon.pngExperts
250 Ge icon.pngAces
124 % Rp icon.pngReward for battle
280 % Sl icon.png240 % Sl icon.png80 % Sl icon.png
This page is about the Japanese fighter A6M2 mod. 11. For other uses, see A6M (Family).

Description

GarageImage A6M2 mod. 11.jpg


The A6M2 mod. 11 is a rank II Japanese fighter with a battle rating of 3.3 (AB/RB/SB). This aircraft was introduced in Update 1.39.

The "Zero" is almost the ideal dog-fighter. Very good turn times and 2 x 20 mm cannons make this aircraft a frightening foe. Use your superior turn time and better overall manoeuvrability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armour to lighten the aircraft (achieving its amazing manoeuvrability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.

Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in realistic or simulator battles. It is slower compared to most of the opposition, thus be mindful of what is around you.

Landing and runway manoeuvrability is good, but with no tail hook, you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120 km/h (90 mph), landing flaps and gear down approach a moving carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 km/h (60 mph)).

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,400 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
491 476 10 300 17.7 18.2 10.1 10.1 175
Upgraded
Max Speed
(km/h at 4,400 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
531 510 10 300 16.7 17.0 17.5 13.3 175

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
510 ~14 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 270 < 420 < 410 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,400 m 950 hp 1,075 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The A6M2 mod. 11 is armed with:

  • 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)

Suspended armament

The A6M2 mod. 11 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 9 in (mod30)
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Aside from Biplanes (and the Ki-27), has the best turn time and manoeuvrability
  • Low stall speed
  • Powerful cannons
  • Small target
  • Air spawn on sea maps

Cons:

  • Moderately slow
  • No armour or pilot protection (just the metal shell)
  • A lot of bars in the cockpit
  • No tail hook. Later A6Ms fix this
  • Not very good in dives
  • Guns easily overheat
  • Fires extremely likely. Most common vehicle destruction is from being set alight and burning down
  • Low cannon ammunition count

History

The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.

Encyclopedia info

At its launch, the A6M2 model 11 knew no equal.

This single-seater carrier-based fighter was designed to replace the ageing A5M. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminium alloy. The A6M2 did not have high survivability due to its lack of armour and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in manoeuvrability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F).

The first prototype of this series, the A6M1, first flew on April 1, 1939. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels.

In 1942 the American Military discovered a crash landed A6M2 on the Akutan Island in Alaska. The plane was shot, which severed the oil return line. Despite the leak, pilot Tadayoshi Koga maintained function of the engine until his crash landing. Unfortunately for Koga, he unknowingly touched down in a marsh, which caused his landing gear to sink into the mud flipping the plane and killing him. Koga landed on that island because there was a Japanese Submarine on standby to safely secure any downed Japanese pilots just off the coast.

The plane was recovered by the US Military, and was the third A6M2 brought to the US for testing. The priors both being damaged beyond repair and were not air worthy; however, Koga's plane was in miraculous condition allowing it to fly with some minor repairs. The flying of Koga's plane showed the US military that this plane had flaws. Notably, the plane was not as fast as they once thought and the plane could not roll to the right due to its light weight frame and high torque engine. These discoveries brought new tactics to the Allied Pilots in the Pacific and cause the Un-Challenged reign of the A6M2 to slowly come to a halt.

A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants.

Media

Skin and Camouflages for the A6M2 mod. 11 in Warthunder Live.

See also

Related development
Aircraft of comparable role, configuration and era

External links


Mitsubishi Aircraft Company (Mitsubishi Shokai)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries (1945+)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M wasn't heard of yet)