Ki-83

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RANK 5 SWEDEN
SAAB J-29D PACK
Ki-83
ki-83.png
AB
RB
SB
General characteristics
Brief
Detailed
6.0/6.0/6.0BR
2 peopleCrew
9.5 tTake-off weight
7.99 kg/sBurst mass
Flight characteristics
12 600 mCeiling
2 х Mitsubishi Ha-211 RuEngine
RadialType
airCooling system
Speed of destruction
870 km/hStructural
310 km/hGear
Offensive armament
2 x 30 mm Ho-155 cannonWeapon 1
160 roundsAmmunition
450 shots/minFire rate
2 x 20 mm Ho-5 cannonWeapon 2
320 roundsAmmunition
948 shots/minFire rate
Suspended armament
2 x 50 kg Army Type 94 GPHE bombSetup 1
Economy
63 000 Rp icon.pngResearch
240 000 Sl icon.pngPurchase
Sl icon.png13 000 / 16 627/11 320 / 14 478/3 510 / 4 489Repair
68 000 Sl icon.pngCrew training
240 000 Sl icon.pngExperts
1 100 Ge icon.pngAces
172 % Rp icon.pngReward for battle
350 % Sl icon.png410 % Sl icon.png150 % Sl icon.png

Description

GarageImage Ki-83.jpg


The Ki-83 is a rank IV Japanese twin-engine fighter with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 9,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 681 661 12 600 24.3 25.4 17.0 17.0 420
Upgraded 735 704 23.8 24.0 27.5 21.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
870 310 560 420 ___ ~14 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 460 < 500 < 520 > 330
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 3,860 hp 4,246 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
9,000 m 3,040 hp 3,344 hp

Survivability and armour

  • 60 mm Bulletproof glass - Armoured windscreen
  • 12 mm Steel plate behind the pilot.
  • 12 mm Steel plate in the nose.
  • 8 mm Steel plate in the fuselage.

Armaments

Offensive armament

The Ki-83 is armed with:

  • 2 x 30 mm Ho-155 cannons, nose-mounted (80 rpg = 160 total)
  • 2 x 20 mm Ho-5 cannons, nose-mounted (160 rpg = 320 total)

Suspended armament

The Ki-83 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)

Usage in battles

The Ki-83 is truly an extraordinary aeroplane, boasting an often superior climb rate, top speed, and agility versus other propeller-driven aircraft. Ideally, all three would be utilised to bring the Ki-83 it's maximum effectiveness. The favoured tactic is to use the amazing rate of climb to get above your enemies. Upon take-off, pitch up into a 25 - 30-degree climb while using WEP. Once your engines begin to overheat (typically about 3,000 m) then decrease the throttle to 95% or 100% and continue at a 15 - 20-degree angle. A good altitude to level off at is anywhere from 6,500 m and upwards, but keep in mind other planes typically don't venture past 8,000 m. Once at your desired altitude, initiate Boom & Zoom attacks on any enemy aircraft beneath you. In the dive on the enemy aircraft, consider bringing the throttle to 90% or 85% instead of using WEP the entire way down to cool the engines. Don't worry, even without WEP the Ki-83 still dives like a beast. If you miss the initial pass, fret not! Simply increase the throttle back to the WEP setting and zoom climb away. If the enemy aircraft tries to follow you, execute some evasive rolls to throw off their aim, and then pull a hammerhead (once they have stalled out) by bringing the throttle to 0% and extending the landing flaps. Once the nose is pointed at the ground, retract the flaps and push the throttle back to 100%. Often, the enemy aircraft will not have had sufficient time to recover from the stall, and your 2 x 20 mm and 2 x 30 mms will make quick work of their aeroplane.

However, sometimes you will find yourself in a situation with an enemy on your 6. Now is the time to use one of the Ki-83's most surprising strengths -- its agility. Use a mixture of pitch changes (nosing up or down) and rolls to shake off the opponent's aim if they are diving on you to force them to overshoot. If you're lucky, you may even get a firing solution on them as they zoom away. Be cautious though, the late war props and jets that you will face at this BR can often out climb you if they had the energy advantage first.

Should a situation arise in which you need to dogfight an enemy, this is not the worst plane to be in for this scenario. Combat flaps can be deployed at speeds under 525 kph (352 mph), and landing flaps under 425 kph (265 mph). The Ki-83 shines most in a horizontal turning fight (especially with landing flaps deployed), as a vertical turning engagement can often bleed speed too fast and leave the Ki-83 a sitting duck to a plane that is more adept at vertical manoeuvres, such as a Spitfire.

When engaging bombers, be wary of their gunners and aim for their tails (to disable elevator control) and engines (to either break their wings, set their fuel on fire, or knock out engines). If you have the opportunity to engage the bomber head-on, take it. Aim for the pilots for a quick and easy pilot snipe. Do mind that the velocity on your 30 mm guns' tracer and standard high explosive shells are very different, the tracers have a speed of 920 m/s whereas the more effective ones have only 720, so aiming your tracers a little high can have better results than trying to land the visible shells on the target. This problem can be eliminated by mounting the all-tracers belt (made up exclusively of high explosive tracer rounds, which share the same ballistic properties and cause decent damage on hit (although less than the HE-F shells). Mounting the ground targets belt (in which all shells have the same speed, although 2 out of every 3 are much less effective against aircraft, particularly at range) or even the stealth belt, which is mostly comprised of shells sharing the same low velocity and lacks the misleading tracer phenomenon.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 20 mm
II Compressor Airframe New 20 mm cannons
III Wings repair Engine Offensive 30 mm
IV Engine injection Cover New 30 mm cannons

Pros and cons

Pros:

  • Very good climb-rate (excellent for a heavy fighter)
  • Excellent firepower
  • Great top speed at all altitudes
  • Extraordinary energy retention
  • High red-line speed, can go over 800 kph in a dive
  • Fast at diving
  • Arguably Japan's top propeller-driven fighter
  • Good firepower, featuring the Ho-155

Cons:

  • Big target
  • No engine armour
  • Limited ammo supply for a heavy fighter
  • No self-sealing fuel tanks catch fire easily and often doesn't take it out
  • Engines overheat very quickly if manual engine control (MEC) is not used properly
  • Loses a lot of performance once the engines are hit
  • Hard to cool the engines down if they are damaged
  • Below-average rate of roll

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mitsubishi Aircraft Company (Mitsubishi Shokai)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries (1945+)

Japan twin-engine fighters and attackers
Navy 
Land-based Fighter 
J1N  J1N1
J5N  J5N1
Army 
Ki-45  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
Ki-83  Ki-83
Ki-96  Ki-96
Ki-102  Ki-102 otsu
Ki-108  Ki-108
Ki-109  Ki-109