Difference between revisions of "I-225"

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(Description: Correted armoured glass - there is none in the WT model)
 
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{{Specs-Card|code=i_225}}
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{{Specs-Card
 +
|code=i_225
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was a proposed Soviet high altitude interceptor. It marked the conclusion of the I-220 series which was originally derived from the [[MiG-3-15|MiG-3]]. Compared to its predecessors, the {{Specs|name}} was both the heaviest and the most powerful. Additionally, it had a significantly improved Shchyerbakov pressure cabin, 8mm seat armour, and an arsenal of four synchronized 20mm ShVAK cannons. The {{Specs|name}} was designed to have a top speed of more than 700 km/h and a service ceiling of 12,000 meters, which made it capable of intercepting enemy aircraft at high altitudes. The second prototype, which is the one we have in the game, became the second fastest Soviet piston-engined fighter, only being surpassed by the Yak-3M. Despite its promising performance, the {{Specs|name}} faced too many delays as most of the work was focused on the I-250, and in the end, it ended up being overshadowed by other aircraft designs.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. As of [[Update 1.89 "Imperial Navy"]], it is the last prop plane in the MiG/Polikarpov line, and is one of the best prop fighters Russia has to offer.
+
The {{Specs|name}} was introduced in [[Update 1.81 "The Valkyries"]]. It is one of the last piston fighters in the Soviet avation tree and is one of the best prop fighters the Soviet Union has to offer. It is best used at high altitudes, where its performance really shines and where it can outperform most of its contemporaries. But it's not a bad idea to only climb as much as you need to, because trying to dive straight on at enemies at lower altitudes can put the {{Specs|name}} at a disadvantage due to its high-speed compression.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The I-225 is the latest claim to the throne of Russian prop-fighters! With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all around dog-fighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of four Russian props that is good at altitude, which is very unique for the Russian tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.
+
The I-225 is the latest claim to the throne of Soviet prop-fighters. With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all-around dogfighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of four Soviet props that are good at altitude, which is very unique for the Soviet tech tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 702 || 682 || {{Specs|ceiling}} || 19.9 || 20.4 || 16.7 || 16.6 || 257
+
! Stock
|-
+
| 702 || 682 || rowspan="2" | {{Specs|ceiling}} || 19.9 || 20.4 || 16.7 || 16.6 || rowspan="2" | 257
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
| 751 || 726 || {{Specs|ceiling}} || 18.5 || 19.0 || 25.8 || 20.8 || 257
+
! Upgraded
 +
| 751 || 726 || 18.5 || 19.0 || 25.8 || 20.8
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || ✓ || ✓ || X || X    <!-- ✓ -->
 
| X || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 400 || ~11 || ~5
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 354 || 280 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 350 || < 250 || < 460 || > 370
+
| < 350 || < 280 || < 400 || > 370
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
'''Armour plates:'''
 
'''Armour plates:'''
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* Liquid cooling systems in front of the spars near the slats
 
* Liquid cooling systems in front of the spars near the slats
 
* Oil Cooling systems underneath the nose
 
* Oil Cooling systems underneath the nose
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
The default belts of the ShVAK's are quite efficient and the cannons themselves are very accurate, so you should focus on performance upgrades. The most important upgrades are the engine, engine injection and then the survivability modules to help remedy the weak airframe of the I-225.
 +
 +
Your module research should look something like this:
 +
 +
* Fuselage repair
 +
* Radiator
 +
* Compressor
 +
* Airframe
 +
* Wings repair
 +
* Engine
 +
* Engine injection
 +
* Cover
 +
* Offensive 20 mm
 +
* New 20 mm cannons
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)}}
 
{{main|ShVAK (20 mm)}}
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* 4 x 20 mm ShVAK cannons, nose-mounted (100 rpg = 400 total)
 
* 4 x 20 mm ShVAK cannons, nose-mounted (100 rpg = 400 total)
  
The 20 mm ShVAK cannons are very accurate and are extremely powerful in controlled, well aimed bursts to enemy wings and critical components. However they are notorious for their hit registration issues (sparking) earning them the nickname of ''"The SparkVAK's"''. These hit detection issues combined with the high fire rate and lacklustre raw damage make them very volatile weapons that are not beginner friendly, but the solid accuracy and high rate of fire can also be a boon to a smart and experienced pilot who can abuse these factors.
+
The 20 mm ShVAK cannons are very accurate and are extremely powerful in controlled, well-aimed bursts to enemy wings and critical components. Your default belts are quite powerful and the cannons themselves are highly accurate due to the nose mountings. While most players recommend the "Ground Targets" belt, this is not necessarily the best choice when it comes to the I-225 thanks to the poor ballistics and damage output of the Soviet HEF and FI-T shell. The "Armoured Targets" belt contains three AP-I shell and one HEF shell, and this combination provides the best option as to start fires and damaging modules.
 
 
Your default belts are quite powerful and the cannons themselves are highly accurate due to the nose mountings. While most players recommend the ''Ground Targets'' belt, this is not necessarily the best choice when it comes to the I-225 thanks to the poor ballistics of the Russian HEF shell. The ''Universal'' belt contains two FI-T shells, one AP-I shell and one HEF shell, and this combination provides the best balance of shells.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The I-225 can be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast firing quad ShVAK 20 mm cannons that can start fires. Be wary that the I-225 has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament of four 20 mm can be lacking against large aircraft, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.
+
The I-225 can be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast-firing quad ShVAK 20 mm cannons that can start fires. Be wary that the I-225 has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament of four 20 mm can be lacking against large aircraft, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.
  
 
If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less manoeuvrable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning, as the I-225's weakness is anything extended due to an increased chance that multiple enemies will engage you.
 
If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less manoeuvrable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning, as the I-225's weakness is anything extended due to an increased chance that multiple enemies will engage you.
  
'''''Offensive flying:'''''
+
'''Offensive flying:'''
  
 
When offensively engaging an enemy, the pilot should use the amazing performance and superb dive speed to their advantage, as the I-225 is the most vulnerable when it is unable to use these traits. Your go-to flying style should be energy fighting or Boom-&-Zoom, as both of these rely on top speed, energy retention, diving speed, climb rate, and these areas are where the I-225 excels the most. Always make sure to be above your enemy so you maintain an energy advantage. Your ideal altitude is 6 km, as this is where you can make the most out of the powerful turbocharged AM-42 engine and abuse your insane dive speed to its potential.
 
When offensively engaging an enemy, the pilot should use the amazing performance and superb dive speed to their advantage, as the I-225 is the most vulnerable when it is unable to use these traits. Your go-to flying style should be energy fighting or Boom-&-Zoom, as both of these rely on top speed, energy retention, diving speed, climb rate, and these areas are where the I-225 excels the most. Always make sure to be above your enemy so you maintain an energy advantage. Your ideal altitude is 6 km, as this is where you can make the most out of the powerful turbocharged AM-42 engine and abuse your insane dive speed to its potential.
  
'''Do not''' '''tail any bomber.''' Due to the lack of bulletproof glass and the frail airframe, tailing a bomber is basically suicide. Depending on the bomber, attacking from above or below from oblique angles is your best bet. Aim for the engines and the wings if you can't force a head-on.
+
Do not tail any bombers Due to the lack of bulletproof glass and the frail airframe, tailing a bomber is an invitation for a pilot snipe or destroyed engine of the attacker. Depending on the bomber, attacking from above or below from oblique angles is your best bet. Aim for the engines and the wings if you can't force a head-on.
  
'''''Defensive flying:'''''
+
'''Defensive flying:'''
 
[[File:Example of the vertical spiral maneuver.jpg|thumb|An example of the Vertical Spiral, which the I-225 can make very good use of.]]
 
[[File:Example of the vertical spiral maneuver.jpg|thumb|An example of the Vertical Spiral, which the I-225 can make very good use of.]]
If an enemy manages to get on your tail or has you in their gunsights, you should enter a slight dive in order to make use of your amazing dive speed and excellent acceleration. Being an energy fighter, you can make use of energy wasting maneuvers such as spiral climbing, displacement rolls, Immelmann turns or vertical spirals. Vertical spirals are particularly effective thanks to your excellent energy retention.
 
  
'''''Specific enemies worth noting'''''
+
If an enemy manages to get on your tail or has you in their gunsights, you should enter a slight dive in order to make use of your amazing dive speed and excellent acceleration. Being an energy fighter, you can make use of energy-wasting manoeuvres such as spiral climbing, displacement rolls, Immelmann turns or vertical spirals. Vertical spirals are particularly effective thanks to your excellent energy retention.
 +
 
 +
'''Specific enemies worth noting'''
  
* [[Spitfire F Mk 22]] and [[Spitfire F Mk 24|Mk 24]]. The extremely powerful Griffon engined Spitfires are some of the most dangerous enemies you will encounter at this BR. They possess an amazing climb rate, amazing roll rate, brutal acceleration, high speed, solid manoeuvrability and excellent high altitude performance. Their quad [[Hispano Mk.II (20 mm)|Hispano Mk II's]] can load a very potent ''Air targets'' belt which is filled with HEF-I and HEF-SAPI rounds that will shred your airframe to bits with a quick burst. Try to keep a higher altitude than it and dive on it if it's unaware of your presence. When one is engaging you, try to bleed its energy with vertical manoeuvres or if you're confident enough, you can turn fight it.
+
* [[Spitfire F Mk 22]] and [[Spitfire F Mk 24|Mk 24]] - The extremely powerful Griffon engined Spitfires are some of the most dangerous enemies you will encounter at this BR. They possess an amazing climb rate, amazing roll rate, brutal acceleration, high speed, solid manoeuvrability and excellent high altitude performance. Their quad [[Hispano Mk.II (20 mm)|Hispano Mk II's]] can load a very potent "Air targets" belt which is filled with HEF-I and HEF-SAPI rounds that will shred your airframe to bits with a quick burst. Try to keep a higher altitude than it and dive on it if it's unaware of your presence. When one is engaging you, try to bleed its energy with vertical manoeuvres or if you're confident enough, you can turn fight it.
* [[Bf 109 K-4]]. The last of the legendary Bf 109's can also be encountered. You can outspeed it by a large margin and have superior acceleration and dive speed. Avoid employing an energy fighting play style as the K-4 has amazing energy retention and a solid climb rate, although the I-225 can take advantage of its strange refusal to stall when using WEP in order to beat the 109 in the vertical, although it is not recommended to use it in this way. Always remain on its tail and steer clear of its gunsights, as its powerful array of armaments (1 x 30 mm cannon or 3 x 20 mm cannons, both of which are loaded with the brutal ''Minengeschoß'' round) will down you quickly if they land a few good hits. Employ a Boom-&-Zoom play style to take advantage of your superior speed and high diving speed.
+
* [[Bf 109 K-4]] - The last of the legendary Bf 109's can also be encountered. You can outspeed it by a large margin and have superior acceleration and dive speed. Avoid employing an energy fighting playstyle as the K-4 has amazing energy retention and a solid climb rate, although the I-225 can take advantage of its strange refusal to stall when using WEP in order to beat the 109 in the vertical, although it is not recommended to use it in this way. Always remain on its tail and steer clear of its gunsights, as its powerful array of armaments (1 x 30 mm cannon or 3 x 20 mm cannons, both of which are loaded with the brutal Minengeschoß round) will down you quickly if they land a few good hits. Employ a Boom-&-Zoom playstyle to take advantage of your superior speed and high diving speed.
* [[F8F-1B]]. The feared Bearcat is one of the best prop planes in the game, and is the worst enemy for the I-225 to face, as the Bearcat outclasses it in practically every way aside from performance above 6 km. The Bearcat out-turns you, out-rolls you, out-climbs you, and has an extremely devastating set of [[AN/M3 (20 mm)|AN/M3]] cannons which are effectively [[Hispano Mk.V (20 mm)|Hispano Mk V's]]. Avoid them at all costs unless they are unaware of your presence, and if one forces an engagement on you, seek assistance from teammates.
+
* [[F8F-1B]] - The feared Bearcat is one of the best prop planes in the game and is the worst enemy for the I-225 to face, as the Bearcat outclasses it in practically every way aside from performance above 6 km. The Bearcat out-turns you, out-rolls you, out-climbs you, and has an extremely devastating set of [[AN/M3 (20 mm)|AN/M3]] cannons which are effectively [[Hispano Mk.V (20 mm)|Hispano Mk V's]]. Avoid them at all costs unless they are unaware of your presence, and if one forces an engagement on you, seek assistance from teammates.
* [[Ta 152 H-1]]. While not a major enemy, it is possible to encounter the Ta 152 at higher altitudes where its engine performs the best. The outcome of the fight comes down to the more skilled pilot, as the two planes are fairly even performance wise. Never let a Ta 152 get you in its gunsights, as it sports an incredibly powerful array of armaments that can shred through you like paper. You have a superior turning rate and energy retention but the 152 beats you in a dive, so focus on vertical maneuvers.
+
* [[Ta 152 H-1]] - While not a major enemy, it is possible to encounter the Ta 152 at higher altitudes where its engine performs the best. The outcome of the fight comes down to the more skilled pilot, as the two planes are fairly even performance-wise. Never let a Ta 152 get you in its gunsights, as it sports an incredibly powerful array of armaments that can shred through you like paper. You have a superior turning rate and energy retention but the 152 beats you in a dive, so focus on vertical manoeuvres.
* [[F-80A-5]]/[[F-84B-26]]. These two are the most common jets you will encounter, and are lumped together due to the similarity of their play styles and the way one should approach them. Your best bet is to dive on one when it's busy with another target or try to bait them into a turnfight, as both of them have very poor turn rates that allow you to literally turn circles around them. '''NEVER''' try to outspeed them, they have brutal acceleration even without WEP, maintain their energy better than every prop plane and are a good 100 mph/200 kph faster than you.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
 +
Manual engine controls can be used to counter the rapid overheating caused by using WEP. Following these instructions will allow you to use WEP indefinitely unless on a warm map.
  
=== Modules ===
+
* Set the propeller pitch to 75%. Don't set it any lower as it will cause significant performance drop.
{| class="wikitable"
+
* Set the oil radiator to 100% and the water radiator to 65%. While these values can be lowered at higher altitudes and colder maps, try to keep the oil temperature below 85°C and water temperature below 120°C.
! colspan="1" | Tier
+
* On takeoff, set the mixture to 35% and keep it there until you reach an altitude of 4,000 m. Between 4,000 and 6,500 m set it to 25%. Between 6,500 and 8,500 m set it to 20%. Above 8,500 m switch back to auto engine control, as overheating is no longer an issue at extreme altitudes.
! colspan="2" | Flight performance
+
* The supercharger and turbocharger are automatically controlled and require no player input.
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 20 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 20 mm cannons
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
|-
 
|}
 
The default belts of the ShVAK's are quite efficient and the cannons themselves are very accurate, so you should focus on performance upgrades. The most important upgrades are the engine, engine injection and then the survivability modules to help remedy the weak airframe of the I-225.
 
 
 
Your module research should look something like this:
 
 
 
* Fuselage repair
 
* Radiator
 
* Compressor
 
* Airframe
 
* Wings repair
 
* Engine
 
* Engine injection
 
* Cover
 
* Offensive 20 mm
 
* New 20 mm cannons
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Responsive controls from very low up to moderately high speeds (up to ~550 km/h)
+
* Great low speed control and stall characteristics
* Excellent vertical energy retention which the pilot can use to their advantage
+
* Great energy retention, both in the vertical and while manoeuvring
* The plane refuses to stall if using higher throttle settings (such as WEP), and remains very responsive up to the moment that it enters a stall
+
* Excellent high altitude performance
* Inclusion of a turbocharger mounted in place of the regular exhaust stacks allows for good performance at high altitudes
+
* Great climb rate
* Four fast firing nose mounted cannons that are capable of tearing apart any plane with a well aimed sustained burst with more than 50 shells hitting the target in a 1 second burst
+
* Decent firepower
* Good to insanely great level flight speed at high altitudes (able to reach 750 km/h at 9,500 meters altitude!)
+
* Powerful flaps
* Solid manoeuvrability at most speeds that piston aircraft fly at
+
* Great rudder effect
* Above average roll rate
 
* Offers a different play style compared to most Russian planes
 
* Very good climb rate
 
* Brutal acceleration in a dive (and in about every single situation other than in extremely high speeds)
 
* Insane energy retention when turning without flaps
 
* Flaps help it to turn/"position itself" a slightly better if used correctly
 
* Take-off flaps only rip at 360 km/h
 
* Amazing cockpit view, despite a few bars
 
* Very powerful engine with 1,600 horsepower with WEP and over 2,000 horsepower in arcade
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Cannons have low ammo count, only 100 rounds per gun, which will last a very short time due to their high rate of fire
+
* Armament can sometimes feel inadequate against sturdy targets like bombers, low ammo count per gun
* ShVAK cannons have a reputation for sparking and simply not dealing enough damage to down a plane
+
* Severe elevator compression past ~650 km/h (IAS), and becomes a brick past 700 km/h
* No bulletproof glass means the pilot is easily knocked out
+
* Engine prone to overheating, can be mitigated with use of MEC
* Severe nonsensical elevator compression past ~650 km/h (IAS), and becomes a brick past 700 km/h
+
* Can face early jets (SB), which pose a huge challenge because of their high speeds
* Can face early jets, which pose a huge challenge especially because of their high speeds
+
* Lacks combat flaps, usage of takeoff flaps will bleed speed rapidly
* Has no combat flaps, only take-off and landing settings
+
* Fairly fragile airframe that is susceptible to fires
* While flaps help a little with turning, they do not help with pitching the nose up in any noticeable way and will make the aircraft bleed speed and energy
+
* Rudder effect is too great, it often overturns the plane
* Air-frame is very susceptible to damage
+
* Below average manoeuvrability without flaps
* Fires have a very high chance of downing the plane
 
* Massive fuel consumption when using WEP. Not recommended to use minimal fuel, stick to 20 minutes whenever possible.
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20mm ShVAK cannons. In testing (primarily tests of the fighter's speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.
+
The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2,000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20 mm ShVAK cannons. In testing (primarily tests of the fighter's speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.
 +
 
 +
''- From [[wt:en/news/5768-development-i-225-high-flyer-en|Devblog]]''
 +
 
 +
"During the early stages of the war on the Eastern Front, the German Ju-86P high altitude reconnaissance plane saw the Soviets lacking in a capable high altitude interceptor. Deeming it necessary to deal with these high altitude recon planes, an order went out for the creation of an interceptor that could fly high and fast enough to dispose of any intruders. The Mikoyan-Gurevich aircraft company, already successful with the high altitude MiG-3, took on the challenge to develop the fighter. The prototypes began development in 1942 as the I-220 series.
 +
 
 +
The I-225 the last of this series of aircraft. The I-225 was an improvement on the earlier I-220; compared to its predecessor the I-225 featured a pressurized cockpit, a cut down rear fuselage, and 4 synchronized 20 mm cannons firing through the propeller. The I-225 was powered by "a Mikulin AM-42B 12-cylinder liquid-cooled Vee engine equipped with a TK-300B turbo-supercharger on its starboard side and affording 2,000 hp for take-off and 1,750 hp at 7,500 m."
  
''- From [https://warthunder.com/en/news/5768-development-i-225-high-flyer-en Devblog]''
+
The all metal aircraft flew for the first time on the 21st of July, 1944. On August 2nd of the same year, the plane hit 707 km/h at an altitude of 8,500 m. During the 15th flight, the aircraft's engine seized at an altitude of 15 m and was deemed irreparable.
 +
 
 +
The second prototype and its tests were delayed until March 14th, 1945. The second I-225 was fitted with the AM-42-FB, an improvement on the first prototype's engine. This second prototype reached a speed of 726 km/h, one of the fastest speeds reached by any Soviet aircraft.
 +
 
 +
By the time of the I-225 the Germans had ceased high altitude operations rendering the existence of the plane largely unnecessary. However, development on high altitude aircraft continued thanks to the possibility of the Soviets going to war with the Western powers, who possessed heavy bombers that could operate well outside the effective operational altitudes of Soviet piston-engined planes. 
 +
 
 +
Development on the I-225 and its brethren was ended in March 1947, when nobody saw a need for a high altitude interceptor and native Soviet jet designs were coming into service."
 +
 
 +
''- Written by War Thunder user Bobertman From [https://forum.warthunder.com/index.php?/topic/316820-mig-i-225/&ct=1606219578|War War Thunder Forum]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=i_225 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="150">
 +
Image:I-225 WTWallpaper 001.jpg|
 +
Image:I-225 WTWallpaper 002.jpg|
 +
Image:I-225 WTWallpaper 003.jpg|
 +
Image:I-225 WTWallpaper 004.jpg|
 +
Image:I-225 WTWallpaper 005.jpg|
 +
Image:I-225 WTWallpaper 006.jpg|
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|o24D6yl_VLg|'''The Shooting Range #115''' - ''Pages of History'' section at 04:22 discusses the I-225.|exEU6fM8wsA|'''{{PAGENAME}} The Holy Grail of Russian Props''' - ''TheDon''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
* [[MiG-3 (Family)]]: the family the I-225 is based on
+
* [[MiG-3 (Family)]] - the family the I-225 is based on
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5768-development-i-225-high-flyer-en [Devblog<nowiki>]</nowiki> I-225: High Flyer!]
+
* [[wt:en/news/5768-development-i-225-high-flyer-en|[Devblog] I-225: High Flyer!]]
 +
* [https://forum.warthunder.com/index.php?/topic/425987-i-225/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer MiG}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Latest revision as of 10:11, 24 August 2024

RANK 5 FRANCE
Somua SM PACK
i_225.png
GarageImage I-225.jpg
ArtImage I-225.png
I-225
AB RB SB
5.7 5.0 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The I-225 was a proposed Soviet high altitude interceptor. It marked the conclusion of the I-220 series which was originally derived from the MiG-3. Compared to its predecessors, the I-225 was both the heaviest and the most powerful. Additionally, it had a significantly improved Shchyerbakov pressure cabin, 8mm seat armour, and an arsenal of four synchronized 20mm ShVAK cannons. The I-225 was designed to have a top speed of more than 700 km/h and a service ceiling of 12,000 meters, which made it capable of intercepting enemy aircraft at high altitudes. The second prototype, which is the one we have in the game, became the second fastest Soviet piston-engined fighter, only being surpassed by the Yak-3M. Despite its promising performance, the I-225 faced too many delays as most of the work was focused on the I-250, and in the end, it ended up being overshadowed by other aircraft designs.

The I-225 was introduced in Update 1.81 "The Valkyries". It is one of the last piston fighters in the Soviet avation tree and is one of the best prop fighters the Soviet Union has to offer. It is best used at high altitudes, where its performance really shines and where it can outperform most of its contemporaries. But it's not a bad idea to only climb as much as you need to, because trying to dive straight on at enemies at lower altitudes can put the I-225 at a disadvantage due to its high-speed compression.

General info

Flight performance

Max speed
at 10 000 m726 km/h
Turn time19 s
Max altitude10 450 m
EngineMikulin AM-42FB
TypeInline
Cooling systemWater
Take-off weight4 t

The I-225 is the latest claim to the throne of Soviet prop-fighters. With its high speed at high altitudes, decent armament, good turning capabilities and insane climb rate, this Super-MiG is the best all-around dogfighter Russia has to offer. Although relatively useless as an interceptor in real life, the I-225 is quite potent in War Thunder, being one of four Soviet props that are good at altitude, which is very unique for the Soviet tech tree that is mostly comprised of low-altitude prop planes. From take-off and into the fight, this MiG is an overall smooth operator and can be very competitive even when facing early jets.

Characteristics Max Speed
(km/h at 10,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 702 682 10450 19.9 20.4 16.7 16.6 257
Upgraded 751 726 18.5 19.0 25.8 20.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
820 320 N/A 354 280 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 280 < 400 > 370
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
8,800 m 1,500 hp 1,610 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural820 km/h
Gear320 km/h

Armour plates:

  • 9 mm steel behind the pilot

Critical components

  • Fuel tank in the fuselage behind the pilot
  • Fuel tank in front of the guns and behind the engine
  • Liquid cooling systems in front of the spars near the slats
  • Oil Cooling systems underneath the nose

Modifications and economy

Repair costBasic → Reference
AB2 561 → 3 216 Sl icon.png
RB5 902 → 7 412 Sl icon.png
SB9 156 → 11 499 Sl icon.png
Total cost of modifications46 800 Rp icon.png
85 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 210 / 460 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
155 Ge icon.png
Mods radiator.png
Radiator
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
5 300 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
195 Ge icon.png
Mods new engine.png
Engine
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
195 Ge icon.png
Mods metanol.png
Engine injection
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 300 Rp icon.png
Cost:
9 600 Sl icon.png
270 Ge icon.png
Mods armor cover.png
Cover
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
155 Ge icon.png
Mod arrow 1.png
Mods weapon.png
shvak_new_gun
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
195 Ge icon.png

The default belts of the ShVAK's are quite efficient and the cannons themselves are very accurate, so you should focus on performance upgrades. The most important upgrades are the engine, engine injection and then the survivability modules to help remedy the weak airframe of the I-225.

Your module research should look something like this:

  • Fuselage repair
  • Radiator
  • Compressor
  • Airframe
  • Wings repair
  • Engine
  • Engine injection
  • Cover
  • Offensive 20 mm
  • New 20 mm cannons

Armaments

Offensive armament

Weapon 14 x 20 mm ShVAK cannon
Ammunition400 rounds
Fire rate720 shots/min
Main article: ShVAK (20 mm)

The I-225 is armed with:

  • 4 x 20 mm ShVAK cannons, nose-mounted (100 rpg = 400 total)

The 20 mm ShVAK cannons are very accurate and are extremely powerful in controlled, well-aimed bursts to enemy wings and critical components. Your default belts are quite powerful and the cannons themselves are highly accurate due to the nose mountings. While most players recommend the "Ground Targets" belt, this is not necessarily the best choice when it comes to the I-225 thanks to the poor ballistics and damage output of the Soviet HEF and FI-T shell. The "Armoured Targets" belt contains three AP-I shell and one HEF shell, and this combination provides the best option as to start fires and damaging modules.

Usage in battles

The I-225 can be used to climb to bomber altitude (4-6 km) and act as an interceptor, and it can perform this role amicably with its good climb rate, high speed and fast-firing quad ShVAK 20 mm cannons that can start fires. Be wary that the I-225 has no bulletproof glass in the front to protect this pilot, so you should never tail any bomber and approach from oblique angles or force head-ons. Also its armament of four 20 mm can be lacking against large aircraft, so I-225 players will likely have to expend all of their ammo in a bomber if they want to bring it down.

If one either destroys all the bombers or there are no bombers to be found, you are free to fly as a fighter versus other fighters. When engaging fighters, primarily try to employ a Boom-&-Zoom or energy fighting tactics which are exceptionally great when performed at high altitudes. Versus less manoeuvrable planes such as the F8F-1B, you can potentially turn-fight but be careful to not lose too much energy, as you may struggle to regain it. Also avoid tunnel visioning, as the I-225's weakness is anything extended due to an increased chance that multiple enemies will engage you.

Offensive flying:

When offensively engaging an enemy, the pilot should use the amazing performance and superb dive speed to their advantage, as the I-225 is the most vulnerable when it is unable to use these traits. Your go-to flying style should be energy fighting or Boom-&-Zoom, as both of these rely on top speed, energy retention, diving speed, climb rate, and these areas are where the I-225 excels the most. Always make sure to be above your enemy so you maintain an energy advantage. Your ideal altitude is 6 km, as this is where you can make the most out of the powerful turbocharged AM-42 engine and abuse your insane dive speed to its potential.

Do not tail any bombers Due to the lack of bulletproof glass and the frail airframe, tailing a bomber is an invitation for a pilot snipe or destroyed engine of the attacker. Depending on the bomber, attacking from above or below from oblique angles is your best bet. Aim for the engines and the wings if you can't force a head-on.

Defensive flying:

An example of the Vertical Spiral, which the I-225 can make very good use of.

If an enemy manages to get on your tail or has you in their gunsights, you should enter a slight dive in order to make use of your amazing dive speed and excellent acceleration. Being an energy fighter, you can make use of energy-wasting manoeuvres such as spiral climbing, displacement rolls, Immelmann turns or vertical spirals. Vertical spirals are particularly effective thanks to your excellent energy retention.

Specific enemies worth noting

  • Spitfire F Mk 22 and Mk 24 - The extremely powerful Griffon engined Spitfires are some of the most dangerous enemies you will encounter at this BR. They possess an amazing climb rate, amazing roll rate, brutal acceleration, high speed, solid manoeuvrability and excellent high altitude performance. Their quad Hispano Mk II's can load a very potent "Air targets" belt which is filled with HEF-I and HEF-SAPI rounds that will shred your airframe to bits with a quick burst. Try to keep a higher altitude than it and dive on it if it's unaware of your presence. When one is engaging you, try to bleed its energy with vertical manoeuvres or if you're confident enough, you can turn fight it.
  • Bf 109 K-4 - The last of the legendary Bf 109's can also be encountered. You can outspeed it by a large margin and have superior acceleration and dive speed. Avoid employing an energy fighting playstyle as the K-4 has amazing energy retention and a solid climb rate, although the I-225 can take advantage of its strange refusal to stall when using WEP in order to beat the 109 in the vertical, although it is not recommended to use it in this way. Always remain on its tail and steer clear of its gunsights, as its powerful array of armaments (1 x 30 mm cannon or 3 x 20 mm cannons, both of which are loaded with the brutal Minengeschoß round) will down you quickly if they land a few good hits. Employ a Boom-&-Zoom playstyle to take advantage of your superior speed and high diving speed.
  • F8F-1B - The feared Bearcat is one of the best prop planes in the game and is the worst enemy for the I-225 to face, as the Bearcat outclasses it in practically every way aside from performance above 6 km. The Bearcat out-turns you, out-rolls you, out-climbs you, and has an extremely devastating set of AN/M3 cannons which are effectively Hispano Mk V's. Avoid them at all costs unless they are unaware of your presence, and if one forces an engagement on you, seek assistance from teammates.
  • Ta 152 H-1 - While not a major enemy, it is possible to encounter the Ta 152 at higher altitudes where its engine performs the best. The outcome of the fight comes down to the more skilled pilot, as the two planes are fairly even performance-wise. Never let a Ta 152 get you in its gunsights, as it sports an incredibly powerful array of armaments that can shred through you like paper. You have a superior turning rate and energy retention but the 152 beats you in a dive, so focus on vertical manoeuvres.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Manual engine controls can be used to counter the rapid overheating caused by using WEP. Following these instructions will allow you to use WEP indefinitely unless on a warm map.

  • Set the propeller pitch to 75%. Don't set it any lower as it will cause significant performance drop.
  • Set the oil radiator to 100% and the water radiator to 65%. While these values can be lowered at higher altitudes and colder maps, try to keep the oil temperature below 85°C and water temperature below 120°C.
  • On takeoff, set the mixture to 35% and keep it there until you reach an altitude of 4,000 m. Between 4,000 and 6,500 m set it to 25%. Between 6,500 and 8,500 m set it to 20%. Above 8,500 m switch back to auto engine control, as overheating is no longer an issue at extreme altitudes.
  • The supercharger and turbocharger are automatically controlled and require no player input.

Pros and cons

Pros:

  • Great low speed control and stall characteristics
  • Great energy retention, both in the vertical and while manoeuvring
  • Excellent high altitude performance
  • Great climb rate
  • Decent firepower
  • Powerful flaps
  • Great rudder effect

Cons:

  • Armament can sometimes feel inadequate against sturdy targets like bombers, low ammo count per gun
  • Severe elevator compression past ~650 km/h (IAS), and becomes a brick past 700 km/h
  • Engine prone to overheating, can be mitigated with use of MEC
  • Can face early jets (SB), which pose a huge challenge because of their high speeds
  • Lacks combat flaps, usage of takeoff flaps will bleed speed rapidly
  • Fairly fragile airframe that is susceptible to fires
  • Rudder effect is too great, it often overturns the plane
  • Below average manoeuvrability without flaps

History

The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2,000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20 mm ShVAK cannons. In testing (primarily tests of the fighter's speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.

- From Devblog

"During the early stages of the war on the Eastern Front, the German Ju-86P high altitude reconnaissance plane saw the Soviets lacking in a capable high altitude interceptor. Deeming it necessary to deal with these high altitude recon planes, an order went out for the creation of an interceptor that could fly high and fast enough to dispose of any intruders. The Mikoyan-Gurevich aircraft company, already successful with the high altitude MiG-3, took on the challenge to develop the fighter. The prototypes began development in 1942 as the I-220 series.

The I-225 the last of this series of aircraft. The I-225 was an improvement on the earlier I-220; compared to its predecessor the I-225 featured a pressurized cockpit, a cut down rear fuselage, and 4 synchronized 20 mm cannons firing through the propeller. The I-225 was powered by "a Mikulin AM-42B 12-cylinder liquid-cooled Vee engine equipped with a TK-300B turbo-supercharger on its starboard side and affording 2,000 hp for take-off and 1,750 hp at 7,500 m."

The all metal aircraft flew for the first time on the 21st of July, 1944. On August 2nd of the same year, the plane hit 707 km/h at an altitude of 8,500 m. During the 15th flight, the aircraft's engine seized at an altitude of 15 m and was deemed irreparable.

The second prototype and its tests were delayed until March 14th, 1945. The second I-225 was fitted with the AM-42-FB, an improvement on the first prototype's engine. This second prototype reached a speed of 726 km/h, one of the fastest speeds reached by any Soviet aircraft.

By the time of the I-225 the Germans had ceased high altitude operations rendering the existence of the plane largely unnecessary. However, development on high altitude aircraft continued thanks to the possibility of the Soviets going to war with the Western powers, who possessed heavy bombers that could operate well outside the effective operational altitudes of Soviet piston-engined planes.

Development on the I-225 and its brethren was ended in March 1947, when nobody saw a need for a high altitude interceptor and native Soviet jet designs were coming into service."

- Written by War Thunder user Bobertman From War Thunder Forum

Media

Skins
Images
Videos

See also

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5