Difference between revisions of "Zhukovsky's I-153-M62"

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{{About
 
{{About
| about = Russian biplane '''{{PAGENAME}}'''
+
| about = Soviet biplane '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = I-15 (Family)
 
| link = I-15 (Family)
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== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
'''{{Specs|name}}''' is a premium Rank {{Specs|rank}} Soviet biplane {{Battle-rating}}. It was introduced in [[Update 1.31]]. It costs 250 Golden Eagles. The plane is painted after the camouflage scheme of Soviet pilot Sergey Y. Zhukovsky in the 127th Fighter Aviation Regiment of the Soviet Air Forces.
+
'''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet biplane fighter {{Battle-rating}}. It was introduced in [[Update 1.31]]. It costs 250 Golden Eagles. The plane is painted after the camouflage scheme of Soviet pilot Sergey Y. Zhukovsky in the 127th Fighter Aviation Regiment of the Soviet Air Forces.
  
 
== General info ==
 
== General info ==
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|-
 
|-
 
! Upgraded
 
! Upgraded
| 466 || 444 || 13.0 || 13.3 || 24.2 || 15.2
+
| 466 || 444 || 13.0 || 13.3 || 20.1 || 15.2
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| < 180 || < 240 || < 380 || > 250
 
| < 180 || < 240 || < 380 || > 250
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,500 m || 930 hp || 1,116 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,000 m || 880 hp || 1,056 hp
 
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 8 mm Steel plate behind the pilot.
 
* 8 mm Steel plate behind the pilot.
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=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShKAS (7.62 mm)}}
 
{{main|ShKAS (7.62 mm)}}
  
'''''Zhukovsky's'' I-153-M62''' is armed with:
+
'''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.62 mm ShKAS machine gun, nose mounted (750 + 520 + 500 + 700 (Top right clockwise) = 2,470 total)
+
* 4 x 7.62 mm ShKAS machine gun, nose mounted (750 + 520 + 500 + 700 (clockwise from top-right) = 2,470 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}
+
{{main|FAB-50sv (50 kg)|RS-82|RBS-82}}
  
'''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
'''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 4 x 50 kg FAB-50 bombs (200 kg total)
+
* 4 x 50 kg FAB-50sv bombs (200 kg total)
* 8 x 82 mm RS-82 rockets
+
* 8 x RS-82 rockets
* 8 x 82 mm RBS-82 rockets
+
* 8 x RBS-82 rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air-defence fighter and watch as the enemy plummets towards the ground.
 
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air-defence fighter and watch as the enemy plummets towards the ground.
  
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'''Realistic Battles:''' Start out by climbing to ~2000m and then gaining airspeed. You then react to the most immanent/dangerous threats, either diving on lower flying planes or attackers, or going a bit higher up to get a bomber kill, or in general, luring people into turnfights.
 
'''Realistic Battles:''' Start out by climbing to ~2000m and then gaining airspeed. You then react to the most immanent/dangerous threats, either diving on lower flying planes or attackers, or going a bit higher up to get a bomber kill, or in general, luring people into turnfights.
  
'''Mixed Battles/CAS:''' Surprisingly, this small biplane is quite deadly as a CAS aircraft. It can carry 4x50kg bombs, which can still be relatively effective at 2.0, or the lethal RBS-82 rockets, 4 on each wing. These effectively function as APHE, as they deal little to no damage if a direct hit does not occur. If it does, however, it will instantly destroy the tank with a single hit. Therefore, if you are comfortable with your aim, you can destroy up to 4 targets per sortie, and a few more with some strafing. Due to its low stall speed and incredible maneuverability, the I-153 can easily be pulled out of a dive at very low altitude. SPAA are a considerable threat however, as the Chaika isn't exactly a hard target to hit if the pilot is unaware of their surroundings. The biggest threats are the [[M16 MGMC]] and [[Flakpanzer 38]] due to their high rate of fire. The [[P.7.T AA]] is also a rare, yet deadly occurrence.
+
'''Mixed Battles/CAS:''' Surprisingly, this small biplane is quite deadly as a CAS aircraft. It can carry 4 x 50 kg bombs, which can still be relatively effective at the battle rating, or the lethal RBS-82 rockets, 4 on each wing. These effectively function as APHE, as they deal little to no damage if a direct hit does not occur. If it does, however, it will instantly destroy the tank with a single hit. Therefore, if you are comfortable with your aim, you can destroy up to 4 targets per sortie, and a few more with some strafing. Due to its low stall speed and incredible manoeuvrability, the I-153 can easily be pulled out of a dive at very low altitude. SPAA are a considerable threat however, as the Chaika isn't exactly a hard target to hit if the pilot is unaware of their surroundings. The biggest threats are the [[M16 MGMC]] and [[Flakpanzer 38]] due to their high rate of fire. The [[P.7.T AA]] is also a rare, yet deadly occurrence.
  
 
'''Simulator:'''
 
'''Simulator:'''
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Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
 
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
  
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good maneuverability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.
+
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.
  
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will maneuver much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
+
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
  
 
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.
 
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.
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[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;
 
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;
  
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
+
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
  
 
[[Do 17 Z-2|Do 17 Z]]:
 
[[Do 17 Z-2|Do 17 Z]]:
  
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't maneuver aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive maneuvers as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.
+
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.
  
 
[[He 111 H-6]]:
 
[[He 111 H-6]]:
  
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.
+
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2 x 7.92 mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.
  
 
[[Sunderland Mk IIIa|Sunderland]]:
 
[[Sunderland Mk IIIa|Sunderland]]:
  
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage.
+
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.
  
 
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:
 
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:
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These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.
 
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
"The Polikarpov I-153 ""Chaika"" (""Seagull"") was an advanced version of the I-15 fighter developed in 1932 (thus its designation, meaning ""I-15 Third Model""). The first aircraft of this type took off in August 1938, but it was only a year later that it was launched into full-scale production.
+
The Polikarpov I-153 "Chaika" ("Seagull") was an advanced version of the I-15 fighter developed in 1932 (thus its designation, meaning "I-15 Third Model"). The first aircraft of this type took off in August 1938, but it was only a year later that it was launched into full-scale production.
  
The prototype served as ""Black 69"" with the 127th Fighter Aviation Regiment of the Western Military District. This aircraft was piloted by Sergey Yakovlevich Zhukovsky, a Soviet ace who scored 13 planes destroyed and 15 shared destroyed.
+
The prototype served as "Black 69" with the 127th Fighter Aviation Regiment of the Western Military District. This aircraft was piloted by Sergey Yakovlevich Zhukovsky, a Soviet ace who scored 13 planes destroyed and 15 shared destroyed.
  
By the start of the war, Zhukovsky was a Junior Lieutenant and a Flight Commander with the 127th Fighter Aviation Regiment at Grodno. On June 22, 1941, he took part in nine air duels and shot down five enemy aircraft (three of them while piloting ""Black 69""), and on June 29, he scored three more victories. He flew a total of over 500 sorties during the years of the war.
+
By the start of the war, Zhukovsky was a Junior Lieutenant and a Flight Commander with the 127th Fighter Aviation Regiment at Grodno. On June 22, 1941, he took part in nine air duels and shot down five enemy aircraft (three of them while piloting "Black 69"), and on June 29, he scored three more victories. He flew a total of over 500 sorties during the years of the war.
  
Sergey Yakovlevich Zhukovsky was awarded with the Order of Lenin, six Orders of the Red Banner of Labour, the Order of Alexander Nevsky, the Order of the Patriotic War 1st Class, two Orders of the Red Star, and sixteen medals. He retired from the Soviet Air Force as a Colonel General of Aviation."
+
Sergey Yakovlevich Zhukovsky was awarded with the Order of Lenin, six Orders of the Red Banner of Labour, the Order of Alexander Nevsky, the Order of the Patriotic War 1st Class, two Orders of the Red Star, and sixteen medals. He retired from the Soviet Air Force as a Colonel General of Aviation.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}
 
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}
  

Latest revision as of 18:00, 26 March 2021

This page is about the Soviet biplane Zhukovsky's I-153-M62. For other uses, see I-15 (Family).
Zhukovsky's I-153-M62
i-153_m62_zhukovskiy.png
GarageImage Zhukovsky's I-153-M62.jpg
360://https://wiki.warthunder.com/images/9/99/Cockpit_i-153_m62_zhukovskiy.jpg
Zhukovsky's I-153-M62
AB RB SB
1.7 2.0 2.0
Purchase:250 Specs-Card-Eagle.png
Show in game
STORE

Description

Zhukovsky's I-153-M62 is a premium rank I Soviet biplane fighter with a battle rating of 1.7 (AB) and 2.0 (RB/SB). It was introduced in Update 1.31. It costs 250 Golden Eagles. The plane is painted after the camouflage scheme of Soviet pilot Sergey Y. Zhukovsky in the 127th Fighter Aviation Regiment of the Soviet Air Forces.

General info

Flight performance

Max speed
at 4 850 m444 km/h
Turn time13 s
Max altitude10 700 m
EngineShvetsov M-62
TypeRadial
Cooling systemAir
Take-off weight2 t

The I-153-M62 handles like a dream, outperforming most fighters at its BR. It accelerates fast and has a good max speed. The Chaika possesses a good turn radius, good climb rate and good acceleration at low altitudes. To fly this plane, you should climb to medium altitudes after taking off (2,000 - 3,000 meters) then accelerate to prepare for hot pursuit against enemy fighters and bombers. The plane's massive flaws are its low top speed for its BR and weak airframe.

Characteristics Max Speed
(km/h at 4,850 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 421 409 10700 14.1 14.4 11.3 11.3 274
Upgraded 466 444 13.0 13.3 20.1 15.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
580 450 N/A N/A N/A ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 180 < 240 < 380 > 250

Survivability and armour

Crew1 person
Speed of destruction
Structural580 km/h
Gear450 km/h
  • 8 mm Steel plate behind the pilot.
  • No armour glazing, open cockpit
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)

Modifications and economy

Repair cost
AB280 Sl icon.png
RB520 Sl icon.png
SB410 Sl icon.png
Total cost of modifications4 820 Rp icon.png
520 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 10 / 30 / 40 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
450 Rp icon.png
Cost:
50 Sl icon.png
30 Ge icon.png
Mods compressor.png
Compressor
Research:
660 Rp icon.png
Cost:
70 Sl icon.png
50 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Research:
1 400 Rp icon.png
Cost:
150 Sl icon.png
110 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
shkas_belt_pack
Research:
450 Rp icon.png
Cost:
50 Sl icon.png
30 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
DZ-40
Research:
450 Rp icon.png
Cost:
50 Sl icon.png
30 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
RO-82
Research:
660 Rp icon.png
Cost:
70 Sl icon.png
50 Ge icon.png
Mods weapon.png
shkas_new_gun
Research:
750 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png

Armaments

Offensive armament

Ammunition2 470 rounds
Fire rate1 800 shots/min
Main article: ShKAS (7.62 mm)

Zhukovsky's I-153-M62 is armed with:

  • 4 x 7.62 mm ShKAS machine gun, nose mounted (750 + 520 + 500 + 700 (clockwise from top-right) = 2,470 total)

Suspended armament

Number of setups3
List of setups
Setup 14 x 50 kg FAB-50sv (forged) bomb
Setup 28 x RS-82 rockets
Setup 38 x RBS-82 rockets
Main articles: FAB-50sv (50 kg), RS-82, RBS-82

Zhukovsky's I-153-M62 can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg FAB-50sv bombs (200 kg total)
  • 8 x RS-82 rockets
  • 8 x RBS-82 rockets

Usage in battles

As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air-defence fighter and watch as the enemy plummets towards the ground.

Anything with .50 cals will usually knock your engine out almost immediately. Also, tracer belts easily light this on fire, and the burning is usually fatal. As a result, turn-fighting to keep yourself out of enemy guns is advisable.

Many aircraft will attempt to Boom & Zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.

Realistic Battles: Start out by climbing to ~2000m and then gaining airspeed. You then react to the most immanent/dangerous threats, either diving on lower flying planes or attackers, or going a bit higher up to get a bomber kill, or in general, luring people into turnfights.

Mixed Battles/CAS: Surprisingly, this small biplane is quite deadly as a CAS aircraft. It can carry 4 x 50 kg bombs, which can still be relatively effective at the battle rating, or the lethal RBS-82 rockets, 4 on each wing. These effectively function as APHE, as they deal little to no damage if a direct hit does not occur. If it does, however, it will instantly destroy the tank with a single hit. Therefore, if you are comfortable with your aim, you can destroy up to 4 targets per sortie, and a few more with some strafing. Due to its low stall speed and incredible manoeuvrability, the I-153 can easily be pulled out of a dive at very low altitude. SPAA are a considerable threat however, as the Chaika isn't exactly a hard target to hit if the pilot is unaware of their surroundings. The biggest threats are the M16 MGMC and Flakpanzer 38 due to their high rate of fire. The P.7.T AA is also a rare, yet deadly occurrence.

Simulator:

The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside.

Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.

Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.

If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.

Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.

Enemies worth noting:

Ki-27, N1K1, He 51, Gladiator, etc;

Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.

Do 17 Z:

This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.

He 111 H-6:

This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2 x 7.92 mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.

Sunderland:

This flying boat is like a low-tier Be-6. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.

He 100, Bf 109 E / F, A6M2:

These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Incredible turn radius
  • Great climb rate
  • High rate of fire with 4 7.62 mm machine guns

Cons:

  • Low speed
  • Minimal damage output with default belts for the 7.62 mm machine guns

History

In-game description

The Polikarpov I-153 "Chaika" ("Seagull") was an advanced version of the I-15 fighter developed in 1932 (thus its designation, meaning "I-15 Third Model"). The first aircraft of this type took off in August 1938, but it was only a year later that it was launched into full-scale production.

The prototype served as "Black 69" with the 127th Fighter Aviation Regiment of the Western Military District. This aircraft was piloted by Sergey Yakovlevich Zhukovsky, a Soviet ace who scored 13 planes destroyed and 15 shared destroyed.

By the start of the war, Zhukovsky was a Junior Lieutenant and a Flight Commander with the 127th Fighter Aviation Regiment at Grodno. On June 22, 1941, he took part in nine air duels and shot down five enemy aircraft (three of them while piloting "Black 69"), and on June 29, he scored three more victories. He flew a total of over 500 sorties during the years of the war.

Sergey Yakovlevich Zhukovsky was awarded with the Order of Lenin, six Orders of the Red Banner of Labour, the Order of Alexander Nevsky, the Order of the Patriotic War 1st Class, two Orders of the Red Star, and sixteen medals. He retired from the Soviet Air Force as a Colonel General of Aviation.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15 fighters  I-15 WR · I-15 M-22 · I-15R · I-15bis · I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16 fighters  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180 fighters  I-180S · I-185 (M-71) · I-185 (M-82)
ITP fighters  ITP (M-1)
Twin-engine fighters  TIS MA
Bombers  Po-2
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15R · I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · Su-6 · Tandem MAI · TIS MA · Yak-38
Bombers  Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5a Catalina · ▂Hampden TB Mk I · ▂B-25J-30