He 100 D-1
- 1 Description
- 2 General info
- 3 Armaments
- 4 Usage in the battles
- 5 History
- 6 Media
- 7 Read also
- 8 Sources
The He 100 D-1 is a Rank II German fighter with a battle rating of 1.7. It was introduced in Update 1.65 "Way of the Samurai".
He 100 is the strictest definition of a Boom n Zoom aircraft. Being the fastest plane in any match of it's rank, a world of possibilities and tactics opens up. A strong mid game presence and a game-winning late game allow this plane, in the right hands, to carry almost all games. If diving onto a target and end up missing; that's fine, just keep flying straight and extend or go into a zoom climb, which is also very good as the He-100 has a very high climb rate. The He-100's biggest weakness is it's cooling system. It's all over the aircraft, mainly in the nose and wings. If hit, there's a rough 70% chance that it will begin to leak water. This plane is fast and easy to use, but is not beginner-friendly since the armament consists of only three 7.92 mm MG 17s which do not have the stopping power to take out bombers or more heavily armored aircraft. There's very little chance that the He 100 will take out a target on the first pass, which means there will be a lot of circling and re-positioning.
| Max Speed
(km/h at 5,000 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 5,000 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 340||< 420||< 400||> 312|
|Optimal altitude||100% Engine power||WEP Engine power|
|4,000 m||1,020 hp||1,081 hp|
Survivability and armour
- 10 mm Steel plate behind the pilot.
- No armour glazing
- Critical components located at front of aircraft (fuel, pilot, engine, controls)
- Oil cooling system in vertical and horizontal stabilizers
- Oil cooling system in upper rear fuselage
- Liquid cooling system in wings
The He 100 D-1 is armed with:
- 1 x 7.92 mm MG 17 machine gun (500 rpg)
- 2 x 7.92 mm MG 17 machine gun (500 rpg = 1,000 total)
The three machine guns are arranged with one in each wing and one in the nose. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
Usage in the battles
Disclaimer - He 100 is not a "beginner-friendly" plane, but in skilled hands it can perform nothing short of miracles.
When flying it, try to build altitude right away, in most situations the He 100 will be the highest plane on both teams by the time the initial engagement begins. Pick off solo targets, prioritizing by altitude and not by enemy plane. If the enemy plane dives away, do not chase. When guaranteed that the He 100 has height superiority on both teams, use BnZ to pick off targets. Do not turn fight unless certain the target can be shot down and the plane will not get hit by anything in the process.
A good tactic is to try and bait enemy fighters into chasing you. A good way to do this is to gather as much speed and altitude as you can. fly above the enemy, tempting them as an apparently easy target. When you see that an enemy aircraft is going chase you, go into a steep climb, almost vertical if possible. Keep a close eye on the chasing plane. When they begin to stall, turn around and dive on them. They will be slow and easy targets. Clever pilots will break off straight away and dive away. Do not follow them as you will lose your altitude advantage. For this to work you must ensure that you are the highest flying plane in your vicinity. If an enemy fighter is higher than you they will be able to target you as you climb.
Sitting on the enemy tail is not a valid strategy due to a low calibre armament; a better strategy would be to dive and placing accurate shots at the pilot or fuel tanks of the enemy plane. Altitude is a very helpful friend. There will not be a single plane that the He 100 cannot outrun in any match up. The He 100 is a very fragile piece of machine and will not take kindly to any damage at all. Avoid at all costs any head-ons or dangerous situations that will leave the plane vulnerable. As the game progresses to the "late-game", speed will carry games. Having the ability to chase off and pick off lonely and possibly damaged planes, is when the true strength of this plane shines. Use your excellent speed to quickly retreat to base for refueling or rearming. In skilled hands, an He 100 is an absolutely devastating machine, capable of winning pretty much every game.
It is highly recommended to use stealth belts with this aircraft. Not only do they contain a high level of AP rounds, which are great for sniping pilots/ gunners and disabling engines, but it also allows you to fire on an enemy without tracer rounds giving your position away. This can give you some much needed time to place more shots on a target while they hesitate to try and locate you. Of course, it also means that you have to aim carefully, as there are no tracers to help you aim.
If you find yourself on the tail of something well armoured like an IL 2, it is best to aim for the wings. With luck you will manage to remove the wing from the enemy aircraft, or at least cause some damage to fuel tanks. Engines are also a good target, especially on bombers. You are an extremely fragile aircraft, so be very careful of defensive gunners. Even low caliber guns are a big threat. Beware of tailing aircraft like the Bristol Beaufort and B-34, as the defensive .50 cals will be able to take you out from over a kilometer away. A single 12.7 mm round through your engine block or into the cockpit will end the He 100.
Specific enemies worth noting
Whilst you hold top place for speed and climb rate, there are still planes that can take you out. Do not engage anything in a turn fight, even if you think you can win. It will make you bleed energy and vulnerable to other fighters. Even 7.7mm machine guns are a big threat to the He 100, so even biplanes can be a threat if they take you off guard. Head ons are a massive no-no in this aircraft, as you will almost certainly be destroyed or come out with severe engine/cooling system damage.
MiG 3-15- A good climber, well armed and quite fast. It is a big threat at high altitudes where it performs best.
Spitfire Mk Ia/ Mk IIa- Whilst the Spitfire does not perform well at high altitudes, it is the king at low altitude combat. Targeting a Spitfire can be difficult due to its great maneuverability, while its 8 7.7 mm machine guns will rip you to pieces if they find their target.
Bombers in general- Anything with defensive fire power can be a threat to the He 100. It is not advisable to target any bombers unless you are certain that you can destroy it quickly. Most bombers will simply soak up your 7.92 mm machine guns, taking minor damage. Meanwhile, any hits you take are liable to cause water leaks, which will eventually cause your engine to fail.
If flown properly at its BR range, the He 100 can be untouchable. Nothing can catch it in level flight, nearly nothing can catch it in a climb and it can out dive almost anything. As speed, dive rate and climb rate become some of the more important traits in later rank aircraft, the He 100 can be used in later rank combat quite effectively. The three machine guns remain adequate against most fighters up to rank IV, as long as you aim for weak points like the wings, engine or pilot.
Later rank aircraft to look out for:
La 5 and La 7 - The La range are some of the first proper Russian Boom & Zoom aircraft, with powerful engines, great climbing ability and deadly armament. Their energy retention is excellent and they will be able to keep up with you in a climb. Just a short burst from their cannons will obliterate you. When engaging them, employ Boom and Zoom tactics. Always climb at the start of the match, pick your target and then dive on it from above. Strafe it with machine gun fire. If you are lucky, you will destroy or cripple the target. If you do not, climb away using your energy from the dive and repeat. In other words, always ensure that you have an energy advantage. Diving on them in a surprise attack is the ideal way to take them out.
The He 100 can be a very frustrating aircraft to be up against if it is in the right hands. When used strictly as a Boom and Zoomer, it can simply fly across the map strafing other planes and then climb away, steadily wearing down its opponents whilst being impossible to catch. The best way to take one out is to try and force it into a turn fight, where it will lose energy and become an easily target. If the pilot is disciplined and refuses to engage in a turn fight, you should try to get an altitude advantage on it and dive onto the He 100 as it climbs.
Any damage this aircraft takes (especially to the engine and wings), will soon cause the aircraft's engine to fail. So any opportunity you get to fire at one, even if it is at long range, should be take, as it will likely result in a water or oil leak.
Manual Engine Control
|Not controllable||Controllable||Not controllable||Controllable||Separate||Not controllable||Not controllable|
|I||Fuselage Repair, Radiator||Offensive 7 mm|
|II||Compressor||Airframe||New 7 mm MGs|
|III||Wing Repair, Engine|
Pros and cons
- Incredible speed, can reach 640 km/h (397 mph) in level flight, dive speed can go up to 850-900 km/h (RB). No competition until Rank IV.
- Decent turn time and roll rate.
- Excellent climb rate and energy retention
- Relatively good ammo count at 500 rpg.
- Amazing high altitude performance.
- Often faces biplanes, which are easy prey for the He 100.
- Can perform exceptionally well against most planes if used correctly.
- Performs well in higher rank matches, where you will still be able to out run most enemy aircraft.
- Stealth ammo belt has a high proportion of AP rounds, sacrifices chemical damage from more penetration (Could also be seen as a con).
- Very fragile. Most shots taken will cripple the cooling systems or engine.
- Not a plane for "new" players to spray rounds on target, needs some skill with aiming at enemy weak spots.
- Only has three 7.92 mm machine guns, which can make destroying things difficult.
- Armament is ineffective against bombers and well armored planes like the IL-2.
- Oil overheats frequently if throttle is set above 95%.
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the
main template. Be sure to include links to sources at the end of the article.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
|Heinkel||He 51 A-1 · He 51 B-1 · He 51 B-2 /Hydroplane · He 51 C-1 · He 51 C-1 /Late|
|He 112 V-5 · He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2|
|He 100 D-1|
|Messerschmitt||Flegel's Bf 109 A · Bf 109 B-1 Late|
|Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2|
|Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop|
|Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4|
|Focke-Wulf||Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U12 · Fw 190 A-5/U2 · Fw 190 A-8 · Fw 190 C · Fw 190 F-8 · Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13|
|Ta 152 H-1 · Ta 152 C-3|
|Fiat||▀CR.42 Falco · ▀Marcolin's C.R.42 CN · ▀G.50 Freccia serie 2 · ▀G.50 Freccia AS serie 7|
|Macchi||▀C.200 Saetta serie 3 · ▀C.200 Saetta serie 7 · ▀C.202 Folgore|
|Trophies||▀P-47D Thunderbolt · ▀Tempest Mk V · ▀Yak-1B · ▀La-5FN|