Difference between revisions of "Update 1.49 "Weapons of Victory""
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==Aircraft== | ==Aircraft== | ||
===USA=== | ===USA=== | ||
+ | |||
* [[AD-2|AD-2 Skyraider]] | * [[AD-2|AD-2 Skyraider]] | ||
* [[P-51D-10|P-51D-10]] (Premium) | * [[P-51D-10|P-51D-10]] (Premium) | ||
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===Germany=== | ===Germany=== | ||
+ | |||
* [[Ar 234 C-3|Ar.234 C3]] | * [[Ar 234 C-3|Ar.234 C3]] | ||
* [[Hs 129 B-2|Hs.129 B2]] & [[Hs.129B-3|Hs.129 B3]] (Cockpit added) | * [[Hs 129 B-2|Hs.129 B2]] & [[Hs.129B-3|Hs.129 B3]] (Cockpit added) | ||
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===USSR=== | ===USSR=== | ||
+ | |||
* [[Golovachev%27s_Yak-9M|Golovachev’s Yak-9M]] (Premium) | * [[Golovachev%27s_Yak-9M|Golovachev’s Yak-9M]] (Premium) | ||
* [[IL-28]] (Cockpit added) | * [[IL-28]] (Cockpit added) | ||
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===Great Britain=== | ===Great Britain=== | ||
+ | |||
* [[Firefly_F_Mk I|FireFly F.Mk.I]] | * [[Firefly_F_Mk I|FireFly F.Mk.I]] | ||
* [[Firefly_FR_Mk_V|FireFly F.Mk.V]] | * [[Firefly_FR_Mk_V|FireFly F.Mk.V]] | ||
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===Japan=== | ===Japan=== | ||
+ | |||
* [[J2M2|J2M2]] | * [[J2M2|J2M2]] | ||
* [[Ki-21-Ia|Ki-21-1a]] | * [[Ki-21-Ia|Ki-21-1a]] | ||
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==Ground Forces== | ==Ground Forces== | ||
===USA=== | ===USA=== | ||
+ | |||
* [[M2A2|M2A2]] | * [[M2A2|M2A2]] | ||
* [[M3 GMC|75mm M3 GMC]] | * [[M3 GMC|75mm M3 GMC]] | ||
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===Germany=== | ===Germany=== | ||
+ | |||
* [[StuH 42 G|StuH 42G]] | * [[StuH 42 G|StuH 42G]] | ||
===USSR=== | ===USSR=== | ||
+ | |||
* [[GAZ-AAA (4M)|4M GAZ-AAA]] | * [[GAZ-AAA (4M)|4M GAZ-AAA]] | ||
* [[SU-57]] (Premium) | * [[SU-57]] (Premium) | ||
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=Game changes= | =Game changes= | ||
==Ammunition (Aircraft)== | ==Ammunition (Aircraft)== | ||
+ | |||
* Fixed the amount of [[RS-132]] rockets on the Il-2 (1941), Il-2 (1942), and Il-2M (1943). | * Fixed the amount of [[RS-132]] rockets on the Il-2 (1941), Il-2 (1942), and Il-2M (1943). | ||
* Fixed the ammunition selection of offensive and defensive weapons for the [[TBF-1C|TBF-1c]] and [[Avenger Mk II (Great Britain)|Avenger Mk I]]. | * Fixed the ammunition selection of offensive and defensive weapons for the [[TBF-1C|TBF-1c]] and [[Avenger Mk II (Great Britain)|Avenger Mk I]]. | ||
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==Changes and fixes to aircraft== | ==Changes and fixes to aircraft== | ||
+ | |||
* A separate research line for British naval fighters has been added. | * A separate research line for British naval fighters has been added. | ||
* All Nimrods have been transferred into the naval fighters research line. The Nimrod Mk.II is, once again, available for all to be researched. | * All Nimrods have been transferred into the naval fighters research line. The Nimrod Mk.II is, once again, available for all to be researched. | ||
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==Changes to Damage Models (aircraft)== | ==Changes to Damage Models (aircraft)== | ||
+ | |||
* Damage calculation system for aircraft has been improved. This will take into account the type of damage more realistically. | * Damage calculation system for aircraft has been improved. This will take into account the type of damage more realistically. | ||
* Improved emergency landing mechanics have been added. | * Improved emergency landing mechanics have been added. | ||
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==Camouflages & customization== | ==Camouflages & customization== | ||
===New skins for aircraft=== | ===New skins for aircraft=== | ||
+ | |||
* [[A-20G-25|A-20G-25]] - “Skonk Works”, aircraft serial number 43-10213, 410th Bombardment Group, 647th Bombardment Squadron, May 1944. Camouflage by Yaroslav “brodyaga_enot" Dzyuin. | * [[A-20G-25|A-20G-25]] - “Skonk Works”, aircraft serial number 43-10213, 410th Bombardment Group, 647th Bombardment Squadron, May 1944. Camouflage by Yaroslav “brodyaga_enot" Dzyuin. | ||
* [[B-17G-60-VE|B-17G]] - “Man O War II", aircraft serial number 42-38083, 322nd Bombardment Squadron, 91st Bombardment Group, Summer 1944. Nose art by Tony Starcer. Camouflage by Andrea Rolandi "Cambridge79". | * [[B-17G-60-VE|B-17G]] - “Man O War II", aircraft serial number 42-38083, 322nd Bombardment Squadron, 91st Bombardment Group, Summer 1944. Nose art by Tony Starcer. Camouflage by Andrea Rolandi "Cambridge79". | ||
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===Decals for aircraft have been added=== | ===Decals for aircraft have been added=== | ||
+ | |||
* Nosecone art, No. 30 Squadron RAAF, Papua New Guinea 1943# | * Nosecone art, No. 30 Squadron RAAF, Papua New Guinea 1943# | ||
* "Eat-Em-Alive" emblem, No. 30 Squadron RAAF | * "Eat-Em-Alive" emblem, No. 30 Squadron RAAF | ||
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===New skins for ground vehicles=== | ===New skins for ground vehicles=== | ||
+ | |||
* Camouflages have been added for most USA ground vehicles. | * Camouflages have been added for most USA ground vehicles. | ||
===Decals for ground vehicles have been added=== | ===Decals for ground vehicles have been added=== | ||
+ | |||
* M18 Hellcat, "Black Cat" emblem" | * M18 Hellcat, "Black Cat" emblem" | ||
* Месть за брата героя" (Revenge for the Hero brother) text | * Месть за брата героя" (Revenge for the Hero brother) text | ||
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==Changes to flight models== | ==Changes to flight models== | ||
+ | |||
* F6F3 - Functionality of propulsion system (engine-propeller-system) has been changed (improved acceleration capabilities on takeoff), improved geometrical parameters of the wings, improved compression of control surfaces at high speeds, improved stability during vertical dive. | * F6F3 - Functionality of propulsion system (engine-propeller-system) has been changed (improved acceleration capabilities on takeoff), improved geometrical parameters of the wings, improved compression of control surfaces at high speeds, improved stability during vertical dive. | ||
* B5N2 - Improved handling at high speeds, stability during bombing and torpedoing, and improved automatic engine control. | * B5N2 - Improved handling at high speeds, stability during bombing and torpedoing, and improved automatic engine control. | ||
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==New Ground Forces Locations=== | ==New Ground Forces Locations=== | ||
+ | |||
* [[Berlin (Ground Forces)|Berlin]]: Modes available: Domination, Battle, Capture. | * [[Berlin (Ground Forces)|Berlin]]: Modes available: Domination, Battle, Capture. | ||
* [[Normandy_(Ground_Forces)|Normandy]]: Modes available: Domination, Battle, Breakthrough, Capture. | * [[Normandy_(Ground_Forces)|Normandy]]: Modes available: Domination, Battle, Breakthrough, Capture. | ||
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==Changes to current Ground Forces locations== | ==Changes to current Ground Forces locations== | ||
− | * [[Poland]]: A rocky ledge on the north-eastern area of the lake has been added.Minor balance changes. | + | |
+ | * [[Poland (Ground Forces)|Poland]]: A rocky ledge on the north-eastern area of the lake has been added.Minor balance changes. | ||
* [[Mozdok (Ground Forces)|Mozdok]]: Many changes have taken place on this location. For better gameplay balance, new hills and covers have been added.The riverbed has been re-worked. | * [[Mozdok (Ground Forces)|Mozdok]]: Many changes have taken place on this location. For better gameplay balance, new hills and covers have been added.The riverbed has been re-worked. | ||
* [[Eastern_Europe_(Ground_Forces)|Eastern Europe]]: Road to the eastern part of city has been changed. | * [[Eastern_Europe_(Ground_Forces)|Eastern Europe]]: Road to the eastern part of city has been changed. | ||
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==Ground Forces Ammunition== | ==Ground Forces Ammunition== | ||
+ | |||
* The penetration mechanics of armour piercing and APCR shells have been changed. The penetration of all shells is now calculated through a single method: Almost all of these shells can now penetrate thicker, non-sloped armour than before, while being considerably less effective against sloped armour. Armour piercing projectiles (all types) now show the worst performance regarding the penetration of sloped armour.<br> | * The penetration mechanics of armour piercing and APCR shells have been changed. The penetration of all shells is now calculated through a single method: Almost all of these shells can now penetrate thicker, non-sloped armour than before, while being considerably less effective against sloped armour. Armour piercing projectiles (all types) now show the worst performance regarding the penetration of sloped armour.<br> | ||
* Information about the penetration of shells at different armour angles has been added below the shells tooltip.<br> | * Information about the penetration of shells at different armour angles has been added below the shells tooltip.<br> | ||
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==Changes and fixes of ground vehicles== | ==Changes and fixes of ground vehicles== | ||
+ | |||
* Corrected the thickness of the upper frontal armour of the M4A3E2 with 75mm and 76mm cannons from 25.4mm (1 inch) to 63.5mm (2.5 inch). | * Corrected the thickness of the upper frontal armour of the M4A3E2 with 75mm and 76mm cannons from 25.4mm (1 inch) to 63.5mm (2.5 inch). | ||
* The ammunition load of the Pz.III N has changed from 56 to 64 shells. | * The ammunition load of the Pz.III N has changed from 56 to 64 shells. | ||
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* Several characteristics of the T-35 have been updated - the thickness of the armour plates, the tank’s entire mass, and the main turret rotation speed were fixed (according to bug report information from Nikon_D3x). | * Several characteristics of the T-35 have been updated - the thickness of the armour plates, the tank’s entire mass, and the main turret rotation speed were fixed (according to bug report information from Nikon_D3x). | ||
* The ammunition load has been changed for the SPGs, IS-122, ISU-122S, and all modifications of the T-54. | * The ammunition load has been changed for the SPGs, IS-122, ISU-122S, and all modifications of the T-54. | ||
− | * The time to change magazines on the M16 SPAA has been increased to 14 seconds.A bug on multi-turret vehicles, which allowed the continuous rotation of the turrets after the drive mechanisms had been destroyed, has been fixed. | + | * The time to change magazines on the M16 SPAA has been increased to 14 seconds. |
+ | *A bug on multi-turret vehicles, which allowed the continuous rotation of the turrets after the drive mechanisms had been destroyed, has been fixed. | ||
* The ammunition load of the M41A1 has been changed from 57 to 65 shots. | * The ammunition load of the M41A1 has been changed from 57 to 65 shots. | ||
* The engine power and rpm for the Ferdinant and Pz. Bfw. VI (P) have been fixed. Engine power is 530 hp at 2600rpm. The maximum speed 30km/h. | * The engine power and rpm for the Ferdinant and Pz. Bfw. VI (P) have been fixed. Engine power is 530 hp at 2600rpm. The maximum speed 30km/h. | ||
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* The armour-piercing shell M82 has been added to the ammunition selection for the [[M26E1|M26E1]] and [[T32|T32]]. | * The armour-piercing shell M82 has been added to the ammunition selection for the [[M26E1|M26E1]] and [[T32|T32]]. | ||
* The fire rate of the [[M103|120mm M58 cannon]] has been increased from 3.6 to 4 shots per minute. | * The fire rate of the [[M103|120mm M58 cannon]] has been increased from 3.6 to 4 shots per minute. | ||
− | * A bug where the ammunition cartridges of DT machine guns not being full when first spawning in Soviet tanks has been fixed. | + | * A bug where the ammunition cartridges of DT machine guns not being full when first spawning in Soviet tanks has been fixed. |
==Awards== | ==Awards== | ||
+ | |||
* The after-battle trophy award system has been changed. Now, players will get an active trophy, which will award a random reward after being opened: | * The after-battle trophy award system has been changed. Now, players will get an active trophy, which will award a random reward after being opened: | ||
** Trophies can contain not only silver lions, but also modifications for vehicles, including premium ones (talisman and back-ups). They can also contain discounts on premium vehicles. | ** Trophies can contain not only silver lions, but also modifications for vehicles, including premium ones (talisman and back-ups). They can also contain discounts on premium vehicles. | ||
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==Interface== | ==Interface== | ||
+ | |||
* Daily awards interface has been changed. | * Daily awards interface has been changed. | ||
* Format of Information regarding damage to enemy ground vehicles has been changed. | * Format of Information regarding damage to enemy ground vehicles has been changed. | ||
==Sounds design== | ==Sounds design== | ||
− | * M1919A4 tank machine gun sounds have been updated.Degtyaryov (DT) tank machine guns have been updated. | + | |
+ | * M1919A4 tank machine gun sounds have been updated. | ||
+ | * Degtyaryov (DT) tank machine guns have been updated. | ||
* Opening and closing the cockpit while flying results in a more noticeable sound difference. | * Opening and closing the cockpit while flying results in a more noticeable sound difference. | ||
==Store== | ==Store== | ||
+ | |||
* From today's major update, the War Thunder store will now open in the same local language as the game is in itself. | * From today's major update, the War Thunder store will now open in the same local language as the game is in itself. | ||
=Smaller updates that came afterwards= | =Smaller updates that came afterwards= | ||
==[https://warthunder.com/en/game/changelog/current/440 30.04.2015]== | ==[https://warthunder.com/en/game/changelog/current/440 30.04.2015]== | ||
+ | |||
* Some crashes have been fixed. | * Some crashes have been fixed. | ||
==[https://warthunder.com/en/game/changelog/current/442 05.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/442 05.05.2015]== | ||
Client: | Client: | ||
+ | |||
* An error where spawn points would not change after pressing the “To Battle” button has been fixed. | * An error where spawn points would not change after pressing the “To Battle” button has been fixed. | ||
* The display of negative changes to tournament ratings has been fixed. | * The display of negative changes to tournament ratings has been fixed. | ||
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Server: | Server: | ||
+ | |||
* J2M4 - The amount of time it takes to overheat has been increased. | * J2M4 - The amount of time it takes to overheat has been increased. | ||
* The effect of the following shells, once they have penetrated armour, has been increased: 90mm М431, 100mm ZBМ8, 100mm ZBK5,122мм ZBM7,122mm ZBК10. | * The effect of the following shells, once they have penetrated armour, has been increased: 90mm М431, 100mm ZBМ8, 100mm ZBK5,122мм ZBM7,122mm ZBК10. | ||
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==[https://warthunder.com/en/game/changelog/current/443 06.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/443 06.05.2015]== | ||
+ | |||
* Friendly fire against allies has been disabled in ground forces Arcade Battles. Aiming at an ally will result in your crosshairs turning blue, which will disable your vehicle’s armament whilst it is aimed at your ally. Shell ricochet can still damage cause damage to allies. | * Friendly fire against allies has been disabled in ground forces Arcade Battles. Aiming at an ally will result in your crosshairs turning blue, which will disable your vehicle’s armament whilst it is aimed at your ally. Shell ricochet can still damage cause damage to allies. | ||
* A graphical error, where the AD-2 (aircraft) would hover in the air whilst viewing it in the hangar, has been fixed. | * A graphical error, where the AD-2 (aircraft) would hover in the air whilst viewing it in the hangar, has been fixed. | ||
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==07.05.2015== | ==07.05.2015== | ||
===[https://warthunder.com/en/game/changelog/current/444 1st Patch]=== | ===[https://warthunder.com/en/game/changelog/current/444 1st Patch]=== | ||
+ | |||
* The maximum fire rate of the M7 gun (M10 GMC) has been decreased from 12 to 9.6 shots per minute. | * The maximum fire rate of the M7 gun (M10 GMC) has been decreased from 12 to 9.6 shots per minute. | ||
* The maximum fire rate of the M1 gun (M18 GMC) has been decreased from 12 to 9.6 shots per minute. | * The maximum fire rate of the M1 gun (M18 GMC) has been decreased from 12 to 9.6 shots per minute. | ||
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===[https://warthunder.com/en/game/changelog/current/445 2nd Patch]=== | ===[https://warthunder.com/en/game/changelog/current/445 2nd Patch]=== | ||
+ | |||
* Several client crashes have been fixed. | * Several client crashes have been fixed. | ||
==[https://warthunder.com/en/game/changelog/current/446 08.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/446 08.05.2015]== | ||
+ | |||
* Damage inflicted directly to crew members by kinetic-energy projectiles increased; | * Damage inflicted directly to crew members by kinetic-energy projectiles increased; | ||
* Turret rotation speed of T34 series tanks is set at 25 degrees per sec. According to “T-34 Guideline” p. 23; | * Turret rotation speed of T34 series tanks is set at 25 degrees per sec. According to “T-34 Guideline” p. 23; | ||
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==[https://warthunder.com/en/game/changelog/current/447 12.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/447 12.05.2015]== | ||
+ | |||
* Several client crashes have been fixed. | * Several client crashes have been fixed. | ||
==[https://warthunder.com/en/game/changelog/current/449 15.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/449 15.05.2015]== | ||
+ | |||
* Fixed a bug with trimmer settings, where it would show them in a wrong position before battle. | * Fixed a bug with trimmer settings, where it would show them in a wrong position before battle. | ||
* CDK: added the ability to check user aircraft in custom user missions. | * CDK: added the ability to check user aircraft in custom user missions. | ||
==[https://warthunder.com/en/game/changelog/current/450 16.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/450 16.05.2015]== | ||
+ | |||
* Interface bug while using Open GL render fixed | * Interface bug while using Open GL render fixed | ||
* Сollimator sight bug fixed | * Сollimator sight bug fixed | ||
==[https://warthunder.com/en/game/changelog/current/451 21.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/451 21.05.2015]== | ||
+ | |||
* PS4: Bug and crash fixes. | * PS4: Bug and crash fixes. | ||
* PS4: Fixed head tracking settings for the PlayStation® Camera. | * PS4: Fixed head tracking settings for the PlayStation® Camera. | ||
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==[https://warthunder.com/en/game/changelog/current/452 25.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/452 25.05.2015]== | ||
+ | |||
* The selected number of players in a custom battle session will now affect the number of A.I. in that match. | * The selected number of players in a custom battle session will now affect the number of A.I. in that match. | ||
* The display mode for vehicles in the Referee mode has been improved. | * The display mode for vehicles in the Referee mode has been improved. | ||
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==[https://warthunder.com/en/game/changelog/current/453 27.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/453 27.05.2015]== | ||
+ | |||
* Incorrect display of rewards in after battle statistics for users without premium account has been fixed. | * Incorrect display of rewards in after battle statistics for users without premium account has been fixed. | ||
* Display of incorrect results in tournament battles has been fixed. | * Display of incorrect results in tournament battles has been fixed. | ||
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==[https://warthunder.com/en/game/changelog/current/454 29.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/454 29.05.2015]== | ||
+ | |||
* Fixed a bug causing incorrect calculations of RP earned when playing vehicles of early ranks. | * Fixed a bug causing incorrect calculations of RP earned when playing vehicles of early ranks. | ||
* Incorrect display of rain when in cockpit view has been fixed. | * Incorrect display of rain when in cockpit view has been fixed. | ||
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==[https://warthunder.com/en/game/changelog/current/455 31.05.2015]== | ==[https://warthunder.com/en/game/changelog/current/455 31.05.2015]== | ||
+ | |||
* Spectator and artillery camera controls have been fixed. | * Spectator and artillery camera controls have been fixed. | ||
==[https://warthunder.com/en/game/changelog/current/456 05.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/456 05.06.2015]== | ||
+ | |||
* Significantly reduced chance of ricochet if caliber of a shell is 4 or more times more than target’s armour. | * Significantly reduced chance of ricochet if caliber of a shell is 4 or more times more than target’s armour. | ||
* Fixed ammo rack for M18 SPG: maximum shell capacity reduced from 54 to 45, machine gun ammo capacity reduced from 1000 to 800. Changes made according to “History of american light tank v.1”, page 489. | * Fixed ammo rack for M18 SPG: maximum shell capacity reduced from 54 to 45, machine gun ammo capacity reduced from 1000 to 800. Changes made according to “History of american light tank v.1”, page 489. | ||
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==[https://warthunder.com/en/game/changelog/current/457 09.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/457 09.06.2015]== | ||
+ | |||
* Improved the behavior of bombers in low-altitude attack situations. | * Improved the behavior of bombers in low-altitude attack situations. | ||
* Fixed the effect of the spinner fairing when it would become invisible while reducing rotation speed. | * Fixed the effect of the spinner fairing when it would become invisible while reducing rotation speed. | ||
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==[https://warthunder.com/en/game/changelog/current/458 13.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/458 13.06.2015]== | ||
+ | |||
* Barrage balloon descriptions in the battle log have been corrected. | * Barrage balloon descriptions in the battle log have been corrected. | ||
* Incorrect messages displaying the damaged parts of an aircraft when being destroyed have been fixed. | * Incorrect messages displaying the damaged parts of an aircraft when being destroyed have been fixed. | ||
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==[https://warthunder.com/en/game/changelog/current/460 15.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/460 15.06.2015]== | ||
+ | |||
* Improvements to network stability. | * Improvements to network stability. | ||
==[https://warthunder.com/en/game/changelog/current/461 16.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/461 16.06.2015]== | ||
+ | |||
* Client stability has been improved. | * Client stability has been improved. | ||
* Incorrect display of damage in killcam view has been fixed. | * Incorrect display of damage in killcam view has been fixed. | ||
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==[https://warthunder.com/en/game/changelog/current/462 18.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/462 18.06.2015]== | ||
+ | |||
* A bug where the damage indicator in aircraft battles wouldn’t show has been fixed. | * A bug where the damage indicator in aircraft battles wouldn’t show has been fixed. | ||
* A bug where the queue would not be visible has been fixed. | * A bug where the queue would not be visible has been fixed. | ||
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==[https://warthunder.com/en/game/changelog/current/463 22.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/463 22.06.2015]== | ||
+ | |||
* A bug relating to the damage of projectiles containing explosives has been fixed. | * A bug relating to the damage of projectiles containing explosives has been fixed. | ||
* Client stability has been improved. | * Client stability has been improved. | ||
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==[https://warthunder.com/en/game/changelog/current/464 24.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/464 24.06.2015]== | ||
+ | |||
* Fixed the progress bar for unlocking decals and camouflages (Error reported [https://forum.warthunder.com/index.php?/topic/247602-0030082-1491027-decals-counter-missing-numbers-merged/ here]). | * Fixed the progress bar for unlocking decals and camouflages (Error reported [https://forum.warthunder.com/index.php?/topic/247602-0030082-1491027-decals-counter-missing-numbers-merged/ here]). | ||
* On the dialog "Select a crew", the button "Choose a crew" has been fixed. | * On the dialog "Select a crew", the button "Choose a crew" has been fixed. | ||
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==[https://warthunder.com/en/game/changelog/current/465 26.06.2015]== | ==[https://warthunder.com/en/game/changelog/current/465 26.06.2015]== | ||
+ | |||
* Error where no grass was in location Mozdok has been fixed. | * Error where no grass was in location Mozdok has been fixed. | ||
* A bug relating to the damage of AP projectiles containing explosives has been fixed. | * A bug relating to the damage of AP projectiles containing explosives has been fixed. |
Latest revision as of 09:48, 31 August 2024
Update 1.49 / 1.70.1945 "Weapons of Victory"(changelog) was introduced on 30 April 2015. The update is distinguished for adding the American tank destroyer branch, a number of historical maps, and a large number of other new vehicles. The update was released on 30 April 2015 and given the number 1.70.1945 to commemorate 70 years since the end of WW2 (30th April 1945 was the day Soviet forces claimed victory in Berlin).
Contents
- 1 New Vehicles
- 2 Game changes
- 2.1 Ammunition (Aircraft)
- 2.2 Changes and fixes to aircraft
- 2.3 Changes to Damage Models (aircraft)
- 2.4 Camouflages & customization
- 2.5 Changes to flight models
- 2.6 New Ground Forces Locations=
- 2.7 Changes to current Ground Forces locations
- 2.8 Ground Forces Ammunition
- 2.9 Changes and fixes of ground vehicles
- 2.10 Awards
- 2.11 Interface
- 2.12 Sounds design
- 2.13 Store
- 3 Smaller updates that came afterwards
- 3.1 30.04.2015
- 3.2 05.05.2015
- 3.3 06.05.2015
- 3.4 07.05.2015
- 3.5 08.05.2015
- 3.6 12.05.2015
- 3.7 15.05.2015
- 3.8 16.05.2015
- 3.9 21.05.2015
- 3.10 25.05.2015
- 3.11 27.05.2015
- 3.12 29.05.2015
- 3.13 31.05.2015
- 3.14 05.06.2015
- 3.15 09.06.2015
- 3.16 13.06.2015
- 3.17 15.06.2015
- 3.18 16.06.2015
- 3.19 18.06.2015
- 3.20 22.06.2015
- 3.21 24.06.2015
- 3.22 26.06.2015
New Vehicles
Aircraft
USA
- AD-2 Skyraider
- P-51D-10 (Premium)
- P-51
- P-47M-1-RE (Premium)
Germany
USSR
- Golovachev’s Yak-9M (Premium)
- IL-28 (Cockpit added)
- Yak-9T &Yak-9K (updated models)
- IL-2 1942 (updated model)
- Il-2-37
- IL-2M 1943
- Dolgushin’s La-7 (Premium)
Great Britain
- FireFly F.Mk.I
- FireFly F.Mk.V
- Seafire Mk.XVII
- Seafire FR.47
- Sea Fury FB.11
- Attacker FB.1
- Canberra (Cockpit)
- Sea Gladiator Mk1
- Hurricane Mk1 /L (updated model)
- Sea Hurricane Mk.Ib
- Sea Hurricane Mk.Ic
- Plagis’s Spitfire LF. Mk.IX (Premium)
- Prendergast’s Spitfire FR.MK.XIVe (Premium)
Japan
Ground Forces
USA
- M2A2
- 75mm M3 GMC
- M18 GMC
- T95
- Т28 (Premium)
- М10 GMC
- М36
- M18 "Black Cat" (Premium)
- M5A1 5th arm.div. (Premium)
- Rocket Launcher T34 (Calliope) (Premium)
Germany
USSR
- 4M GAZ-AAA
- SU-57 (Premium)
- SU-122-54
- Т-34-85E (Premium)
- Т-34E STZ
- IS-2 Avenger (Premium)
- SU-76М of 5th Guards Cossack Cavalry Corps. (Premium)
Game changes
Ammunition (Aircraft)
- Fixed the amount of RS-132 rockets on the Il-2 (1941), Il-2 (1942), and Il-2M (1943).
- Fixed the ammunition selection of offensive and defensive weapons for the TBF-1c and Avenger Mk I.
- Fixed the ammunition selection of offensive weapons for the Ju-87B-2 and Ju-87R-2.
- Fixed the selection of offensive weapons for the F8F-1.
- Fixed jamming for default Hispano Mk.V through overheating.
- Fixed the ammunition selection of the offensive machine gun UBS for the LaGG-3-34.
Changes and fixes to aircraft
- A separate research line for British naval fighters has been added.
- All Nimrods have been transferred into the naval fighters research line. The Nimrod Mk.II is, once again, available for all to be researched.
- Added the anti-g-load-suit modification for the F-82E, F8F-1 and F8F-1B.
- Localization of the Il-2M with swept wings has changed to Il-2M type 3.
- Changed the localization for the Canberra B Mk 2 and Canberra B (i) Mk 6.
- Added a specific test flight for British naval aviation.
Changes to Damage Models (aircraft)
- Damage calculation system for aircraft has been improved. This will take into account the type of damage more realistically.
- Improved emergency landing mechanics have been added.
- Added the ability to enable vehicle X-Ray during air battles.
- Fixed armour related bugs for the Beaufighter Mk.6c / Mk.X / Mk.21, and Spitfire M.Vb/trop / Mk.Vc.
Camouflages & customization
New skins for aircraft
- A-20G-25 - “Skonk Works”, aircraft serial number 43-10213, 410th Bombardment Group, 647th Bombardment Squadron, May 1944. Camouflage by Yaroslav “brodyaga_enot" Dzyuin.
- B-17G - “Man O War II", aircraft serial number 42-38083, 322nd Bombardment Squadron, 91st Bombardment Group, Summer 1944. Nose art by Tony Starcer. Camouflage by Andrea Rolandi "Cambridge79".
- P-51D-30 - "Dooleybird", a Mustang IV - KM272, flown by F./Lt. A.S. Dooley, No. 19 Squadron, RAF, 1945. Camouflage by Michael "__StrafeMike__" Ioannides.
- Ki-200 - "Prototype #403, as it looked shortly after being captured by US Forces. Camouflage by John "Sick2day" Hermance.
- Ki-84 ko - Camouflage with insigna of 22nd Sentai, Philippines, Autumn 1944. Hypothetical jungle camouflage. Camouflage by Pierre Blancart "Petranera".
Decals for aircraft have been added
- Nosecone art, No. 30 Squadron RAAF, Papua New Guinea 1943#
- "Eat-Em-Alive" emblem, No. 30 Squadron RAAF
- No. 77 Squadron RAAF P-40 nose art
- Royal Australian Air Force Roundel, 1942-1946
- "Lynx" emblem of No. 416 Squadron RCAF
- "The Fiery Queen" pin-up, No. 425 (Alouette) Squadron RCAF
- Royal Canadian Air Force Roundel 1946-1965
- "African Mask", Fighter (Pursuit) Group III/6, 5th Squadron insignia. Pierre le Gloan
- "Mosquito" insignia from Portuguese 1st Expeditionary Fighter Squadron, Azores Islands, 1941
- "Penguin" Emblem of 5./St.G 2, 1940
- Emblem of the 150a Squadriglia, 2° Gruppo
- Emblem of the 278a Squadriglia, 132° Gruppo Autonomo A.S.
- Emblem of the 377a Squadriglia Autonoma
- Brazilian Air Force Roundel
- Indonesian Air Force Roundel
- Iranian Air Force Roundel
- Pakistan Air Force Roundel
- Portuguese Air Force Roundel
- Royal Thai Airforce Roundel 1941-1945
- South African Air Force Roundel
- Emblem of No. 193 Squadron RAF
- "Braying Donkey" emblem, No. 37 Squadron RAF, Egypt 1942
- Emblem of No. 609 Squadron RAF
- Emblem of No. 80 Squadron RAF
- Emblem of No. 804 Naval Air Squadron, Fleet Air Arm of the Royal Navy
- "Shangri-La", Don Gentile's P-51B, 336th Fighter Squadron, 4th Fighter Group
- Emblem of the 68th Fighter Interceptor Squadron
- Emblem of 1st Pursuit Group of the AVG (American Volunteer Group)
- Insignia of the Strike Fighter Squadron 11 (VFA-11), "The Red Rippers"
- Personal emblem of Maj. Vyacheslav Sirotin, 17th IAP
New skins for ground vehicles
- Camouflages have been added for most USA ground vehicles.
Decals for ground vehicles have been added
- M18 Hellcat, "Black Cat" emblem"
- Месть за брата героя" (Revenge for the Hero brother) text
- "Major Jim" text, 1st Armored Division
- "Blondie" textEmblem of the ‘66th Armoured Regiment’
- Emblem of the ‘33rd Armored Regiment’
- "Lidice" text
- Emblem of the ‘División Mecanizada Brunete n.° 1’
- Emblem of the ‘1er régiment de chasseurs à cheval’
- Emblem of the ‘Egyptian 4th Tank Division’
- ‘Kangaroo’ emblem, used by Australian troops on captured vehicles
- Emblem of the ‘3e régiment de chasseurs d'Afrique’
- "Chwat" text
- Emblem "Devils Head", from 31st Panzer Regiment, 5th Panzer Division
- Emblem of the ‘10th Panzer Division’
- Emblem of the ‘21st Panzer Division’
- Emblem of the ‘507th Heavy Panzer Battalion’
- "864" Tank Number
- "5100" Tank Number
- "Tadeusz" Text
- Emblem of the Canadian 5th Armoured Division
- Text "k230"
- 5 Guards Cavalry Corps, Su-76M markings
Changes to flight models
- F6F3 - Functionality of propulsion system (engine-propeller-system) has been changed (improved acceleration capabilities on takeoff), improved geometrical parameters of the wings, improved compression of control surfaces at high speeds, improved stability during vertical dive.
- B5N2 - Improved handling at high speeds, stability during bombing and torpedoing, and improved automatic engine control.
- TBF-1C - Functionality of propulsion system (engine-propeller-system) has been changed. Refined the geometry of control surfaces (handling has been improved). Improved stability in maneuvers on high speeds (tendency of pitching the nose upwards reduced).
- La-5F/FN - Improved automatic engine control. Reduced the impact of compression on control surfaces, “jamming” of elevators was minimized while maneuvering at low speeds and in “Mouse Aim” mode. The overall maneuverability and controllability on this control type has been improved.
- I-15 (all) - Flight model updated (new settings for these planes have been added).
- Gladiator Mk.II (all) - Flight model is updated (new settings for these planes were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Improved performance during takeoff and landing.
- Fairey Swordfish Mk I - Flight model updated (new settings were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Stability during torpedoing has been improved.
- Ki-43-3 otsu - Temperature control of the engine has been fixed. Overheat temperature is equal to 230 degrees celsius.
- F4U-1 (all) - Bug in the engine functionality has beem fixed. Acceleration capability during takeoff has been improved. Stability during a vertical dive and in maneuvers at low speeds have been improved.
- PBY-5/5a, H6K4 - A bug has been fixed, which led to uncontrollable rotation with ever-growing angular velocity after bombs were dropped, ultimately resulting in the destruction of the aircraft.
- He-111 (all) - A bug has been fixed, where engines could be damaged by turning them off and back on again.
- Ki-84 (all) - A bug has been fixed, which led to shortfalls of the maximum engine power at sea level.
- A-26 - A bug has been fixed, which led to the inability to use emergency power.
- Hs-129 - A bug has been fixed, which made it impossible to start the engine in the air at speeds lower than 170 km/h.
- Ju-87 D-5 - A bug has been fixed, which led to the engine turning off randomly in Arcade Battles.
- Typhoons ‘Mk 1a’ and ‘Mk 1b’ - flight model has been updated. Both aircraft are now tuned in accordance with having Napier Sabre II engines (maximum manifold pressure +7 psi up to 2065hp).
- Typhoon Mk 1b\late flight model has been updated. Aircraft now tuned in accordance with having the Napier sabre IIa engine (maximum manifold pressure is +9 psi up to 2235hp).
- Hurricane MK.I - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
- Sea Hurricane MK.I C - flight model updated according to the data sheet.
- Sea Hurricane MK.I B - flight model updated according to the data sheet.
- Mustang MK.IA - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
- Yak (all) - Fixed engine overheating at low rpm whilst idle on the ground (can remain idling without any restrictions).
- Spitfire (all) -Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Adjusted temperature characteristics. Improved logic of propeller rpm controller in the automatic engine control mode.
- F8F-1/1B - Changed the operating mode of the engine. 100% engine control handle position is equal to “Military” mode (53.5 Hg on the first gear of supercharger, duration of use - 5 minutes). Refined geometric, balance and aerodynamic characteristics.
- P-47M - flight model updated according to the data sheet.
- Yak-9M - flight model updated according to the data sheet.
- Ki-21-1Ko - flight model updated according to the data sheet.
- J2M2 - flight model updated according to the data sheet.
- IL-2M-37 - flight model updated according to the data sheet.
- IL-2M-1943 - flight model updated according to the data sheet.
- AD-2 - flight model updated according to the data sheet.
- Fairey Firefly Mk.1 - flight model updated according to the data sheet.
- Fairey Firefly FR. Mk.V - flight model updated according to the data sheet.
- Bf-109-B - flight model updated according to the data sheet.
- Seafire mk XVIII - flight model updated according to the data sheet.
- Seafire Mk 47 - flight model updated according to the data sheet.
New Ground Forces Locations=
- Berlin: Modes available: Domination, Battle, Capture.
- Normandy: Modes available: Domination, Battle, Breakthrough, Capture.
- Hürtgen forest: Modes available: Domination, Battle, Capture.
Changes to current Ground Forces locations
- Poland: A rocky ledge on the north-eastern area of the lake has been added.Minor balance changes.
- Mozdok: Many changes have taken place on this location. For better gameplay balance, new hills and covers have been added.The riverbed has been re-worked.
- Eastern Europe: Road to the eastern part of city has been changed.
- White Rock Fortress: New hills and cover has been added to increase the complexity of cross fire to the east of the fort, this originally gave an advantage to one of the teams.
- Karelia: Many changes on this location - increased stone cover away from western respawn point, added new entrances to the centre point, the road through the canyon. On the central capture point there is a new sniper position.
Ground Forces Ammunition
- The penetration mechanics of armour piercing and APCR shells have been changed. The penetration of all shells is now calculated through a single method: Almost all of these shells can now penetrate thicker, non-sloped armour than before, while being considerably less effective against sloped armour. Armour piercing projectiles (all types) now show the worst performance regarding the penetration of sloped armour.
- Information about the penetration of shells at different armour angles has been added below the shells tooltip.
- The amount of time that it takes for a fuel tank fire to cause an explosion has been changed. Now, it will take a set amount of time (10 - 15 sec.) before ammunition and fuel tanks may detonate from a fire in other modules. After this time has lapsed, the chance of ammunition or fuel tank explosion is higher than it previously was in 1.47.
- All high-explosive shells, that were not tracer shells in reality, no longer show a tracer effect in the game.
- The muzzle velocity of the 90mm armour-piercing shells for the M36 and M3A1 cannons have been changed to 912m/sec.
- The muzzle velocity of armour-piercing shells for German 75mm cannons with a barrel length of 43, 48 and 46 calibers have been changed. The maximum muzzle velocity is now featured by the PaK 40 (SPG Marder III).
- The visual effects of hits into the ground and on vehicles by projectiles with normal caliber rounds have been reduced.
Changes and fixes of ground vehicles
- Corrected the thickness of the upper frontal armour of the M4A3E2 with 75mm and 76mm cannons from 25.4mm (1 inch) to 63.5mm (2.5 inch).
- The ammunition load of the Pz.III N has changed from 56 to 64 shells.
- The rotation speed of the Tiger I Ausf. H1’s turret has increased from 7.5 degree/sec to 12 degree/sec, and for the Ausf. E’s turret, 7.5 degree/sec to 14 degree/sec.
- Several characteristics of the T-35 have been updated - the thickness of the armour plates, the tank’s entire mass, and the main turret rotation speed were fixed (according to bug report information from Nikon_D3x).
- The ammunition load has been changed for the SPGs, IS-122, ISU-122S, and all modifications of the T-54.
- The time to change magazines on the M16 SPAA has been increased to 14 seconds.
- A bug on multi-turret vehicles, which allowed the continuous rotation of the turrets after the drive mechanisms had been destroyed, has been fixed.
- The ammunition load of the M41A1 has been changed from 57 to 65 shots.
- The engine power and rpm for the Ferdinant and Pz. Bfw. VI (P) have been fixed. Engine power is 530 hp at 2600rpm. The maximum speed 30km/h.
- The APCR shell ZBM-8 has been added to the ammunition selection for the T-54 1949. The battle ratings of these tanks will be updated in one of the next BR updates.
- The APCR shell ZBM-8 and HEAT shell ZBK-5 have been added as selectable types of ammunition for the T-54 1951. The battle ratings of these tanks will be updated in one of the next BR updates.
- The HEAT shell M431 has been added to the ammunition selection for the M47.
- The armour-piercing shell M82 has been added to the ammunition selection for the M26E1 and T32.
- The fire rate of the 120mm M58 cannon has been increased from 3.6 to 4 shots per minute.
- A bug where the ammunition cartridges of DT machine guns not being full when first spawning in Soviet tanks has been fixed.
Awards
- The after-battle trophy award system has been changed. Now, players will get an active trophy, which will award a random reward after being opened:
- Trophies can contain not only silver lions, but also modifications for vehicles, including premium ones (talisman and back-ups). They can also contain discounts on premium vehicles.
- Premium modifications will be awarded for vehicles of the nation that was used during the battle they are awarded after.
- Awarded modifications will be for the vehicles used during the battle they are awarded after.
Interface
- Daily awards interface has been changed.
- Format of Information regarding damage to enemy ground vehicles has been changed.
Sounds design
- M1919A4 tank machine gun sounds have been updated.
- Degtyaryov (DT) tank machine guns have been updated.
- Opening and closing the cockpit while flying results in a more noticeable sound difference.
Store
- From today's major update, the War Thunder store will now open in the same local language as the game is in itself.
Smaller updates that came afterwards
30.04.2015
- Some crashes have been fixed.
05.05.2015
Client:
- An error where spawn points would not change after pressing the “To Battle” button has been fixed.
- The display of negative changes to tournament ratings has been fixed.
- Zooming while using TrackIR in aircraft cockpits with telescopic sights has been fixed.
- The handling of the T95 while moving forward has been fixed.
- A Cruise-Control error for ground vehicles has been fixed. It will no longer force the vehicle to stop when shifting from second gear to first.
- An error which would lead ground vehicles to move forward on neutral gear has been fixed.
- An error which made it possible for flipped tanks to move has been fixed.
- Improved the behaviour of collisions with wrecked vehicles in ground forces.
- Camera views of rocket hits have been added for ground forces.
- Several interface issues have been fixed.
Server:
- J2M4 - The amount of time it takes to overheat has been increased.
- The effect of the following shells, once they have penetrated armour, has been increased: 90mm М431, 100mm ZBМ8, 100mm ZBK5,122мм ZBM7,122mm ZBК10.
- The Jagdpanther’s top armour thickness has been increased from 17mm to 25mm.
- The absence of armour fragmentation when thin armour was penetrated by HEAT shells has been fixed.
- The behaviour of APCBC and APBC shells when hitting armour at large angles has been updated.
- Bug that sometimes caused rudder and elevator controls damage has been fixed.
06.05.2015
- Friendly fire against allies has been disabled in ground forces Arcade Battles. Aiming at an ally will result in your crosshairs turning blue, which will disable your vehicle’s armament whilst it is aimed at your ally. Shell ricochet can still damage cause damage to allies.
- A graphical error, where the AD-2 (aircraft) would hover in the air whilst viewing it in the hangar, has been fixed.
- Fixed graphical errors for the Bf-109B and XP-55.
- Fixed graphical errors in the cockpits of the Yak-9K, Yak-9M, J7W1 and Bf-109 E-1/E-3.
- Fixed a graphical error in the machine guns of ground vehicles, where sparks would appear when firing.
07.05.2015
1st Patch
- The maximum fire rate of the M7 gun (M10 GMC) has been decreased from 12 to 9.6 shots per minute.
- The maximum fire rate of the M1 gun (M18 GMC) has been decreased from 12 to 9.6 shots per minute.
- The M26e1’s coaxial machine gun type has been fixed. The М1918А4 has changed to high-calibre M2HB, and the ammo load has decreased from 3000 to 1000.
- The maximum fire rate of the D-49 gun (Su-122-54 SPG) has been increased from 4.2 to 4.86 shots per minute.
- The fire rates of the M1 and M7 guns (М4А1/А2/А3 76 and М6А1 tanks) have been decreased from 12 to 10.2 shots per minute.
- The PzGr 39 105 mm shell’s penetration values have been fixed.
- The effectiveness of sloped armour, when hit by APCR rounds at 55-60 degree angles, has increased.
2nd Patch
- Several client crashes have been fixed.
08.05.2015
- Damage inflicted directly to crew members by kinetic-energy projectiles increased;
- Turret rotation speed of T34 series tanks is set at 25 degrees per sec. According to “T-34 Guideline” p. 23;
- Damage effect of 75-85mm armour piercing rounds is fixed according to the amount of explosives they have;
- Ki-21-1 - The RPM the engine runs at when taking-off has been changed. Now, it set to 2400 RPM. Maximum speed is achieved through WEP (throttle at 100%).
12.05.2015
- Several client crashes have been fixed.
15.05.2015
- Fixed a bug with trimmer settings, where it would show them in a wrong position before battle.
- CDK: added the ability to check user aircraft in custom user missions.
16.05.2015
- Interface bug while using Open GL render fixed
- Сollimator sight bug fixed
21.05.2015
- PS4: Bug and crash fixes.
- PS4: Fixed head tracking settings for the PlayStation® Camera.
- Bug fixes and minor balance fixes for:
- Mozdok
- Krymsk
- Poland
- Berlin
- Normandy
- Graphical errors on listed aircraft have been fixed: G4M1, Lancaster Mk.I, Lancaster MK.III, Me.262A-1a, Me.262C-1a, Me.262A-1/U4, Tu-2, Tu-2S, Tu-2S-44, Tu-2S-59, Yer-2 M-105, Yer-2 M-105R LU, Yer-2M-105 TAT, Yer-2M-105R TAT, Yer-2 ACh-30B early, Yer-2 ACh-30B late.
- Graphical errors on listed ground vehicles have been fixed: T-26E, IS-3, М4А2, M18, Т95, М103, Ferdinand.
- Several client crashes have been fixed.
- PC: The ability to switch resolution without restarting the game client has been added.
- CDK: added the ability to check user aircraft in custom user missions.
25.05.2015
- The selected number of players in a custom battle session will now affect the number of A.I. in that match.
- The display mode for vehicles in the Referee mode has been improved.
- The display of sunlight has been fixed.
- Bugs and errors in the battlelog have been fixed.
27.05.2015
- Incorrect display of rewards in after battle statistics for users without premium account has been fixed.
- Display of incorrect results in tournament battles has been fixed.
- Errors leading to render flashes when firing machine guns in sniper mode have been rectified.
- Flickering water reflections have been fixed.
- Improved the contrast effect in sniper mode.
- Client stability has been improved.
- Players can not go beyond the ground battle area in “Karelia” (Indicated on the mini-map).
29.05.2015
- Fixed a bug causing incorrect calculations of RP earned when playing vehicles of early ranks.
- Incorrect display of rain when in cockpit view has been fixed.
- Fixed a bug that caused the restoration of already destroyed objects on ground forces maps when a player joined an already running battle.
- Fixed the incorrect status display of players in the friend list while said player is in battle.
- Fixed a bug where the killcam indicated an incorrect reason for the destruction of a ground vehicle.
- Fixed a bug in ground battles that made it possible to start two aviation mini-events simultaneously.
- Minor fixes in the interface of the game.
- Client stability has been improved.
31.05.2015
- Spectator and artillery camera controls have been fixed.
05.06.2015
- Significantly reduced chance of ricochet if caliber of a shell is 4 or more times more than target’s armour.
- Fixed ammo rack for M18 SPG: maximum shell capacity reduced from 54 to 45, machine gun ammo capacity reduced from 1000 to 800. Changes made according to “History of american light tank v.1”, page 489.
- Fixed thickness of armour plate in front of machine gun on Tiger I tanks. Correct thickness of this element is 100mm, according to “Germany's Tiger Tanks D.W. to Tiger I: Design, Production & Modifications” by Thomas L. Jentz
- Fixed description of shell type for 105mm armour piercing shell PzGr for StuH 42 SPG.
- Fixed ammo capacity for M2 machine gun from 1000 to 600 for M4, M4A1, M4A1 (76) W, M4A3 (105) HVSS, M4A3(76)W HVSS, M4A3E2, and M4A3E2 (76) W according to “TM9-2800 Military Vehicles” october 1947, pp. 139-147.
- Fixed ammo capacity for machine guns on M4А2 from 1000 to 300, according to “ТМ9-731В” page 37.
- Fixed maximum speed of М26 and М26E1 tanks to 40 km/h (25 mph) according to “TM9-2800 Military Vehicles” october 1947, page 149.
- Fixed ammo capacity for M2 machine gun on M10 SPG from 1000 to 300 according to “TM9-731G 3-inch gun motor carriage M10A1”, page 50.
- Fixed maximum speed and reverse speed for M10 SPG; 5th gear speed is 26 mph (41 km/h), reverse speed is 3 mph (4 km/h). Changes made according to “TM9-731G 3-inch gun motor carriage M10A1” page 11.
- Fixed maximum speed of М18 SPG to 72 km/h (45 mph) according to “TM9-2800 Military Vehicles” october 1947, page 49.
- Fixed fire rate of 75mm M3 GMC from 12 to 6 shots per minute, according to “ТМ9-306 75-mm gun M1897A4 mounted in combat vehicles” page 3.
- Reduced turret turn speed for М4А3 (105) tank to 6 degrees per second, according to ТМ9-759 "Tank, Medium М4А3" page 51. Howitzer tanks have been equipped with manual turret turn only.
- Fixed SU-76M SPG indication on minimap, SPG have been shown as tank.
- Fixed inability of camo change to user camo for SU-57 SPG.
- Reduced clip change time for Wirbelwind from 6 to 4 seconds.
- Fixed lack of tracer in 30mm AP-I shell for Kugelblitz anti-aircraft.
09.06.2015
- Improved the behavior of bombers in low-altitude attack situations.
- Fixed the effect of the spinner fairing when it would become invisible while reducing rotation speed.
- Client stability has been improved.
13.06.2015
- Barrage balloon descriptions in the battle log have been corrected.
- Incorrect messages displaying the damaged parts of an aircraft when being destroyed have been fixed.
- The camera view of the driver in spectator mode has been fixed.
- Client stability has been improved.
15.06.2015
- Improvements to network stability.
16.06.2015
- Client stability has been improved.
- Incorrect display of damage in killcam view has been fixed.
- A bug where ground vehicles would slow down while moving on rough surfaces, has been fixed.
- Game interface fixes and improvements.
- The incorrect display of damaged rudders on aircraft has been fixed.
- Bugs related to the display of event leaderboard data have been fixed.
- The display of grass in optics settings have been moved to Menu - Game options.
18.06.2015
- A bug where the damage indicator in aircraft battles wouldn’t show has been fixed.
- A bug where the queue would not be visible has been fixed.
- Fixed the positioning of the battle chat. The indicators will no longer overlap.
- Improvements and fixes to the game interface.
- Client stability on 32-bit operating systems has been improved.
- Client stability has been improved.
- PS4: 'Show mouse cursor' has been added as a control binding.
22.06.2015
- A bug relating to the damage of projectiles containing explosives has been fixed.
- Client stability has been improved.
- Client performance has been improved.
24.06.2015
- Fixed the progress bar for unlocking decals and camouflages (Error reported here).
- On the dialog "Select a crew", the button "Choose a crew" has been fixed.
- Client stability has been improved.
26.06.2015
- Error where no grass was in location Mozdok has been fixed.
- A bug relating to the damage of AP projectiles containing explosives has been fixed.
Updates | |
---|---|
Closed Beta | 1.17 · 1.25 |
Open Beta | 1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63 |
Release | 1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire |
Update 2.0 | New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age |
Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy | |
Dance of Dragons |