Update "Seek & Destroy"

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Wallpaper UpdateSeek&Destroy.jpg

Update "Seek & Destroy" (changelog) was introduced on 19 June 2024. This update is notable for the widespread introduction of active radar homing (ARH; "FOX-3") missiles, the BeNeLux subtree of the French aircraft tech tree, and the first French coastal vessel.

Msg-info.png Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.37

New vehicles

Aircraft

USA

Germany

USSR

Great Britain

Japan

China

Italy

France

Sweden

Israel

Ground vehicles

USA

Germany

USSR

Great Britain

China

Italy

France

Sweden

Israel

Naval fleet

USA

Germany

USSR

Great Britain

Japan

Italy

France

Helicopters

USA

  • UH-1B — detailed cockpit has been added.
  • UH-1C — detailed cockpit has been added.
  • UH-1C XM-30 — detailed cockpit has been added.
  • AH-1W — detailed cockpit has been added.
  • AH-1Z — detailed cockpit has been added.

Germany

  • UH-1D — detailed cockpit has been added.

USSR

  • Mi-4AV — detailed cockpit has been added.
  • Mi-28N — detailed cockpit has been added.

Japan

  • UH-1B — detailed cockpit has been added.

China

  • AH-1W — detailed cockpit has been added.

Italy

Sweden

  • HKP3C — detailed cockpit has been added.

New locations and missions:

  • Bering Sea — a new location for Naval Battles.
  • Mysterious Valley — a new location for Aircraft Battles.

Location and mission updates:

  • Sweden — concrete barriers blocking passages along some streets have been removed to get rid of dead ends trapping players on the way to capture points.
  • The effect of destroying large fences has been changed — vertical particles that interfered with visibility have been removed.
  • Middle East — the hill in square G6 has been removed. Positions that allowed shooting at the spawn point from squares G7, F6, A1-2, and A5-6 have been removed. Flying bushes and bushes sticking out of rocks have been fixed.
  • Campania — larger vegetation has been removed from Capture Point A.
  • Sands of Sinai — hills in squares C7 and F7 have been removed.
  • Advance to the Rhine — brick barricades have been removed from the park area. The size of the bushes has been reduced. Airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • Volcanic Island — boat spawns have been moved a little closer to the center of the map so that players can sail to the central area faster. The small islands in the center are a more natural shape now, higher and more varied in relation to point B. Some islands on the collision path between Bluewater fleet vehicles have been removed.
  • Fuego islands — in both [Domination] missions some islands near the C points have been removed, and the remaining ones have been moved away from the map center. In the low-tier mission the spawn points of Bluewater fleet have been moved East so that straight paths from them to the C point form a more acute angle.
  • South Kvarken — there were too many islands for Bluewater fleet vehicles. For boats, these islands were also large and there was too much space between the islands in the boat area. The southern part has been cleared of islands.
  • Aleutian Islands — the islands blocking and preventing the passage of Bluewater fleet vehicles to point C have been removed. Boat spawns have been moved closer to points A and B respectively. Larger ship spawns have been moved further away from point C to make movement the movement path a little more parallel between the two teams.
  • Tunisia — the terrain for the large version of missions ([Domination #2], [Battle #2]) on this location have been changed. The size of the mission has been reduced to 3.3 km, the large mountain along with the labyrinth has been removed. The river has been made passable for tanks in the game area. Places where tanks appear on the left side of the map have been changed. Small stones and stones protruding from beneath the floor to a small height have been removed. The height of dunes has been adjusted. The passage in grid square D1-E1 (in the new grid) has been made easier — the overlooking rock positions have been changed, the rocks which formed a dead end on the edge of the game area have been removed. Capture points for the 3.3 x 3.3 km [Battle #2] mission have been changed.
  • Carpathians — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.
  • European Province — positions that allowed players to safely fire at team spawn points on the left have been removed (B2).
  • Ardennes — airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • In the following "Operation" type Air Realistic Battle missions:
    • Golan Heights,
    • Kamchatka,
    • Pyrenees,
    • Vietnam (the usual version of the mission without the frontline, not the one based on the "Enduring Confrontation" logic),
    • Rocky Pillars
  • The following changes have been made:
    • Additional dispersal of ground forces: for all ranks the front line has become wider.
    • For all ranks, mobile units now also use a new path system and the higher the rank, the further the roads are from each other.
  • [Operation] Golan Heights (air spawns) — the mission for top ranks has been completely redesigned. It includes several checkpoints on the line of contact with the enemy, as well as MLRS, TBM, and radar located at different distances from the contact line.
  • [Operation] Mysterious Valley. Spaceport. A mission for all ranks at this location following the design described above has been added for the missions.
  • Kamchatka — the mission has been moved to a new location.
  • Changes to Air Realistic Battle locations:
    • Pyrenees — almost 20 square kilometers of mountains have been removed, since the mission for toptier battles requires large spaces. The valley in which the mission takes place has become much larger.
    • Rocky Pillars — a piece of the gorge in the eastern part of the location was completely removed, turning into a mountain valley. The mission at all ranks now expands into this valley and is not squeezed from all sides.
  • A mission with integrated training for Coastal fleet vehicles has been added — dynamic training in movement, shooting, targeting etc. has been added to the first battle that the player enters in naval battles of Coastal fleet vehicles for the first time.
  • Changes in Air Conquest mode:
    • Airfields for repairs and optional spawn of aircraft have been added.
    • Air defense at new airfields protects air spawn points.
    • For better protection from air defense, the height of the spawn of vehicles has been changed:
      • From 1000 m to 500 m for fighters and attack aircraft.
      • From 3000 m to 1500m for bombers.
    • In sessions with a Battle Rating of 6.7 and higher, the capture points have been changed from 2 ground and 1 air to 2 air and 1 ground.
    • Added moving ground vehicles.
    • Shifted bases and ground vehicles closer to capture points.
    • New missions have been added to:
      • The Vietnam location.
      • The Ladoga location.
      • The Normandy location.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • The ability to shoot off wheels for all wheeled vehicles has been added.
  • New functional internal modules for armored vehicles have been added. These new types of modules do not require the Improved Parts modification module to repair them.
    • Autoloader — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the barrel remains.
    • Fire Control System (FCS) — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the FCS module. The destruction of this module for vehicles with an uninhabited turret or vehicles where weapons are controlled through control panels (for example, 2S38, PUMA) also blocks guidance and the ability to fire.
    • Power system — damaging this module can cause a module fire and also stops the operation of associated systems such FCS, or the radar. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the Power system module.
    • Driver controls — damaging this module stops the possibility of driving and turning.
    • Electronic equipment — damaging this module stops the possibility of using sensors such as IRST, LWR and radar.
  • New modules have been added to the following vehicles: 2S38, PUMA, Type 87, Type 93, Type 81 (C), Gepard (all variants), FlaRakRad, Pantsir-S1. In the future, new modules will be added to other vehicles, the highest priority being SAM/SPAA and light vehicles with large voids inside the vehicle.
  • The probability of an explosion and fire of fuel tanks on their destruction has been increased. The structural strength of fuel tanks (the amount of damage received before complete destruction) has been increased to compensate for the increased likelihood of explosion and a fire when a tank is destroyed by successive hits from weak weapons. Powerful weapons still can destroy fuel tanks in one hit.
  • The parameters of the high-explosive impact of shaped-charge shells, ATGMs with shaped-charge warheads and HESH shells have been reworked to ensure the mechanics of penetrating through thin armor at the point of impact by the high-explosive part of the explosion. This change has also affected aircraft missiles with powerful warheads such as the AGM-65, AGM-144/AKD-10.
  • XM8, CCVL, VFM5 — the tracks have been replaced with physical ones.
  • Alecto I — the shape and location of the fuel tanks have been corrected. (Report).
  • Conqueror — a shell ejection animation has been added. (Report).
  • M163, M901, Imp.Chaparral, Imp,Chaparral (Israel), Adats (M113), M113A1 (TOW) (China), CM25, M113A1 (TOW) (Italy), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Hovet, Giraf, Machbet — the tracks have been replaced with physical ones.
  • Strf 9040B, Strf 9040C, Strf 9040 BILL, Lvkv 9040C, CV9030FIN, CV90120, CV90105 — the tracks have been replaced with physical ones.
  • Object 211, Tor-M1, Type 63, SK-105A2, JaPz.K A2, Dardo, VCC-80 (all versions), Pbv 302 (BILL), Warrior, Olifant Mk.1A, Vijayanta, Vickers Mk.1/Mk.3, M16 MGMC, M16 MGMC (Japan) — the tracks have been replaced with physical ones.
  • K9 VIDAR — the vertical guidance angle values have been changed (reduced) from -4/+70 to -2.5/+70. Sources: Korean Defense Products Guide // 방위산업, 저성장 시대의 대안.
  • Turan III — the visual model of the hull has been updated, previously present inaccuracies have been corrected.
  • The ammunition for the 47/L32 and 47/L40 Italian guns has been fixed, as there was an error in calculating armor penetration due to a modifier from APCBC shells being applied to them. (Report).
  • PLZ83-130 — the explosive mass for the DJB1 shell has been changed (increased) from 3.41 kg to 3.74 kg. The explosive mass for the DJB1 (VT) shell has been increased from 3.41 to 3.69 kg. (Report).
  • PLZ83 — BEE7 HE and HE-VT shells have been added. (Report).
  • ZTZ59D1, ZTL11, WMA301, ZTZ88A, Type 69 IIG — the BTM1 concrete-piercing (semi-armor-piercing) shell has been added. (Report).
  • 7.5 cm Hl,Gr.38 C HEAT — armor penetration has been increased from 100 to 115 mm. (Report).
  • The following values have been changed: OCC 90-62 HEAT-FS: weight reduced from 8.95 to 3.65 kg; armor penetration increased from 320 to 350 mm; OE 90 F1 HE: weight reduced from 10.45 to 5.27 kg; OFUM PH90-F2 Smoke Shell: weight reduced from 10.2 to 5.4 kg. (Report).
  • Gunner's and commander's sights with thermal imaging channels — for these sights, the magnification values of the thermal imaging channels will be used.
  • Merkava Mk.3 (all variants) — the gunner's sight magnification has been changed from x6-12 to x5-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.
  • Merkava Mk.3B — the commander's sight magnification has been changed from x2-8 to x4-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.
  • Merkava Mk.3C, Mk.3D — the commander's sight magnification has been changed from x2-8 to x4.6-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.
  • XM803 — the commander's sight magnification has been changed from x2-8 to x3-8. Source: Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972.
  • M60A3 TTS (all variants) — the gunner's sight magnification has been changed from x8 to x2.6-8. Source: DTIC ADA054622: Laser Rangefinder/Tank Thermal Sight Integration Study.
  • AGS — the gunner's sight magnification has been changed from x8 to x2.6-8. Source: United States Army Combat Forces Journal, Volume 37 // 330-CFD-DA-ST-88-05032, A composite view showing the AN/VSG-2 M60 tank thermal sight - US National Archives.
  • M48A1 (all variants), M48A2 C, M48A2 G A2, Magach 2, Magach 3 all, Magach 5 — gunner's sight magnification has been changed from x6.7-8 to x6-8. (Report).
  • Challenger 1 (all variants) — the gunner's sight magnification has been changed from x7-10 to x4-11.5. Source: Tank, Combat, 120mm Gun, Challenger" - Part 2 "Fighting Systems.
  • M1A2 SEP, M1A2 SEP V2, M1A1 AIM — the commander's and gunner's sight magnification has been changed from x3-10 to x3-13. (Report).
  • Vickers Mk.7 — the gunner's sight magnification has been changed from x4-12 to x7-10. Source: The Vickers Tanks From Landships to Challenger 2 // Valiant Weapons Control System by Vickers.
  • AMX-30 ACRA — the gunner's sight magnification has been changed from x6.8-8 to x6-10. (Report).
  • AMX-50 Foch — the gunner's sight magnification has been changed from standard to x6. The commander's sight magnification has been changed from x4-10 to x1.6-16. (Report).
  • Char 25t, AMX-50 (TO90/930) — the commander's sight magnification has been changed from x10 to x6. Source: DEFA report about the 25 T prototype, September 1954.
  • AMX-50 Surbaisse — the gunner's sight magnification has been changed from x6 to x8. (Report).
  • CV90105 XC-8 — the gunner's sight magnification has been changed from x8.8-10 to x2-8. (Report).
  • Flakpazner 38, Pz.38(t) A, Pz.38(t) F, Pz.38(t) n.A, Sd.Kfz. 140/1, Marder III, Marder III H, Pvkv II, Pvkv III, Sav M/43 (all variants), Spj fm/43-44, Strv m/41 (all variants) — the tracks have been replaced with physical ones.
  • Vilkas — the vertical guidance angles have been changed from -10°/+60° to -12°/+70°. Source: Infantry Fighting Vehicle SAMSON product data.
  • Super Hellcat — the engine HP has been reduced from 460 HP to 400 HP. Source: Stuart A history of the American light tank by R.P. Hunnicutt (New Vanguard 097) M18 Hellcat Tank Destroyer 1943-97 by Steven Zaloga/ (AFV Weapons Profile 26) - Hellcat, Long Tom and Priest
  • Pz.II C, Pz.II C (DAK), Pz.II C TD, Pz.II F, Pz.Sfl.Ic — the turret rotation speed has been increased from 14° to 25°. Sources: D651/9, Gerätebeschreibung und Bedienungsanleitung des Pz II Ausf. A bis C und F.
  • MEPHISTO, SANTAL — the forward moving speed has been increased from 83 km/h to 90 km/h, the backwards moving speed has been increased from 10.1 km/h to 13.3 km/h. Gear ratios have been corrected. Sources: Fiche technique VAB, Renault Trucks; Gamme Blindee, Renault Trucks; Technical Manual ZF-ECOMAT.
  • ADATS (M113), Falcon — transmission gear ratios have been clarified. Sources: TM 9-2520-272-40; M113A1/A2 to M113A3 conversion by United Defense LP.
  • The thickness of the armor of the JPz 4-5 hull and vehicles based on it has been corrected. (Report). Source: Photos of a museum car with a cut body, Waffen Review.
  • Updated WW2 period crew models have been added for open-top German vehicles.
  • New post-war crew models have been added for open-top USSR vehicles.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Weaponry

  • New spalling parameters have been added for armor penetration using shaped charged warheads of aerial AGMs and ATGMs of a caliber of more than 170 mm. The amount of spalling, the spreading cones and the damage of individual shrapnel pieces has been increased. The change affects all variants of the following missiles with a shaped charge warhead: AGM-114, AKD-10, AGM-65, Ki-148 I-Go 1B.
  • Tiger UHT — the amount of ammunition for the FN M3P machine gun has been increased. (Report)
  • AH-60 — belts for the 20 mm GIAT M.621 cannon have been added.
  • AH-1W, AH-1W (China) — a bug that made it not possible to use the rocket pods has been fixed. (Report).
  • 20 mm Hispano SAP-I — the amount of explosives has been increased from 3 to 11.66 grams. Source: The National Archives, AIR 23/7500 Operational Research Section fighter ammunition, structure and penetration.
  • 23 mm VYa-23 cannon — the amount of explosives in the OZT shell has been reduced from 15.6 to 11.0 grams. (Report).
  • Spitfire F Mk 22, Spitfire F Mk 24 — Triplex R.P. rockets and their modification have been added. (Report). Source: AP.2816B & C-PN Spitfire 22 & 24 Pilot's Notes.
  • MiG-17PF — OFAB-250 bombs and their modification have been added. (Report)
  • Meteor F Mk 3, Sea Meteor F Mk 3 — the Hispano Mk.V cannons have been replaced by the Hispano Mk.II. The number of rounds of ammunition has been reduced from 780 to 720 rounds. Source: A.P. 2210C Meteor F Mk.3. (Report)
  • F9F-8 — additional 500 lb AN-M64A1 bombs have been added. The maximum allowed weight of carried weaponry has been increased from 1410kg to 1820 kg. (Report)
  • MiG-21PFM — ZB-360 incendiary bombs and their modification have been added. Source: Самолет МиГ-21ПФМ инструкция по эксплуатации №ГК-194. Книга вторая. Москва 1968.
  • Re.2005 serie 0 — 2 x 160 kg armor-piercing bombs have been added. (Report).
  • Re.2001 CB — a 630 kg armor-piercing bomb and its modification have been added.
  • Firecrest — 8 x RP-3 rockets and 2 x 500 lb G.P. Mk.IV bombs have been added.
  • P-51D-20-NA, P-51D-20-NA (Israel), P-51D-30, P-51K (China) — 100 lb, 250 lb and 500 lb bombs have been added. Sources: AN 01-60JE-1 Flight Handbook F-51D; AN 01-60JE-1 Pilot's Handbook for Models P-51D and K series airplanes (Mustang).
  • A21A-3 — a bug when taking a combined loadout consisting of 50 kg and 250 kg bombs caused the release to happen simultaneously has been fixed. (Report)
  • Javelin F.(A.W.) Mk.9 — the ability to use 4 x 30 mm ADEN cannons and 4 x Firestreak air-to-air missiles has been added. Source: Pilots Notes Javelin F.(A.W.) Mk.9. A.P.449IJ-PN
  • F-104G (Germany) — additional 500 lb bombs have been added.
  • AV-8B Plus (Italy) — AIM-120A and AGM-65G missiles, as well as their corresponding modifications have been added.
  • JAS39C (Great Britain) — R-Darter missiles and their corresponding modification have been added. Skyflash (DF) missiles and their modifications have been removed, and spent Research Points or Golden Eagles have been returned.
  • JAS39EBS HU C (Italy) — AIM-120A missiles and their corresponding modification have been added.
  • F-16C — the AIM-7M, AIM-9L, AIM-9M modifications have been moved from levels 2-4 to levels 1-3 respectively. AIM-120A missiles and their modification has been added.
  • MiG-29SMT — the 30 mm gun modification has been moved to level 2, and the mistakenly removed connection between the R-73 and R-27ER modifications has been added back. The R-27ET modification has been moved to level 3 and requires researching the R-73. R-77 missile modification has been added.
  • Harrier GR.7 — the number of 540 lb Mk.M2 bombs has been increased from 2 to 7. 540 lb H.E. M.C. Mk.1 No.118 Assault Bombs have been added.
  • Mirage 2000-5F — the GBU-24 modification has been removed, and spent Research Points or Golden Eagles have been returned. BGL-1000 and GBU-24 can now be opened with one modification, BGL-1000 bombs, MICA-EM missiles and the corresponding modification for them have been added.
  • Barak II — the AIM-9P modification has been removed, spent Research Points or Golden Eagles on this modification have been returned, and the missiles are no longer available. The AIM-9L modification has been moved to level 1 of the modification research window, and the AIM-9M has been moved from level 4 to level 3. Derby missile modification has been added.
  • J-8F — PL-12 missiles and its research modification have been added.
  • A-6E TRAM — AGM-123 missiles and its research modification have been added.
  • MiG-23ML — the restriction on the simultaneous use of missiles with radar homing and IR seekers for R-23/24 missiles has been removed.
  • Tornado GR.1 — a bug where it was possible to turn on IR mode on TV bombs has been fixed. (Report)
  • JAS39C (Great Britain), JAS39EBS HU C (Italy), F-16C, Barak II — the ability to use 2 x AIM-9M without needing to research the AIM-9M modification has been added.
  • Mirage 2000 (all variants), Mirage 4000 — a erroneous ability to drop bombs when supersonic has been removed.

Other

  • For aircraft with ARH missiles, a limitation on the number of simultaneously operating missile data link channels has been implemented. When launching more missiles than the carrier's radar can provide, missile data link will work for missiles launched last. The limit on the number of data link channels is indicated in the radar tooltip in X-ray mode. Current radar restrictions:
    • Su-27SM, MiG-29SMT, Tornado, JAS39 — 2 missile data link channels.
    • F-16C, Barak II, F-4F KWS LV — 6 missile data link channels.
    • F-15C — 8 missile data link channels.
    • J-11A — one missile data link channel.
    • F-14 — 6 missile data link channels.
  • For airborne radars and missiles with a radar seeker, the maximum altitude of the multipath effect has been reduced from 100 to 60 meters above the surface, which has narrowed the safety zone.
  • Initially, the multipath effect was implemented to protect helicopters from SAMs via gameplay means, but due to the common simulation logic of radars, it also affected airborne radars and missiles with radar homing seekers. Due to the recent change to the multipath effect for SAMs/SPAAs, which is now being compensated for by a skillful operator, the effect is now purely visual for them, which leaves only airborne radars and radar-homing missiles being meaningfully affected by it right now and after the change.
  • With an altitude limit of 100 meters, the multipath effect created too large of a safe zone, which was too easy to stay in, and made radar homing missiles ineffective when hitting targets from above. Meanwhile, the carrier of said missiles, being high up, was in a losing position, because it was clearly seen against the sky by both radars and radar homing missiles due to the lack of any negative radar visibility effects. All of this combined made players stay close to the ground, greatly reducing the average distance of battles, which reduced the variety of combat situations.
  • Target attack indication has been added to the radar indicator. If a radar is illuminating a target, or transmitting target's coordinates to the missile via the radio correction channel, or is sending the guidance signals, each affected target has the mark corresponding to the action.
  • An indication of the players missiles with inertial guidance system along with their targets has been added to the radar indicator. Indication is displayed until the missile is in range for target acquisition by its radar.
  • The display of ground reflections on the radar indicator has been reworked. In the search mode reflections now appears gradually along with the ray moving not only along the azimuth, but also along the rows. In the track mode reflections are now displayed as a narrow strip on the azimiuth to the target.
  • A control to enable/disable automatic bomb release in CCRP mode has been added. If automatic release is enabled, the you need to hold down the button and wait for the aircraft to approach the reset point to drop the bomb. When turned off, the release occurs immediately when pressed. A setting to activate the automatic release mode at the start of the mission has also been added.
  • MiG-23 (all variants) — automatic switching of radar modes in search and track modes depending on the antenna pitch angle and the current altitude has been added. Manual switching is no longer needed. Hot switching between radar and IRST has been added while in tracking mode.
  • Mirage F1C (all variants) — an automatic switching between pulse and MTI radar modes when in target tracking mode has been added.
  • F-15A, Baz, F-15J — the AN/APG-63 radar has been replaced with the later AN/APG-63 PSP. It lacks pulse modes (LPRF), but has a Raid Assessment tracking mode - RAM, switching to which and back is made from the usual tracking mode by pressing the "Change Radar/IRST mode" control. Note that illumination of targets for SARH missiles is impossible in the Raid Assessment mode.
  • F-15A, Baz, F-15J — internal fuel tanks have been replaced with self-sealing fuel tanks. (Report)
  • Mi-24D (all variants) — the S-24 modification has been moved to the level 1.
  • Mi-24D (all variants) — the 2P32M/K-4V modification has been moved to level 2.
  • IL-2M Type 3, IL-2M "Avenger" — a bug where the sight did not align to the firing point has been fixed. (Report)
  • Swift F.1 — duplicate modification for 1000 lb bombs has been removed.
  • IL-2 (1942) — a bug where 17 x FAB-50 bombs were shown in the Secondary weapons menu has been fixed. (Report)
  • G-LYNX, Lynx AH.Mk.1, Mi-24 (all variants), Mi-35M, UH-1 (all variants) — a bug where these helicopters did not lose control when the tail rotor was destroyed has been fixed.
  • IL-2 (all series) — the position of the sight inside the cockpit has been adjusted. (Report)
  • F-16 (all variants) — fire extinguishing system and its modification have been removed. Spent Research Points or Golden Eagles have been returned. Source: T.O.1F-16A-L - Flight Manual F-16A-B - 1984
  • Me 163 B-0 — a bug where the MG151 20 mm cannons did not display in X-ray mode has been fixed.
  • Su-22M3 — RWR: SPO-15 has been replaced by RWR: SPO-10. (Report)
  • Blenheim Mk.IV — a bug where the fire effect from firing the turret 7.7 mm Browning machine gun from the turret above the fuselage was not displayed correctly has been fixed. (Report)
  • Su-17M4 — SPO-15 has been replaced by SPO-15L.
  • Buccaneer S.1, S.2 — tail flaps animation has been fixed. (Report)
  • Sea Hawk FGA.6, Sea Hawk Mk.100 — air brake animation has been fixed. (Report)
  • Alpha Jet A — tail hook functionality has been added. (Report)
  • F-20A — the firing effect of the right cannon has been fixed. (Report)
  • Ki-109 — armor has been added. (Report)
  • Mirage 5F, Nesher — rear fuselage fuel tank has been added.
  • Ar 234 (all variants) — drag parachute has been added.
  • Meteor F Mk 8 (all variants) — ejection seat has been added.
  • Su-17, Su-22 (all variants) — ejection seat has been added.
  • Buccaneer S.1, Buccaneer S.2, Buccaneer S.2B, D.500, D.501, Pallier's D.510, D.510C, D.520, D.521, Martin 167-A3, Potez 631, D.371, D.371 H.S.9, D.373, IAR-81C, Br.693AB2, M.B.152C1 — manual EFS has been replaced with an automatic one.
  • A5M4 (all variants), A6M2 (all variants), A6M3 (all variants), A7M (all variants), J2M2, J2M3, D3A1, D4Y (all variants) — engine Fire System has been added.
  • A-20G-25, A-20G-30 (USSR), AH-1 (all variants with a single engine) — Engine Fire System and its modification have been removed. Spent Research Points or Golden Eagles have been returned.
  • Mirage 2000D-R1, Mirage 2000-5F, Mirage 2000C-S5 — MAWS has been added.
  • F-4E, F-4EJ, F-4EJ ADTW, F-4EJ Kai, F-4F (Germany), F-4J, Phantom FGR.2, Phantom FG.1, Kurnass, F-5E (all variants), F-20 — some countermeasure pods have been replaced with the large caliber countermeasure pods.
  • Mirage IIIE, Mirage F1C, Mirage F1CT, Mirage F1C-200 — the amount of countermeasures has been corrected, some countermeasure pods have been replaced with the large caliber countermeasure pods.
  • Q-5A, A-5C, AJ37, JAS37, Super Etendard — countermeasures have been replaced with large caliber ones.
  • Lynx AH.Mk.1, G-LYNX — incorrect number of countermeasures has been adjusted from 192 to 128.
  • Z-9WA — incorrect number of countermeasures has been adjusted from 72 to 174.
  • Q-5L — countermeasures have been added.

Pilot model updates:

  • J-11
  • MiG-29 (all variants)
  • Su-27
  • Yak-141
  • A-10 (all variants)
  • F-14 (all variants)
  • F-15 (all variants)
  • F-16 (all variants)

Secondary weapons menu additions:

  • Spitfire F Mk.22
  • Spitfire F Mk.24
  • Sea Fury FB 11

External fuel tank additions:

  • J-8B, J-8F, JH-7A, Jaguar A, Jaguar E, Jaguar GR.1, Jaguar GR.1A, Jaguar IS, F-5A, F-5C, F-5E (all variants), F-20, Mirage F1C (all variants), Mirage IIIC, Shahak, Mirage IIIE, Mirage 5F, Nesher, Kfir Canard, Kfir C.2, Kfir C.7.

Flight Model changes:

  • Incorrect interpolation of aerodynamic coefficients in intermediate wing positions for aircraft with variable sweep wings has been corrected.
  • MiG-23 (all variants) — aerodynamics and wing polars at different wing sweep angle settings have been made closer to the real ones. The time of a steady turn has been made closer to the time graph of the steady turn from the technical documentation for the MiG-23ML (~27s at 50% sweep and ~34s at 100% sweep at 850-950 km/h at an altitude of 1 km with a weight of 12750 kg and 2xR-23 equipped).
  • Su-17, Su-22 (all variants) — the normal acceleration of a steady turn in the intermediate and main positions of the wing has been made closer to values from the documentation. Additional wing settings have been added for 50% sweep angle for more accurate interpolation in intermediate wing positions.
  • F-8E, F-8E(FN) — steady turn normal acceleration has been made closer (reduced by G ~0.5) to the values in the flight manual.
  • JA37C, JA37D, AJ37, AJS37 — steady turn normal acceleration has been made closer to values in the flight manual (reduced from ~15.5 to ~14.2 °/s at 40% fuel, with no secondary weapons).
  • J35 (all variants) — steady turn normal acceleration has been made closer to values in the flight manual (turn speed has been reduced to ~ 12 °/s at M0.9 at 10000 kg weight, with no secondary weapons).
  • JAS39 (all variants) — steady turn speed has been reduced by ~1 °/s.
  • MiG-21 (all variants) — steady turn normal acceleration has been reduced by G ~0.2.
  • F-4J, F-4J(UK) — lift-induced drag of wing is set closer to aircraft with wing without slotted leading edge slats, steady turn normal acceleration reduced by G ~0.3.
  • P-47M/N-15 — power characteristics depending on altitude have been clarified (lack of power at medium and high altitudes has been corrected).

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • Koln, Lubeck — the type of depth charges has been changed from Type 95 to Mk.6.

Naval characteristics, physics and damage model:

  • IJN Myoko — the position and size of the ammunition magazines, fire control room and radio operator's station have been adjusted. The armor layout has been adjusted according to the blueprints of Hiraga Yuzuru Archive.
  • Koln, Lubeck — the crew has been redistributed between the compartments and internal modules of the ship.
  • Albatros F543 — a display error with one of the transmissions has been fixed.
  • USS Brooklyn, USS Helena, USS Atlanta, Admiral Hipper, Prinz Eugen, Emden, Leipzig, Nurnberg, Kirov, Maxim Gorky, Mikhail Kutuzov, HMS Enterprise, HMS London — the dimensions and location of crew compartments have been fixed. The crew itself is distributed more evenly between them.
  • Courbet, Bretagne, Lorraine — the main caliber turret rangefinders have been separated into independent modules.
  • USS Nevada — the size of the auxiliary caliber magazines has been adjusted.
  • IJN Mutsu — the size and location of the main caliber ammunition magazines have been adjusted.
  • USS Arizona — a bug that led to the possibility of damage to the second main battery elevator without penetrating through the barbette has been fixed.
  • Bretagne, Lorraine — a bug where it was possible to damage the bridge without penetrating the armor has been fixed.
  • Kleber — the order of torpedo consumption in the X-ray has been fixed.
  • The complete blocking of ship control when the navigation bridge or conning tower is destroyed has been disabled — instead, a decrease in the controllability of the ship has been added until the repair of the bridge is completed.
  • The following vessels have received air target detection radar: Le Malin, Leopard, M-802, T22, T31, Z15 Erich Steinbrinck, Z20 Karl Galster, Z25, Z32, Z43, Z46, Z47, Emden, Nurnberg, Leipzig.

Naval Visual models and visual parts:

  • Bravy — reloading animation for the Volna-M missile system has been added. The opening of the booster stage tail fins has been animated.
  • Suffren, Colbert, Emile Bertin — the models of used seaplanes have been added to the catapults.
  • Bretagne — the display of textures inside of the barrels of the main caliber guns has been fixed.
  • Vauquelin — railings at the stern of the ship have been removed as they were in the way of the mines.
  • USS Wilkinson, USS Mitscher — a bug where the ammo rack continuously detonated has been fixed.
  • MPK Pr.12412 — visual error in the search radar rotation being a short stop of an antenna has been fixed.

Localization

  • Z15 Erich Steinbrinck — the year of modification in the stat card has been changed to the project.

Interface

  • An additional alarm when there is a fire in ammunition magazines have been added. If any of the cellars catch fire or receive fire damage, an additional siren is triggered, which differs from a regular fire alarm, and a voice event about a fire in the cellar is played. Additionally, the fire extinguisher button is highlighted in an orange color.
  • Changes to the hitcam:
    • The order of display of layers of different ship elements has been changed. Parts of the hull structure are moved to the rear layer and can be obscured by more important elements, for example, various crew modules.
    • For greater clarity, a small animation for the destruction of a module has been added.
    • Icons of fires on an enemy ship have been added instead of highlighting fire points. They appear where and in the amount of fires occurred.
    • The display of anti-torpedo buoys, fuel tanks and coal bunkers has been removed.
    • The icon of the main caliber guns has been updated (including in the action panel).
  • A button for cycling through weapon groups has been added — in addition to switching weapon groups via ALT+1, ALT+2 and ALT+3, a CTRL+E shortcut has been added, by which groups are selected cyclically.
  • An option to display the crew has been added to the Protection Analysis. To use it, go to the Armor > Protection Analysis section in the hangar. Select the camera angle on the ship and click the "Show crew distribution" button. The density of the crew will be projected on the ship's hull. The green areas show the places where there are the least number of crew, and red areas where there are more.

Economy and research

  • The MPK Pr.12412 has been moved in the Coast fleet research tree after the MBK-161 late.
  • F-16C, Barak II, MiG-29SMT, JAS39С (South Africa), JAS39EBS HU C, Mirage 2000-5F — their Battle Ratings in all Air Battle modes have been increased to 13.0.
  • AV-8B Plus, J-8F — their Battle Ratings in all Air Battle modes have been increased to 12.3.

Interface

  • Following the Roadmap: Ability to place a vehicle into a crew slot from the research tree by dragging and dropping it with the mouse has been added.
  • Following the Roadmap: The ability to change the order of crew slots has been added. The specified crew order only applies to the selected vehicle preset; accordingly, each vehicle preset can have its own crew order. In the near future, we'll also add the ability to rearrange crews by dragging and dropping, rather than just selecting a crew from a drop-down menu.
  • The ability to remove vehicles from a preset by dragging and dropping them into a remove box has been added. To do this, click on a vehicle in your preset and drag it into the remove box area.
  • The appearance of the slotbar for crews and vehicles in the hangar and in battle has been changed in order to make it more visually convenient and easy to use:
    • Each vehicle crew has been divided into two sections. The block above the vehicle contains information for a battle, and the lower block is interactive, showing a crew of a given slot.
    • The mission block in the hangar shows the number of backups activated for a vehicle. In battle, it shows the required number of Spawn Points (SP) for a vehicle, the remaining number of spawns on a given vehicle or a type of vehicle, the remaining number of backups for a given vehicle, the possibility of using a backup for respawning, and so on.
    • The new crew block allows you to quickly assess the need and possibility of crew training. If a crew has experience points, a corresponding icon now appears next to its level. When you hover over a new crew slot, a tooltip appears with detailed information about it and a button to go to the training window.
  • The ability to collapse/expand vehicle ranks in the research tree has been added. To do this click the collapse arrow next to the Rank in the left of the research tree.
  • In battle, a tank minimap is now displayed when using a UAV.
  • In battle, a naval minimap is now displayed when using a scout hydroplane.
  • In the window with post-battle statistics the pop up tooltip contents on the "Modifications Research" and "Vehicle Research" points has been reworked. Now, detailed information about the chosen research and Research Points calculation is shown to make this mechanic clearer and more transparent.

Game mechanics

  • Following the Roadmap: A healing mechanic for wounded crew members has been added. Crew members will now automatically heal to a degree that doesn't induce debuffs to their battle skills after a certain amount of time passes after being hurt. During a healing process, a healing icon next to the crew in the damage panel is shown, and the status (the color state in X-ray) of a crew member being healed changes.
  • For Air Realistic Battles, a game mode setting that allows you to participate in battles with smaller team sizes (maximum 12 players per team) has been added. To enable the option, go to the game mode selection window (under the "To Battle!" button), then on the Air Realistic Battles button. Here click "Game Mode Settings" and toggle the "Participate in battles with smaller team sizes" option. This option is only available for aircraft with a Battle Rating of 10.0 or higher.
  • Following the Roadmap: A visual weapon selector for weapons has been added for all aircraft that have the ability to create custom secondary weapon loadouts. This is displayed in battle in the same design as the secondary weapons menu. The selector is accessible with a keybind (SHIFT+A by default) or ALT + mouse click and allows you to visually select any secondary weapon from the equipped weapon loadout in battle. Please, note that on the release of the "Seek & Destroy" major update this feature will only be available on PC, on consoles it will be enabled soon after the release of the major update.
  • Following the Roadmap: The possibility of using flares and chaff separately has been added:
    • You can now select a more precise ratio of flares and chaff with a slider. The loading of different caliber countermeasures is done separately.
    • A countermeasure switch has been added (SHIFT+D by default). The selector switches between the combined release of flares and chaff, the release of flares only and the release of chaff only. The release of selected countermeasures is done via pressing the "Fire countermeasures" control.
    • The ability to use the countermeasure switch is also available in the visual weapon selector and is done by pressing the corresponding icons at the top of the weaponry panel.

Graphics

  • Sky glare when looking at the sun at dawn/sunset has been reduced.

Sound

  • The sounds of aircraft missiles are now chosen based on their maximum thrust and are divided into three types: small, medium and large. Previously, there was only one set of "start-flight" sounds for all types of missiles. Additionally, now the sound of a missile's flight takes the thrust mode into account.
  • Missiles passing the player at supersonic speed now have a shockwave sound, similar to supersonic airplanes.
  • Jet and piston aircraft as they move away from the player have a flanger effect at the tail of the sound — a kind of floating sound formed by overlap of direct and reflected sound from the ground surface. This effect is generated in real time and has physical parameters at its core.
  • Helicopters now have sounds of flying past the listener, similar to airplanes and missiles.
  • Fires on ships are now voiced in more varied ways.
  • The sound of aircraft guns have been improved. Clarity and dynamics of gunshot sounds have been improved.
  • The voice acting of the crews on German naval vessels has been improved, phrases have been corrected and complemented.
  • The crew of Lithuanian ground vehicles (the Vilkas) have received their own voice acting.
  • The voices of ground crews now sound more clear. Radio effect processing has become less destructive, and when viewed from the gunner/driver, voices are heard taking into account the space of the fighting compartment.
  • A mid-frequency layer has been added to close explosions of shells and bombs to make them feel more aggressive and to give more sense of danger.
  • The falling sound that smoke shells make when marking an artillery strike has changed. Now the hiss of the smoke can only be heard close to the place of impact, while at a distance only the pop of the shell falling and exploding can be heard.
  • Distant tank shots have been adjusted in the mid-range region for a more natural and less harsh sound.
  • New voice events have been added to Naval Battles. For example, change of the shell type, preparation for launch, launch itself and a loss of scout aircraft, detonation of ammo magazines, target acquisition and loss of target track with radar and many more.
  • In naval battles, the fire alarm signal has been replaced. A special alarm signal when there is a fire in the ammunition magazines has been added.


Updates
Closed Beta  1.17 · 1.25
Open Beta  1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63
Release  1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire
Update 2.0  New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age
  Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy