Seafire F Mk XVII

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Seafire F Mk XVII
seafire_mk17.png
AB
RB
SB
General characteristics
Brief
Detailed
5.7/5.3/5.3BR
1 personCrew
4.6 tTake-off weight
Flight characteristics
Rolls-Royce Griffon-VIEngine
InlineType
waterCooling system
Speed of destruction
787.5 km/hStructural
260 km/hGear
Offensive armament
2 x 20 mm Hispano Mk.V cannonWeapon 1
240 roundsAmmunition
750 shots/minFire rate
4 x 7.7 mm Browning machine gunWeapon 2
1 400 roundsAmmunition
1 001 shots/minFire rate
Suspended armament
2 x 250 LB G.P. Mk.IV bombSetup 1
3 x 250 LB G.P. Mk.IV bombSetup 2
2 x 250 LB G.P. Mk.IV bomb
1 x 500 LB G.P. Mk.IV bomb
Setup 3
Economy
54 000 Rp icon.pngResearch
180 000 Sl icon.pngPurchase
Sl icon.png10 000 / 12 650/7 990 / 10 107/2 750 / 3 478Repair
52 000 Sl icon.pngCrew training
180 000 Sl icon.pngExperts
940 Ge icon.pngAces
× (166) % Rp icon.pngReward for battle
This page is about the British naval fighter Seafire F Mk XVII. For the other navalised Spitfire, see Seafire FR 47. For other uses, see Spitfire (Family).

Description

GarageImage Seafire F Mk XVII.jpg


The Seafire F Mk XVII is a rank IV British naval fighter with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It was introduced in Update 1.49 "Weapons of Victory".

The first thing to know is that the XVII is a low altitude fighter, unlike the next Seafire - the FR 47 which is a high altitude fighter. Climb rate is fantastic until 2,500 m, where it can still perform quite well until 3,500 m but going over is not recommended as the engine will fail to provide enough power. It is recommended to climb at the beginning of the game until 2,000 m, targeting enemy Attacker aircraft, retreating, climbing up to 3,500 m, baiting down enemy fighters and finishing them on your own turf (under 2,000 m).

The Seafire Mk XVII has excellent manoeuvrability, stock turn time is 18.3 s (AB) and 18.6 s (RB/SB) and once fully upgraded it reaches 16.6 s (AB) and 17 s (RB/SB). Once the first pass of an enemy is dodged, sticking to its tail is not a difficult task as it can out turn many of its opponents especially Germans and Americans.

Stock, the plane is very difficult to handle, the climb rate is horrible (17 m/s in AB, 19.5 m/s in RB/SB), energy retention is lacking, weaponry is inefficient, speed is terrible (603 km/h max speed in AB, 586 km/h max speed in AB/SB)... Players will have a bitter time unlocking each and every module of the plane and should stick to a boom and zoom strategy until the performance modules are fully unlocked and installed. 20 mm ammo belts should be researched as soon as it is available to research, but focusing on the performance is the key, 7.7 mm and bombs should be left as the last modules to unlock. Stock, the plane is NOT worth playing in RB, play it in AB until you have at least unlocked all the performance modules.

The 2 x Hispano Mk.V 20 mm guns are devastating once the air belt equipped, composed of 50% HEF-I and 50 HEF-SAPI (HEF-I HEF-I HEF-SAPI HEF-SAPI) it wrecks others fighters in small bursts and does not require much more for medium bombers if used at a convergence point. On the other hand the 7.7 mm appears like an archaic weapon, ineffective but kept as a souvenir of the "good old days" of the Spitfire Mk Ia. Ineffective, yes but not useless actually, the 7.7 mm with tracer can be used as visual guide to see where you are firing with the 20 mm air belt which does not contain tracers! Quite a useful tip in RB for inexperienced players.

Unfortunately the plane is lacking rockets for ground attacks like its elder brother the Seafire FR 47, nevertheless, it can equip up to 2 x 250 lb + 500 lb bombs which are enough to easily destroy medium tanks or finish a damaged base. The payload is useful in late RB game but it should be avoided to start a game with as it affects performance significantly.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,962 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
606 586 18.0 18.7 19.5 19.5 480
Upgraded
Max Speed
(km/h at 3,962 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
676 635 16.3 17.0 31 24.2 480

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
N/A ~10 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 321 < 400 < 350 > 500
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,880 m 1,480 hp 1,953 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,200 m 1,350 hp 1,782 hp

Survivability and armour

  • 38 mm Bulletproof glass - Armoured windscreen
  • 4 mm Steel - Armoured plates in the pilot seat
  • 6-7 mm Steel - Armoured plates behind pilot's seat
  • 1 mm Steel - Armoured plate between fuel tanks
  • 3 mm Steel - Armoured boxes around wing ammunition

Armaments

Offensive armament

The Seafire F Mk XVII is armed with:

  • 2 x 20 mm Hispano Mk.V cannons, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)

Suspended armament

The Seafire F Mk XVII can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)
  • 3 x 250 lb G.P. 250 lb Mk.IV bombs (750 lb total)
  • 1 x 500 lb G.P. 500 lb Mk.IV bomb + 2 x 250 lb G.P. 250 lb Mk.IV bombs (1,000 lb total)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Auto control available
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm HSBC mk.2
II Compressor Airframe HSBC mk.3
III Wings repair Engine New 7 mm MGs Offensive 20 mm
IV Engine injection Cover New 20 mm cannons HMBC mk.3

Pros and cons

Seafire XVII on a night sortie

Pros:

  • Twin 20 mm Hispanos is a staple of British planes at this point
  • Very manoeuvrable as with other Spitfire variants
  • Good bomb load for a Spitfire: up to 2 x 250 lb + 500 lb bombs
  • Good climb rate...

Cons:

  • ...until about 2,000 m
  • Loses A LOT of performance above 2,500 m
  • Outperformed compared to other planes at the same battle rating
  • .303 cals in the armament are no longer sufficient
  • Other Griffon Spitfires have better performance
  • Default belts are terrible
  • Runs out of cannon ammo far too quickly, only 240 rounds

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

By late 1944 the Seafire had already seen a number of major components changes, modifications and variations. The previous Seafire, the Mk.XV, came immediately after the Mk.III and was named thus in an attempt to standardize with the Spitfire lineage. Westland had taken a Seafire Mk.XV and, after some trial and error with various canopies, followed the progression of the Spitfire family and fitted a high visibility teardrop canopy along with a modified rear fuselage. The last 30 Seafire Mk.XVs therefore acted as an interim transition marque into the new Seafire Mk.XVII.

The Mk.XVII also included a number of further modifications – perhaps most importantly, the undercarriage was significantly improved for carrier operations. Previous Seafires had been forced to persevere with what was effectively a Spitfire undercarriage, designed for operating from grass strips with an aircraft some three quarters of a ton lighter. The new undercarriage was strengthened for the heavier Seafire and also made longer; not only did this new deck clearance make landing safer and easier, it also permitted greater operating weights which allowed the Seafire Mk.XVII to carry more fuel and ordnance.

The cut down, lighter rear fuselage also allowed an additional internal fuel tank, or reconnaissance cameras. The overall strengthening of the airframe allowed installation of further hard points, and the Seafire Mk.XVII could now carry double the number of rockets and bombs, with a 250 lb bomb now being carried under each wing in addition to the centerline 500 lb bomb. Air to air weaponry remained the same as previous Seafires, with two 20mm Hispano Mk.V cannon and four 0.303 Browning machine guns. An enlarged tail fin also led to increased stability and improved handling characteristics.

The same Rolls-Royce Griffon VI that powered the previous Seafire Mk.XV was also used in the Mk.XVII. This was a single-stage, two-speed supercharger engine which gave 1815 hp at 4500 feet with +15 lbs of boost. The Seafire Mk.XVII reached its top speed of 383 mph at 23,000 feet – slightly quicker than the Mk.XV at all heights, but the rate of climb was slightly less impressive.

807 Naval Air Squadron was the first squadron to receive the new Seafire Mk.XVII in December 1945 after returning to Britain from the Far East. With a total of 232 fighters equipping five front line squadrons and a number of reserve, training and second line squadrons, the Seafire Mk.XVII was finally retired in late 1954.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I Late · Hurricane Mk IIB/Trop · Hurricane Mk IV
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib /Late
Tempest  Tempest Mk II · Tempest Mk V · Tempest Mk V (Vickers P)
Sea Fury  Sea Fury FB 11
Other  MB.5 · Firecrest · Wyvern S4
Foreign aircraft  Australia: ▄Boomerang Mk I · ▄Boomerang Mk II
  France: ▄D.520 · ▄D.521
  USA: ▄Hellcat Mk II · ▄Mustang Mk IA · ▄Corsair F Mk II · Martlet Mk IV