Update 1.73 "Vive la France"

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Wallpaper Update1.73.jpg

Update 1.73 "Vive la France"(changelog) was introduced on 1 November 2017. The update is distinguished by introducing the France air tree as well as showcasing the beginning of the Italian ground forces.

New vehicles

Aircraft

France

Introduced into the game!

Fighters Attackers Bombers Premium
D.371 D.373 D.500 D.501 F.222.2 M.B.162 Pallier's D.510
C.R.714 D.520 Potez 630 Potez 631 N.C.223.3 PB4Y-2 (France) D.371 H.S.9
V.G.33C-1 M.S.410 A-35B (France) SB2C-5 (France) M.B.174A-3 S.O.4050 Vautour IIB S.O.8000 Narval
VB.10-02 M.B.157 F6F-5 (France) F6F-5N (France) Potez 633 S.O.4050 Vautour IIA Challe's Yak-9T (France)
VB.10C-1 M.D.452 IIA P-63C-5 (France) F8F-1B (France) LeO 451 early
M.D.450B Ouragan AD-4 (France) M.D.450B Barougan

Ground forces

Germany

Russia

  • BMP-1P (as researchable modification for BMP-1)

Japan

Italy

Game changes

Location and mission updates

  • Changes in the respawn protection mechanics. Kill areas have been decreased, new logic for enemy detection on the mini map near the respawn zones has been added.
  • Respawn protection mechanics have been added for the following locations: Abandoned Factory, Mozdok, Karelia, Normandy, White Rock fortress, Ash River, Alpine Meadows, Berlin, Port Novorossiysk, Ardennes, Stalingrad, Volokolamsk.
  • Some improvements have been made and bugs have been fixed for the following locations: Novorossiysk, Belgium, Ash River, Japan, Honolulu, Dover Strait, Ardennes, 38th Parallel.
  • Changes in the ground vehicle location Eastern Europe and the aircraft location Sicily have been made.

Aircraft missions

  • Number of ground targets for low amount of players in a game session (from 11 to 21) has been increased.

Operations for lower ranks

  • In missions where runway length was less than 1200m (mainly 900m), original airfields have been replaced by new ones with a runway of 1200m. Now it is easier to land and take off.
  • The accuracy of air defense covering ground targets has been reduced.
  • “[Operation] Counter-offensive”, “[Operation] Bastogne”, "[Operation] Henan Province" and “[Operation] Fortification on Sicily” have been rebalanced so that ground units are closer to the friendly team spawns. (Previously allies had an advantage in these missions). Targets for bombing are now equally reachable by both teams. [Operation] Honolulu now has bombing zones and it is possible to destroy the enemy airfield.
  • "[Operation] Yoo Passage" bombing zones have been relocated and air spawns for bombers are now equally distant from the mission centre.
  • "[Operation] Port Moresby. Distance between spawns are now similar to that of other low-rank Operations. The Allied airfield has been moved. Spawns have been adjusted so that the Allies do not have superior advantage.

Ground Vehicle model, damage model, characteristic and weaponry changes

  • FV-102 Striker, Ru 251, Т-34-100: Smoke screens have been added.
  • T-114 is now amphibious
  • BMP-1: The BMP-1-P modification has been added, replaces the existing missile launcher with a new one that has smoke grenade launchers
  • Chieftain Mk.3/Mk.5/Mk.10 - rate of fire has been increased from 7.8 to 8 shots per minute. Source: Defense Review 02/1970 Chieftain Main Battle Tank for 1970-s.
  • M4A2 - incorrect magnification value has been corrected
  • MBT-70/KPz-70 - HEAT-FS shell mass has been reduced from 22 to 18.9 kgs, Smoke shell mass has been reduced from 20 to 18.9 kgs.
  • BTR-152А - vehicle type indicator has been fixed. Previously it was shown as an SPG instead of an SPAA
  • SU-85, ISU-122/122С, Pz.IV Ausf.H, Tiger H1/E, Heavy Tank No.6, M4, M4 748(a), M4A1, M4A2, Calliope - order in which ammo is used has been corrected
  • M4A2 - the amount of ammunition for the 75mm cannon has been changed from 90 to 97 shots. Source: Catalogue of Standard Ordnance Items, Second Edition, Vol.1, 1944
  • M24 - smoke grenades available has been increased from 6 to 14. Source: Catalogue of Standard Ordnance Items, Second Edition, Vol.1, 1944; TM 9-2800 Military Vehicles,1947.
  • Panther II - weight/mass has been changed from 47 to 53 tons. Source: Panzer Tracts № 5-4 Panzerkampvagen Panther II and Panther Ausfuehrung F // Waffen-Arsenal, Band 77 - Deutsche Panzer-Raritaten.
  • Pz.IV/70 (A) - smoke grenades available has been increased from 6 to 12. Source: "Panther & Its Variants" The Spielberger German Armor & Military Vehicles, Book 1.
  • Tiger II (H)/10,5 Tiger II/Tiger II (H) Sla smoke grenades available has been increased from 6 to 12. Source: Germany's Tiger Tanks: VK45.02 to TIGER II Design, Production & Modifications.
  • Jagdtiger - smoke grenades available has been increased from 6 to 12. Source: Panzer Tracts No. 9: Jagdpanzer, Jagdpanzer 38 to Jagdtiger.
  • Jagdpanther/Bfw.Jagdpanther - smoke grenades available has been increased from 6 to 30. Source: "Panther & Its Variants" - The Spielberger German Armor & Military Vehicles / W. J. Spielberger - Heavy Jagdpanzer Development, Production, Operations (The Spielberger German Armor and Military Vehicle Series)
  • M4A5 - baffle plate has been added to the engine compartment.
  • A1E1 Independent - AP round speed has been reduced from 580 m/s to 563 m/s. Explosives type has been changed from TNT to melinite. Source: Tank Training Vol II - Part III Weapons Sequence of Instructions 1932.
  • Chieftain Mk.5 - The values of the gear ratios have been refined. The maximum engine revolutions have been increased from 2250 to 2500. Maximum speed has been increased from 43 to 48 km/h. Source: Tank,Combat, 120-mm gun, Chieftain, Mk.5.User Handbook, 1973.
  • Type 62 - A bug with the use of the soviet 3BK2 shell has been fixed. The shell has been replaced by an analogue Chinese shell - Type 1956. Changes: weight/mass has been changed from 7.3 to 7 kg, initial velocity has been changed from 842 to 845 m/sec, explosion type has been changed to pentolite, weight/mass of the explosion type - 0.68 kg. Source: Structure and Usages of Shells (炮弹的构造和作用), Page 78 Nanjing University of Science and Technology (ex. People's Liberation Army Military Institute of Engineering), July 1974 Table of HEAT Projectiles' Shaped Charges, Explosive Fillers, and Performances (破甲弹药型罩及装药结构性能一览表).

Aircraft model, damage model, characteristic and weaponry changes

  • Fw 190A-1 - ammo\load for nose-mounted MGs has been corrected - 900 per MG. Source.
  • Bf 109 G series - R-6 modification, ammo load for wing mounted MG151 cannons has been corrected - 135 shots per cannon. Source.
  • F4U-4 - G-suit has been added.
  • F4U-4b - G-suit has been added.
  • XF5F - Display of info regarding offensive weapons has been corrected.
  • Ki-94-2 - Binding for separate shooting with different calibre weapons has been corrected. Source.
  • D4Y3 - Order of bomb drop for 3х250kg bomb loadout has been corrected.
  • B-29 - Information regarding the ammoload of the rear defensive turret has been fixed.
  • Su-6 (АМ-42) - Deflection angles for the defensive armament has been corrected.
  • Su-6 (М-71-F) -Deflection angles for the defensive armament has been corrected.
  • SBD-3 - Deflection angles for the defensive armament has been corrected.
  • Po-2 - Deflection angles for the defensive armament has been corrected.
  • G.91 pre-serie -Secondary armament information has been changed from kgs to lbs.
  • G.91 R/1 - Secondary armament information has been changed from kgs to lbs.
  • P-51H-5 NA - The dependence of research on suspension armament modification research modifications has been corrected.
  • Tu-14Т - Deflection angles for the rear defensive armament has been corrected.
  • J2M (all modifications) - Armour has been corrected. Source.
  • G4M1 - Description in the card for the Type 99 (nominal 80) bomb the has been changed from HE to AP.
  • P-38 (all modifications) - The possibility of using the 2x500 fn suspension armament variant separately has been added. Source.
  • D4Y3 - The description of the modification for researching the suspension armament has been fixed. Source.
  • Pokryshkin’s P-39N-0 - The modification in the research of ammunition for the offensive 37mm cannon has been removed.
  • Ki-109 — damage model has been fixed (separation of damaged parts of the aircraft has been fixed).
  • Visualization of the information for fuel tank protection has been corrected.

Flight Model changes

  • P-38 (all modifications) — momentum of inertia corrected, thermodynamics updated, separate controls for oil and water radiators added
  • P38-J,L,K — engine power dependence on altitude has been corrected
  • F4F (all modifications) — engine compressor performance has been corrected (third stage added). momentum of inertia corrected, thermodynamics updated, separate controls for oil and water radiators added. Fins have been reworked. Wing polar updated.
  • Sud Aviation SO.4050 Vautour IIA - Has been initially configured according to the data sheet.
  • Sud Aviation SO.4050 Vautour IIB - Has been initially configured according to the data sheet.
  • VB-10 - Has been initially configured according to the data sheet.
  • VG 33 - Has been initially configured according to the data sheet.
  • Farman 222.2 - Has been initially configured according to the data sheet.
  • SO 8000 Narval - Has been initially configured according to the data sheet.
  • Dassault MD.452A Mystere IIA - Has been initially configured according to the data sheet.
  • MD.450B Ouragan - Has been initially configured according to the data sheet.
  • Bloch MB-174 A3 - Has been initially configured according to the data sheet.
  • Bloch MB-162 B5 - Has been initially configured according to the data sheet.
  • Caudron C.714 - Has been initially configured according to the data sheet.
  • Dewoitine D 37x - Has been initially configured according to the data sheet.
  • M.B. 157 - Has been initially configured according to the data sheet.
  • NC-223.3 -Has been initially configured according to the data sheet.
  • Leo 451 early - Has been initially configured according to the data sheet.
  • Potez 630 - Has been initially configured according to the data sheet.
  • Potez 631 - Has been initially configured according to the data sheet.
  • Potez 633 - Has been initially configured according to the data sheet.
  • Douglas AD-4 Skyraider - Has been initially configured according to the data sheet.
  • Dewoitine D.500 - Has been initially configured according to the data sheet.
  • Dewoitine D.501 - Has been initially configured according to the data sheet.
  • Dewoitine D.510 - Has been initially configured according to the data sheet.
  • Morane-Saulnier MS.410C - Has been initially configured according to the data sheet.
  • Vultee A-35B - Has been initially configured according to the data sheet.

Graphics

  • Improved water renders available in all maps.

Economy and research

  • B-57A — Battle Rating for all game modes has been changed to 7.7.
  • Canberra B Mk.2 — Battle Rating for all game modes has been changed to 7.7.
  • Be-6 — A bug with low multipliers for rewards in Realistic and SImulator Battles has been fixed.
  • Marcolin’s C.R.42 CN - Hidden in the list of German vehicles for players who do not purchase it.

Interface

  • Red colour decals for all nations have been added for ease of use on winter camouflage.

Sounds

  • All engine type sound effect parameters will change when switching to 3rd person view dependant on the angle of view.
  • The sound of all types of aircraft engines has been reworked for higher density and realism.
  • The maximum available sound volume for aircraft engines has been increased in the game settings.
  • Cockpit view In an aircraft now demonstrates absorption of external sounds correctly. This also depend on the aircraft canopy status (opened/closed/missing).
  • The sounds for the Chieftain, Comet, Centurion, Cromwell, Valentine engines have been changed to more authentic effect.
  • The sound of the T-64A (1971) engine has been changed closer to the authentic effect.

Other

  • Depth buffer when saving screenshots has been implemented (suggestion on the forum).
    • To activate it in the configuration file of the game you need to add an option “depthScreenshot:b=yes” in the debug block. After this, pressing F12/Printscreen will create two screenshots that will be added to the “Screenshots” folder, a standard one and a screenshot with depth of sharpness.

.ru reported bug fixes

  • Fixed ability to change target camera aircraft axis for PS4 (source).
  • The lack of the dubbing for the command “attention to the map” by using it from mini map has been fixed (source).
  • Fixed Ho-Ri gun direction update in HUD X-Ray (source).
  • Fixed the disappearance of the "Crew XP Points" text in the crew information block (source).
  • Fix vehicle control freezing when typing messages in private chats (source).

.com reported bug fixes

  • Fixed unworkable altimeter on CL-13A Sabre (source).

Game mechanics

  • The ability to create your own custom sighting reticles for ground vehicles has been added (more information about it will be published later).
  • New mechanics for ammo storage destruction. Now, when one of storage areas are destroyed and it does not detonate or catch fire, the module will be marked as destroyed in the damage model and can not be damaged again. Also all shells stored in this module will be marked as destroyed and may not be used. Replenishing on a capture point will restore and reload these modules with new shells.
  • New schedule with gradual increase in level for available vehicles has been introduced in squadron battles.

Smaller updates that came afterwards

06.11.2017

MBT-70/KPz-70

  • Cannon reload time has been changed from 10 to 6 shots per minute. Source: Rolf Hilmes - Kampfpanzer, Die Entwicklungen der Nachkriegzeit. R.P. Hunnicutt - Abrams, The history of the American MBT, Volume 2.

M551

  • Shell fire rate has been changed from 4 to 5 shots per minute.
  • ATMG reload time has been changed from 30 to 15 seconds.
  • The number of ATGMs has been limited to 10 missiles. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973 / DARCOM P-706-253 "Engineering design handbook: Breech Mechanism Design" / FM 17-12 1977 version C1 "Tank Gunnery".

M60A2

  • Shell fire rate has been changed from 4 to 5 shots per minute.
  • ATMG reload time has been changed from 30 to 15 seconds.
  • The number of ATGMs has been limited to 7 missiles. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973 / DARCOM P-706-253 "Engineering design handbook: Breech Mechanism Design" / FM 17-12 1977 version C1 "Tank Gunnery".

Churchill Mk.I

  • The number of smoke grenades has been changed from 6 to 25. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Churchill Mk.III

  • The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Churchill Mk.VII

  • The number of smoke grenades has been changed from 6 to 20. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks

Cromwell Mk.V

  • The number of smoke grenades has been changed from 6 to 20. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Valentine Mk.I

  • The number of smoke grenades has been changed from 6 to 18. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Cromwell Mk.I

  • The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Crusader Mk.III

  • The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Comet/Comet Iron Duke

  • The number of smoke grenades has been changed from 6 to 30. Source: Army Operational Research Group, Memorandum No.F.12, Tank Data Volume I - British Tanks.

Sd.Kfz.234/2

  • A bug affecting smoke grenade reloading has been fixed.

M4A3 (105)

  • A bug affecting smoke grenade reloading has been fixed.

Type 61

  • The order of available ammunitions have been fixed.

M48A1

  • Cannon fire rate has been changed from 7.8 to 8 shots per minute. Source: TM9-500 - Data Sheets for Ordnance Type Material / TM9-7012 90mm Gun Full Tracked Combat Tanks M48, M48A1 & M48C / FM 17-12, 1977 Tank Gunnery

Archer

  • Cannon fire rate has been changed from 8.7 to 10.5 shots per minute.
  • Horizontal elevation speed has been changed from 4.5 to 2.5 degrees per second. Source: Army Operational Research Group, Report No.291 - Report on ammunition stowage and loading of 17 pr. gun in SPI / V/EL Report No. 45. S.P. 17-pdr Valentine. General Performance of Traverse Equipment.

E-100

  • The thickness of the lower armour plate has been changed from 120 to 150 mm. Source: Wanne "E-100" 21A 38301-U2, Adlerwerke / Jentz, T. and Doyle, H. - Panzer Tracts No.6-3 Schwere Panzerkampfwagen Maus and E 100 Development and Production from 1942 to 1945.

M36/M18 Super Hellcat

  • The rate of fire has been changed from 6.3 to 7 shots per minute. Source: RAC Technical Situation Report No. 38, Sept. 18, 1945

Pz.II C/F/DAK

  • A bug which would cause the vehicle to see-saw excessively when braking, resulting in the front track components dipping below ground level, has been fixed.

Pz.III (all)

  • A bug which would cause the vehicle to see-saw excessively when braking, resulting in the front track components dipping below ground level, has been fixed.

StuG III A/F/G, StuH 42

  • A bug which would cause the vehicle to see-saw excessively when braking, resulting in the front track components dipping below ground level, has been fixed.

08.11.2017

  • A rare bug in cockpit view, which lead to other player’s aircraft not being displayed has been fixed (source).
  • A bug that caused the artillery strike indicator to be displayed incorrectly has been fixed (source).
  • A bug in minimal client where all reserve aircraft had low quality textures has been fixed.
  • AD-2, AD-4 - aircraft position in test flight has been fixed.
  • P-61A - spoiler aileron position has been fixed.
  • Aircraft engine sounds balance has been improved.

09.11.2017

  • A bug where minimal sensitivity of the sights could have 0% value has been fixed
  • A bug where tracers were displayed too brightly in the distance has been fixed
  • Custom sighting reticles functionality has been improved
  • A bug with teams’ flag display in RB has been fixed
  • Waves display in the compatibility mode for old graphic cards has been fixed
  • Client stability has been improved

13.11.2017

Enduring Confrontation

  • The amount of fighters which are covering AI bombers and AI attackers has been changed from 4 to 2.
  • Now each player can be attacked only by one covering fighter (the second must continue to escort until the second hostile player arrives or until the first fighter is destroyed by the player).
  • The accuracy of gunners for AI attackers and AI bombers has been reduced by 40%. The firing accuracy of AI fighters has been reduced by 40% too.
  • AI bombers, AI attackers and AI fighters are now the target for anti-aircraft artillery and the AAA will open fire on them.
  • A pair of AI controlled aircraft which are covering the airfield will now attack AI bombers and attackers which flew into the zone of their responsibility correctly.
  • A bug that lead to the disappearance of AI attackers and fighters when the map border has been reached has been fixed. Now the aircraft crossing the map border will disappear one at a time. In the past the whole group disappeared when the first aircraft crossed the border.
  • Efficiency for anti-aircraft artillery which is not apart of the airfields defences has been reduced by 2 times. AAA on the airfields still has the highest possible efficiency.
  • A bug where the player aircraft was not destroyed when landing on enemy airfields has been fixed.
  • Amount of the simultaneously active tasks has been reduced.
  • The time for issuing new tasks has been increased (pause between tasks).
  • The amount of victory points awarded to the team for completing the task depends now on the type of the completed task (previously any task brought 5000 points):
    • Destroying the bombing zone — 2000 points;
    • Destroying the airfield — 3500 points;
    • Destroying the spotter aircraft — 3500 points;
    • Destroying the convoy — 5000 points;
    • Destroying the AI bomber — 5000 points;
    • Destroying the AI attacker — 5000 points;
    • Victory in the ground battle — 5000 points;
    • Discovery of a new task for your team still brings 1000 points.
  • The amount of the victory points given to the team for completing the task now depends on the activity of the players on this task. If the activity during the task was 25% or more, the award in points will correspond to the values from the table above. If the activity of the players was less than 25%, then the task will bring only 1000 victory points. Tasks which will be covered by this rule:
    • Covering the attackers (activity: be near the attackers while they are performing the task);
    • Destroying the attackers (activity: destroying the enemy attackers);
    • Covering the bombers (activity: be near the bombers while they are performing the task);
    • Destroying the bombers (activity: destroying of the enemy bombers);
    • Covering the spotter aircraft (activity: be near the spotter aircraft while they are performing the task);
    • Destroying the spotter aircraft (activity: destroying the enemy spotter aircraft);
    • Help in the ground battle (activity: destroying the enemy vehicles which are near the friendly vehicles);
  • The maximum distance of players from the covering target at which the activity will be counted depends on the rank of battles:
    • 1st rank — up to 3000m;
    • 2nd rank — up to 4500m;
    • 3rd rank — up to 6000m;
    • 4th rank — up to 7500m;
    • 5th rank — up to 9000m.
  • A bug in the initial display of the front line because of which in 90% of cases the Allied team received a tangible advantage over the territories has been fixed. Now the generation of the front line though random no longer gives such an advantage to the Allies.
  • A bug with detection of enemy airfields has been fixed (source).
  • A bug where the airfield that was in enemy territory as a result of the front line shift was not destroyed has been fixed (source).
  • For three types of airfields which will be used in Enduring Confrontation missions the positions of the appearance of the aircraft have been re-arranged. Due to this it was possible to increase the take-off length by 120 meters for two types of airfields with a length of the take-off line of 1200m and by 60 meters for airfield with the length of the take-off line of 1400m.
  • Bugs in the appearance of antiaircraft artillery which are covering the bombing zones have been fixed. Also the antiaircraft artillery will correctly disappear when the base is destroyed or if it disappears as a result of a shift in the front line.

All types of the aircraft missions

  • Now after the destruction of light stationary vehicles (artillery, anti aircraft artillery) or permanent fire positions during the first 9 minutes, there will be light smoke which will facilitate the visualization of destroyed targets in SB (in the past the target was burning the first 45 seconds after being destroyed, after which all effects disappeared).

14.11.2017

Enduring Confrontation

  • Base and airfield Durability has been increased by 10%.
  • Priority of choosing targets for AI bombers has been changed, now enemy bases will be targeted first and not enemy airfields.
  • The number of simultaneous active targets for bombing has been temporarily reduced to one.

21.11.2017

  • Linux OS: A bug that caused the client to crash on the location ‘Hurtgen Forest’ has been fixed;
  • Grass no longer returns to an upright/natural position after vehicles have driven over it;
  • Respawn protection mechanics have been added for the following locations: Second battle of El-Alamein, Hurtgen forest, 38th parallel, Carpathians, Kuban, Kursk, Sinai, Jungle.
  • Client stability has been improved.

24.11.2017

  • A bug, where the flame from jet engine was visible in gunner view has been fixed (source).
  • A bug where missions in locations “Kursk” and “Sinai” were launched with an incorrect game mode has been fixed.
  • Client stability has been improved.

29.11.2017

  • A bug occurring when a ripped-off wing had no visible components (fuel tanks, flaps and other parts) has been fixed;
  • The gunner view in VR mode has been fixed (it previously wasn’t working on some aircraft);
  • A bug relating to the landing gear being retracted while damaged has been fixed;
  • Client stability has been improved.

30.11.2017

1st Patch

  • An animation for the selection frame in the menu when navigating with a gamepad has been added.
  • The appearance of the profile information panel has been improved.
  • Navigation through the interface with a gamepad has been improved.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • IS-6 and IS-3: The armour of the central part of the mantlet has been corrected. Previously the central part of the mantlet provided heavier protection than the specified thickness of the armour.
  • BMP-1 - now the commander is not required to be able to launch ATGM. Control has been allocated to the gunner.
  • Obj. 906 - Control for the coupled machine gun has been allocated to the gunner.

Location and mission updates:

  • Sands of Sinai (AB):
    • Location of the respawn zones has been changed;
    • Briefing for different game modes (AB, RB. SB) has been added.
    • The battle zone has been increased to two kilometres.
  • Sinai:
    • A bug with the display of the capture zones in the location was incorrect has been fixed.
  • Kursk:
    • A bug where the mission [Conquest] was launched in the wrong game mode has been fixed.

2nd Patch

  • Economy and Battle Rating changes (planned reduction of research and purchase costs for rank III-V ground vehicles):
    • Planned relocation of ground vehicles from rank 5 to rank 6.
    • Planned economy changes for ground vehicles.
    • Planned aircraft BR changes.

04.12.2017

  • A bug in ground battles which may have occurred following respawn, where the direction of a vehicle’s cannon would be locked in the wrong position, has been fixed.
  • A bug in ground battles on the location “Fields of Normandy”, where the grass around a vehicle would not display properly, has been fixed (source).
  • A bug occurring after respawn, where the marker of the enemy who had previously destroyed you would show on the map for short time, has been fixed.
  • A bug in ground battles, where the rangefinder would portray different and incorrect distances when cycling through the view modes, has been fixed (source).
  • A bug where AI aircraft crashed while taking off in Enduring Confrontation mode has been fixed.
  • A bug where it wasn’t possible to drop bombs on an airfield for the N.C.223.3 has been fixed.
  • Client stability has been improved.

05.12.2017

  • S.O. 8000 Narval SL rewards in Silver Lions have been increased in RB and SB
  • A bug which would occur when assisting a squad member with repairing their vehicle, whereby the repair assist would not work, has been fixed.
  • A bug relating to the synchronization between the server and client, where in rare cases the client may have incorrectly shown the ‘server’ position of an aircraft, has been improved (source).

12.12.2017

  • Two new missions have been added to PvE “Assault. Air arcade” on locations Tunisia (players battle against Italian aircraft) and Sicily (players battle against French aircraft)
  • A bug where the Striker’s ammo was not being moved from storage to the launcher has been fixed.
  • A bug where markers from the previous battle were displayed has been fixed
  • Client stability has been improved.

13.12.2017

  • A bug where the ground vehicle tracks animation was displayed incorrectly in replays has been fixed
  • A bug where ammunition modules on the ZSU-57-2 were displayed incorrectly in display mode has been fixed
  • Client stability has been improved.

14.12.2017

  • A bug where a “drowned” message was displayed for critically damaged flying boats/hydroplanes upon landing on the ground has been corrected;
  • A bug where in rare cases, ATGMs could destroy tanks through the walls of houses and masonry, has been fixed;
  • Client stability has been improved.


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