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− | <div class="ttx">
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− | <div class="ttx-title">AIM-9B Sidewinder</div>
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− | <div class="ttx-image">[[File:Missile AIM-9B Fired.jpg]]</div>
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− | <div class="ttx-table">
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− | <div class="ttx-table-line ttx-table-head">Information</div>
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− | <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">USA [[File:USA_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
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− | <div class="ttx-table-line ttx-table-head">General Characteristics</div>
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− | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">10 G</span><span class="ttx-name">Maximum Overload</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">17.6 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">2.1 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">20 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">12,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">< 3,000 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
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− | <div class="ttx-table-line ttx-table-head">IR Seeker</div>
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− | <div class="ttx-table-line"><span class="ttx-value">4,000 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
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− | <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
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− | <div class="ttx-table-line"><span class="ttx-value">4 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">15 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">4°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">25°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">11°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
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− | <div class="ttx-table-line ttx-table-head">Warhead</div>
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− | <div class="ttx-table-line"><span class="ttx-value">4.5 kg</span><span class="ttx-name">Explosive mass</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
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− | <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
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− | <div class="ttx-table-line"><span class="ttx-value">5 m</span><span class="ttx-name">Proximity fuse range</span></div>
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− | <div class="ttx-table-line ttx-table-head">Specifications</div>
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− | <div class="ttx-table-line"><span class="ttx-value">70 kg</span><span class="ttx-name">Missile mass</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">2,830 mm</span><span class="ttx-name">Length</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">127 mm</span><span class="ttx-name">Diameter</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
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− | <div class="ttx-table-line ttx-table-head">Production History</div>
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− | <div class="ttx-table-line"><span class="ttx-value">Naval Weapons Center - China Lake</span><span class="ttx-name">Designer</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
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− | <div class="ttx-table-line"><span class="ttx-value">1956 - 1962</span><span class="ttx-name">Produced</span></div>
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− | </div>
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− | </div>
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| == Description == | | == Description == |
| <!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--> | | <!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--> |
Description
The AIM-9B is an American infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic". The AIM-9B is the earliest and least capable member of the Sidewinder family of missiles found in the game. It was the basis for the later Sidewinder missiles, as well as many other missiles found in the game. The Rb24 is an AIM-9B built under license in Sweden, while the R-3S, R-13M and PL-2 are all decedents of the Vympel R-3 missile, which was a Soviet reverse-engineered version of the AIM-9B. The AIM-9B also served as the basis for the design of the Israeli Shafrir missile, although there are notable differences between the two.
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the missile.
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Pros:
- Effective at destroying low energy targets
- Decent effective range can travel far in a straight line to intercept
- Very effective against aircraft with cumbersome maneuverability
- Effective against aircraft compressing at high speed
Cons:
- Narrow firing circle compared to later missiles with uncaged seekers
- Poorest range of all AIM-9 variants
- Often loses track when the target maneuvers in more than one dimension or makes a sharp turn
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
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- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
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- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.